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Mooks

Mooks

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Mooks
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  • You have to wait 60 days to relink your Epic account, as it says. You will get your progress back and it will somehow get merged with your Steam progress and the progress you could theoretically make during these 60 days.

    See also this link for more info on crossprogress:

    What platforms is Cross-Progression on? As of right now, cross-progression is between Steam, Stadia and Epic Games Store. Will I be able to transfer all my purchases to a different platform? For the most part yes, however Auric Cells and some virtual goods will not transfer due to licencing restrictions. Virtual Currency,…


  • Yes. Why do you ask?

    the only thing they did in-game was (mild) Chat harassment in endgame chat, which is the only thing that is reportable towards BHVR as anything else you described was outside of their game and therefor outside of their control.

    As I have said, there should definitely be ways on the other platforms to report that behavior, but that’s all I can tell you here as I am not that keen on those platforms and how reports work there.

  • @Kurri said:

    https://forum.deadbydaylight.com/en/discussion/313275/toxicity-beyond-limits

    https://support.deadbydaylight.com/hc/en-us

    Additional Player Report Information

    Supply screenshots (without masking their names) in the attachments of your ticket.

    For chat reports, an additional player report ticket is not needed and shouldn’t be created. If you report it in-game, the chat logs will be directly saved in that report and that’s enough, therefore no ticket and screenshots necessary.

  • @GoodBoyKaru said:

    well since you were nervous about posting this

    THIS IS SO GOOD!! CONGRATULATIONS!! I THINK THIS LOOKS AMAZING YOU DID A GOOD JOB!!!

    ^

    what he said (and actually since this is Meg and GBK is praising it, it means triple as much as if it were any other character)

  • Toxic

    3B328234-3758-4A36-A573-292BE3808E67.jpeg


    though if they Harassed you/your friends outside of the game on another platform like Steam then you gotta report them there. I am pretty sure there is a way to report such behavior on any platform

  • I guess it’s a good think I forgot to equip it earlier when I went for the ‚open exit gate‘ daily!

    good to see they have been quick to killswitch it when it causes these issues!

  • Haven’t heard of issues for others yet (but could still be a general console specific problem..)

    i guess you could ask support as they can look into your account and may be able to fix it (if it’s actually specifically affecting you..):

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • I don’t think anything is planned for this, but you could make a thread in the Suggestions&Feedbacl section and ask for it?

    Our team will be happy to read these!


  • @TurtleStrong said:

    So, I've gathered from this topic that 5.6.0 will release today March 8th...... I've not been able to find anything that officially states this. Am I just freaking blind? lol

    This curse runs deeper than any ocean. Soon, she rises.The Sadako Rising Chapter releases on March 8th.

    Here ya go

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839153#Comment_2839153

    Really since when did Disney own it? Been loads of alien games as well as the skins put into games, think that aliens fireteam came out few months back and flopped (it was very repetitive) I dunno I'd be okay with hicks to avoid the extra hassle, like colonel marines did.

    https://forum.deadbydaylight.com/en/discussion/comment/2839159#Comment_2839159

    Me too, didnt think it was that expensive being so popular and in alot of games

    I guess since Disney bought 20th Century Studios/Fox?

    i am not too keen on this kinda stuff though.

  • @drsoontm said:

    I don't want to see Ripley nor the Xenomorph ridiculed. Thank you very much.

    No one would force you to play the game or watch gameplay of it. And they already got added to Fortnite so… kinda too late anyways.

  • There is license issues as it is owned by Disney and it’s not exactly easy to get the rights to use the license from them. And on top of that it would probably be the most expensive license for BHVR yet because of that? (That’s of course just speculation though)

    but I definitely want Alien as I love the movies. Though we would also need Ripley in the likeness of Sigourney Weaver - which is another reason it’s gonna be difficult/expensive to get..

