"We did a pretty good job so far"

I don't know where are you goind dbd but your game is going to die. All killers are tunneling hard and focus, it's unplayable, and with that tunnel we didn't ask, we loose our pips. Seriously do something for the game and allow us to play your game, cause it just broke the game, and your game was crazy before, but it's becoming extremlely toxic and annoying...

Comments

  • If we think about solo survivor experience, game has been thousands miles better than the past, majority of extremely obnoxious things has been fixed

    So I don't believe game will die at all

  • They just buffed DS to its meta version (and it was allready meta before just not in top 5 perks) and I saw yesterday The Unknown that was very good player, 75 prestige as well and he got hit by 3x times the DS and he didn't want to tunnel its just Survivors was in his face or he had no other option than that Survivor because nobody was near by.

    You are getting tunneled? DS is your option or even OTR.

  • @Chocolate_Cosmos said:

    They just buffed DS to its meta version (and it was allready meta before just not in top 5 perks) and I saw yesterday The Unknown that was very good player, 75 prestige as well and he got hit by 3x times the DS and he didn't want to tunnel its just Survivors was in his face or he had no other option than that Survivor because nobody was near by.

    You are getting tunneled? DS is your option or even OTR.

    Great, what do new players do that don't have those perks? Spend a lot of money to get them?

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707103#Comment_3707103

    Great, what do new players do that don't have those perks? Spend a lot of money to get them?

    You can get OTR within a couple of weeks farming for shards. Dead Hard is available immediately from the base game.

    Regarding OP:

    "All killers" are not hard tunneling a player immediately out of the game and ignoring everything else. I see it happen maybe 3/5 games on the most unlucky days (Ive experiencd this 3 times in 12 months), and 1 in 10 most days. Claims tunnelling is in every game is an inflammatory and frustrating exaggeration, to the point saying it makes it hard to take any other point made seriously.

    Does tunneling need addressing? Maybe. Disabling Pain Res to stop working once a player dies would be a change worth considering to combat tunneling.

  • Didn't they just remove depipping?

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707158#Comment_3707158

    You can get OTR within a couple of weeks farming for shards. Dead Hard is available immediately from the base game.

    Regarding OP:

    "All killers" are not hard tunneling a player immediately out of the game and ignoring everything else. I see it happen maybe 3/5 games on the most unlucky days (Ive experiencd this 3 times in 12 months), and 1 in 10 most days. Claims tunnelling is in every game is an inflammatory and frustrating exaggeration, to the point saying it makes it hard to take any other point made seriously.

    Does tunneling need addressing? Maybe. Disabling Pain Res to stop working once a player dies would be a change worth considering to combat tunneling.

    The shrine eats a lot of shards for just one perk... And a couple of weeks still means within that time you don't have it... And you don't even know how long it takes for the perk to be in the shrine again, worst case you have to wait for months... Buying the character takes a huge amount of playtime to buy it with shards. I don't think such perks should be locked within high amounts of playtime or behind a pay wall... Besides that dead hard would probably be quite hard to use for a beginner... So that one does not really help them much anyway.

  • @Zakon05 said:

    Didn't they just remove depipping?

    They did, but who knows, maybe it is bugged...

  • the game is not going to die any time soon.

    There is no alternative and DbD got WAY too many licenses.

    Tunneling has been a thing since the beginning.

    And depipping was just removed…

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707184#Comment_3707184

    The shrine eats a lot of shards for just one perk... And a couple of weeks still means within that time you don't have it... And you don't even know how long it takes for the perk to be in the shrine again, worst case you have to wait for months... Buying the character takes a huge amount of playtime to buy it with shards. I don't think such perks should be locked within high amounts of playtime or behind a pay wall... Besides that dead hard would probably be quite hard to use for a beginner... So that one does not really help them much anyway.

    He means via purchasing the character with shards. Zarina is 4500. I understand the anger at the shards that are locked behind pay, but unlocking things via gameplay is a pretty normal mechanic.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707193#Comment_3707193

    He means via purchasing the character with shards. Zarina is 4500. I understand the anger at the shards that are locked behind pay, but unlocking things via gameplay is a pretty normal mechanic.

