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Mooks

Mooks

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Mooks
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  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845454#Comment_2845454

    Meh I remember when I got shredded for saying that the 1987 in the Hellraiser teaser was meant to be when the movie released, not referencing whatever the hell the bite of 87 is.

    Can't really expect people to be logical.

    wasn’t Hellraiser at the point of that teaser pretty much the license that most people expected it to be, partly because of the year?

    but. Well. I don’t actually expect people to be logical on these forums

  • I don’t think a teaser for DbDs anniversary would be tweeted by the Mobile account, though? But well. Who knows at this point. I still remember that tweet with he bee and candy that totally wasn’t meant to hint at Candyman.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838699#Comment_2838699

    you want the devs to continue ignoring flashlight clicking and the problems it creates?

    Voodoo has stated very concretely that they want BHVR to fix the problem with flashlight clicking and at least put in a warning…


    @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844548#Comment_2844548

    are you comparing flashlight clicking to 9/11?

    Also, out of topic but you cant necessarily hold American Airlines as the ppl who messed up as much as you can the TSA.

    You can blame BHVR for not putting an epilepsy warning on their game.

    The 9/11 comparison was really faulty and out of scope.

    but Voodoo did not say they don’t blame BHVR at all.

  • I think it’s a reoccurring bug where the code from last month‘s outfit is shown. You need to load the Jake code new from the prime start page.

  • @Chilli_man2400 said:

    I love how people always have this conspiracy that they only balance cause of money. If they really did that.

    Then why was All the survivor perks nerfed if it’s there cash cow. They nerfed Mettle of man in 3 months, Boil over, Decisive strike, OoO, Exhaustion, Keys, Hatch, Insta heals, I can keep going!

    here’s the Ironic part Ash Williams and Laurie cost real money so the fact they nerfed the best perks on there dlc characters show it’s not a money thing.

    also cosmetics are completely different from game design there not changing ######### cause of sales and cosmetics there 2 completely different teams?!!! How many times do I have to say this

    Ssssshhhhh you can’t just use logic and reason. Take it back! Quickly!

    Devs survivor biased! Devs greedy! Devs lazy! We must all cry!

  • Yeah. This community. Many people are only focusing on hating on ‚the other side‘ without realizing it’s a general problem.

  • If you don’t like this game you could also just not play it. Seems weird but try it. That way, even if it is not dying just now, you dont have to have anything to do with it.

  • @ManyAchievables said:

    This strangely only works for Killer. For Survivor, it still doesn't work.

    https://forum.deadbydaylight.com/en/discussion/comment/2844480#Comment_2844480

    1) Go to the shop

    2) Select a Killer's (only works on Killer) outfit

    3) Select another piece from one of the individual part categories

    And if you want to swap back to the default or something, you can make them appear in the filters section.

    Ah. Okay I tried it on the new Yui skin so no wonder it didn’t work.

    well, then we gotta assume this is not intentional but a bug probably getting fixed soon..

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844457#Comment_2844457

    1st of all, Since when the number of posts is relevant? I could be a guy with only few posts but each post that I did it make perfect sense, 2nd I have other business to do, not everyone has the free time available to wrote posts all the time. 3rd it's a fact since all the reports that I've done (both bugs and reports about cheaters /harassments) were left unanswered (I still have tickets 1 year old unanswered so...)

    Player report tickets won’t get answered by the support staff as long as all info was filled in correctly..

  • How do you even do it?

    i tried it yesterday but it was like always for me.

  • Usually there are bug fix patches on the following Tuesdays after a chapter/midchapter release.

    sinxe it’s been discovered pretty late chances are the fix won’t be part of the very next bug fix patch but i guess the one after is likely (but still not officially confirmed in any way). That would be the 22nd

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843937#Comment_2843937

    I think at the time of the double legion add on bug there was no disable killer option.

    Yeah, if there was they would have killswitched it instead of banning players who (ab)used it. They learnt from their mistake there.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843916#Comment_2843916

    I wasn't having a crack just showing the perceived perception of how the game is to a killer a main.