    B4823487-24D5-4575-B2B4-B48C33D156AE.png


  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838960#Comment_2838960

    Can't you see the difference between high-ranking players and the other ones?

    https://forum.deadbydaylight.com/en/discussion/comment/2838962#Comment_2838962

    Yes, and it's not about proving anything. If you win several games in a row you'll get in high MMR games. If you know the difference you'll be able to judge whatever you are trying then.

    Of course it assumes the player knows the difference between low and high MMR play (because if he doesn't, he probably has not enough experience in the game yet and may want to hold summary judgement until he does).

    This also assumes the player is in earnest. Otherwise there is no discussion to be had in the first place.

     If you win several games in a row you'll get in high MMR games. If you know the difference you'll be able to

    not necessarily true. You don’t know how many game you actually have to win. Also the MMR of your opponents also determine how much your MMR increases/decreases in case of a win/loss. Also there is still no guarantee that when you have a high MMR that your opponent also have high MMR.

    the game is still very much RNG dependent on maps, tile/pallet spawns etc; addons and perks can determine the outcome in some cases and boost players and then there is the whole issue of SWFs with differing MMRs.

  • Can we all agree that your MMR is not actually saying much about you since matchmaking does prioritize fast lobby’s over MMRs in the same range? And you can’t even prove what your MMR is either way..

  • @ThanksForDaily said:

    Nah, I don't believe it. Too extreme. Post for some attention.

    Be smarter guys, don't fell for everything online strangers said in forums, like c mon.

    Even if OP has just written this for attention (which is very much possible as this issue has been brought up in the forums very often and they are relatively active here…) it is still an actual issue that can affect people that are suffering from epilepsy

  • How does the killer get locked in at 15 seconds? I am pretty sure you can still leave a lobby at 5 seconds and change perks/addons in that timeframe.


    though I would be okay with survs actually being locked at 15 seconds and not being able to change items/chars (

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838640#Comment_2838640

    1. "I have to be blunt here and say that a person with serious epilepsy should not be any where NEAR a game that has a flashlight or anything that allows fast on & off light feature." Implying its the cousins fault for being near a game that 'has a flashlight'
    2. "I mean, what was your cousin doing there in the first place? KNOWING DBD has flashlights that could cause something severe." You once again state "KNOWING Dbd has flashlights" IE the cousin should know better than to play DBD because it has flashlights
    3. "That's like me, bringing my cousin to play a clown game when I know he has Coulrophobia and being surprised when I see him foam at the mouth." Here we are downplaying the severity of the situation and treating it as if its just a little fear or not a big deal.
    4. "Same goes to the OP, a player that should know that DBD CAN cause epileptic seizures due to the nature of having toggleable flashlights" Stating its not on BHVR to have warnings or anti-epileptic measures its on THE PLAYER to know whether something could be potentially dangerous.
    5. "He/she should've known better." Self explanatory
    6. "I'm not arguing with you on warning signs. I want them too. But what I'm iterating is that DBD is always going to be bad for those who are photosensitive. " The classic "Yeah yeah BUT!" argument. You pretend to agree then go back on what you say entirely by adding "But they should know better.". Most of your arguments seem to stem from a lack of understanding epilepsy and thinking this must be the cousins first time ever playing a video game with a flashlight. Epilepsy can be triggered through different causes and it doesn't always share a common theme. A flashlight going off and on in one game may not be a problem but in another game it could be. It could also be the intensity/abundance of flickering (which shouldn't be possible is what OP is saying). Just because a flashlight is in a game doesn't mean it'll cause an epileptic seizure and just because someone has a seizure playing a game doesn't mean its their first time playing it EVER💀

    "That's like me, bringing my cousin to play a clown game when I know he has Coulrophobia and being surprised when I see him foam at the mouth." Here we are downplaying the severity of the situation and treating it as if its just a little fear or not a big deal.

    (am gonna just talk about this point because otherwise Voodoo has explained themselves well already)

    talking about downplaying something, you are saying that a Phobia is ‚just a little fear‘? Like.. are you serious? They can be pretty severe and actually can on rare cases result in physical harm..


