Mooks
Mooks
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2826262#Comment_2826262
I have exactly zero reason to question anything here. If that was your goal, call it a failed attempt.
I stand by what I said: the devs have a history of nerfing stuff purely because they see it as being overused, the most recent examples being the Twins add-ons. The add-ons weren't overpowered, they merely fixed a lackluster base-kit, there was no reason not to use them. Since nearly everyone ran them to fix a clunky killer, they got nerfed.
yeah I see you don’t reflect your own views. Great.
sure those nerfs were probably not the best call - but then again. Maybe they should fix the clunky killer instead of having addons for that.
and no, they don’t just nerf stuff because it’s overused.they have other statistics and metrics they use. They are certainly not always doing what’s best for the games balance and health, but spreading lies won’t help here…
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2826221#Comment_2826221
Where exactly do you expect people to find such a source 3-5 years later?
The devs, with at most a literal handful of exceptions in 6 years, generally have not said outright that they nerfed something due to overuse and their dev comments in patch notes are a recent thing, it was always the community realizing it as the truth behind the nerf.
‚It was always the community realizing‘ - nope. Assuming, not realizing. Just because you like the assumption doesn’t make it true.
I am not even denying that it is the case that overuse is a factor in nerfing or reviewing a perk - on both sides. But it certainly is never the only reason.
and i did not expect you to provide a source. Just wanted you to maybe question yourself and admit it might be your assumption. Of course there is no source and there never was.
and just to be clear. Bringing up killer perks at all was whatsboutism here, but you tried to call me out on it when I merely asked questions.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2826129#Comment_2826129
That has been happening for quite a long time, all the way back to the early days of the game. The first one that comes to my mind is the machine gun build, when the devs nerfed both STBFL and Unrelenting in 1.5.0, because they were used too much.
Another example that comes to mind is Enduring in 3.0.0, when it was nerfed to no longer reduce the stun timer of perk stuns as it was used too much against Decisive Strike.
When you try whataboutism, you really should do your research first. Because clearly, you haven't.
Whatsaboutism? I just asked someone who claimed it without bringing examples. Which is a form of research. And i didn’t even bring up this topic initially.
i was not around when those changes happened. And i guess you don’t have a source confirming those happened because they were overused?
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I still don’t know if MMR is considered bad by the community because of random matchmaking like this (which also frequently happened with rank based mm) or because it matches skilled survivors only against the top killers (only Nurse and Blight) and for skilled killers it’s only death swf squads….
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@drsoontm said:
It's probably not 90%. If it was that much, surely the devs would have nerfed it a long time ago.
That's how they've chosen to nerf over-used killer perks in the past.
Which killer perks were nerfed just because they were over-used?
(also, they have confirmed they will look at Dead Hard in the latest Q&A iirc)
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@danielmaster87 said:
This should have been fixed a long time ago. Why is our vision so restricted? It's created an entire meta of survivors playing fov mindgames with the killer, claiming skill, when we should be able to see them clearly in the first place.
To be fair 1 those mindgames are very much intentional in this state of game and you need to have some kind of skill and especially game knowledge on both sides to get this done. And this is maybe even one of the reasons why they do not just change it.
though agreed just out of accessibility and quality of life reasons they should definitely adjust FoV for killers, especially as Controller players are suffering probably a little more because they don’t have the sensitivity of mouse controls..
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@420WEED420 said:
I always play killer so that isn't even an issue in the first place. I can't see an advantage of a killer dqing and coming back into a game minutes later. I've played a lot of fps games and most of them have a punishment system for dqing. And most of them can tell if you actually crash and doesn't punish you or if you rage quit and does punish you so why can't it be the same here. I would say I was back within 2 minutes but I forgot I waited hoping it would work somehow. So if I dq and come back within 2 minutes I can rejoin game?
How exactly are other games determining if someone ragequits or loses connection unintentionally? I think there will always be a way that people can trick such a system to make it look like an unintentional disconnect after all.. so which games are these?
and no, after 2 min, the match went on without you. Maybe last survivor is just on hook or about to jump into hatch but then suddenly you join and can unhook/hatch disappears. And there are plenty of other scenarios where it would just be bad to have a rejoin system and you would need to redesign the whole game for this. Not only gameplay-wise but also technologically.
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Obviously not since that would be unfair for those actually on zero?? You should go down to your real MMR by normal gameplay.
(but well. MMR actually doesn’t work properly and the matchmaking favors shorter Lobby times over fitting MMR ratings. And the game is just heavily balanced towards survivors if every player knows what they are doing in a match)
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so is it now advised to send a support ticket as many have mentioned here? Sorry haven’t exactly followed the official word on this topic..
