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Mooks

Mooks

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Mooks
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  • it was said/implied in an interview that the licenseholder of the Ghostface mask explicitly wanted it to be only their Ghostface.

    I guess there is still the possibility of survivor only Scream content - but even then with the current situation neither Tara nor Samantha are likely candidates

  • @Huge_Bush said:

    Trappers “Hooked on You” diamond thong cosmetic. Yes, it’s not in this game but I have delusional hope that BHVR will realize the massive amount of money it would make them. I would post a picture of it here but I’m not sure if it’s too risqué for the forums and don’t want to get banned.

    I volunteer as tribute!!


    IMG_8045.jpeg
  • @Caiman said:

    I would like Ashley and Luis as skins. Make Ashley a skin for Ada so that not everything is stacked onto Jill. Also, give Ada her RE4make outfit as well.

    don’t hate me for this but…

    Make Ashley a skin for Rebecca and Luis a skin for Ada. We have cross gender legendarys for Cheryl so why not? And I think it kinda fits personality wise(?)


    also while at it, Moira Burton skin for Rebecca as well.

  • only if I don’t need the kill (for challenge, daily, achievement for example) and only if they were ‚nice‘ as in, didn’t sandbag their team, wasn’t bm ing me.

    I will also sometimes let all 4 escape when matchmaking was severly in my favor and they all continued to play fair and try.

  • she is more fitting to earlier character designs I agree!

    though since then we got super humans as well with Haddie fightings monsters bare hands, Vittorio wandering the Entity’s realm for centuries and picking up magic (and clothes), witches, etc so.. I don’t think Ada and Leon are that unfitting any more.

  • either Krampus or Minotaur

    Would haven been even cooler with special Mori and/or power skins but still.


    Also Tiffany Valentine because it’s third person and you actually see the skin for yourself! And she doesn’t have such an annoying lobby animation and sounds compared to Chucky

  • @Majin151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697202#Comment_3697202

    Simple if the cheater doesn't talk in end game chat it's nearly impossible for them to get sniped and banned

    There's a reason why bhvr keeps asking for a video/clip when you report a cheater on the forums so they would get the name of the people involved in the match(and now you should see the issue with current anon mode)

    … source?


    They ask for clips as proof that the person actually cheated and you are not just making something up. Because false reports are an actual thing.

    And with your in-game report and additional report where you give your in-game id they can actually look up your flagged match where they can see the anonymous players. If you don’t believe that then sorry but nothing will ever convince you anyway and there wouldn’t be need to get rid of anonymous mode since you wouldn’t believe they act upon those reports as well..

  • @ExcelSword said:

    Killers can play with anonymous mode on to hide their name. I usually due this whenever I play killer, because since OCE is such a small region, if a SWF that doesn't like how I played recognises my name, they will sandbag or troll me if I matchmake as surv and they are in my lobby.

    And before anyone claims otherwise, yes this does happen.

    It happens enough that I have taken measures against it. OCE is so ridiculously small compared to NA/EU servers, I see the same people regularly, albeit its a bit wider now that crossplay exists. And yes, I have literally been told in chat and PSN messages that they chose to bodyblock/troll me because they don't like that I beat them as a killer.

    also here: record and report with proof. This is griefing and a bannable offense. Dont know how much they count dms outside of the game as evidence but if the same players do troll you in multiple matches then that’s already proof enough afaik

  • just fyi

    It is against game rules for survivors and killers to team up against other survivors and if you have proof they are doing it (which sounds like you do?) then report them!


    I have literally never seen this happening though don’t doubt that in the odd case it does happen and don’t see why it shouldn’t be treated like perks - though yeah additionally, killers shouldn’t see survs names until that point as well.


    also while at it, let players see the killers ping! This should have been added with dedicated servers

  • how does Anonymous mode actually protect hackers when reporting works just the same with anon or non-anon players??

  • prestige as an overlay instead of a specific cosmetic would be so good. Can also be expanded to different overlays later on. And Plague/Wesker/Nemesis effects show that they are capable of doing these overlays

  • kann gut sein, dass das verbuggt ist. Seitdem wurde Botanik ja auch geändert grad im Bezug auf die Wirksamkeit mit Sani Kästen..

  • Nein, du musst die Spielsperre abwarten. Die ist eben dafür da, dass Leute, die ständig aus dem Spiel rausgehen, bestraft werden. (Ob das noch Sinn macht mit den survivor bots die mittlerweile den Part übernehmen sei mal dahingestellt..)

    Versuche doch, in der Zeit deine Verbindungsprobleme zu beheben! Eventuell Ethernetkabel verlegen oder Störquellen ausfindig machen und möglichst beseitigen.