    @Chilli_man2400 said:

    This thread will be closed soon I can tell.

    i really hope it gets closed at this point. Preferably with a message saying the issue is known and acknowledged and the team is working on something in this regard.

  • Wait, are we expecting a new lullaby added to her?

    i thought it was already in the PTB, and it’s those eerie noises that are not even comparable to the lullabies of Huntress or Freddy?

  • @CampingSadako said:

    https://forum.deadbydaylight.com/en/discussion/312941/haddonfield-disabled-for-3-months-nurse-disabled-for-3-weeks

    People forget that they care about the money, not the players or people having fun. They don't see DBD as entretainment or art, they see it as a lucrative product. This is the DBD forum so it obviously has a lot of shills and the devs will never tell you to your face "we're more concerned into tricking new players into buying a game filled with hackers than fixing the hacker issue".

    Companies are not your friends.

    Gotta distinguish between the company and the (individual) devs. Because I am pretty sure many devs actually care for the product they are creating but of course there are higher ups that are making bad choices in that regard and of course they are a company and want/need to earn money… like.. duh?

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838564#Comment_2838564

    I said there was certainly blaming going around. Because there was. Again, I rest my case.

    I mean.. if that was your point then sure. No arguments against that.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838545#Comment_2838545

    The post right above you:

    "yes I did blame the OP and it was well-justified."

    I rest my case.

    Well. Read the entire post and it’s again under the assumption the OP exposed an epileptic person to a Videogame that they know contains issues for epileptic people.

    its not blaming the victim..

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838514#Comment_2838514

    The exact phrase was "That's the OP's fault, not BHVR's." How does that not meet the definition of blaming?

    Same goes to the OP, a player that should know that DBD CAN cause epileptic seizures due to the nature of having toggleable flashlights. Unless the OP was a newbie that didn't even know the existence/function of a flashlight, he/she should NOT have brought an epileptic family member to play a game where such outcomes could happen.

    That's the OP's fault, not BHVR's.

    yeah, but that wasn’t a direct response to the OP but under the assumption that the OP brought an epileptic family member to play the game while knowing about the existence/function of a flashlight.

    and that’s not victim blaming as Op wouldn’t be a victim here at all.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838484#Comment_2838484

    I would consider it blaming when someone actively says something to the extent of "It's your fault." Which was said in this thread.

    As I said, probably it’s just me having a different definition on blaming. And no one said the person is to blame completely on their own and everyone agreed BHVR is to blame partly as well.

    also the phrase ‚victim blaming‘ is something I find very much not fitting because i associate it with other topics and it’s kinda downplaying those cases..


    @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838493#Comment_2838493

    This is the annoying part of this whole thread, that we pretty much all agree on that but it veered off onto a discussion of personal/familial responsibility around one specific incident, when this will happen again anyway.

    @MandyTalk could we get a dev response on addressing this issue at some point in the near future?

    Completely agree here.

    (I really hope some kind of warning will be added tomorrow btw, as there have been issues raised and acknowledged by BHVR regarding the new killer and photosensitivity)

  • @Leachy_Jr said:

    I can't tell if half the people blaming the epileptic person here are people not wanting to have their clicky clicky taken away or people with no sense of empathy.

    Fym "proof" bruh. Give a warning for epileptic people and/or remove the things that do cause problems. Something that should've been done weeks after the game released.

    Literally no one said the flashlight issues should stay as they are.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838435#Comment_2838435

    I mean, there absolutely was some strong blaming going on in this thread.

    i guess it depends on someone’s definition of blaming. I would say it’s not blaming when saying people that suffer from epilepsy should not solely rely on warnings but take some precautions and inform themselves if a videogame might be risky for them.

    actually even I do that to some extent without even suffering from any kind of photosensitivity or anything similar…

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838435#Comment_2838435

    that line was the tldr response to your post. You know that the vast majority of games have a near non-existant chance to cause any symptoms in any forms of epilepsy, right? Many people rely on those warnings to not only find out what the potential triggers are before playing, but also some people use them to set up "test sessions" with other people who can take care of them during any type of reaction that might happen. If people had to research every single game (let alone ones that evolve over time) it would be enough to make most just quit playing games entirely. There are actually even sites designed to review accessibility in games, and they often look specifically for those things to clarify for the readers. Flashlight macros are not an intentional part of the game, so they wouldn't even be found in those reviews. Likewise, things like the flashlight blind effect have changed over time, so their answer in 2018 might be different than in 2020. The onus is entirely on the company creating and/or maintaining the product.