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825283#Comment_2825283
Thanks for the 4th code, I edited main post incase people miss it in the comments. Do you know which Fog Whisperer it was from? I'd guess ReadySetBen since he was 4th one in the Black History Month takeovers that I didn't have code from but I didn't see anything on his Twitter.
@Paina posted it first in this thread. I have only seen it mentioned by other users on Twitter I think, don’t know where it came from.
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Next to the Smasher and the Teacher (they had some perk and power icons and a survivor item ‚Trapple‘ which are not known what they were supposed to do) the devs also talked about having tried a flying killer but tossed out the idea because they couldn’t make it work properly.
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@Mileena_Kahn said:
Anyone mind posting the other 2 codes? I don’t really have any social media platforms and I might log in to dbd today.
They are in the OP? There are 4 codes
DieHardDiva2022
MiladyIsSevenFootTwo
InThisEconomy
FriskkUWUrawrXD2022
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@Nathan13 said:
when do these codes expire do you know?
one was said to expire on March 1st. Don’t know if that applies to all of them but i would guess so.
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what happens if say 4 months from now I get disconnected again? Just keep getting longer and longer timers and probably eventually get banned for something out of my control
that won’t happen as the penalty only goes up if you disconnect multiple times within a specific timeframe. The timeframe isn’t actually known as to not tell people when it’s okay for them to dc again but it’s definitely shorter than months/weeks. It won’t lead to a ban if it’s not excessive, and in your case it definitely isn’t.
as for rejoining, as others already stated, it could be exploited in some way or another. Matches are pretty short anyways and they are definitely not designed in a way to handle rejoining.
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Yes, it should stack. Though in the end it’s still luck based and not a guaranteed unhook. But it will be at pretty high chances with your setup
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@KateDunson said:
Even if they do, they are at low MMR and the game is easy down there, I'd love to see them playing against blight every single game that camp/tunnel with the usual build to slowdown gens
Wait.. are we actually assuming MMR is working?
isnt one of the (rightful) complaints that new players can get matched against very experienced and skilled players?
also, can you tell me a streamer that is so high mmr that they only get matched against blights every single match? All streamers I sometimes click on that have ‚high mmr‘ in their title don’t have that problem. Although they certainly are not high mmr from how they are playing..
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@GoodBoyKaru said:
there's already not enough charms with 3 of them if you try and make me pick between the pride flag or the lamp im going to scream
Same for me. With the same charms. Those two plus a character specific one.
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Insidious is supposed to hide the killers aura, as it is giving the killer the Undetectable status effect. It is hiding their aura from being read as well as takes away the terror radius.
with kindred, you and you teammates should see that the killer is standing still and their aura vanishes. Though teammates not being aware of how this works can be very frustrating I agree.
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how would they get punished by exposing them this way? Maybe they used gamertags of others so they get hate for this. Gamertags are not unique after all.
you reported them. That means the right people should get all the information to punish them for this.
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naming & shaming is against forum rules.
you did the right thing by reporting them. But showing this here is against rules as well.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2821417#Comment_2821417
The issue is that it doesn't say that in-game, iirc.
Which… I also acknowledged in my comment in this thread..?
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2821378#Comment_2821378
Console report doesn't even HAVE description box for that kind of thing (at least not on ps4), you just click the premade options (unsportsmanlike, exploit etc.)
If you want to do more than that you have to upload and edit clips of evidence through youtube, but as someone else said, the files are usually incompatible anyway
thats exactly how you do it on pc as well.
but you have to submit an additional player report ticket to the support team, where you have to put in the info and link to YouTube video etc.
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@EntitySpawn said:
Think of us console players, we cant even do anything. We cant grab player ID, while we can record clips it's not the best as there can be issues with it.
If we face a hacker, we just got to accept it. In game reports do nothing, people just use them as a troll and to be petty nowadays
If you are reporting a crossplay player you should only input the gamertag in the ID field and mention it in the issue description.
but @ topic: yeah, the process is way too complicated and not well described in-game.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2820901#Comment_2820901
My guess is that, thanks to the Spaghetty code, they can't just easily throw out Nurse, just kill switch the whole daily rituals. So just suck it up and keep the Nurse daily in your journal, as long as it stays there no new ones will spawn and you will only "lose" 30k BP.
Just blaming spaghetti Code instead of realizing there are other problems doesn’t bring you anywhere though.
have you ever even seen the so-called spaghetti code or are you just using it as an argument because you saw someone else using it?
and you can delete a daily everyday. You are not exactly losing anything. I agree it shouldn’t pop up at all. But you are making it out way worse than it actually is.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2820856#Comment_2820856
Everyday someone comments on this on this forum. I am pretty sure the devs knew from day one, but stuff is probably not THAT trivial, or they would do it.