  • Medusa visceral skin for PLAGUE for the Greek Collection and her mori is her turning survivors into a stone!

    that would be awesome! Have her crush the stone statue as well at the end (though that was literally the Mori I imagined for an ice killer)


    I am hoping for the already mentioned new survivor items! And offerings being reworked as well as luck being reworked with that.

    Day/nighttime lighting for all (non-licensed) maps would be great too!

  • as survivor, play the invocation perk and try to use it asap. It’s frustratingly boring to sit there, teammates will hate you, you will be broken if it works and have wasted time for some minor gen progresses or wil be interrupted, possibly in basement with nothing beneficial whatsoever. Bring a basement offering so the killer knows what’s up and where to find you you know where to go to basement.

    Otherwise, just play soloq and don’t run meta perks. It’s really as frustrating as you can tolerate.

  • @Mooks said:

    https://us.v-cdn.net/6030815/uploads/0TKU7Y4XKB76/qj7g1qv5tx9r.png

    will also add this (just found it here on the forums by a banned user)

    ALSO on the official website, there is art for the different maps, which are quite cool:

    https://deadbydaylight.com/game/maps/

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692081#Comment_3692081

    LOVE it, the jack o'lanterns are very nice

    though its a little bit too dark for a mousepad print i think (which is what i am mainly looking for right now) - but appreciate it and may find its way into my desktop wallpaper reel

    Just some favs of mine from the map arts from that official side. totally not to bump this thread.

    autohaven_wreckers_gas_heaven_map_5f9878fa82.png backwaterswamp_realm_thepalerose_map2_3bb418ae71.png coldwindfarms_realm_thompsonhouse_map_cd7703eeed.png DBD_Apple_Pie_Map_Screenshot_Theatre_1920x1080_VF_3edc7363bc.png DBD_CH_29_Screenshot_MUTHUR_FINAL_1e45e32d1b.png macmillan_realm_exit_81748f9088.png springwood_realm_badhampreschool_map2_301a35354d.png
  • i think some event code cosmetics got distributed a year later during event time for everyone..

    but its not a guarantee

  • here is the report, currently under review, though yeah there is no way its not a bug in this state

    @MarbleThrone said:

    https://us.v-cdn.net/6030815/uploads/CF24OOUKLJXS/weirdgrade.jpg

    After the new update, I noticed that every time I come out of a (My Little Oni) killer game, there is an incorrect grade displayed above the score count. I am not in Ash IV.

    I read in the patch notes that this was fixed for Epic Games Store, but it seems to have now found its way into Steam.

    Platform: PC, Steam, Windows 10.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691720#Comment_3691720

    They’re not gate keeping Feedback. They also made a suggestion. There’s nothing wrong with that and you shouldn’t be calling out people who do so. A little hypocritical.


    As for the topic, this has been talked about time and time again.

    I think the best suggestion would be if all survivors are slugged on the ground for more than two minutes a button will appear that you can click forfeit so you can move onto the next lobby.

    nah. It was kinda rude which was also perceived as such by OP. The suggestion was made in this thread while saying it should be addressed first and not OPs suggestion and it’s kinda unrelated to the topic. I wouldn’t have said anything if it was something in addition to the OPs suggestion or if they made a complete separate thread for it.

    This was an attempt of gatekeeping.

  • @Nebula said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692509#Comment_3692509

    Let’s not turn something that was clearly not malicious into something that is. They are clearly just playing off a classic movie trope here. Final Girl is the most popular trope in the genre that this game is based off of. Your suggestion is totally fine but to imply that they’re being sexist is disingenuous.

    I never meant to accuse them of malicious intent and by the response I don’t think they did either. That’s your interpretation.

    I just saw the suggestion and thought it’s unnecessarily restrictive when the Final Girl trope doesn’t need to be focused on the girl part(!!!) and if there was a non-binary survivor introduced they would just be excluded from this mode?
    also with the classic Final Girl there is almost always the (female) best friend (Rose McGowan as Tatum Riley or Sarah Michelle Gellar as Helen Suivers) which wouldn’t be featured in the game mode where one final girl always plays with 3 male survivors.

    I really liked the idea and brought it a little further into a more fitting and realistic take.

  • @ImWinston said:

    "the final girl" - 3 surv men - 1 surv woman

    • it's a "normal" game, but men (who play with the perks they want and the objects they want) die on the first hook. the girl instead plays without perks, but has the normal hook stages. The aim of the game is to make the girl escape, if the girl escapes the whole team has won... if the girl dies the game is over and the killer wins

    let’s make it more inclusive and not as conservative please.