    Note how I was one of the voices about how much colorblindness was overlooked in the game (both in design and options) for a long ass time, but thats because things like colorblindness generally can't affect the end user's physical health. I share part of the blame for playing a game that has poor (upgraded from non-existent!) colorblindness accommodation. The impact to my health is null, and it is something that is not related to external stimuli causing harm. While I might very much want them to improve the accommodation provided, even when there was none it was harmless.

    Once potential harm comes into the equation, the formula becomes more binary. If the worst that happened was a minor headache, it would still be shared (though obviously shifted) and the worse the possible consequences, the more the party that can cause harm through negligence is solely to blame. Especially since, again, these problems can fall through the cracks of even their own research.

    Agreeing with the other stuff I discussed is great and all, but again, victim blaming not only makes the situation far worse for them, but in cases like this isn't even remotely accurate.

    Videogames and computer use in general always are risky for people with epilepsy as there might be technological issues with graphic/sound cards that can cause major problems. Let the game/pc just freeze in the wrong moment and you get a repeated high pitch sound and a flickering monitor. and a multiplayer pvp game that already has some flickering lights and flashlights as well as doctor visuals etc are risky and even without a warning that shouldn’t be a surprise for anyone.

    this i not a near-non existent chance.


    and I am not defending the lack of warnings or a fix or some kind of acknowledgment from the devs. Those are needed. And I don’t want to blame the victims but at some point people have to take care for themselves and should not solely rely on there being the appropriate warning even though it’s obvious that those issues exist.

    if for example I have a peanut allergy I will not solely rely on the label if it says something contains peanuts. Especially not if I can see some peanuts in the product or know from others that the product contains peanuts. The label would still be needed but… I won’t just eat it and then act like I couldn’t know any better

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838356#Comment_2838356

    BHVR has been woefully behind on accessability and even basic knowledge of disabilities that could impact their product, as well as the impact their product can likewise have on people. As others have said, many companies at least throw a generic warning if there is a possibility of something like this scenario, even if they have no research that it can/can't happen. After seeing how other accessibility issues have been handled in the past, people are teetering between "they didn't think about it" and "they did, but didn't care" which are both pretty bad looks.

    Flashlight macros being problems isn't even new. It used to flat out crash the game for people, which of course people exploited to force people to crash mid match if they were trolling or losing (or both.) IIRC there is a small delay now because of that, when before it was tied purely to the framerate or something. So they did address the cause (flashlight macro) without seeing if there was anything else that could have been done (like, say, making the battery drain rapidly if people did it, some kind of punishment specifically for abuse) and the half measure leaves other issues as landmines waiting for someone to step on em. Hell, even if they just made the minimum cooldown considerably longer (like maybe a second) the chances of this happening would be considerably lower.

    These types of scenarios are why people keep asking for real fixes instead of constant bandaids to problems ingame: much like the difficulties of bugfixing/balancing in general, there will always be factors you're not thinking about in the moment. It is always better to do something right than do it quick. Accessibility is more than just being able to remap controls, for some people (especially those with any type of neurological disorder) it can affect them outside the game as well.

    That all said, like I and others have mentioned before, seizure triggers vary from person to person. Epilepsy itself has multiple versions that affect people in very different ways, from triggers to reactions. Since the bare minimum of "Hey you know there might be a chance that this could cause issues, be careful" isn't in the game, people can let their guard down. In fact, its something thats barely inherent in the game, as others have mentioned very few (granted, more than zero) things have a chance of causing episodes in people, so they could play the game for years and never know how much fire they've been playing with the whole time. And since it varies from person to person, some might be completely unaffected even with exposure.