    I also mentioned that alternative, but it takes probably like 100+ hours of playtime to get that character... Which is really a lot... Sure unlocking stuff via playtime is one thing... But DBD takes the crown in how long it takes. It takes several thousand hours to unlock everything and until then your kit is very limited. The perks you get baseline and are available for all characters are just really weak, which is why the new player experience is so bad, among other reasons.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707184#Comment_3707184

    The shrine eats a lot of shards for just one perk... And a couple of weeks still means within that time you don't have it... And you don't even know how long it takes for the perk to be in the shrine again, worst case you have to wait for months... Buying the character takes a huge amount of playtime to buy it with shards. I don't think such perks should be locked within high amounts of playtime or behind a pay wall... Besides that dead hard would probably be quite hard to use for a beginner... So that one does not really help them much anyway.

    OK I'm not trying to a be an arse... but 2 weeks is an insane amount of playtime to unlock a whole character? That seems quite reasonable to me...

    The shrine of secrets sucks, that isn't news... it needs a major overhaul. This is my suggestion:

    @UndeddJester said:

    A common thread of the Decisive Strike debate is the discussion regarding a good anti tunnel perk being stuck behind a paywall. This is a fair point, but not exactly true...because there is the shrine of secrets. The problem is, the shrine is pretty useless, and very much needs an overhaul. It very rarely has the perks you want, especially if you only play one side, and even if it does have a perk you want, you usually dont have the shards you need and now need to grind. So how would you, dear reader, rework the Shrine?

    The points to consider are: -

    1. It needs to offer a means of fishing for perks you want, and are likely to buy, carefully balanced against the value of the perks themselves.
    2. It needs to be carefully balanced so that there is a reasonable trade off between time investment and monetary value. Reducing cost in the shrine is nice, but perks shouldn't be trivial to attain, putting money into the game should still be incentivised.
    3. Consideration of the respective value of perk tiers.
    4. Any other useful features.

    My Personal Rework

    • The shrine now offers 4 perks for survivor and 4 perks for killer.
    • Of these 4 perks for each side, 2 perks each are guaranteed to be yellow (a perk not in your blood web).
    • Yellow perks are more valuable than green or purple, as these get unlocked in the bloodweb. The cost of a yellow perk is 2000 shards. The green/purple upgrade versions each cost 1000.
    • Instead of a rolling timer to refresh perks, survivors instead have tokens to refresh whenever they decide to, the page otherwise doesn't change/move. They build up a refresh every 3 days to a maximum of 2. (This ensures being on holiday, doesn't miss your perk).
    • You may spend 250'000 bloodpoints at any time for an additional refresh. This can exceed the 2 refresh limit.
    • Buying a perk from the shrine does not get replaced with a new perk. You must use a refresh.
    • Every time a perk appears in the shrine, it's probability of appearing on subsequent rolls is reduced significantly for the next 5 rolls.

    This means that using shards in the shrine to buy all of a DLC characters perks up to tier 3 is 12'000 shards. This is less than the cost of a full priced character, and encourages actually unlocking the character instead. The other benefits I trust are obvious.

    Still lends itself to being something that helps out FTP players significantly, while also not making the monetary value of DLC trivial.

    If it were me as a budget player trying to optimise value, I would consider getting the base game and the non licensed character bundles, level up those characters and then start fishing for other perks in the shrine. Since I can choose to hold on a page indefinitely, I can ensure I can get my perk, but the caveat is, the longer I wait I'm wasting refreshes on other perks I want.

    Overall I feel this gives a good level of value to the shrine, while still having strong incentives to bypass it by just buying the DLC.

    However outside of that what is your point?

    A new player has to unlock characters and perks to use them? I mean thats the entire point of the prestige system isn't it? Or are we proposing scrapping that and giving all perks to all players? Premium content is what it is... it has to be premium in order to fund the licenses that allow them to be in the game… it kinda sucks it has to be that way, but it's that or nothing.

    Even with Premium content though, you make it sound like without Decisive Strike or Off The Record the game is completely unplayable... which isn't true. I myself play the game regularly without exhaustion perks or second chance perks, and I have only 1100 hours in the game total… I'm still a newb, and yet I'm fine. I think you've been playing much longer than me, but when I started playing last year, Sprint Burst, We'll Make It, Prove Thyself/Deja Vu and Kindred is a pefectly viable starter player build, and is available from the base game... in fact is actually available just by playing Meg alone.

