Mooks
Mooks
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- Mooks
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718490#Comment_3718490
Yes, this is the problem. Instead of implementing it like "with crossplay off you get matched with players from your platform" they did this "you get only matched with other people with crossplay off", which just makes no sense. It seems they did so deliberately, so that people are forced to play with crossplay on. Now if you want to play with only people from your platform, you will be better off just dodging lobbies until you get what you need, it works much better than that "crossplay off" option.
yeah.. it would be so much nicer if they forced people that have crossplay turned on into lobbies without crossplay!!!111
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we should get some kind of information at least - that is confirmed.
Though the game is supposed to come out this year as well, right? So chances for some more info and maybe even a release date/window?
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@Dreamnomad said:
I missed the memo. Next chapter will be licensed and related to D&D?
yeah, it’s been confirmed last week with a teaser video
https://twitter.com/deadbydaylight/status/1788600089872589013?s=46also, there was an interview with Mathieu Cote where he confirmed it is indeed the chapter and not just a cosmetic collection I think. Haven’t seen the interview myself though.
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I believe Bhvr has quietly defunct this action so we have to play with console.
.. I hope you are already wearing your aluminium hat?
if they wanted to, they would just take the option out.. it’s more likely that it’s either buggy (so, not working but that isn’t intentionally designed as such) or there is no one else queuing up without crossplay in your region -
Freddy and Myers reworks both - and both got kinda acknowledged by the devs in the Reddit Q&As i think so even if not directly mentioned I would expect them to be featured in the next year in the midchapters
@[Deleted User] said:
Freddy is so bad right now I hardly think anyone would even care if his license got pulled.
i still think the license being in DbD is important and Freddy still has fans - even when they acknowledge that the power is lacking..
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@Quizzy said:
I'm still surprised ppl still call it rank reset for almost 2 years now. It's not called rank anymore, they are grades, which has no effect in your placements with other ppl. That's MMR. And even then, the system will place you with anyone as a last resort to prevent waiting too long for a lobby.
@Eleghost said:
no point in waiting, your grade (ash-Iri) isn't how matchmaking works anymore. It hasn't worked like that for a while now.
I think OP wasn’t directly talking about matchmaking being affected by it but just players sweating after grade reset to then again get grade progress again for the BP rewards..
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@Error_Social said:
Okay, I have read every single comment, and I must say that my mind hasn't been changed, this chapter is still mid, I will come back to this thread when the next chapter releases to tell everyone that I was the one who predicted it, and I will boast about it until I'm blue on the face (or red on my fingers rather)
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@Chaosrider said:
Cause, devs dont do good work. Easy as that.
… and yet you are still here 🤷♂️
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@Shroompy said:
What if the chapter isnt Dungeons and Dragons... but instead its just a collection similar to AoT or Iron Maiden where theres a sort of mini "event" for them.
DnD has a lot of potential dont get me wrong, but as some have already mentioned its sort of an odd addition to be an anniversary chapter as basically no one was asking for it.
I think they have confirmed somewhere it is indeed the chapter and not just a cosmetic collection (maybe some interview with Cote last week?)
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Players stop doing these things in your matches after some time after grade resets???!
… lucky you.(Though I still haven’t seen survivors literally urban evading around the maps edges from match beginning.. is that actually a thing? I have witnessed everything else multiple times..)
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I mean..
I wanna say they CANT tease crossprogression like this without specifying which platform to not let people down after hyping them up.
but then again… Switch cross progression was confirmed like an eternity ago with a set month and we are still here without it and I have bought the game on Switch only because of cross progression 😐 -
yeah i wouldn’t be surprised by this! Would be weird to introduce a new perk category and have it only have one perk for a long while.. boons and teamwork perks were at least introduced with 2 each..
Though maybe we also might be finally getting a new survivor item?? Is there something in D&D that’s widely known and would qualify?
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I don’t think that D&D being not that well known/liked by the DbD community is the biggest factor here.
Chapters have been less and less anticipated for quite a while now. And I think he content they bring is the problem. Survivors are just skins and mostly bring forgettable perks anyways, killers also often bring forgettable perks or those similar to old ones and the powers at this point are also too same-y to existing ones.
We need bigger gameplay changes that affect all matches IMO. (And i have been making suggestion for this kinda stuff for years now, still have plenty ideas but let’s face it - there is a bigger chance of me creating my own asymm game than BHVR considering implementing stuff that I suggest so I won’t bother anymore)
NOT just new perk classes like invocations (though the direction I do like) and also probably not only just new survivor items (that should come soon as well!!) but something to make chases more dynamic? Breakable walls were an attempt but kinda failed.‘ and since then nothing really changed..
