Mooks
Mooks
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- Mooks
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Comments
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@El_Gingero said:
There just aren’t any convincing or rational arguments for why the cosmetic should be removed imho.
A minuscule number of people very rarely being offended to whatever degree or feeling uncomfortable isn’t a good enough reason.
People get offended all the time over all manner of things.
Removing the cosmetic will offend more people than the cosmetic offends in the first place.
What makes you more important than these people? The colour of your skin or?
Removing the cosmetic does nothing to stop racists from being racist.
You’re just ruining fun for 99.9% of everyone else for no reason whatsoever.
This whole thing is just nonsensical.
How is it fun for 99.9% of everyone else to have a literal blackface in the game?
and who asked to outright remove the cosmetic anyway? People are asking for it to get changed to be less offensive.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2655356#Comment_2655356
I think that the skin should be changed but keep the masks and add a survivor-like outfit. Not just glasses, but recreations of the survivors P3 cosmetics.
That seems cool to me imo
For me as well. But I guess it’s up to the license holders and BHVR at this point. And BHVR (or better: the devs) has/have shown they are willing to get in contact with the people that are affected by something offensive like this and they are listening.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2655341#Comment_2655341
Then we can edit the skin underneath, I'm fine with that. I'm not fine with people here speaking on behalf of us and telling us what is and isn't offensive tho
i can only speak for GoodBoyKaru and he made it very obvious he is directly speaking for his friends who are people of color and he talked to about this.
one of the devs already confirmed they are trying to negotiate with the license holders to change this. And I think it was explicitly about the blackface problem beneath the mask (could be wrong about that though).
one popular proposal is to make the masks not about the skin (and skin color) but to add other features and objects from the original survivors (such as Claudette’s/Dwight’s glasses, Jakes scarf..) since Leatherface actually does this in the movies as well when wearing the skin of his victims
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@AkiTheKitten said:
As a black man, if they remove it, they're telling me "Oh, Bubba only wears white faces, not black faces" which is way more offensive. It's infantilizing black people and treating us like we're children who need to be coddled by companies. That's racist
almost no one asks for straight out removal of the cosmetic but to change it to be less offensive. Along with the other face masks as well.
and one thing to mention is, the biggest problem with the cosmetic is not the face mask but the fact that Bubba has actually darker skin underneath the Smart face mask.
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@geldon12345 said:
@Mooks The amount of games I have won with 4Ks is much higher than the amount of games I have only gotten 0 or 1k.
And? You don’t know how your rating gets adjusted. We know that killing survivors that are lower than your own MMR don’t increase it greatly etc. But we don’t know any numbers.
but I guess it’s the first time I see a mature enough answer to this. So props for that! (I still think it’s unnecessary and counterproductive to talk about how high/low someone’s MMR is especially since it doesn’t even track skill…)
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So.. how exactly do you know that you have high MMR?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654764#Comment_2654764
Except someone said that a smart face bubba facecamping a black survivor is racist. Just read the thread.
Even if someone said it like that it doesn’t make this discussion about that?
it is about players that are using Smart face Bubbas to then harass streamers that are people of color or only target and harass players that use characters in-game that are people of color.
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One thing to mention is that his face beneath the mask seems to be actually darker than for the other cosmetics and that should really get changed as that is actually going in the direction of black face.
other than that. Either remove/change all surv face masks or none. Otherwise it’s just dumb
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I tried out the free weekend of First Class Trouble which reminded me how I despise voice chat with randoms.
sounds cool in theory but turns into a mess pretty much always.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/2653801#Comment_2653801
But he didn't drop me, unless flashbangs allow the killer to drop you once they are blinded.
Have you by any chance recorded that?
I guess the killer had the stun animation and sound and then dropped you - that would have definitely been a bug then as you should be injured then and not in dying state.
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@itsquiet27 said:
https://forum.deadbydaylight.com/en/discussion/comment/2653784#Comment_2653784
yes they do because of their perks and because of the map size that's why they complain about gen rush. some killers can't play at their best because this game has a dumb blood web design to it where u have to unlock perks from level 1 to 3 with a lot of points wasted on meme add ons for killers or map offerings and what not. And Gen rushing becomes a problem because of this factor and because of the map size. Also prove thyself is another problem so you cannot blame the killers for complaining about gen rush when u factor all of the things I mentioned
Why do you get so defensive? I specifically was talking about killers that camp and THEN complain about genrush.
it wasn’t even aimed at you, just a similar observation about people complaining about something that they kinda made happen themselves.
if killers are allowed to complain about genrushing survs even though they camped then survs are allowed to complain about getting camped even though they played stealthy. Complaining isnt against any rules, neither is camping, nor repairing gens nor hiding from the killer.
