Avatar

Mooks

Mooks

About

Username
Mooks
Joined
Visits
22,563
Last Active

Comments

  • didnt you get the Bp rewards?

    there have been similar problems in the last two months I think and the playerbase got compensated with extra BP. Might misremembering it though

  • @Peanits said:

    In case you're wondering, the actual theoretical max is 2,147,483,647. Will you ever have that much saved at once? Almost definitely not.

    That kinda depends on when Switch will get cross progression and how many bloodpoints you will give out per codes and login rewards…

  • We don’t know when it will happen nor do know what they have planned for legion. All we know is that legion and Ghostface are the next killers to get some kind of updates.


    @Pulsar said:

    Considering they nerfed Clown last update, I'm pretty sure Legion will get a nerf.

    which change are you referring to?

  • Hopefully either Carlos or Chris as he is in RE 8.

    but I am really surprised they haven’t added more at this point and kinda not expect more tbh..

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786664#Comment_2786664

    But he wants to keep as many bloodpoints as possible before prestiging.

    Then.. prestige directly after they get the grade rewards of (potentionally) up to 2M on top of the 1M they saved up.

    it’s probably the highest you can currently get when still playing

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786632#Comment_2786632

    And customers have a valid reason to be angry. Don't try to hand wave the devs failure. You act like this to your customers, expect to keep losing more players. Goin for -40% next month.

    i still don’t get what I did wrong?


    and be angry if you need to be. But don’t be unreasonable in your feedback if you want to be heard.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2786641#Comment_2786641

    Exactly, rewards don´t count toward the bloodpoint cap. Now good luck finding out where the limit is, when you received over a million bloodpoints on grade reset.

    uhm. Yeah. Why luck? As soon as you get the rewards just use up the BP until you are under the 1M and voila, you are definitely under the cap.

  • What did I do wrong? Do you expect me to know when you edit your post?

    also they still had a valid reason to remove the masks and they didn’t even need to provide a ‚compensation‘ at all.

  • At this point I guess it’s best to try to stay under 1M BP before a match.

  • BTW they deleted a post of mine earlier for simply mentioning the comparison

    and you are sure there was nothing else in the post that warranted the removal?

    also I don’t know why the forum disclaimer disappeared, but this was posted just a few hours ago:

    https://twitter.com/deadbybhvr/status/1488618170772779009?s=21


    @SunsetSherbet said:

    I wouldn't expect to ever get them. Maybe next time behavior shouldn't randomly remove items from players.

    Good thing they haven’t done such a thing then.

  • https://twitter.com/deadbybhvr/status/1488618170772779009?s=21


    Posted 10h ago by the people who try to sweep it under a rug. Seems like they can’t even do that right.

  • @fixthis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782471#Comment_2782471

    Make it usable for max 2 times or so, that way it can't be abused.

    For which ones didn't I give a solution?

    sorry but being able to do it abusable twice is not making it not abusable.


    you didn’t give any reasonable solutions at all.

  • @Hannacia said:

    I like how you are putting us all into the same group. I play with and without the ttv. Am i toxic when im not playing with the ttv?

    I do my very best to never be toxic to anyone and i defend the killer if i see toxic survivor, but hey..we are all just arseholes right😣

    I get a lot of crap thrown at me when i play a killer. Should i just label all of you survivors toxic and nasty people for that?

    Am i toxic when im not playing with the ttv?

    you got it wrong, as soon as you put ttv in your name you are toxic, otherwise not. :)

    Also, many people kinda are labeling all survivors toxic and nasty people


    but I guess it’s okay to label you toxic because someone doesn’t like fish or something. Don’t ask me, I don’t understand it either.

  • @Tricksters_Wife said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783698#Comment_2783698

    Really? I've only ever blocked one person for outside of DBD personal reasons and I was hoping I'd never get matched with them again lol.

    Yeah it’s really just the friend invites. The devs have stated they don’t want a matchmaking block system because it would be abused and would mess with the matchmaking system

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783886#Comment_2783886

    See - that's why I made the restaurant analogy.