    The worst part is that there's a very easy way to err on the side of caution, make an option to get around the issue, something BHVR dreads. Lets say that the strobing light paired with the fast, repeated sound will cause a trigger in person the player (we'll just call him Dwight.) Dwight might be ok with flashlight blinds in general, but that specific sequence will cause an episode for him. Meanwhile another person (Feng) might have problems with the bright pulsing light, or even just simply the rapid light adjustment/photosensitivity. A simple option to disable both would not only help both players not have a possibly life threatening reaction, but it would even overlap with other issues as well (again, photosensitivity alone is present in a LOT of conditions.)

    All it would need is an alternative sequence... for the clicking scenario, make it so the sound and light projection are replaced on the end user's side with dummy files if used too often, then released to normal after enough time has passed. That way the end user can disable it if there is an issue, while not affecting other players who might want it for more legitimate reasons (getting another players attention with a few small clicks, for example.) Likewise, since the blindness effect is purely part of the killer's first person camera, an alternate overlay that uses subtractive lighting instead of what it currently does could similarly prevent view while not causing issues. In this mode it would be best to have it be more gradual in either direction, of course.

    I know stuff like that last one sounds odd to most people (a flashlight making things darker??) but again, this is in regards to accessibility. There are things like movement trackers for people who are visually impaired that help them key in on parts of the screen to prioritize movement better, while even fully blind people can play stuff like fighting games as long as the audio clarity and attenuation is good.

    Kinda turned into a little bit of a rant on top of the suggestions/explinations, but I absolutely cannot stand when people blame the victim in regards to any type of illness or disability. Most people who have them don't ask for more accomidation than is necessary, and they're more important than the throwaway "but other people can use it for an advantage" copout that accessibility discussions are always met by. People without these problems are already getting an unfair advantage by not having to worry about things like, say, a life threatening episode, and then some of them turn around and blame that person as well. If even the very minimum generic message stuff was present and not hidden, it would be enough for susceptable people to at least research what possible things could cause it rather than get blindsided out of nowhere midmatch with all of the other stimuli going on.

    Frankly I haven’t read your whole post (and I was kinda wondering if you actually meant to tag me as most stuff I have mentioned myself) but something caught my eyes:

    I absolutely cannot stand when people blame the victim in regards to any type of illness or disability

    its not blaming if people say that a person has to take precaution on their own. That doesn’t mean the person gets blamed or that the company isn’t to blame at all.

    and again neither I nor anyone ever said that a warning shouldn’t be added or that BHVR shouldn’t fix the flashlight issues. I am actually Someone that is pretty much permanently asking for accessibility options and settings in all regards and have mentioned it often in my feedback for the devs.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838359#Comment_2838359

    Yeah, lay out a list of things that are to be addressed, and I am absolutely on board. And I think it would be one of the best things BHVR could do.

    Buuuut you can't monetize a health patch, so we probably won't see it. Gotta make something that can be sold.

    Any midchapter or bug fix patch would like a word with you on that..

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837912#Comment_2837912

    I’m not a big fan of the house layouts mechanically but I do like that it’s got its own unique feel so hopefully we’ll get the new version “soon”. Although Mandy saying it’s “off until further notice” does sound like it’s a pretty serious rework or maybe something even more problematic going on. 🙁

    It’s been confirmed via patchnotes that Haddonfield is receiving a big rework and is kill switched until those changes go live/on PTB.


    @Vicc said:

    if a dev would be a main nurse then the problem would have been solved in 48 hours xd

    Nope, that wouldn’t change the update schedules at all. 🙄


    If you use the actual price it doesn’t sound as greedy though.. (I actually think the DLC prices are pretty cool considering licensed chapters also need to get money to the license holder..)