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hm.
Dann hab ich deine Beschreibung falsch verstanden.
ich dachte du meintest diesen Charm, ‚Tricycle Billy‘, der im Premium Part die Belohnung für Level 70 des SAW Spalts waraber stimmt, das ist kein Fahrrad sondern ein Dreirad.
vielleicht kannst du ja ein Bild von dem raussuchen, welchen du meintest? -
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717149#Comment_3717149
you literally just told someone that said it happened to them that it was their fault
I said it doesn't happen accidently. "You" is meant as a prural for the team. It's strange that English doesn't have a different pronoun for singular and plural...
and I stand behind this. In most cases bleed out doesn't happen without a reason. It's still waste of time for the killer too.
Of course you can just happen to either be collateral damage, or play against some toxic trash that simply wants to ruin someone's day.
Probably only exception I would say are slugging for 4k, but that doesn't fit description in that comment. That sometimes lead to bleed out, if second survivor just keeps hiding.I think you are severely underestimating how many toxic trash players (and humans in general) there are in this world.
On one hand, good for you. On the other, don’t just assume the other side HAS to have done something to provoke it. -
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716377#Comment_3716377
I am not saying it can never happen, but if someone see it regularly, there is something wrong.
and of course you don't have to be part of this. It can be someone else in your team annoyed the killer. Well, it's team game and this is just another issues for soloQ.you literally just told someone that said it happened to them that it was their fault?? Said person did only tell about one single time it happened without implying it happening regularly for them..
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716626#Comment_3716626
What are you referring to by the first sentence mate?
I've only been playing for a little over a year or two now so not sure if I was around for what you're referencing.
It was end of 2023 I think. Otz and other big content creators speculated that the devs must have changed something regarding mmr and it turned out to be true (the softcap for high skill was upped so there was a tighter bracket for high skilled players)
Since then people asking if the devs changed something regarding mmr skyrocketed and you see at least a few threads every week where people ask this.
also knowledge about mmr seems to be pretty bad in the community and still people act like they know exactly what’s going on when it couldn’t be further from the truth..I don’t only want to blame the community and the content creators here (which are to blame to some degree though) - but the whole SBMM topic isn’t well communicated by the devs..
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I swear, the fact the content creators called out that change in mmr last time broke this community
Your mmr is in no way determining what killer you a going to face. It’s just the skill level of your opponent (and teammates) - based on a calculated score which is literally only influenced by escapes/kills and it doesn’t even match that strictly and short queue times are always preferred instead of mmr-accurate matchmaking..
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es war eine Belohung für den SAW Spalt und ist entsprechend nicht mehr verfügbar.
Aber sie haben angefangen, Charms im in-Game Shop anzubieten - bin mir nicht sicher wie genau das funktioniert und es ist nicht garantiert, dass SAW charms da auch mal angeboten werden..
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@TheRealJonkler said:
I APPRECIATE THE KINDNESS YOU HELPED ME GREATLY GETTING MY MANY ITEMS BACK I HOPE YOU A VERY GOOD DAY SIR. :)
glad to hear it worked out somehow 👍
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@TheRealJonkler said:
I have submitted a request for the problem but I am not sure how long it takes for them to respond
not sure either, also maybe it will just take some time and the merging then works (I remember I had an unexpected error when I did it years ago and then like an hour later it was done.
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well then I guess it should have worked already??
Do you get any error message when trying to link your epic account?
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i think so. You have to at least have started the game once on the account and maybe have done the tutorial or a single match(?)
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yeah you have to have DbD base game on both platforms separately, then merge both via BHVR account. DLCs and in-game purchases would be shared then
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@vol4r said:
sabo was in sweat spot? If you played for sabo you would most likely trade hooks XD wdym guys
(sssshhhhhh, that’s the part that you should not speak out loud)
seriously though, it can be problematic with a swf that combo their entire builds around it (break out, flip flop, boil over, anti slug builds, etc) - but… indeed like the problem lies somewhere else and not toolbox sabotage.. -
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715515#Comment_3715515
There are definetly toxic killers, if you said hitting on hook, humping etc. that's not waste of time and easy to do.
Throwing whole game to bleed out someone? That's not normal situation.
I have done this only to survivors who abused unhookable situations.no one said it was common or accused you of doing it..
But it does happen unprovoked.