    A new player is going up against low ranked killers, killers likely to be doing Adepts, killers not having all the killer perks themselves... Killers lacking Pain Res, Pop, Grim Embrace, Deadlock, Dead Man's Switch, Surge, Eruption.. the starter killer perks are often a lot worse than the the starter survivor ones... so I'm having trouble discerning your point...

    What are you proposing exactly? Giving everyone Decisive Strike as a free perk?

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707193#Comment_3707193

    OK I'm not trying to a be an arse... but 2 weeks is an insane amount of playtime to unlock a whole character? That seems quite reasonable to me...

    The shrine of secrets sucks, that isn't news... it needs a major overhaul. This is my suggestion:

    https://forums.bhvr.com/dead-by-daylight/discussion/409856/how-would-you-rework-the-shrine-of-secrets

    However outside of that what is your point?

    A new player has to unlock characters and perks to use them? I mean thats the entire point of the prestige system isn't it? Or are we proposing scrapping that and giving all perks to all players? Premium content is what it is... it has to be premium in order to fund the licenses that allow them to be in the game… it kinda sucks it has to be that way, but it's that or nothing.

    Even with Premium content though, you make it sound like without Decisive Strike or Off The Record the game is completely unplayable... which isn't true. I myself play the game regularly without exhaustion perks or second chance perks, and I have only 1100 hours in the game total… I'm still a newb, and yet I'm fine. I think you've been playing much longer than me, but when I started playing last year, Sprint Burst, We'll Make It, Prove Thyself/Deja Vu and Kindred is a pefectly viable starter player build, and is available from the base game... in fact is actually available just by playing Meg alone.

    A new player is going up against low ranked killers, killers likely to be doing Adepts, killers not having all the killer perks themselves... Killers lacking Pain Res, Pop, Grim Embrace, Deadlock, Dead Man's Switch, Surge, Eruption.. the starter killer perks are often a lot worse than the the starter survivor ones... so I'm having trouble discerning your point...

    What are you proposing exactly? Giving everyone Decisive Strike as a free perk?

    A whole character that in case of survivor is nothing more than a skin that breathes louder or more quiet and gives you 3 perks. Also 2 weeks? How many games do you think a new player plays in that time? You probably need around 50 h to get those shards... According to the wiki it should require around 65000 XP points to reach that level, 300xp a day for the first game on both sides, around 600-672xp per game max. If the person plays survivor probably a lot less, because the game probably won't last ten minutes, at least not for that guy.. So let's say it goes well and he gets to play 4 games an hour and gets like 350 xp per game. So 1400xp per h. That is a little less than 50 h, let's say 45 h because we still have the daily xp bonus for the first game.

    So to call this two weeks the guy is playing 3 h a day for two weeks straight, without getting frustrated because he feels defenseless when the killer goes for him right away after getting unhooked and with very little understanding of how the game works at that point...

    My point is not necessarily that it is bad that you need to unlock content, my point is that the new player experience sucks because you don't have good anti tunnel perks without getting additional characters.. That should not be the case, the base stuff should already be decent, but as it is right now the general perks for killer and survivor are mostly trash. Which is why beginners are very limited in their options for not only decent builds but especially for builds against tunneling.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707210#Comment_3707210

    A whole character that in case of survivor is nothing more than a skin that breathes louder or more quiet and gives you 3 perks. Also 2 weeks? How many games do you think a new player plays in that time? You probably need around 50 h to get those shards... According to the wiki it should require around 65000 XP points to reach that level, 300xp a day for the first game on both sides, around 600-672xp per game max. If the person plays survivor probably a lot less, because the game probably won't last ten minutes, at least not for that guy.. So let's say it goes well and he gets to play 4 games an hour and gets like 350 xp per game. So 1400xp per h. That is a little less than 50 h, let's say 45 h because we still have the daily xp bonus for the first game.

    So to call this two weeks the guy is playing 3 h a day for two weeks straight, without getting frustrated because he feels defenseless when the killer goes for him right away after getting unhooked and with very little understanding of how the game works at that point...