    I lost all faith in the management of this game when the director told a person who asked a question about killers to "go play civilization"

    That speaks volumes. Rather than sugar coating any answer, even a lie they tell you to go spend your money elsewhere.

    you know what? That’s why I kinda respect that response. I don’t want a lie or sugar coating. I want them to be honest and transparent. But many people are making this very hard for them.

    And tbf, the devs are acting the same way towards those complaining about tunneling/camping/NoeD/etc. They just didn’t directly tell them to play something else.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843906#Comment_2843906

    I miss read your previous post. I thought you said killer "still" has OP stuff.

    Long ago we did have broken things I do not miss. 5 blink nurse, insta saw billy, machine gun hatchet huntress, legion with double mending add ons. When people found that legion exploit bhvr started banning people caught using that. Survivor never gets punished using stuff that is considered exploitable. Like the wake up bug.

    Regarding Legiom banning: they haven’t done that again right? And have introduced the killswitch feature for that.

    also, there is still powerful stuff on killers side (Blight with certain build, Nurse, Spirit with certain build)


    and yeah I agree the game is still survivor sided when looking at high skill /experienced players. I am not denying that.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843069#Comment_2843069

    Keys and hatches were done a year after Mori changes. Yes it was needed, but Mori was a ghost nerf it just appeared.

    Where as Keys were given plenty of time and notice, to use them.

    Now You've got CoH, an endless free heal. If i could re apply my ruin endlessly the complaints would be endless.

    Keys and hatches were definitely more complex than the one number tweak of Moris, so more time more planning/design and actual testing is logical.

    CoH I agree with, they did give a small speed nerf however and stated it will be monitored further.


    also I have stated in my very first post that I think they are way too slow with almost anything…

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843563#Comment_2843563

    I remember when exhaustion was not a thing. Survivors could stack SB, Lithe and DH and they all had their own separate cd's. You could recharge SB "while" running. Then when bhvr finally noticed this was broken they added exhaustion. The survivors screamed "OMFG this will break the game".

    I remember insta syringes, BNPs finishing gens in under 30 secs, double pallets at various loops, pallet vacuum, BT working on both the unhooked and the unhooker, hatch giving all 4 survivors free escapes.

    The point of my ranting. I remember a lot of stuff that broke the game. 80% of it was all survivor sided.

    And it got actually addressed and nerfed 🤷‍♂️

    and there still was plenty of OP killer stuff.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843069#Comment_2843069

    I think they are saying that you at least had to hold a button to do gens and now you don't even have to do that.

    Well. I hope a simple accessibility feature isnt the basis for their argument!

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843563#Comment_2843563

    You can still see bias in how long the changes take. Moris got instanerfed, but keys took like a year to get nerfed and it was just a numbers change.

    Yeah I see the bias.

    keys got a rework along with hatch. Moris were a number change and arguably stronger in their former state.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843069#Comment_2843069

    I think the fact that we don't remember the survivor nerfs because we forget about them shows that there's much more work to be done.

    Those nerfed things are still good btw. Object gives bonus action speed for seeing the killer, DS still works on people who don't tunnel, hatch and keys still gives free escapes because hey, you're the last survivor.

    The add-on pass and other things killers have gotten only scratched the surface I think. Pig's and Ghost Face's didn't really increase their strength at all. Trapper's made him playable, but nowhere near viable.

    Honestly the way nerfs work in this game, killer never has anything overpowered but the stuff that's accused of being OP gets nerfed after weeks of complaining, but survivors have tons of things that are OP which eventually get nerfed after years of complaining. The killer meta has always been, "What perks can I run so that I can play the game normally?" whereas the survivor meta has always been, "What perks do I run to win more?"