    Once I've ordered/wasted time in game, it's too late. The next TTVer in line may be perfectly nice - much as the next burger may be delicious. But if the last 3 TTVers I played against were butt turkeys or the last 3 DQ burgers were horrible, I'm not wasting my time or money further on that chance.

    Yeah that’s alright, no one would blame you for not going to that restaurant again. But maybe you shouldn’t go out and call all restaurants with the same first letter as your restaurant bad and say they don’t deserve any customers.

    your analogy doesn’t really have a place here. I am not saying you shouldn’t judge one ttv player based on their behavior. I am saying you shouldn’t generalize all ttvers based on the one/maybe even many others.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2783820#Comment_2783820

    Shrug.

    It's like restaurants. It won't take me many bad meals to avoid that restaurant.

    The Dairy Queen two towns over might be very good, but if I've had 3 crappy DQ burgers before, I'm not eating there.

    'Generalizations' generally just refer to human beings seeing a pattern and behaving accordingly. It's probably evolutionary.

    It probably is. And I am not saying I am not doing it myself sometimes. But reflecting on your behavior should also be part of you. Especially if you are starting to insult people (or even worse) for something they haven’t even done.

    and accusing all ttvs for being toxic and deserving bad matches etc is.. well.

  • @Toybasher said:

    I like how .ttvs act like this, then complain why they always get tunneled, mori'd, facecamped, or having their lobbies dodged.

    I love how some people generalize others without realizing that it’s always individuals. You may see a trend but acting like all ttvs behave like this is really close minded

  • Nope, it occasionally happens when a player disconnects during loading screen that the game doesn’t register immediately and lets the game start for a few seconds. Doesn’t have anything to do with a new patch. Well at least not a new client sided patch. Which is probably coming tomorrow.

  • You know blocking them in-game only stops friend invites from them, right?

  • It’s from the movie Pan‘s Labyrinth. And pretty terrifying indeed. I think the movie is worth watching! Dark fantasy..

  • I would definitely get Bubba for BBQ.

    Ghostface is fun, but also currently one of the weakest killers, and we have no clue what his changes might involve..

  • @Cornpopers_Evan said:

    I don't know if it's a "obscure" pick but I think a very underrated pick is probably Pumpkinhead. If we're looking at it from a video game perspective, I also think a very under picked franchise is Little Nightmares. Though, to be fair, I think LN would be extremely hard to transfer over to DBD.

    I still think the Lady from Little Nightmares would be a great fit and has great potential to get a power based around light/shadow mechanics and/or incorporating mirrors

  • It’s unhealthy on certain situations (build around it, and matching offering eg RPD). But it isn’t OP on its own.

    imo the best fix for this is reduce the instant wiggle progress of 25% to probably 5% or something AND fix hook spawns on the now often mentioned maps/locations

  • @fixthis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782047#Comment_2782047

    No. When one drops out, then they get to pause. IF they decide to pause, the dropped out can reconnect.

    Yeah but that would definitely get abused. You can always fake a dropout after all. You really don’t see the problem with that??

    You definitely didn’t give a solution to everything @AngyKiller said. At least not reasonable solutions.

  • @fixthis said:

    If this game can't offer something EVERY other game can, I am the problem? You are a funny boy.

    Give the pause a timer of max x minutes, your problem is solved.

    You are a problem, that's for sure.

    Wait, you are suggesting that SWFs get the ability to pause the game at any time they want? And it wouldn’t be a problem if the pause had a max time limit?

  • That sounds like a hacker tbh. I have definitely seen survivors making noise notifications with hacks as well as being able to float around.

    but yeah, without a clip and in-game report there is nothing that can be done now…

  • @horachan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782032#Comment_2782032

    do you know of any ways to communicate with these platforms via PC?

    And thank you!