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the killers get notified when such an item gets dropped and can just glance away.
as for the dropping, that’s weird. But could it be that the killer just dropped you intentionally to avoid getting stunned and losing you?
also, the killer perk Lightborn makes the killer immune to getting blinded by any means.
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@itsquiet27 said:
https://forum.deadbydaylight.com/en/discussion/comment/2653763#Comment_2653763
the funny thing though is the survivors COMPLAIN about camping when they play this way. That's what I find very awkward.
And killers that camp complain about genrush.
people in general just like to complain. Don’t let it get to you.
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playing stealthy is just as viable and within the game rules as camping.
so.. Do it if you want.
but don’t expect survivors to know you are camping because of it. There are as many reasons (or absence of any reason) for camping as there are killer players that camp.
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Yeah they apparently changed the RNG on the windows and some that were sometimes open aren’t anymore.
no official word on it but since it was heavily complained about as being super survivor sided I guess it’s reasonable to believe it might be intentional..
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2653310#Comment_2653310
The first point can't be it because 15-20 is quite a bit more then a few games buddy and even if that is a relatively small sample size devs have said you lose mmr for every escape and you lose more if they have higher mmr then you and escape and at least have were 4e as I said that should've lost me tons of points
Point 2 is solid perhaps that played a factor
Same with point 3,4, and 5
It just felt bad man like I kept playing hoping I'd find at least one solo queue survivor but I only found 2 :(
And I was trapper, they all disarmed the majority of my traps :(
Another point I missed is that your MMR doesn’t get adjusted greatly if you kill someone that has already a way lower MMR or if Someone with an already way higher MMR escapes against you. Which ties in to my first point and makes it more valid when combined with the other points.
in the end, the current matchmaking is not really because of multiple reasons. But well… Emblem/rank based matchmaking didn’t work either and personally was even worse.
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i would definitely like to try it.
always hated first person view in games actually but I guess playing killer made me more comfortable with it.
i guess it needs some adjustments besides obvious UI work. I don’t want to looks at gens for so long for example.
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Yeah. It’s not that strong to warrant being a Hex. I would be okay with it having its full effect from the beginning or gaining stacks faster/easier and not by hooks.
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It’s probably not working because of multiple factors:
- the adjustment after one/a few losses is not that big and doesn’t change your complete rating since you got to that rating after many many matches. 15-20 matches is not enough to lower your mmr significantly.
- The survs that play in SWF don’t get matched perfectly especially if their MMRs differ greatly from each other.
- Not enough players around your MMR currently actively searching for lobby.
- MMR being only Kill/Escape based isn’t that good of an indicator how skilled a player is.
- RNG and general game balance
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@GeneralV said:
This thread, just like Freddy's current power, exists solely because of a single mistake called Patch 1.8.1, that happened long ago.
Freddy's very first version, the one Patch 1.8.0 introduced, was the best killer BHVR has ever designed: fun, unique and strong without being overpowered.
It is devastating that he was very short-lived.
Wait. You were always talking about the initial version that got changed with the very next patch?
i actually never saw that version in action as I joined around Clown release. Always thought you were talking about the version pre-complete change.
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Yeah. He feels uninspired and unimaginative now. Though i guess gen teleports and puddles are viable.. it’s just boring and the dreamworld doesn’t feel threatening at all. And even if, after first hit you are in it either way so no reason to actually try to escape it imo.
they should have kept the original implementation but with buffs and QoL changes. Maybe change the aura reading to something else? I am sure they could have figured something out
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@Venus_Cyber_Cyan said:
so the perks are basically average everyday perks and they will arrive at random right?
Yes
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@AnneBonny said:
a lot of people say we need a game health chapter, i think we need to change the 3 month content release schedule.
This. Just one single Game Health chapter would accomplish literally nothing. It’s such a short sighted solution..
put more time and resources into QA instead, don’t push out a new chapter every 3 months, at least don’t make it such a hard schedule/dead line if quality isn’t good for a release. Put more into actual game health, balance etc. and a little softer on new characters and perks. Fix the current characters and perks instead.