    Have it be the obsession and not a female survivor. Maybe restrict perks to not change obsession or some other restrictions.


    after all we might get some non-binary survivors in the future and there are women getting killed on your typical final girl movies as well! (And I am sure there are final boy horror movies?)

  • @Sandt1985 said:

    HUNTRESS PAINTBALL!!!

    All five players play as the huntress. We all just throw hatchets at each other. When you get hit by three hatchets, you're out of the game. Last man standing wins

    i will up this one:

    PEBBLE!

    Everyone plays Adam with unlimited Distraction. You gotta hit other Adams with your pebbles.

  • QJ7G1QV5TX9R.png

    will also add this (just found it here on the forums by a banned user)

    ALSO on the official website, there is art for the different maps, which are quite cool: https://deadbydaylight.com/game/maps/

    @GeneralV said:

    I have one from the legendary All Hallows' Eve event:

    https://us.v-cdn.net/6030815/uploads/BH880JBZRVWE/maxresdefault.jpg

    LOVE it, the jack o'lanterns are very nice

    though its a little bit too dark for a mousepad print i think (which is what i am mainly looking for right now) - but appreciate it and may find its way into my desktop wallpaper reel

  • @Yharwick said:

    Sooooooo….

    Godzilla chapter in the future? Please?

    you may be joking but..

    What if they will introduce killers in the future that are limited to specific maps and/or adjusted maps for that killer?

    Godzilla would be one possibility that’s obvi very close to this current mode. But also Christine or Jaws could be possible with other adjustments?? Or just a flying killer only for outdoor maps

  • @I_CAME said:

    All you have to do is make it ban worthy to bleed people out and it will stop in a hurry. It really isn't that hard to determine if someone is doing it for the sake of griefing other players. If all four players are being bled out at different points on the map then it's 100% the killer being toxic. In the case of an individual player you can sometimes tell as well. If someone submits a four minute video of themself being bled out with a clearly visible hook nearby then why is that not bannable? Provided the video also shows them going down. Is the killer humping them on the ground while they bleed out not proof enough?

    What about killer being scared of DS or potential Kobe attempts but wanting to secure kills or simply really losing the slugs (that were justified because other survivors nearby) and the killer just being inexperienced.
    humping on the ground (as well as teabagging) can also be unintentional due to problems with controls.


    On top of all of this are of course possible bugs and glitches or cheating survivors that may force the killer to slug..


    That and the fact it hasn’t been bannable for so long that the community can’t be expected to somehow know the rules now changed…

  • while bleeding out is very annoying and time wasting, slugging can be something the killer needs to do in certain situations and giving the survivors complete control over that situation is wrong.

    So some kind of conditional mechanic against unnecessary slugging would be nice (eg two slugged survivors can heal eachother up if they are already fully healing in dying state, or bleed out button but only after 2 minutes which is more reasonable than dying after 4 whole minutes and gives time for killer to use the slug for strategic purposes and have the chance to still hook and not be screwed out of a sacrifice)

  • Gotta be conditional though as there is plenty of reasons they might stay without wanting to be toxic. Something like all remaining survivors have been in exit gate area for x seconds.

    They could stay to help teammates in match for example or stay for some challenge/achievment (there was the challenges to stay in match while others escape before you and stuff)


    You can however always make them leave by going to the gate and push them out. AND there is the EGC timer - which is only 2 minutes (!!!) - just compare this to bleeding out for example which is 4 minutes of survivor time where they have no other thing to actually do such as breaking pallets/pushing survs out/get some hits for achievements/dailys/etc

  • would be cool to have them always available in custom matches to not have them be gone forever.


    though i don’t have friends to play these with anyways so why would i care 🫠

  • @PotatoPotahto said:

    Let's start with features that prevent survivors from being unhookable and then we can speak about the ones preventing bleeding out

    or let’s try not to gatekeep feedback. People can give their feedback/suggestions on topics that are not on top of your priority list!

  • now…

    Which side is favoured in this event? I gotta ask because in my matches there is mostly one-two survs getting out, while 4K/3-4Escapes happen occasionally..

    The queue times might be long due to two game modes with two sides each and then also very much depending on current playerbase in your region..

  • @goodfriday said:

    It would be nice if it did not let you depip lol. Did it two times and not doing it anymore. Guess you get only one charm and that is it.

    its not even a charm but a profile icon

    and if depipping is a problem, only play right after grading up as you start with zero pips anyways. also luckily depipping will be a thing of the past soon anyway

  • they really just started to port some mobile outfits and they possibly will also port some of these moris as well?