    I don’t know, sorry.


    but maybe someone else sees this and can help out…

  • @Shroompy said:

    Thats probably Killer Instinct! Its something a few killers have that reveal the location of a Survivor, it also has a visual effect, so when ever you hear the heartbeat, look around for a bright red spiderweb lookin thingy, theres a Survivor there :)

    If you want to know which killers trigger this:

    Legion

    Upon stabbing some one while in Feral Frenzy, all other Survivors in your Terror Radius not suffering from Deep Wounds are revealed to you

    Ghost Face

    After being revealed by a Survivor, their location is briefly shown to you

    Demogorgon

    While charging a Shred attack, any Survivor near an Active Portal will be revealed to you

    Executionner (Pyramid Head)

    Survivors who step on your trails you leave behind, will become Tormented (if not already Tormented) and theyll also be revealed to you. How ever they can avoid this by crouching!

    The Twins

    Any time you are controlling Charlotte, if a Survivor is near Victor (doesnt matter if hes idle or on a Survivor) they will be revealed to you. Survivors how ever can counter this by crouching!

    Nemesis

    A Survivor succesfully using a Vaccine will be revealed briefly.

    Cenobite (Pinhead)

    A Survivor solving the Lament Configuration will be revealed with Killer Instinct for the entire time theyre solving it

    Artist

    A Survivor that just barely misses getting hit by a Dire Crow or Swarm will be revealed to you

    I think thats just about everything! I might of missed something and if I did, feel free to let me know :)

    There is a Spirit add-on that can trigger Killer Instinct as well. I am not too firm with add-ons though, I think it triggers when Spirit is phase walking and a surv is near the husk?

  • @horachan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782012#Comment_2782012

    I play with Epic Games.

    Yes, we were added as friends in DbD, I invited him to a custom game, wrote to the chat - he was silent.

    thank you very much for your reply! I'm sorry if there are any mistakes, I use a translator because I don't speak English well.

    It’s very likely they are on console (PlayStation, XBox or Switch) then, since they actively accepted the friend request and joined the custom match.

    sadly I have no idea how to communicate this way… I guess you could try Morse code, but I don’t think others would realize what you are doing 😅

  • @AstroLive8333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2781999#Comment_2781999

    What is Killer Instinct?

    Oh, Nemesis vaccines? That would explain it

    the Killer instinct reveals the location of the surv via a red symbol - similar to aura reveal. While that symbol is revealed the killers hears the heartbeat sound, so if you hear it, look around!

    while it’s similar to aura reading, it isn’t limited by the same mechanics. For example, the locker is not hiding your killer instinct but your aura would be hidden. Same for aura hiding perks like distortion or Boon shadow step.


    for Nemesis, the survivors trigger killer instinct after they used a vaccine, so from the killers point of view it probably happens randomly (I was confused the first matches with Nemesis becaus of this as well)

  • @justice1g said:

    For the game devs portion. I meant to put biased but it probably auto-corrected to bi. At least I think that’s what you’re pointing out there.

    and by the hitbox distance I mean like getting hit by a Billy’s M1 from all the way across a pallet. Or bubba insane reach sometimes lol.

    but I do appreciate you taking the time to update me on those things. A few of those I didn’t realize had been patched.

    And I know they enjoy the jiggle physics, but when things like ds needed that buff. I woulda picked the buff over jiggle personally.

    Yeah I think those hitbox issues may still be just lag issues or bugs.

    as to priorities on what gets changed: juggle physics don’t really need the same amount of resources to get adjusted compared to a perk like DS. It wasn’t a matter of either jiggle or DS, but probably more jiggle or another engine/physics change like those glitching hair bugs or clipping cosmetics etc.

    DS change needed game designers to make concepts and then implement the changes, then play test those changes and gather feedback from the testers and analyze the results both from the testers personally and from statistics from those test runs. It’s just a way more complicated process. It’s somewhat different if they just make number changes on perks, which are easier..