    My point is not necessarily that it is bad that you need to unlock content, my point is that the new player experience sucks because you don't have good anti tunnel perks without getting additional characters.. That should not be the case, the base stuff should already be decent, but as it is right now the general perks for killer and survivor are mostly trash. Which is why beginners are very limited in their options for not only decent builds but especially for builds against tunneling.

    OK fair enough, so let's say we half that to 25h.

    There are people who can't manage more than 3h a day. There are also people such as single adults or students who can manage 6-8hr a day consistently, even more on weekends.

    A person such as this can get a character in just 3 days. With 14 characters to unlock at 4500 shards, a player can unlock almost the entire FTP survivor roster in a about a month and a half.

    So my point is dropping the prices of everything to FTP players to have the ability to unlock everything really fast removes any reasons to ever buy anything... and while there are philanthropic people who buy content to support developers, most people won't if it's too easy, and a live service game needs to keep generating revenue to stay alive. The bundles to unlock all these characters is now pretty cheap, and you get a lot of content in the Gold Edition for the price. The solution of dropping the price of everything to make it easier for new FTP players has side effects outside of making the game easier to get into for new players, it can potentially hurt the revenue stream of DBD as a whole.

    Now if you want to argue to make the base pool of perks better for new players, thus making getting into the game easier with a solid base of common perks, that is something I can get behind... but trying to balance the new player experience by making all existing content much easier to acquire with in game currency has greater implications than just that.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707235#Comment_3707235

    OK fair enough, so let's say we half that to 25h.

    There are people who can't manage more than 3h a day. There are also people such as single adults or students who can manage 6-8hr a day consistently, even more on weekends.

    A person such as this can get a character in just 3 days. With 14 characters to unlock at 4500 shards, a player can unlock almost the entire FTP survivor roster in a about a month and a half.

    So my point is dropping the prices of everything to FTP players to have the ability to unlock everything really fast removes any reasons to ever buy anything... and while there are philanthropic people who buy content to support developers, most people won't if it's too easy, and a live service game needs to keep generating revenue to stay alive. The bundles to unlock all these characters is now pretty cheap, and you get a lot of content in the Gold Edition for the price. The solution of dropping the price of everything to make it easier for new FTP players has side effects outside of making the game easier to get into for new players, it can potentially hurt the revenue stream of DBD as a whole.

    Now if you want to argue to make the base pool of perks better for new players, thus making getting into the game easier with a solid base of common perks, that is something I can get behind... but trying to balance the new player experience by making all existing content much easier to acquire with in game currency has greater implications than just that.

    My whole point was saying that it is a bad idea to say a new player should just play a long time just to be able to have a perk to help with an issue the person experiences, so basically it is bad that perk x that would be nice needs to either be bought or put hours into to get it because what they from the start sucks... I don't know I think most people that start the game don't immediately play it that much, especially if they are confronted with annoying stuff like tunneling and maybe don't know yet what to do about it... Not only is it frustrating it might as well prevent them from continuing to play, which is why the new player experience needs to improve.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707255#Comment_3707255

    My whole point was saying that it is a bad idea to say a new player should just play a long time just to be able to have a perk to help with an issue the person experiences, so basically it is bad that perk x that would be nice needs to either be bought or put hours into to get it because what they from the start sucks... I don't know I think most people that start the game don't immediately play it that much, especially if they are confronted with annoying stuff like tunneling and maybe don't know yet what to do about it... Not only is it frustrating it might as well prevent them from continuing to play, which is why the new player experience needs to improve.

    That is fair, and I was a little saddened when BHVR announced they had no intention of creating new perks after Stranger Things was brought back and lost teb respective perks for Steve Nancy and Demo.

    There are a number of perks that needs overhauling but we need new ones as well for sure.

    I posted this a while back, no traction sadly, but I still would like to see something like these added:

    @UndeddJester said:

    With the loss of Stranger Things from the general perk pool, I thought I'd put forward a few suggestions to replace them. BHVR has said they have no plans for new perks, but maybe we can change their mind....

    The goal to my mind isn't to necessarily create super strong meta perks, just some nice/decent perks that fill a roll in the general list that has decent usage to get going in DBD and offer some potential perk synergies. Here are mine.

    Quiet Retreat

    You have a knack for slipping away unnoticed.

