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Mooks

Mooks

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Mooks
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  • it’s ez. Just play against my soloq mates and you get more than just 6 of these hits.

  • (Hopefully this screenshot displays normally and not stretched to portrait mode)

    Well.. about that..


    but I agree and I haven’t even noticed. This should definitely be in the Vinyl Dolls collection - it’s even Zarina in her base outfit and not the Gold&Silk one..

  • it’s talking about the pov for survivors so as surv you know if you should try to crush victor or not.

    Haven’t played as/against Twins yet but I would definitely assume that when Victor is glowing white a pallet drop would not disintegrate him and not stun him but should shove him to one side of the pallet

  • the game is not going to die any time soon.

    There is no alternative and DbD got WAY too many licenses.

    Tunneling has been a thing since the beginning.

    And depipping was just removed…

  • @Chocolate_Cosmos said:

    Okay BTW let me just answer the question for you OP since nobody can do that.

    It's male.

    https://us.v-cdn.net/6030815/uploads/8WT1EESG0MG7/image.png

    Here you go.

    wow.

    I already answered it but okay.

  • @MrBilbs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706158#Comment_3706158

    Dang yeah that's what I'm wondering, but just realised that female elk do not have antlers so it might actually be a dude after all

    actually. It’s an Elk. Not a reindeer.

    Elk cows do not have antlers so that should be confirmation it’s male!

    Clothes and mask can then just mean that Huntress was actually a victim to this wereelk from that universe

  • so I might add stuff later on this thread but this is something that’s already bothering me..

    When looking at an outfit out from the collections menu you can’t select single pieces of that outfit and only can buy the full outfit from there(?)


    getting to the actual cosmetics for a specific characters takes too many clicks and at some point I already expect them to be there but still need to click more..

  • it’s got a different lullaby and it sounds male.

    Though that might just be because it’s a were elk and elks just have deep voices.


    I have seen the theory that it’s actually Huntress being cursed and in were elk form - it’s got the huntress mask on its back and apparently some pieces of cloth that remind of Huntress‘ dress.


    so.. can’t be directly answered. For me it’s cursed Huntress and thus female.

  • yeah, was the same for the PTB and probably due to Unreal Engine Upgrade.

    Well, I should have known and still only realized when in match.

    At least they fixed the obvious bugs with it now (trying to rebind took mouse movement as input on PTB)


    @Kaethela said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706098#Comment_3706098

    Remember that survivor and killer bindings are separated, so putting m4 or m5 into the survivor bindings won't reflect into the killer ones. Ran into that one mid-match.

    isn’t that expected? The binding is for the specific actions after all and survivors and killers have different actions..

  • you activated the automatic spam filter - as you are a new user (few comments) and have edited a lot.

    You latest edit will be looked at by a forum mod and be posted when they approve it. Can take a while, depends how much there is to do for the mods at the moment

    It’s not deleted though, so don’t worry and keep in mind to not make plenty of edits like that to avoid it happening again

  • yeah they are the same outfits - though they have different colors! At least something in the deep rift cosmetics is blue

  • I use the visual terror radius when I play survivor and I can't help but notice what a massive buff this is for survivor players. I would guess that a vast majority of survivor players use it now because of the huge early warning advantage it gives.

    it literally gives the same info that the terror radius has been giving since release though? I don’t see this massive buff you are talking about?

    (There is some info against Onryo because her lullaby is shown more distinctly compared to the audio but I guess you didn’t mean that?)

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705556#Comment_3705556

    Is it confirmed that the engine update is going to live?

    I heard it was very buggy, not that something like that has stopped them before

    yeah. Pretty sure it is, the devs have mentioned the upgrade at least.
    there were plenty of bugs and not all will be fixed. It’s for the health of the game in the long run good though. Hopefully.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705616#Comment_3705616

    If you are allowed to say, when exactly is the update going live? I'd like to plan out the evening.

    should be in 2 hours from now as that’s the usual time of releases

  • @Rumble said:

    So theirs no automatic date?

    no I don’t think there is, it’s different for every crossover as far as we know.