  • which platform are you playing on and does the player have a globe icon in front of their nickname (that means they are on a different platform than you)?

    the in-Game chat can only be seen and used by Steam, Windows Store, Stadia and Epic platforms.

    since you are suggesting custom games I guess you are already friends in-game?


    sorry if I am not really helping, just trying to understand the situation better..

  • You sure it’s not the sound effect of Killer Instinct, which reveals the location of survivors (Legions Frenzy, Nemesis vaccines, Artist slightly missing a surv with a crow, and some other killers have it to)?

  • only trying to answer the stuff you were directly talking about here, because frankly I don’t have a clue what you mean when saying things like the devs are biased or they only make changes that benefit them(????):

    matchmaking: in the latest Q&A they kinda confirmed it’s not working as great, because it prioritizes quicker queue times over fitting rates etc. they also talked about some adjustments in the dev update. Don’t forget that matchmaking was also VERY poor before SBMM and actually more complained about than it is now.

    Dead Man’s Switch: honestly? I don’t know. Haven’t seen it used yet and didn’t try it..

    constantly being ignored as a community: that is wrong. There were so many changes that came directly from community complaints/suggestions/etc. Some examples: Mori, key, hatch changes, OoO and DS nerfs, Spirit nerf (which was actually pretty good and brought her to a good spot now), Nurse bugs getting finally looked at, Deathslinger changes (might have been overdone, but was still OFTEN complained about), Colorblind mode and other accessibility features, and many more.

    Hitbox: could you elaborate more what you mean here? If it’s about Huntress hatchets, they have often explained it: it’s mainly a lag issue. They tried more realistic hitboxes but that didn’t give better results. Also survivors all have the same hitbox which is something they don’t want to change for obvious reasons.

    Jiggle physics: well, there are MANY people in the community happy about stuff like that.

  • Just in case you haven’t seen it, there is a disclaimer on the forums regarding this:

    Iridescent Shards for Leatherface Masks - we apologise for the delay for some players not receiving their shards yet. Rest assured this issue is being worked on and we hope to have an update as soon as the issue is resolved.

  • If no one else has access to your account and unaware to you is playing/dc-ing then this is definitely not intentional.

    contact support, they can actually look into your account and see what’s wrong:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • The healing speed is alright now and shouldn’t be nerfed further.

    now for the selfcare for the whole team this is still the biggest issue. If I had a say in it, i would suggest to only allow the selfcare ability to the user that actually booned the totem. That way it’s still an alternative to selfcare but it wouldn’t give the whole team access to it at the cost of one perk.

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779513#Comment_2779513

    Thanks.

    But... is it really such an "appealing option"? I don't tend to win games when I facecamp everyone. There are always teams who will throw themselves at the hook no matter what (especially during the EGC, the only time when facecamping becomes a legitimately good idea), but facecamping just straight-up isn't a good strategy in general. It doesn't work, in theory or in practice, unless you're up against a bunch of potatos (and if all you know how to do is camp, enjoy going up against survivors who know how to counter you after your SBMM level-up).

    It can be useful in combination with tunneling to get rid of a survivor early in the game, but even that's a gamble. Three gens might just pop on the other end of the map as the survivor enters the second hook state.

    Aside from the EGC, I only facecamp to troll obnoxious players. It usually means throwing the game in order to just get rid of that one guy who ######### up every one of my hooks with a flashlight, loops me for three gens, and then has the audacity to T-bag and shine his flashlight in my face at every pallet on top of it.

    Other than the very occasional Basement Bubba, I don't see anyone who plays this way, either. And I don't even really see Basement Bubba all that much these days, either, probably because nobody falls for that except in the SBMM equivalent of brown ranks.

    Well… I just answered the question and don’t have a strong opinion on it… it also depends very much on the execution and they already stated several attempts didn’t make it into the live game because they were exploitable by the survs..

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779916#Comment_2779916

    Ok for boons I will say one last time it is but I will ask you this.

    "Why are boons able to be relit continuously with no permanent counterplay?