    To be fair, the survivor nerfs are (toolboxes, DS, OoO and others) are pretty much exactly what a major part of the community asked for and I remember a time were the hatch giving multiple survivors ‚free‘ escapes was said to be the worst imbalanced thing in the game - though those people that claimed it didn’t acknowledge the fact it got changed and are now complaining about the next thing, acting like nothing ever gets done..

    the addon passes you mentioned weren’t meant to be major reworks, Ghostface is for example confirmed to be next in line to get a rework. Trapper also got what many asked for. I agree those changes were not enough.. but the devs are not ignoring killers.

  • I would say Pyramid Head is a much more fun killer than Myers, simply because Myers seems outdated a little bit. Though he can still be fun and addons bring more variety whereas PHs addons… not so much. Perks are probably better for the Halloween chapter though, as pretty much all of SHs perks are neglectable while you get Save The Best for Last and Play With Your Food as well as Decisive Strike with Halloween.

  • @Chadku said:

    Wasn´t Doctor´s change happening because the devs found him annoying to play against?

    Hex: Lullaby´s nerf did happen because of the Madness skillchecks even though the perk always said it affects every skillcheck.

    Even if that was (one of the) reasons, the result is that Doctor has been buffed and is way less clunky to play as.

    for Lullaby/skillchecks: that’s an entirely different topic, and this was a nerf to the perk. Yeah. I never said killers only receive buffs though. And the perk was (and is still) pretty useless anyways.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843193#Comment_2843193

    https://forum.deadbydaylight.com/en/discussion/comment/2843194#Comment_2843194

    They only changed MoM because no one wanted to play killer when it came out. The perk should never have been created in the first place. Its testament to bhvrs incompetence.

    Remember patch 1.9.2? They only changed that not because it was impossible for killers to hook someone, but because survivors complained about slugging builds.

    The only time they throw killer a bone is when there are so few left the survivors cant get a match. Literally every decision bhvr makes is for the survivors benefit even if survivors dont agree with it.

    Then continue to cherry pick and be miserable and make unreasonable complaints. 🤷‍♂️

  • @EvilJoshy said:

    DS was broken for 4 years.

    Undying+ruin was mildly powerful for 3 months.

    Bhvr works faster when one particular side has complaints. That side being the majority.

    How long did they need to change MoM?

    And how long was Spirit in her powerful state before receiving nerfs?

    Boil overs buff is still in, right?

    also, if they actually listened blindly to the majority, they would have made changes to camping, tunneling and Noed a long time ago. Stop cherry picking. They are slow in most cases.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843087#Comment_2843087

    Doc is still meh.. It was a buff but he is still irrelevant. Bubba was good, but i can't see it lasting to much longer with all the complaints and bhvr's habit of nerfing commonly used addons like chilli and marks.

    The game needs a massive baseline overhaul. The map dev needs to be retrained for one and they need to reduce the maximum size. Jungle gyms need to be redesigned so there is an actual mindgame and more variety.

    God pallets just straight up need to be removed breakable walls gone and 3 gen window loops removed because everyone just runs to them and you can't remove them like a pallet.

    Destroy camping by changing the hook system to a sacrifice station where the entity takes them to a random part of the map like pyramidhead cages and remove hook timers to make camping pointless.

    Increase gen count to 6 or even 7 gens or add something else that must be done and is not detrimental to killers or beneficial to survivors, just another step towards opening the doors. Increase 2 man gen speed to 65 seconds and require 3 survivors for the 47 and 4 for the 36seconds.

    Change sbmm to the pip system but DO NOT MAKE PIPS EASIER THE LOWER YOUR RANK. That was half the problem with the old pip system because you needed to do less the lower your rank was to pip.

    Not everything needs to be on S-Tier/Nurse level to be considered a buff. And those were only 2 examples, there have been way more. And many of the nerfs killers received were also warranted (eg Spirit who seems to be in a pretty good place now). Though they have overdone things as well (notably Deathslinger and Hillbilly, both needed to be adressed but they went too far)

    i agree that the balance in this game is still far from where it should be and especially maps/loops as I have said before, but ignoring anything that has been done already is just stupid and makes you (not you specifically but in general) sound like a crybaby. Constructive criticism and suggestions like yours are great and needed (and I have done those for the killer side as well), this threads topic is bullshit though



    also directed to the thread in general: People are -as always- only thinking in sides and mains, and ignoring the fact that a large part of the community does play both sides and/or sees issues on the ‚other‘ side.