    There will be an initial time (like 1 year or 2 years) and after that time they might re negotiate and re new the licensing so it might stay longer or not.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705175#Comment_3705175

    Respectfully, the Devs being willing to revert a ######### change doesn't excuse them wasting TWO YEARS on a change it took us five minutes to figure out was terrible.

    I don’t even know why people assume I am excusing this in the first place. I am maybe more indifferent towards this as I know they also spent time/resources on features that we will never know about and I would rather see more of these make it to PTB without them being released on live.

    I still prefer them reverting these ######### changes instead of just releasing them 🤷‍♂️a


    main point was still Engine and Store update being big and not every update needs to be content heavy.

  • to be fair, people not following the forums wouldn’t know about that. The field for id of the reported player in the form is still there and not optional..

  • @BlackRose89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705221#Comment_3705221

    Indeed, we don't know how long the twin rework took but we do know they made us wait TWO years for it with little to no info about it leading up to it. That still doesn't answer the question of how anyone on the team didn't even think about how bad and broken that rework was going to be. It shouldn't had taken a PTB to show them how broke the changes they had plan and they should had reach out to twin mains doing the development to ask for options and ideas. A bunch of pvp game devs reach out and ask a select few to test and give feedback before making anything public. For example in OW2 when they were reworking Sombra doing the progress they invited streamers and other well-known OW players to test a few things under an NDA and give feedback. Since they did this the Sombra rework was a success since they filtered out the bad ideas thanks to that feedback and deliver a rework that was pretty damn good.

    Im sorry if Im being hush on the devs I do respect them and the work they do but I want them to do better since I do pay a lot of money on skins, dlc, and on game in general. I expect high quality from a live service game that I spend money on and Im not going to settle on the fact they listen to feedback and take back changes that shouldn't have been done in the first place. You wouldn't praise a child for failing on a report just bc they admitted they failed, would you? That is devs right now, they fail on a rework and they should not be prise or celebrated for that just because they didn't go thought with said rework.

    You can be happy all you want for this update but doesn't mean I have to be. Im honestly really disappointed about this mid-chapter and Im going to voice my disappointment. Also, I didn't take it personally, I just never saw anyone say they wanted less content. The only thing I see ppl say is they wish the devs would slow down on new killers to work on the ones they have now and also improve the games' health. Updating the store and the engine is not doing that.

    That still doesn't answer the question of how anyone on the team didn't even think about how bad and broken that rework was going to be

    so close to answer it yourself. It’s a team. Just because they decided to try it on PTB doesn’t mean everyone agreed it’s the best solution.

    As to asking streamers/community, sure, but I still prefer DbD doesn’t go down that route. Most of the big streamers are already promoting very unhealthy and toxic playstyles but that’s just my point of view.
    I also never said you shouldn’t voice your opinion. Just calling the general community out on being hypocritical. Constructive feedback is good and necessary.


    You wouldn't praise a child for failing on a report just bc they admitted they failed, would you?

    Uuuhm. Either I do not understand you bc of language barrier or I just do not agree with you on this generally?? That depends HEAVILY on the circumstances?!


    […] and also improve the games' health. Updating the store and the engine is not doing that.

    Also I am disagreeing here again… updating the engine should definitely improve the games health in the long run (while also probably bring plenty of bugs with this update..). And the store also needed some work and at least that rework was done well..

  • @Venusa said:

    I'm so scared of all the bugs…

    yeah that’s understandable, there will be plenty of bugs due to engine update. Hopefully they have fixed at least the broken key rebinds.

  • @BlackRose89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705175#Comment_3705175

    No one is asking for fewer content updates, most of us want the content to pretend to fix issues the game has like buffing/reworking/QoL to low-tier killers like Freddy and Myres, new content for survivors like new items and mechanics, and game health updates.