    It's not that I am saying get rid of the perk entirely but as long as these things can be lit, snuffed,lit,snuffed,over take hex totems it is an issue I said it before if they made them single use placable hex totems and when they're gone they're gone since it was a machine to be survivor hex totems basically why not make them work similarly to them.

    Yes because twins are buggy it does effect nerfa and buffs cause it is still a part of the character "even if qol changes are made why play them if the character sucks?" that's what I mean by trying to understand why they nerfed the when they get the bugs tweaked if it fixed and they suck then they still suck.

    For perks to be honest I can agree with you it's an all around issue but since A. They won't buff base kits much it's got to be said especially when one side is literally just a perk build with a pallette swap it is an issue and B. Look at the list of major issues that each side has and it's hard not to see the issues I have with certain perks.

    -survivor issues with Killer (actual ones): camping,tunneling,slugging, noed ,slowdown builds (because of map design),certain killers (not going into much detail because some are pathetic while other are legit),constantly facing the same killers or killer types (dev issue)

    -survivor issues with team mates: to me alot of this yes is solo queue and the teams acting like rats in a maze however that's what the game is marketed as so it's hard not to see there being some challenge.

    -killer issues with survivors (actual ones): the meta (usually DH,DS,UB,BT COH, BO dead hard can easily be chalked up to as a safety net thanks to not what it is ment to do but what people can use it for the rest just need some tweaking such as BT and DS still being used ironically in ways that encourage camping and tunneling UB is a an anti slug perk which is fine but due to another reason it's an issue...,COH while it did get nerfed the issue isn't mainly the nerf but the mechanic as well, Boil over reason explained later), swfs,comms,bully squads ( all three of these have been brought up and have been showed to be a major issue and the reason why many want perks nerfed there's only two real reasons to fix this make a swf only mode or start banning them cause much like cheaters it's a thing outside the game that is ruining the balance especially since the game isn't factoring them),weakened killer base kits (some like deathslinger,trickster,legion, any m1 or stealth killer have been gutted to a point where people who invested into them have to switch or basically restart to square 1),mmr itself (now yes both sides suffer from this but it's mainly effecting killers cause all the swf,comm and bully squads are factored into it as well) ,map design (same as mmr)

    For the grades yeah it would suck to get them removed but much like the unlockable mask it's a situation of "we can't have nice things"

    For balancing I'm not a designer too it's tough I can agree but remember these devs have had a history of certain issues that have been brought up for killer and basically either saying the wrong thing,scoffing it off or in the case of one where someone said the maps were too big "don't protect the outer gens and go for the three gen" so it's hard not to get upset when they do or say questionable stuff and on the case of bt being base kit like I said you cannot take what these people say at face value any more.

    Just responding on the boons because in the others cases we either agree or it’s actually a subjective matter.

    Boons are not meant to be the survivors equivalent of Hexes. They have similarities being Totem based sure. But otherwise they are different and should be treated that way. CoH is busted, the others are not OP and not on the level of Hex effects.

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779076#Comment_2779076

    Apparently some people didn't get the correct amount of Bloodpoints when the Hawkins Offerings were removed and it was reported as bug aswell, but as far as I know the Devs never acknowledged or fixed it so the situation is a bit different, but I can understand that people transfer their experience with the offerings on the this situation.

    Well. I read about this issue NOW as well, but curiously I never noticed those back when those Bp were given out? But I can’t deny if those reports didn’t happen.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779922#Comment_2779922

    No but they could have just said it was due to legal and financial issues saying it's out of our hands work if it wasn't for the fact they are know to say one thing and mean another much like how many intemperate they will not make ds base kit to mean bt will be base kit. Along with times where they were trying to be nice but came off as condescending. You can't take what they say at face value any more.

    Okay. But then you couldn’t even believe them if they said it’s due to legal and financial issues (which if you can read the lines they actually did)

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779514#Comment_2779514

    Oh, you want to teach me how to play the game? Okay, proceed.