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You can still turn it on or off.
you just have to enter the settings menu from the main menu (where you can choose between survivor or killer etc)
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They were changed to be generic perks now. They are available for everyone on every character and are not bound to Nancy, Steve and Demo in any way anymore since BHVR and Netflix have not renewed their licensing.
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2651414#Comment_2651414
but that's not even censored, look
https://us.v-cdn.net/6030815/uploads/WZPAFS1CN8RZ/boopdenied.jpg
this is a screenshot of a postgame chat that happened in another thread about pig, here's a link to the original post.
The chat filter is stricter for people that use words that get filtered more often though. Eg tbaggers is definitely censored for me. But apparently not for this person.
i wonder how people that complain about the chat filter still dont know this.
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@WTBacon said:
The main thing stopping them right now is probably their old, outdated UI.
It takes so incredibly long to go through multiple pages of charms, with the game freezing after every page.
PTB has a new feature where you can skip pages at least. (Pages get numbers and you can directly click on one)
though I hope they will do more. Best thing would be to be able to make those you don’t want to see invisible I think, with new ways to filter etc.
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@Arachne said:
https://forum.deadbydaylight.com/en/discussion/comment/2650225#Comment_2650225
Yeah adam is just average tho, This tierlist is subjective but the point of this post is that most of the male characters are either plain or just average looking
Yeah that’s it. It’s subjective. And it’s no one else’s fault that you have bad taste..
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What? New Jake model and new Quentin models are definitely top.
Adam is also pretty attractive.
that Tierlist is wrong and outdated.
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Me too. I think moving with WASD and using other keys is way too uncomfortable for longer gaming sessions. I guess a gaming mouse with multiple extra buttons would make it possible?
For survivor it’s not that much of a disadvantage. But for killer -especially those that have to aim- it’s pretty bad..
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Well. That depends which tier system you are talking about? I am guessing you mean something in-game related?
The perks are in a tier system. You have to unlock perks first in their first (weakest) tier and have to unlock higher tiers in later bloodwebs. Tier 3 is the highest. It’s mostly number changes on the perks effects.
Myers power is also working with tiers. He starts at Tier one and has to stalk to reach a higher tier. 3 is maximum, after a while he goes back to 2 and has to stall again to tier up. (He has some add-ons that change how the tiers work though).
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I don’t think additional objectives or addressing the grind should be done via Events at all. It should be done in the actual game.
i am very much fine with how the Midnight Grove went - minus the performance issues I have read about on consoles of course. The tome and the way you earned cosmetics was nice and didn’t distract too much from the actual game (which was something heavily complained about during Hallowed Blight and Lunar Lantern events)
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If I had to main one survivor it would be Quentin. Love his outfit, (new) character model and voice.
as for lore and everything else, Claudette. I liked the everyday people lore back then more overall and especially her lore. I like her design a lot and she is the first character i played. She is a great way of how inclusion should work in a game - not forced, it’s not a big focus of her character at all but it’s also not hidden and doesn’t feel like a token.
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I think it needs some kind of nerf to just make the other perks that reduce noise more(/at all) valuable
i like the Version 2 more as I am not a fan of perks that are active for a (short) while
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2647274#Comment_2647274
Add voice comms, balance game around SWF.
Voice comms are not the solution to bring soloQ to SWF level. You would need a universal translator as well. And you would still just penalize those that don’t want to use voice comms.
bring soloQ closer to SWF Level, some form of totem counter, a miniscule info system (getting camped, need help, going for unhook, doing gen), chase indicator like obsession already has. Something on those lines. These things would not really help SWF more as they already have access to these information and they would still have it easier. But it could close the gap a little more.
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Do you have a clip of that happening to you? Does it happen often or was it just once/a few times (I have seen cheaters do this)?
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what you are asking for is not a buff but for the AI to work as intended.
yeah the Zombie AI definitely needs to be improved/fixed.
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Here is a comment regarding the trusted program recently made by Mandy:
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/89809/pilot-the-trusted-members more information is here with regards to the Trusted programme.
It's in the process of being reworked which is why there's not much happening there right now, there's a few changes that I'm intending to implement and with the new things that I have planned (which will take some months to implement sadly), the programme will be more viable to sustain.
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They were storys she had written/read out in the cafe. Yeah seems like they are just gone.
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2645532#Comment_2645532
That's just not true because you have to specify what people wanted to be nerfed for Billy. Most of the good players would have been just fine if the charge add-ons didn't stack, but the devs listened to the Billy OP posts full of stupid takes by the same bad survivors who are gonna jump to the next killer to ######### about after they got what they wanted.