    The thing about the Twin rework is sure it's great they listen to feedback and didn't push that sorry excuse of a rework to live but that rework shouldn't have even made it to a ptb to begin with. Everyone knew that rework was bad even before they played it on the ptb by reading the dev blog that talked about it. I didn't see a single person who was hopeful for that twin rework going into the ptb and it pretty much played out the way most ppl thought it was going to play out. So the question is if so many could see the issues before they even played the rework then why didn't the devs see it? How did that rework even make it out of the planning stages when it was pretty clear it was going to fail to begin with? Thanks to the dev's shortsightedness, we are now left with an empty mid-chapter patch and dev time that can never be gotten back on a failed rework. Dev time that could been used better by reworking Freddy, giving addon passes to killers with over half of their add-ons being super weak or useless(PH, Freddy, and Sadoko), buffs/reworks to perks on both sides that are pretty useless, etc.

    People are not asking for less content updates they asking for more meaningful updates that actually will help the game and make it more exciting to play. All this update is giving us is a small QoL update to twins that could been done years ago, a map update no one really likes, a store update that kinda cool, and an engine update. The good stuff in this update(store and engine updates) is nice but it isn't content and isn't going to make ppl want to play the game if they already burn out and want something new.

    eh. Plenty of people are asking for fewer content updates. I didn’t accuse you personally of such but don’t pretend no one is doing this just because you don’t.

    And sure, dev time got ‚wasted‘ on the twins rework. But then again, you also do not know how much dev time gets ‚wasted‘ on features being worked on that never make it to PTB to begin with. We know for example they have been working on anti-Camp features for years until they finally got to the anti-Face camp bar. And there was the ‚Early game collapse‘ - and those are just the ones they mentioned. Same with killer power concepts for flying or wall crawling. This doesn’t mean they would have prioritized whatever you deem to be worthy of their time if they hadn’t done what they were actually doing.

  • Big store update and Unreal Engine upgrade to version 5. Reverting the unhealthy twins changes even though it had resources put into because of community feedback.

    And people call this update disappointing while also demanding less content updates.

  • @Spare_Them_Mori_Me said:

    Damn… was hoping it was a Disgaea crossover. Prinny, dood!

    it’s gonna be a Splatoon crossover!

    image.png
  • @GentlemanFridge said:

    This is most likely related to the animal vote from a while back. That's a tanuki figurine.

    yeah i guess so too (I don’t remember but was the charm available with a code last year?)

    IMG_8073.jpeg IMG_8074.png

    @FrenchBagels said:

    I thought the tanuki was an existing model already. If it is, I’m assuming this is a mini-event like the Gnome Chompski one. If it isn’t, either surprise map tweak or they finally got around to adding the Kitsune or whatever and it’s like a pixel in the image.

    a mini event would be interesting. But I guess nowadays they would do it like a separate game mode similar to Lights Out/My Little Oni and not like the Gnome Chompski one?

  • Moin,

    Hier gibts ne Liste für Abzeichen

    https://deadbydaylight.fandom.com/de/wiki/Abzeichen

    Und Banner

    https://deadbydaylight.fandom.com/de/wiki/Banner


    die meisten sind aber nur zeitlich limitiert erhältlich gewesen.

  • still play regularly.

    But that’s mainly due to me and my partner being both invested and playing together.
    we have our ups and downs with this game but still stick to it as no other game compares - still wish it was more casual friendly and not breeding so much elitism and toxicity..

  • I think the perk showing feature isn’t literally taking years to implement, but they don’t necessarily want to implement it as it would result in people dodging others due to equipped perks (like.. I would also consider dodging people with No Mither or Weaving Spiders…)


    something for the hooked surv to indicate unhooking would be great and also another good feature to bridge the gap between solos and SWF. Should have been here with action icons tbh.

  • Alien really needs to get her tail attack looked at. It was kinda OP but fun on release but now it’s unsatisfying to use especially with the bugs..


    but yeah, chapters were great! Would have still preferred Julian instead of Sable, making him pretty much a male version of Sable with aesthetics etc would have been cool

    Also looking forward to year 9 chapters and hopefully more base content not tied to new characters. They already said new surv items and offering reworks will come so.. I am still naively hopeful.