    I never did.

    but you just admitted you are playing a playstyle just out of spite instead of fun. That can’t be healthy

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779756#Comment_2779756

    Ok I'll buy that if they just said it was for legal and financial reasons and right now we can't do it I think this wouldn't have been another curtain jerk around the question.

    So ok thanks for clearing that up even though your not a lawyer.

    They literally said it’s not in their hands. They can’t say more because of legal reasons. You can’t expect them to say ‚well we want it but Microsoft/Sony are asking for way too much money‘…

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779745#Comment_2779745

    Let me say this for boons and Twins. First they did say COH is an issue but forgot to mention that the main reason for that is there is 0 permanent counterplay for it making boons another time waster for a side that already Has issues for map pressure now as it is unless with perks which is something everyone doesn't have. And for Twins yes there are some good players with her I'm not denying that but the twins were notoriously buggy especially with Victor which leads to a lower pick rate so then why nerf them and much like Nemesis make one of their only good perks suck now instead of things such as due to saw being the next tome give her some buffs cause she's in a bad situation (and I mean actual ones not what they gave her).

    For ringu of its different yes I will accept it but it's hard not to think that given the last two killer had perks for specific problems killers were having slowdown for ph and slowdown and a hex totems to try and combat boons for artist if they do something different I guess so but given how boons are still a problem at its core and now boil over is an issue its hard not to think that now.

    As for balancing well let's see if it was taking account into everything then it would fail because of swfs and right now they need to account them, the only thing they really mentioned is boosting solo to swf the boosting killer accordingly but then let me ask you what would that entail? Hit and run is kinda useless thanks to boons, some maps now made hooks useless and if it is to believe bt is becoming base kit now camping and tunneling is gone which leads to the 12 hook setup which most killers can't do.

    As for SBMM they could remove grades being shown saying that it lead to "eliteism" much like this and if they are going to go after mask that has be out for years for racist remarks why not say "removing grade visuals due to harassment"

    I do not try to see it black and white mind you but given the current state , the most recent updates,the last couple of weeks being nothing but hocking cosmetics and the QnA it's hard not to think "survivor is becoming too forgiving and the devs are catering to them so they can sell more stuff"

    CoH is problematic. Their official reasoning for not changing it more drastically is that it’s relatively new and players should first get accustomed to it. I agree it’s overpowered. But that’s not a boon problem but a CoH problem.

    Twins being buggy (which was definitely the case and was one of the worst chapters because of this) does not relate to them deserving buffs or nerfs. They need QoL changes. Some addons getting tweaked is not hurting or helping them that much either way.

    As to perks: just out of curiosity, what is your opinion on survivor meta perks consisting literally of anti-tunneling and anti-Camping perks? You are making this out to be a killer problem but it’s a general one where perks are being used as bandaid fixes to problems on both sides.

    on balancing I can’t really say much, I am not a game designer. But I can see how many suggestions by the community are just busted and even worse than what the devs come up with. And balancing is definitely one of the current biggest issues the game has. Hit and run was btw already useless in high level plays before boons came into the game and again you are blaming boons when the major problem is only CoH and not boons in general. BT is not confirmed to become basekit. Please stop with these assumptions.

    I already agreed that I think grades shouldn’t be shown, haven’t I? But there WILL be players that will curse the devs if they do it.

    Solo survivors are still suffering more than killers can even imagine. You are only looking at matches were survivors are experienced and well coordinated - which is a very small amount of all matches.

  • @aerosophic said:

    How would i go about contacting them?

    Create a ticket here:

    https://support.deadbydaylight.com/hc/en-us/requests/new

    Though I am not sure if they know what to do here. I don’t know what the current state is, @MandyTalk or @Rizzo90 can you confirm contacting support is now the right thing to do?

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779511#Comment_2779511

    So COH is still a problem thanks to the core mechanic that changes nothing.