  • It’s really scary how many people here lack reading competence and are trying to put words in others mouths.

    no one said the way it currently is is okay or that BHVR doesn’t need to fix anything. And everyone agreed a warning is the bare minimum that is needed not ASAP but since launch.

    but people suffering from epilepsy should take their own precautions. In the end it is their health and they are the ones suffering. Blaming the devs/company that a warning was lacking is warranted but it doesn’t really help you after all. Videogames are always a risk. which is of course not fair but it’s also no one’s fault.

  • there is a forum section for suggestions:

    Our team will be happy to read these!


    as to your idea, I am personally not interested in surv items without any in-game use but to BP gain. But that’s just me, and I would not totally be against it as I would love to see more variety especially on surv items!

  • I am pretty sure that the physical version comes with the characters. But those are only accessible as long as you have the disc.

  • You can look on the link below if these bugs were already reported by the community (and the upvotes are supposed to indicate how many others have experienced it..)

    if your bugs are not there you can of course create a bug on the matter, optimally you provide more info like screenshots/clips etc.

    as to your bugs, I have played trappet a little bit and havent experienced those bugs at all. But that doesn’t mean anything of course


    bug report section:

    https://forum.deadbydaylight.com/en/categories/bugs

  • Health updates should be a bigger part in every update and the last two or three midchapters were pretty solid in that regard. It’s just a fact there is a TON that needs improvement. And people would be very upset if there would be an actual health chapter without content, even those that cry for health chapters (because many of those just scream for it without actually knowing what it means; they just like to complain)


    @Alexmon70 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838272#Comment_2838272

    Haven't they been rewriting it? i swear i heard this in a dev stream

    partly. The Nurse fixes were actually mostly rewriting her coding and server validation stuff is probably also new Code getting rid of the old clientsided stuff. Maybe all of realm beyond is even partly rewriting coding regarding the assets etc


    but they did not rewrite the game from scratch (which would probably be best but it will also mean a LONG developement time…)

  • @Alice_pbg said:

    did people really waste 3 pages of this thread arguing on who they should blame instead of agreeing that behaviour needs to do something about it and at the very least add a seizure warning when you start the game?

    be better, people.

    I haven’t even seen anyone that said that BHVR is not to blame at all or that there shouldn’t be a warning?

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837532#Comment_2837532

    If it takes them 5 years to add in a colorblind mode (which almost every single modern game ships standard with) I don't think you can say they care.

    They clearly cared about the backlash, but if they cared it would've been in the game in Year 2, not Year 5.

    Likewise, there has been talk of flashlight macro's being detrimental to people's health for YEARS. They give me a headache, but nothing as dire as what OP described. There is Z E R O reason to allow people to spam click a flashlight tens of times a second.

    This isn't an us vs them. This isn't a "wah, clicky clicky flashlight." This is a legitimate need. Either BHVR needs to actually put photosensitivity warnings in their game (they do) or they need to stop people from input spamming their flashlight.

    Well. Gotta distinguish between BHVR the company and individual devs I guess. Because we know for a fact Mandy is colorblind and she did/does care for this setting while being a dev.

    and I don’t even think it’s got implemented solely because of backlash (and please don’t be so stupid to think that dev stream actually was the reason it got implemented; they couldn’t be able to do it that fast)

    But I agree, saying they care while having this kind of priorities is not that reasonable.


    i am just going to assume the ‚us vs them‘ comment and what followed wasn’t directed towards me because that’s exactly what I was saying..

  • @Ramondiola said:

    Well... They may even release a Photosensitivity chapter that you can purchase as a dlc. Guess they'd like the idea

    Just like they did for Colorblind settings and other accessibility settings.

    or we can acknowledge that they actually do care about these issues but are sadly just very very slow to address/fix them.

  • So are the saved up daily’s on release. Which this topic was about I thought..

  • @Voodoo_Thirsty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837505#Comment_2837505

    But something as minimal as the Doctor's electrics or lighting in some maps should not cause anything too severe even if you have photosensitive/epileptic people. And if you say it could then those people should stay away from video games to begin with.