  • @NekoGamerX said:

    what is the outfit?

    I don’t think it has been revealed yet..

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843069#Comment_2843069

    You mean when they nerf the used addons and buff the meaningless addons to still be meaningless? i guess you can technically call it a buff lol!

    They don't listen. There are glaring issues with map and loop design and plenty of ways to fix the game but they are as they said.. "to much work" so they just bandaid everything and nerf killers to force this stupid 50% kills escape rate that is calculated by including day 1 survivors who will always die to a day 1 killer.

    No, I mean stuff like Doctor and Bubba changes, which were straight buffs. But also yeah, addons have also seen buffs (and nerfs).

    They do listen. They don’t blindly implement everything that’s been thrown at them, but they do listen and often implement changes based on community feedback (not only survivors)

    and I agree that map and loop designs can be extremely problematic. When did they say it was too much work to fix those though? Gotta request a source on that.

    also that 50% kill narrative is something used by the community way out of the context. And if you have paid attention, the Killrates are higher than 50% anyways, even when only looking at matches with experienced players.

  • OoO rework, DS nerf, Hatch and key reworks.

    also there have been plenty of killer nerfs AND buffs

    if you actually think they don’t listen at all then no matter what they do you won’t ever acknowledge anything they would do because there would be something you can complain about.

    they are slow on getting changes and feedback done, that’s for sure. But saying they are ignoring killer complaints is just not true at all and you are leaving to room for discussion or constructive feedback.



    Not to mention the fact that doing a generator nowadays has become literally pressing a single button and being able to make a coffee if you want since anyone can hit the skillchecks even blindfolded as it's ridiculously easy.

    They literally didn’t change how gens are done at all, I think they even made is slightly longer with multiple survs and toolbox nerfs. Also remember that BNP used to instantly power a gen.

  • Some (many) want to rub it into your face that they won/you lost.

    some want a little bit more chase points, in regards of BP and/or Emblem points. Or chase seconds for their challenge/daily.

    some may want to give you a last hit, maybe for a daily/achievement/challenge (that’s me often actually, but I do it only if the killer was nice and it was obvious they wanted the actual power hits)

    some may want to take another protection hit for We Are Gonna Live Forever stacks.

  • Hm. I am not reall experienced with epic.. but can you activate/deactivate separate DLCs?

    also it’s worth a try: go into the DbD in-Game store and try to ‚purchase‘ the DLC from there (you should have the options shards, auric cells and DLC from platform)

    you should be directed to your platform/Epic store and there it may register that you have already purchased it? Do not purchase it actually again, cancel it before paying anything. This was a workaround for a similar problem a while back..


    also, do you cross Progression via BHVR account in any way?

  • @Rougual said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842793#Comment_2842793

    4/5 players in the match said it hurt their feelings.

    1/5 players in the match said it made the game more enjoyable.

    Results: Pig Nerfed.

    We don’t know what they exactly tried and what the reactions were.

    but pig nerf is obligatory anyways.

  • Are you really sure you hit them with a fully charged shred? That’s something I have often missed when going for the daily..

  • @pseudechis said:

    Doesn't matter if I'm playing killer or survivor games every game is the same lately 1 chase = 3 gens gone.

    Was it really meant to be like this because its kinda crap.

    It'd be fun to have to collect parts before being able to repair or seomthing, just to slow it down a lil.

    The devs have stated they tried internally something like this and it wasn’t received well at all in their user acceptance tests.

  • I thought they just wanna fake Dead Harding in your direction as clicking to instantly spin and then using DH is a pretty common move?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841572#Comment_2841572

    No that'd take away the hype I wouldn't reveal the chapter beforehand that'd be rude

    I tried it with Mandy and will try with you as well: Exchange cute Chinchilla pics for anniversary stream info?