A year later after the nerf they make pools on Twitter with this.
https://us.v-cdn.net/6030815/uploads/G49M0ISMXP3I/fbhay1lxeauvpx7.png
So yeah, you might want to listen to the "minority" if they actually know what they're talking about.
There we have it. They do listen but the people that are complaining about them not listening want them to listen to the ‚good players‘.
i wouldn’t have said anything against that statement because they tend to mostly balance for casual players and I agree they should also take high skilled players into consideration more.
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Hopefully something like this in the mid-chapter?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2645592#Comment_2645592
Then...we are lost.
Which leaves one option...new management.
I don't know how, but it is what should happen.
I mean.. you are already lost since you are not even playing this game anymore.
i do agree management should change, or at least change the way they are handling this game now.
More resources for Quality Assurance. More focus on game health, game balance, QoL, accessibility instead of new characters. Don’t make a pact with the devil just for a license (looking at you Pinhead!). More communication and transparency.
don’t just revert something to their old flawed instance just because the new instance is flawed though.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2645532#Comment_2645532
Extend it, then. One of those surveys for the whole community. The result would be the same, regardless.
Or better yet, just make the appropriate changes and watch the feedback. People are tired of having those two boring and uninteresting killers in the game.
If the only problem is being slow, then it is time to fix that. They have the feedback, money and resources.
They just need to make the changes.
It is that simple.
Oh I would love it if they were faster with this stuff.
but it won’t happen.
and you specifically would still not like the changes they would make. Keep in und there is divisive feedback on almost every topic.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2645517#Comment_2645517
The thing is, this is not a vocal minority.
You could do a massive poll regarding Freddy and Billy and most people would vote for their old versions. And this is merely one of countless examples.
BHVR definitely isn't listening to anything we say and recent events have been pure disappointments over and over again. I assure you that if everyone just ceased their feedback completely, or unanimously supported something, it would make zero difference.
a poll here on the forums? Yeah that will probably result in this.
but the forums are still a minority and if you had taken a poll back then most people would have wanted Freddy to be changed (because him not being able to attack outside of dreamworld was ridiculous) and Billy to be nerfed (really I never got why people now say he was the most balanced, it’s something brought up after the nerf)
and something else. They are slow. Extremely slow. Just look at OoO or DS. They listened to the community but just took ages.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2645419#Comment_2645419
Uhhh, not quite...
Billy was indeed the third strongest killer in the game back then, but also regarded by the community as the most balanced. Not a single soul had a problem with Billy's base kit, and no one wanted it nerfed. Some people complained about Insta-Saw only, which is highly debatable depending on when you are.
Freddy, on the other hand, received many pleas for buffs and QoL improvements, but never a full rework.
Both got changed. Their current versions are heavily disliked and there are many threads asking for them to return. You've perfectly pointed out yourself the problems :
"I do think Billy nerf was overdone and Freddy should have gotten QoL changes and buffs btw"
Absolutely correct.
Now, people want their killers back, or most aspects of them at the very least, and BHVR doesn't do anything about. They aren't listening to feedback, my friend.
They are listening. But they don’t just implement everything suggested especially not if only demanded by a vocal minority.
as I said, I don’t agree with many of their decisions. But it’s very obvious they are taking feedback into consideration. And it doesn’t help at all to say they are not. Then you could just as easily stop with your feedback.
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@GeneralV said:
There is a Feedback section, yes, but don't expect them to take it into consideration.
If they did, Old Billy and Old Freddy would be back by now.
But the very fact they changed Billy and Freddy is proof they are listening to feedback.
Billy was easily in the top3 back then. And Freddy has become a meme of a bad killer. (I do think Billy nerf was overdone and Freddy should have gotten QoL changes and buffs btw). Just bringing the old versions back is not the right way to go and not what everyone is asking for
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i would say go for prestige if you enjoy the character.
there has been some talk in dev streams that they might add new prestige rewards..
and if you are not that reliant on perks just use up all offerings and addons you think are worthy and then prestige.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2645168#Comment_2645168
Ngl it's bothersome. If only I was among the favorites, and got special treatment.
CashelP14 has made these for a long time now and it’s pretty much their series. I think Mandy asked them to inform her so she can pin those threads. It’s not exactly favoritism.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2645012#Comment_2645012
I have summoned him. The ritual is complete. Nothing will stop it!
oh my god… what have you done?