    What I'm criticizing is that the OP is blaming the game/players for macro flashlight clicking when he/she KNEW that such things were to happen regardless of whether or not the game had a warning sign.

    He/she should've known better.

    Yeah, they should have known better. I already agreed with you here.

    but warnings would still be appropriate even if the health issues aren’t as severe as seizures in general cases.

  • @Voodoo_Thirsty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2837498#Comment_2837498

    The game does not inherently have epileptic tendencies to begin with. It's what the players do that causes it. It's not the game's fault for what players do.

    Same goes to the OP, a player that should know that DBD CAN cause epileptic seizures due to the nature of having toggleable flashlights. Unless the OP was a newbie that didn't even know the existence/function of a flashlight, he/she should NOT have brought an epileptic family member to play a game where such outcomes could happen.

    That's the OP's fault, not BHVR's.

    I am with you that the person should have informed themselves.

    But the game does have other issues for photosensitive people/people with epilepsy outside of flashlight macros/fast clicking, eg Doctor or some lights on Springwood I think. Those may not be as severe or affect as many people but it’s still an existing issue.

  • I hope this addresses the issue that sometimes saved up daily’s were just vanishing without giving any BP.

    @danielmaster87 said:

    Side thought, but this will probably please those people who think raising the BP cap is a bad idea. Their reasoning is "the devs want people to play when the new chapter comes out, not just a bunch before". It's an interesting albeit bewildering discussion.

    If that’s the reasonings wonder why they would be giving out 100K BP to everyone 🤔 also for future releases their change might even make it possible for me to use saved up daily’s as well because currently.. I and probably many others can’t..

  • That would make the already niche boon perks completely irrelevant.

    i think a reasonable change would be to limit the effect to one level in multi level maps like RPD. And nerf CoH to address the issue that it gives Selfcare to the whole team.

  • Yeah they really need to fix this and put a warning at appropriate place to see.


    but… I really can’t imagine to suffer from epilepsy and not inform myself before playing a videogame. This is a well known and often talked about issue, not only on the forums but on other social media as well. Obviously they need to address it but in the end, it’s your health you are putting at risk so please in regards to videogames - inform yourself even if there is not a warning.

  • As was mentioned, Ghostface and Legiom being the next with Twins after that.

    also worth mentioning i guess even though it’s not killer reworks is that they have stated they are still closely monitoring CoH and they want to look at Dead Hard

  • @TheCursedTitan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2835871#Comment_2835871

    Should being key word but eh been playing this game for years so it doesn’t surprise me it’s not that it’s not a good game people make it un fun cause that’s just the people who play it

    Oh yeah I agree, people make it unfun. Like those that often dc and let their team alone to lose and make it an overall bad match for everyone.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2835749#Comment_2835749

    The fact that they originally made the decision to use NFTs is what has me against buying anything for the time being.

    Considering how much negativity and backlash they received afterwards, alongside with this info you have provided me, I do presume that they regret their actions and won't make the same mistake in future, however I'm standing my ground just in case.

    Fair enough. I didn’t want to push you to buy anything but just provide the info as I appreciated knowing this because I initially also decided to not buy anything when the NFT stuff was revealed

  • @Shaaei said:

    People still complain about 360's? If you're getting 360'd thats completely on you misplaying. If you literally wait half a second, a second at most, they will stop spinning.

    You still think it’s not an issue on controller because of sensitivity and aim-assist or console because of optimization etc? 🙄

  • @NoOneKnowsNova said:

    After the NFT incident, I've committed to not spending a single cent on this game atleast for the next while.

    If it helps in any way: It seems that the Pinhead NFTs are not using the BHVR model after all but the artwork of a completely independent artist. And BHVR seems to be not mentioned on their website regarding NFTs at all anymore.

    also iirc BHVR has deleted their twitter post regarding NFTs.

  • @Nathan13 said:

    The devs just don't know how fix console performance unfortunately. It's not supposed to be hard.

    And the community can’t understand where the actual issues lie when trying to fix this

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