    (maybe it would have helped if I hadn’t shared those pics already -.-‘)

  • @musstang62 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841521#Comment_2841521

    There's a lot to unpack there. I don't think the community in general is happy with linked cosmetic sets - this thread alone is airing some of that. If some people buy a $100 cosmetic, that doesn't mean that the cosmetic is fairly priced or that the community at large is happy with it. Just means that those with poor impulse control caved in and bought it

    BHVR would go out of their way to make linked sets because then they can force people to pay $15 for a full set instead of $5 for 1/3 of a set. That's pretty much all there is to it

    Yep. I don't like it and I won't buy it. And in a thread where people are airing grievances about the linked sets, I will chime in to say that I also don't like them

    Yep, agreed - cosmetics are a way for BHVR to make money. I'm not making the argument that BHVR shouldn't charge money for cosmetics, I'm making the argument that they should be more consumer friendly with them. Again, there's a big difference between having individual cosmetic pieces that can be bought for $1 each and can be mixed and matched, versus fixed sets that must be bought for $100. Both of those would make BHVR money - the difference is in how consumer friendly one option is, and how consumer unfriendly the other is

    Well. Good thing is there is no cosmetic set that’s available for $100 or anything near that. And even though cosmetics are way too expensive in general for my likings, they are very much optional and not completely overpriced. And i would rather see it this way than character including killerpowers and perks being locked behind higher paywalls. And there are many great choices in most cases (licenses being obviously exceptions) besides linked sets anyways.

    they also already acknowledged the grievances and will review original sets. It’s taking some time but well.. everything with this company takes damn long time, and in this case it’s not really that bad as it’s still optional cosmetics that you don’t have to buy.


    btw, I don’t like (original) sets as well. So haven’t bought any and don’t intend to. I like some of the single pieces for survs etc, but eh. It’s almost like complaining that this one kind of pants i really like but it’s only available for one character and i would rather see it on my main. But well, it’s not available (even though in many cases it wouldn’t even be that much effort to get it done). [and I hope I haven’t given that part of the community a new idea to unreasonably attack BHVR about]

  • @Chadku said:

    Mooks that change may not even happen in 2022.

    🤷‍♂️ We don’t know when it happens. But you were asking why BHVR can’t and I gave your the answer that they probably can and will at some point do but only for specific cases


    @musstang62 said:

    The only reason for linked sets is money, and BHVR is not particularly subtle about it at this point. The fact that linked sets exist on original characters is enough to end the debate about this

    then the community is obviously happy with the sets if they are buying them? Why would they go out of their way and change them or even not create them in the first place when there are people who like them? If you don’t like them then great. Don’t buy them. They are just optional cosmetics.

    actually. All cosmetics kinda exist because they are a way for BHVR to get money. The game itself exists because it gives BHVR money. What’s so bad about it? That’s pretty normal…

  • @Chadku said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841418#Comment_2841418

    That OC Pinhead skin is just a body+weapon.

    I wonder why BeeHVR can't just release the heads/weapon cosmetics seperate from the linked sets outside of money.

    https://us.v-cdn.net/6030815/uploads/H02ZNTFIQK83/tc-outfit-012.png

    The scythe can't be bought by itself

    They have stated in one of the latest dev Q&A streams they will review the original sets and may change some of the sets to be split into 2-piece + 1 single piece sets.

  • @IrishKHGamingTTV said:

    im questioning on who found out that it crashes the game... who even uses the perk lol

    Me, mostly when i attempt ‚open exit gate‘ daily’s.

    it’s not even that bad of a perk, it’s just not used because there are plenty perks that are way better.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841257#Comment_2841257

    I agree with the removal of autoaim. That is simply stupid.

    Still, no reason to remove 360. If you can't land any hit on survivors that spin, it's entirely a you problem. If a survivor manages to juke even the best killers, then congratulations to them for being so good.