  • WAIT

    THAT is what happened in my Xeno game yesterday?? It’s a bug?


    I just assumed I missed as tail attacks are so weird with their hitbox. But yeah, yellow tip went straight to the immobile surv in animation and I didn’t get the hit, it was super frustrating 😅

  • @Felgoose said:

    When they work, 360s work because of lag, not skill.

    not only lag but also auto-aim or whatever it’s called for killer players on controller

  • while it would be great to get more input from the player community, please don’t just take big streamers for this. They already (often, not always) promote these unfun ways to play and us vs them mentality and they are not game designers and shouldn’t be treated as such.

  • IMG_8052.jpeg

    Quentin Smith. like.. come on. Should have been here years ago.

  • @moputopia said:

    According to this FAQ, the recolored shirts should be purchasable in the in-game store:

    https://forums.bhvr.com/dead-by-daylight/kb/articles/423-f-a-q-gold-edition-dlc-packs

    Edit: wait i misunderstood, yeah they say it should be available.. they are not available for me though..

    The recolored Cosmetics can be purchased individually from the in-game Store if you already own the DLCs or do not wish to purchase the new DLC Packs. 


    I think these cosmetics are really locked behind the dlc bundles now and it was just badly phrased..

  • grad durch Zufall gesehen, bug ist bekannt und offiziell bestätigt:

    @Temporary_Solutions said:

    Tome 1 Part 2 "Botanist Extraordinaire" does not register

    https://us.v-cdn.net/6030815/uploads/E4YJEU24AUVZ/image.png

    https://medal.tv/games/dead-by-daylight/clips/uGMuNCciGQmYa/d1337OD1f67w?invite=cr-MSxUNDAsNDMxODc0LA

    This game did not finish the challenge, despite the fact that I finished healing 3 survivors with a med-kit and botany knowledge (I am aware that healing myself does not count towards the challenge)

  • depends heavily.

    Can the killer easily deny the unhook or is it waaay too far from gates and not all survs still alive/helping? Then probably no.

    Also not when i have an escape daily/challenge and it’s not a safe escape with unhook.

    Otherwise i do try and usually even trade if the survivor on hook played fair enough (as in didn’t troll others or the killer)


    though one of my earliest and best DbD experiences was me and other surv on hook left, I just opened the gate and killer was around the hook but not face camping. I didn’t even have 5 escapes total at this point but went back and got the unhook and we both escaped with killer trying to get us. It was intense and so worth it!

  • I mean… that’s what people say with SBMM right now??


    @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700885#Comment_3700885

    Rank based matchmaking punished you for gen rushing without entering chase, ignoring healing, camping, and tunneling though. If you tunneled, you likely denied yourself Iridescent Malicious and/or Sacrifice by not hooking all Survs, or killing people on first hook, and camping subtracted points from Chaser. If you genrushed or ignored healing, you didn't progress Benevolent or Evader.

    The emblems encouraged gameplay that offered the opposition a chance to play the game. If you were so much better than them, it still encouraged going easy on them to make them think they are playing the game at the least.

    There were outliers like Plague deleting Benevolent, and Wraith/Onion Ring chases while cloaked not counting as a real chase, but those outliers could have been fixed instead of committing to the bad system we have in place now that only counts raw K/E.

    most killers were outliers, any insta-down ability was and stealth as well..

    But still.. the matchmaking itself didn’t even do what it was supposed to. It was rare to see matches were everyone was around the same rank. Rainbow rank matches were the norm.
    and it was fairly easy to reach red ranks anyways. I got it pretty much every month..

  • It depends on how you get hits.

    Artist for example - lame over pallet/loop hits or across the map snipes.

    Same with Pyramidhead for me, during animation sure, I will take it but it’s definitely nicer to get hits behind walls

    Third for me is Demodog, because he is so happy after a successful shred hit 🥰

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700842#Comment_3700842

    For me it‘s working in a unfun way. As killer when I play much, I‘m stuck with sweats and when I play less and lose one time, I‘m only against noobs constantly. As survivor I only get tunneling and unfun killers.