    For the Twins part explain then why then the least picked killer and one that was notoriously buggy needed a nerf? And for why I said it's only nurse or blight is that while everyone has gimmicks that can be fun why is it then that the number one issue is pressure which had to be band-aided by perks that everyone doesn't have. So In order to circumvent that the only killers that can are nurse and blight due to having rushdown since oni is useless for any map with a lot of debris.

    No they dont balance at all skill brackets if they did they wouldn't have gutted deathslinger without compensation, remove the only good perks to killers with bad basekit like clown and the biggest one keeping the pool of meta perks because they are too forgiving. Instead it make me think that the ringu dlc is just going to be another killer with some anti loop cause the map design got screwed and their perks are going to be countermeasure again to issues that the game made such as one for boil over cause multistory maps are now an issue. Another boon counter measure cause they don't want to rework it and another slowdown cause they can't fix that problem.

    Cross progression was told that they can't for some reason but ended with saying they are not focused on that atm which like I said did not stop steam ,stadia and egs so again why can't they do it for console. Smite started as pc and has it with Xbox and switch (ps4 got gimped) so why can't BHVR.

    I did not say SBMM should be shown I said it doesn't stop people doing that for iri grades so the reason they gave makes no sense since there are already "elitist" problems now if they wanted to make sense out of it it's either show it all or hide it all due to how it is now just like what they did with the mask it does nothing to curve ######### behaviour which has them now an easy candidate for the worst community due to the fact that while other games have ######### people they had more players and the devs didn't all but share that mentality other than maybe blizzard.

    And also apparently you never had games or products that you felt ripped off by cause it's not me complaining for the sake of complaining it's a pissed off customer trying to figure out what the ######### going on and being critical for a company that has shown before to ignore criticism, has thin skin, allows cheating and harassment due to a garbage report system, and as of late have shown biased and a care only to sell people cosmetics and trinkets.

    Yes CoH is still a problem. They said they are monitoring it. But that’s on CoH and not boon which you initially mentioned.

    They explained why those Twins addons needed a nerf. And frankly. You can’t prove them right or wrong on this one. There are great Twins players out there even on high MMR. They have great potential. They are not as accessible as Nurse or Blight but they can compete and that level.

    as for balancing: no they don’t balance for every skill bracket. Or they fail at trying to do so. But people are also always forgetting that soloq even on mid to high mmr is more miserable than killer experience.

    as for Ringu: I guess you won’t go back in your word if it doesn’t turn out like you are saying now? That’s also something I noticed by people like you, making assumptions and blaming the devs on stuff that hasn’t happened yet though even if it’s not actually happening still blaming them for it after.

    on cross progression: they have said it’s not only in their hands, why on earth would you want them to focus on something where they might not be able to do anything??

    on SBMM: I agree grades shouldn’t be shown and I think some dev actually said the same. It’s still a team decision and there will also be people in the community upset if it won’t be shown. Again a lose-lose situation no matter how you look at it.

    i am pissed off at some choices and voiced that as well. But I don’t see it in black and white. I am at least able to see good effort and choices as well. And ‚allows cheating‘ is really just a weak assumption as well, just because you don’t see everything they do in this direction doesn’t mean they are not trying. As to the report system, I have often voiced my opinion on that one.

    you really need to take some steps back and don’t get so worked up about this game. Try to see it from different perspectives, not only your own or the one from the loudest part of the online community.

  • Can’t really tell from those screenshots really.

    but it kinda looks like you camped them one after the others based on the point distribution… that would mean few actual hooking scores and few chases/hits and could explain a relatively poor emblem scoring.

    otherwise, the emblem requirements do get harder the higher your grade, so while you would have probably pipped with this match if you were Ash IV it isn’t enough to pip on Silver IV (that is your grade right?)

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779243#Comment_2779243

    As killer, I only facecamp the first hook as Bubba or tunnel the first down as Wraith now, in hopes of making some other survivors quit. I don't buy anything from them anymore.

    Wow. So innovative and brave.

    you really don’t have better stuff to do?

1 … 124 125 126 127 128 … 270