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Honest question. It feels like they don't want anyone playing killer at all
yeah, BHVR wants the players to only queue up as survivors with no killer players left whatsoever so that their successful game finally dies completely off because they are obviously tired to create new content for this game.
Also, definitely never seen any updates that would favor killer side. You are right. Nothing. At all.
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@Marioneo said:
Saboing was in the perfect spot for both survivor and killer now its just guaranteed for survs
we don’t even have numbers, do we?? AND it’s a PTB and the devs have shown they are willing to tweak or even revert stuff completely if feedback is showing the changes really weren’t as expected..
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715159#Comment_3715159
Seems like you annoyed the killer, this doesn't happen accidently.
🤨
…or the killer was just being toxic?
it’s not only survivor players that can be toxic. It’s not one sided at all and people being toxic without a reason happens all the time in this game… -
there is nothing revealed except for the license that doesn’t even tell you who the killer is or what the power might be?!
@WolfyWood said:
Yeah it doesn't look very exciting.
Then again, all of the additions since Forged in the Fog have been flops to me and I don't see that changing until they get a gameplay design team which isn't happening atm.
you can’t be real with that?
You meant including Forged in Fog, right? … RIGHT?
also.. you think they don’t have a gameplay design team? Just because you don’t like their decisions they must not exist?? -
@KoopaPlush said:
What happened to the Genetic Limits, Distressing, and this is not happening update?
it was taken out of the roadmap - there was an updated version without the three perks.
Why they are not featured in the may dev update I really don’t know 🤷♂️ plans change I guess
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awww kinda hoped the rumours to turn out false but well. It is what it is. Not disappointed just.. indifferent(?)
So Macmillan entity egg is probably something related to the anniversary event after all
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714585#Comment_3714585
You already have that. It’s called uninstall and having willpower.
but they have only one of those available apparently..
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you can only change this option when entering the menu via main menu. If you enter it from the lobby or somewhere else, the option is disabled.
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The egg is hatching, kinda supporting the spider/entity offspring theory
sharing this from Reddit - source:https://www.reddit.com/r/deadbydaylight/s/UilWSf4M9S
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haven’t experienced it with the elite series 2 on Steam.
Though maybe there is some interference with the mouse? Can you try to turn the mouse off during a match to check? I guess other input devices aren’t plugged in?
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@HerInfernalMajesty said:
Has anyone seen the new flower badge and meadow looking banner? Where are those from?
It’d be nice it would there was a badge/banner library to see all of them even if you can’t use them.
So you mean this?
https://twitter.com/deadbydaylight/status/1788297916408381783?s=46 -
@AshInTheTallGrass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713688#Comment_3713688
Thanks @Mooks. As far as you know, is that cosmetic awarded for any auric cell purchase, or is it reserved for only higher tier auric cell packs?
it’s for any auric cell purchase!
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@FabioRu99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714197#Comment_3714197
I’m trying to do it on PC. Everytime I want for example change walking to RT instead of LB it switches to the killer controls as that’s the command for it but it says press any button to change it but it doesn’t do it. 🥴
that’s weird, and hopefully not a bug introduced with one of the recent bugfix patches..
I guess it won’t register any other button without a menu function either (just for testing/trouble shooting)?
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yeah it should be available during the winters event starting early/mid December!
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are you trying to do it on PC or XBox itself?
There should be a tab ‚Input Binding‘ or something like that in the games settings menu where you can adjust it and it should work just fine for most mechanics! (There is some bugs related to it though eg with a certain binding a repelling crows against the Artist is not possible) some actions are bound together (eg repairing and healing will always be the same, same with vaulting and entering a locker)
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they may add it to the store at some point but with the current information we have it will stay exclusive.
They had different one-piece cosmetics for auric cell purchases on the last (Dwight’s propeller head and a clown knife I remember) and those haven’t made a return yet. Also single piece cosmetics from rifts also do not get added to the store later on for whatever reason..
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713390#Comment_3713390
If you're grappling with it download an audio editing program of your choice, record yourself saying something and then lower the volume on it. You can do this yourself in five minutes. You will not experience a degradation in quality.
okay, I know for a fact that it’s not that easy, as I literally did this for a recording that I made for a gift. Different sessions, though while same setup I used different volume settings for my mic accidentally and tried to level them all to the same volume.
I got it done in a quality that sufficed my needs - but there was noticeable quality differences.
though I do expect the devs working on sounds have more experience than me, make higher quality recordings obviously and use better software… this is already telling me it’s not as easy as you try to make it sound. Thanks for confirming. -
@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713376#Comment_3713376
Yeah, and the rubberbanding & lag was an understandable consequence of that, but the lights specifically in basement?