    I think the point is not really whether it works more what it does to the players. It makes killers play unfun and survivors gen rushing, because both sides can‘t mess around anymore. It might not work perfectly, but it does match players in a rough range of skill.

    Another thing I dislike is wether it‘s working or not, that I want to see which rank I am to say I‘m good or to see I‘m bad. Also rank charms and banners would be cool.

    It makes killers play unfun and survivors gen rushing, because both sides can‘t mess around anymore.

    also something that for me wasn’t possible with rank based matchmaking. I really don’t know if people just wear nostalgia goggles for rank based matchmaking or I was alone on the unfun side of things back than…


    I can understand the sentiment with knowing about your current status at least and would be okay with some kind of indication with your MMR

  • @MechWarrior3 said:

    thank you :)

    I do not have actual experience with oni though, maybe others can give actual experience. Added input 😉 it’s just what I think I had read about

  • @jonifire said:

    Ranked based match making is always better. Apex some time ago tried SBMM in ranked and they lost a lot of players by it. Now they returned it back and many returned. I also left apex, because of SBMM and now I play it again. If you don‘t have a ranked based mode you should at least have no SBMM. It’s also fun to play with/against worse and better players instead of only having teammates/ opponents in your skill level. Coconut made a very true and good video.

    It’s also fun to play with/against worse and better players instead of only having teammates/ opponents in your skill level. 

    am I the only one who goes constantly against opponents not anywhere near my skill level - in both directions?

  • rank based matchmaking didn’t do anything. The forums were full of complaints about rainbow matches - and ranks weren’t even reflecting skill (not that current sbmm does)

    Going back pretty much means just having no matchmaking (which is btw what’s happening on the PTBs).


    IMO, current matchmaking is already pretty much random as quick matchmaking is preferred over good hidden rank matchings and the player base will complain anyways. We can’t even find a common ground what’s the problem with the current SBMM… many say every match is a sweatfest but then we literally see highly skilled streamers going against noobs (not meant negatively from my side) and people complain that 10 hour player go against 10000 hour players.

  • wasn’t he supposed to be limited to 90 degree flicks and everything else is unintentional ‚techs‘ needing specific high mouse dpi etc?

    Pretty sure you are limited harder on controller anyway. But you don’t compete directly against PC Onis either

  • I don’t think compensation is really necessary?

    while permanent price reductions weren’t a thing before, there had been sales for some cosmetics before and people that bought these cosmetics before the sale also weren’t compensated and that’s just not how things work?? Also we got a heads up a reasonable time before these changes go live so that people that thought about buying stuff may now wait for the changes (or get the few that get a bit more expensive now before the changes)

  • yes, these are nice suggestions!

    Also at a reasonable point and not limited to p100.

  • Vittorio searches for new modern clothes, some way to tattoo his body with some magical ink and cutting his hair in modern ways with.. something? Man has got priorities after centuries roaming the Entities realm.

  • this community really tries to find the negatives in anything the devs do..

    Ragequits and giving up on hook are already a problem, sure. But it’s very unlikely that people held themselves back bc of their pips imo. And as others already mentioned, dc penalties are still there

  • @Jello said:

    @Mooks I never said Skull Merchant was a licensed killer

    then what were you trying to say here:

    there is no point in releasing a licensed killer that no one is gonna play like Skull Merchant.

    why bring up skull merchant at all when talking about licensed killers?

  • there is no point in releasing a licensed killer that no one is gonna play like Skull Merchant.

    was bin ich lesend?

    skull merchant is not a licensed killer.


    Also they can’t pick any licensed killer that the community wants, they need approval from the license holder and they work on new chapters for 9-12 months at least…

  • @DaddyMikeyMori said:

    I just noticed that this thread is two years old. Why is it stickied?

    it’s been explained multiple times in this thread, you can go through the comments and see why


    (spoiler: positive LGBTQ+ representation is important and will remain a relevant topic, also BHVR and the forum mods care about it)

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