    I mean, they just implemented a feature to test on tomorrows PTB where you can preview mori animations in the store so I would guess more are to come soon™

  • @baharuto48 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690989#Comment_3690989

    This might be the most balanced game design I've ever seen in dead by daylight. Most of the matches I've done this mode in have ended in ties it's incredible it's incredible. The gates open up automatically, you only need to do three generators, generator speed seems to be faster, survivors seem to run faster, killer can get you in one down and you're out, no perks.

    no tunneling off the hook or camping either 🤩

    Also back to the roots of hide&seek gameplay and away from Hold W!

  • wanted to ask this too.

    Only had it happen once when I approached a gen that had little progress I saw Claudette’s aura crouching in the bush a few meters away. Would have never found her otherwise. I though it might be due to her crouching and standing still for some time but I guess not??

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691230#Comment_3691230

    They can slug the 3rd survivor to find the last survivor without the risk of them getting hatch?

    Disrespectful for me is when killers do things like slug the LAST survivor under a hook. Or close the hatch at the last second or let them leave but then mori them just before they reach the escape line. I can't think of any other reason why players would do this other than to torment survivors.

    I don't see the point of thinking of players reasoning as "excuses" when you don't need other players approval to play the game, you only need to follow the game rules to keep playing.

    I'm explaining this all to say. I think there is no changing the player in these situations with this game. But the game can be changed. I made a suggestion to potentially make the modifier feel fairer, to reduce frustration with playing the killer in the mode to make it more fun. I am trying to be constructive. Are you?

    I don’t see how it’s constructive to accuse every survivor that crouches at exit gate to be disrespectful when they could mean it as a gg. And you already said you assume everyone does so you slug for the 4 K no matter what. Also not very constructive imo.


    I don’t expect you to change your behaviour in this, though you gotta admit this is not very reasonable.


    normally I think I am giving constructive feedback on this game on these forums., yeah. In this discussion? No. I didn’t even see the starting of this discussion as actual game feedback. But if you want my constructive take: give unlimited unbreakable for this game mode to avoid slugging for the 4 K as it’s really completely unnecessary for this game mode and there is no way a killer player would slug here excessively without being intentionally disrespectful.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691199#Comment_3691199

    I just find it very unlikely. Teabagging in video games is commonly used to disrespect people. It's why people started doing it i believe. If people use it to express otherwise, i think that's a bad way to do it (though i understand this game has extremely limited ways to express yourself, which i think causes people to commonly misread other people's intention which is what it is unfortunately)

    I believe the game is supposed to be fun, i go into it with the intention of having fun. When i encounter something that makes me feel bad, get in the way of my fun, i will want to avoid it.

    I don't mean for this to be an us vs them thing, i despise those kind of posts on these forums, i find them to be unfriendly.

    To clear any confusion, i don't think survivors are the only ones who can be disrespectful, killers absolutely can and they do.

    yeah they can and they do. For example when they slug for the 4 K even though they don’t know where the last survivor might be. Then they have the audacity of finding excuses to do it even in a goofy game mode like this one.

  • @Chordyceps said:

    I've gotten to play a little bit of the event so far, here's my tier list on how good each of the killers are in this game mode:

    https://us.v-cdn.net/6030815/uploads/XT624LNGP8W6/mylilonitl-jpg.jpg

    still shocked Spirit isn’t available, as she is barefooted, we literally have the killer step on the survivors and the other Yamaoka killer is available. Like… are you okay BHVR? No giant women feet from you??

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691190#Comment_3691190

    I don't see it as disrespecting, only doing what the game tasks you to do. The intent is important. It wouldn't be slugging to waste others time for me, it would be slugging to prevent the hatch from spawning. Survivors that teabag at exit gates always do it to disrespect killers, there's no other plausible reason. If i was a survivor getting slugged in this game mode i would target my frustrations at the game and not the player.

    maybe the survivors ‚teabagging‘ at exit gates also don’t mean it disrespectful but as a way to say ‚ggs‘ or ‚thanks For the game‘

    It’s just a game, the intent of the game is not to waste the time of the other players just so your score gets a little better. Again, it’s just a game.


    seems like you are just way too deep into ‚us vs them‘

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691171#Comment_3691171

    You don't need a 4k ever. But people do it for their own reasons. I don't like to be disrespected by other players for losing, so that's why i try my best to avoid it.

    by disrespecting others (slugging to waste their time, arguably more disrespectful than repeadetyly hitting the crouch button at exit gate which you have complete control over to end)

    But yeah. You do you.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691127#Comment_3691127

    When you close the hatch the gates open automatically which is dumb. Understandable why people would slug.

    it’s really not understandable at all. You don’t need a 4 K in this event. Its really just a silly funny game mode not to be taken seriously.