    Also, getting teleported?! Yeah, that's definitely connection related. You aren't supposed to be hand held by the game because you have bad connection.

    You are actually defending a mechanic that is rewarding those with a bad connection while me on a pretty damn good connection being punished is okay?

    i guess we are talking about different kind of 360s. Normally I get the hit, but there are instances that are unfair and should be fixed.

    in 360s. Comment by Mooks
  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841250#Comment_2841250

    No, it is realted to skill. Seriously, just wait for them to 360 and hit. Try to be patient and they will never work.

    I do exactly that. Still the game decides to hit the rock even though it was far away from my weapon. Or the surv somehow turned and 360ed and is already far away at the same time. You can sometimes watch a surv spin and then get teleported a few meters away.

    as I said, if it should stay, make it consistently work against M&K as well. And make it so it doesn’t require you to have a super high sensitivity. Make it an actual feature. I wouldn’t have a problem with that. As it is now, it’s just entirely to there punishing new players and controller/console players. That is bad and unfair design.

    in 360s. Comment by Mooks
  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841194#Comment_2841194

    If you are a good killer, you can't come in here and say "boohoo, 360 OP I can't catch survivors who 360". Literally, if you're anywhere near good, you shouldn't get spun more than once (the element of surprise)

    Seriously people, complaining about 360s from all the things? One of the most unreliable techs in the game that only works as a last resort.

    Also, how do you propose removing 360s? You can't just change hitboxes, that would mess with SO many things.

    The new surv animations that were once on PTB apparently fixed this issue.

    and again, i might not be a good killer but I have enough experience to see it’s an actual issue for me which isn’t entirely related to my skill. Just saying ‚git gud‘ (which is what you are basically doing) doesn’t work for me and obviously for many others as well.

    360s are a dumb ‚feature‘ and either should be made to consistently work against all kind of players regardless of input method or fix it so controller players aren’t at a greater disadvantage than they already are.

    in 360s. Comment by Mooks
  • CoH self care mechanic for the whole team is problematic

    otherwise boons area of effect affecting multiple floors is also something making it kinda problematic.


    otherwise they are fine

  • As much as I hate this lazy community argument, it’s probably because of the money and BHVR and the license holder decided it because of that… and I don’t mean it in a way to blame them. IMO this is legitimate as it’s just an optional skin..

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841070#Comment_2841070

    You can't change a fair mechanic because people with bad internet struggle against it.

    360s are fine and period. They at most work only the first time and on bad killers. Learn to play killer then complain about 360.

    So what do I have to achieve to be able to complain about 360s?

    i got all achievements unlocked and based on my opponents at least on some killers on semi high mmr


    also, 360s are actually rewarding survs with a bad ping in my experience. And i wouldn’t call it a fair mechanic when killers on controllers and those on consoles/lower spec pcs are suffering way more from it..

    in 360s. Comment by Mooks
  • Someone probably wants to get rid of the tree that can block the killer shack for killers (aka new ‚fatshaming‘ spot)

  • @Mandy said:

    What exactly do you mean by accuracy here?

    Characters have hitboxes so you don't have to be completely accurate to the character model - otherwise if character hitboxes were all different sizes Survivors for example would only play the smaller characters.

    I would assume this is about 360s and aim-assist which can be kinda frustrating for new players. And me.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841078#Comment_2841078

    I'm actually not 100% sure on that information as we do say, it takes the highest progress...so if you were level 40 on a character whilst the account was linked and then unlinked, and you levelled that character up to 38 before linking again, then you would be only level 40 which is the highest, it won't add them both together.

    Yeah, but the items/addons/offerings do get merged/added if I understood it right?

    for the levels I guess it makes sense that they don’t get added together as that would be kinda messy with prestige etc..

  • licensed Outfit so we can at least assume the license holder definitely approved it the way it is.

    also, they have confirmed they will look into (original) sets and review them individually to see if they can be split into 2-piece-sets. This hasn’t happened yet and as long as they haven’t started with it they will probably not bother with cosmetics sets that release now.

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