    • Shows auras of lockers within 16/20/24m.
    • Slow locker entry/exit speed increased by 40%.

    "We need to pick our battles... Every second it spends trying to find us, is one second closer to getting out of here... "

    Spoiler Spoiler Warning ▲ ▼

    Locker info is something I've wanted for a while on some perk. The slow locker bonus helps for perks like Built to Last, Lucky Star, Red Herring (LoL), Inner Strength, etc, and since lowbies tend to hide a lot to make up for their lack of looping skill, this will help them hide while learning the ropes.

    It also has natural usage against Ultimate Weapon and Friend's Til The End, which would be a nice method of reigning in those perks instead of giving them the nerf bat.

    There is the potential for rats... but truthfully, rats gonna rat regardless, this won't be anywhere near as impactful compared to Distortion.

    Gallows Humour

    You know how to keep your head in the game, even in the most desperate of times.

    • Activates after being hooked for the first time. Every 15% that the AFC meter fills triggers a skillcheck (akin to decisive strike).
    • Successfully hitting this skillcheck pauses the sacrifice timer for 3/4/5 seconds.

    "Well... it won't surrender... just give me a minute to catch my breath..."

    Spoiler Spoiler Warning ▲ ▼

    A general anti camp perk with some interactivity. Low level games see players not commit to unhooks or trades when being camped, so this gives some means of getting more time depending on how mean the killer is playing... and may even buy enough time to keep filling the AFC if a killer insists on camping and interrupting unhook attempts.

    This makes a nice alternative to Reassurance, as it is perk you have direct influence on yourself in response to being camped.

    It also might help alleviate the CONSTANT barrage of people asking for anti camp to be better... even though it's fine.

    Evasive Manoeuvres

    You know better than to expect mercy from your foes, and act fast when needed.

    • When you are unhooked you gain an additional 10% haste for 6/8/10 seconds.
    • Your rushed actions do not trigger noise notifications.
    • Disables once the gates are powered.

    "I just ran... there was little more I could do..." - Bloody Journel, Anon

    Spoiler Spoiler Warning ▲ ▼

    An anti tunnel perk. Helps make distance to some form of safety like a pallet or window and potentially Bamboozle the Killer with a couple of silent fast vaults, or maybe even a silent locker hop. Too often a killer can just cut off and intercept, or even just hug a unhooked survivor and wait out the BT to tunnel easily. With this the survivor is actually faster, so has a decent chance of making safety, can break line of sight, and potentially make huge distance.

    This however has to be unavailable once gates are powered though, otherwise it trivialises the exodus to gate, which can already be rough enough on killers, and would push this perk to becoming potentially problematic.

    These are my common survivor gripes. Locker perks feels annoying to use, and camping/tunneling are always a pain. These perks I feel would grant some decent options to the general perk pool to address as such.

    Feel free to comment on any of these with suggestions, or add your own? What would you add to the general pool of perks?

  • Well….

    According to some players, the ds buff was the saviour the game needed. Just pay for the perk like good little sheep and stun the killer for 5 seconds.

    Shouldnt everything be fine now?

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707265#Comment_3707265

    That is fair, and I was a little saddened when BHVR announced they had no intention of creating new perks after Stranger Things was brought back and lost teb respective perks for Steve Nancy and Demo.

    There are a number of perks that needs overhauling but we need new ones as well for sure.

    I posted this a while back, no traction sadly, but I still would like to see something like these added:

    https://forums.bhvr.com/dead-by-daylight/discussion/401345/suggestions-for-general-perks-survivor

    The ideas on the post are quite decent.

    Besides that bad new player experience I also think the game is way too loaded with perks, we have like 200+ perks probably on each side and that is just way too much, they seem to struggle to come with new ideas as well to some degree and there are just so many perks that nobody uses because of how useless they are. Maybe sum up the weaker ones to give one perk the effects of several, but then again they probably won't change the 3 perks per character thing...

  • Put on Decisive Strike or Off the Record, or both. Or even add Dead Hard if you struggle. If you struggle taking chase (I take that from you complaining about someone going for you all the time) you should give yourself a bit of help.

  • DS is in the shrine right now, FWIW

  • Another your game is going to die thread mixed in with I get tunneled every game.

    Just play the game or don't if it's that bad.