  • pretty sure it’s a bug and is shown for every killer there.

    Maybe they are working on something that will show this (optionally) there but it wasn’t supposed to be part of this patch

  • i would guess for challenges for example. I had a challenge active for sacrifices for example. Glyphs and other stuff are still possible! (Almost got the avoid 3 basic hits just now…)

  • @radiantHero23 said:

    How does one get the badge?

    I got it after the first match was done/back in the lobby

  • i agree it’s funny!

    I voted against this Big killer vs small survivor game mode on the survey last year - and this should definitely stay an event. But it is indeed very funny!

    I am just shocked they didn’t choose a female barefooted killer such as Spirit…. Is the foot fetish dev sick?

  • @brokedownpalace said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690992#Comment_3690992

    can the killer equip skins? Survivors can only do default outfits.

    pretty sure he can’t!

    Also any licensed survivor is not available so even if Oni skins were available, it wouldn’t include AoT

  • no this is a serious competitive new game mode that’s here to stay!

  • it may never be here. Devs stated they are aware it’s a community wish but it’s out of their hands at this point (so probably can’t find an agreement between BHVR as a company and console platform holders)


    keep in mind consoles will lose plenty of active players/customers for online subscriptions and dlc/auric cell purchases.

    BHVR is looking into other options - in a recent survey they asked the community if they would be okay with progress share but not purchases being shared between platforms so if that’s possible there might be some announcement in the anniversary stream in June but no guarantees obvi.


    @TheSpectre said:

    Same here, but about 5000 hours on console and everything unlocked! Want to be a real Predator, which is impossible on console….

    But Devs don't care….

    But Devs don't care…

    this attitude is completely false. Blaming the devs for this is unfair and not constructive feedback in any way.

  • yeah, Pennywise should be here.

    And I am pretty sure the devs already said they want Pennywise in the game as well and it’s obvious they are fans of King (in interviews you can often see books in the background by King)


    though apparently King doesn’t do videogame collaborations - maybe (politely) asking him would help? At this point i fear it won’t happen though - we even got Alien from Disney before It which was said to be not possible..

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690855#Comment_3690855

    I mean to each their own, but I still would have to disagree with this. WASD only grants 8 movement directions, and full camera directions. Controller gives full movement and camera directions. I'm not sure how you can loop closer than permanently touching the wall/line to loop on controller. Personally, I don't think having to put in more effort for the same results in terms of controls is an actual greater skill ceiling. That would be like if I randomly mapped every key on my keyboard, and saying my learning and execution of this random map could give me an even greater skill ceiling than base controls. Maybe I misunderstand your point here though. Strafing/changing direction are only an issue for controllers if the stick sensitivity is too low (in my experience).

    you definitely misunderstood, I didn’t mean that the skillceiling is higher on M&K because it’s harder to learn, I say that while it’s harder to learn it’s also better to control in general.

    It’s not only because of stick sensitivity. But yeah this is part of the problem. But you also have response curves and deadzones, both not adjustable in-game. And even then, changing directions is better to control on M&K and controllers can’t get to the same level. There is also a problem with polling rates, which is mostly adjustable for mouses.

    I also haven’t heard that people have problems with hugging walls while looping on M&K

  • @mizark3 said:

    PC is better in this discussion only because you have the option to use Mouse and Keyboard or Controller, and can swap mid-match if you even want to. You even get the advantages of console when using controllers.

    Survivor for example is better with controller, as you can use the analog sticks for movement around tiles to loop closer, although you might need to remap some buttons to deal with Pinhead's box and other Killer elements for example (to not have solve box/break chain/drop pallet be on the same button).

    Killer (imo) is better as Mouse and Keyboard, because you can snap look around your surroundings, and gather info quickly. You might not be able to scan the horizon on a Floods of Rage proc mid-chase as easily on Controller, but M+K allows you that instant look and return to chase without disturbing your pathing too much. You can also dodge flashlights much easier when the Survivor starts late or they try to multi-blind at the same time around a corner.

    Survivor for example is better with controller, as you can use the analog sticks for movement around tiles to loop closer, although you might need to remap some buttons to deal with Pinhead's box and other Killer elements for example (to not have solve box/break chain/drop pallet be on the same button).

    I don’t agree with this at all as someone who played on controller (on pc) for years and finally switched. The only thing easier/better on controller is running and looking behind/around you - everything else is way smoother on M&K. Looping may be easier to learn on controller but the skillceiling is lower than M&K, you can loop closer with M&K even if it may be harder to learn. And especially strafing and changing direction mid-chase/loop is better on M&K.

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