Hell, it's been months and Nemesis (not that he's really worth playing at a high level since 7.5.0, like most weaker/M1 Killers) still have his tier-up tentacle animation messed up despite not being touched in the update.
yes. Literally everything. Not only movement/lag/rubberbanding. The whole engine got upgraded.
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@Skillfulstone said:
I honestly believe that it's a mix of extreme spaghetti code and perks that can influence sounds that make it harder than it should be.
Let's not forget that the latest update broke the whole game for a while and caused seizure-inducing lights in basement even if nothing in the update was related to the basement.
even if nothing in the update was related to the basement
To be fair, last update included the upgrade from Unreal Engine 4 to 5 so that definitely was related to the basement. And lights. And the whole game.
(again, no excuse or apologizing for this, just explanation) -
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713296#Comment_3713296
The person you're quoting is trying to make it seem complicated by over explaining. It is literally just that easy. You turn down the volume levels. I worked in radio briefly and I never had to worry about the audio ghost collapsing waveforms on copy I voiced. If something is too high, you turn it down. If it's too low you can turn it up to a reasonable degree without degrading the quality. I don't think any survivor needs to have their grunts of pain blasting in your ear so that's not really a concern.
yeah. Either they are making it seem too complicated or someone else is making it seem too easy.
keep in mind that the sounds in this game are very prone to issues and bugs, and there is on top of these adjustments also perks/other features influencing them.I don’t think it’s as complicated as the devs say and warrants a much time as they take (if they even work on it anymore)
But.. I also don’t think it’s as simple as you try to make it out to be with all the variables… also especially considering how the community always try to talk the devs down and make it seem like everything is so ez
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713292#Comment_3713292
I don't remember which one specifically it was either which is why I just gave the general time frame it happened.
I looked through the compilations for the Reddit AMAs from June, September and December 2023 and couldn’t find anything. (Also I think there wasn’t one in 2024?)
Maybe you misremembered something? Or it was from a few years ago - the devs did make some statements that they never again brought up after all..
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will also leave this here from another thread.
I do think people are downplaying and simplifying issues they don’t truly grasp themselves. These kinda adjustments can easily result in distorted sounds and there is also a subjective layer to all of it (eg higher voices being easier to notice than deeper ones)
Again, not apologizing but looking at it a little bit more reasonable and not acting like a toddler would be able to do it better and faster than the devs.
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708144#Comment_3708144
I'm not an audio engineer myself, but I do actually work with some truly exceptional audio engineers, and have learned enough to know how little I know. I am mostly regurgitating information I've gotten from them here, but just to debunk some misconceptions, turning up audio is definitely not as simple as "opening the file in audacity and turning up the volume".
To change the volume you can try to raise or lower the gain a small amount and avoid any distortion, but it isn't a guarantee, and the further you push it, the more likely/more severe the distortion you can get. Even small adjustments can screw up the waveform.
You can try to normalise the signal by finding the maximum(or minimum) absolute sample in the waveform and then scale the whole waveform so that those limits value hit the dBFS (decibels relative to full scale) ceiling/floor of the system to avoid distortion, but even then it can create a result that doesn't sound right or butchers certain frequencies.
I imagine this is likely the issue BHVR hit, and sadly the true best way to fix it is to record it again but louder. You can try and correct it with software, but there is only so much you can do.
Edit: Ofc in this brave new world of AI, it might be possible to create an AI that can basically record a new version by basically impersonating the survivor... but you'd need to teach it somehow.
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@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713218#Comment_3713218
It was during one of the Q&As BHVR did either earlier 2024 or VERY late 2023.
I usually follow these and can’t remember this at all that’s why I am asking - would genuinely interest me where/when they said that
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713243#Comment_3713243
What's up with this apologism? It's been years. Yeah there's a lot of different sounds. So what? It's trivial to fix individually. My knowledge of audio editing is pretty low and I could knock it out in a couple afternoons. I'm certain someone smarter than me could do it in batches. I'm also certain there are people smarter than me working at behavior interactive.
I am not apologizing for the devs. I am just trying to look at it reasonably.
I don’t think it’s as easy and trivial as you all make it out to be though. Still no an excuse for BHVR for taking so long (I never said it’s okay after stating they will do it) but jeez… why can’t people voice their feedback somewhat reasonably instead of getting insulting..