Still not spaghetti code. 🤷♂️
and i have only seen it mentioned since Nurse was killswitched, but the actual implementation of the killswitch was some time ago. It was probably just an oversight.
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@Tr1nity said:
The Shape
https://us.v-cdn.net/6030815/uploads/KB72XK16HE4R/image.png
I voted cannibal to maintain symmetry
Now I can’t vote without destroying that.
well. Textform will have to be enough.
Nightmare and Quentin, just because it would mean new cosmetics for them as they are the only ones without anything on the shop. Well. Ignoring Demo, Steve and Nancy of course.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/311528/wh-why-can-we-get-this
Please repeat after me: Spaghetti. Code. Spa. Ghe. Ti. Code. Soaghetti Code.
That… has has very likely nothing to do with spaghetti Code at all. It was probably just not thought about when implementing the killswitch feature for characters.
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Don’t revert it but nerf it to either lower percentage or being similar to lucky break with a limitation. Otherwise it will always overshadow other perks that lower grunts of pain.
as to footsteps: those are actually making sounds for me, even when walking? It’s just not as loud as running footsteps - obviously.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2820067#Comment_2820067
Yea thanks, that was the main menu. The survivors are in the background at the campfire.
Ah well, my mind kinda mixed the two screenshots and thought you were in the lobby. Sorry.
Weird that it disappeared just like that. I guess you already tried turning it completely off and on again?
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You can only change the setting when entering the menu from the main menu, and not from a lobby/prelobby
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@Crolee said:
https://forum.deadbydaylight.com/en/discussion/comment/2818127#Comment_2818127
ok well i put in some more bp into my survivor and i unlocked it, but in the live servers i do have it
The PTB uses an older copied status of your live account. This one was taken on Feb 8th iirc. So if you have unlocked it on a survivor after that it won’t be unlocked on the PTB.
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What happens if you try to? Screenshots/clip?
might be a bug..
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@Bardon said:
It took them three years to fix the egregious Nurse bugs and when they did so they broke her so badly they've had to killswitch her with no timeline on when she'll be back, if ever.
Yeah, I wouldn't hold your breath.
That’s… completely irrelevant regarding this topic… and while there is no official confirmation Mandy stated she assumes Nurse should be back with the next major update..
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They have confirmed they will review original set cosmetics and see if they can be split in 2-piece-sets in a case-by-case Basis. They haven’t started to do so yet which would also apply to cosmetics that haven’t been released at that point as they were probably already in developement.
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Sounds like a bug to me. Saboteur should not negatively affect a toolboxes sabotage speed. You can’t say if it was just a visual bug?
can you maybe recreate the scenario and make a screenshot? Create a bug report here:
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PTBs are only available for Steam and not for every PC version (Epic, Windows store and Stadia don’t get access as well)
and yeah i think they said it’s because it would need approval from the platforms and it is actually quite time consuming to get that from specific platforms..
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Please, no.
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also the Lunar Lantern and the Blight Vial
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I guess your best shot would be to submit it whenever they do the community contest again where the winning cosmetic gets added to an upcoming rift.
i think they hold these contests during anniversary time (June)
edit: I do like that outfit and it fits Yun-Jin imo.
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I guess them mentioning that Ringu chapter would be based on the original story (or whatever wording they used) was just to directly rule out any speculation or expectation that it will be based on the American movie version and not to hint at the novels.
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Whatever they are working on to lower the grind. They said they are working on something in the latest Q&A.
Also advanced controller settings (deadzones, response curves, different sensitivity for when you are aiming), also fix the problems with controller and auto-aim.
Photosensitive mode setting. Settings for people that are hard of hearing. FoV slider for motion sickness.
Get rid of phantom skillchecks.
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Well I guess at least BHVR apparently backed out of that NFT stuff…
also, don’t have to start looking into CryptTV at all now.
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2815342#Comment_2815342
Do we have to email her or something? Or just @ her in the forums?
Just @ on the forums I guess. Or comment on her profile wall.
if then she wants to answer in private she would write a PN to you (that’s currently only available for Mods)
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2815005#Comment_2815005
Does she have a schedule of when she's on the forums?
Gotta ask her. She is working from UK as far as I know, during the day she is usually online but i don’t know the exact times and that’s probably also somewhat flexible
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As to the offerings:
i think map offerings should get their own ‚rarity‘ for bloodweb generation purposes so they don’t take away the place for offerings in the same rarity category.
then -per bloodweb- there is a chance of 1-3 map offerings out of the ones we have including repurposed/new ones one per realm, which lowers the chance to get sent to that specific realm.
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@GillyBeannn said:
Oh can we post images again?
Only when Mandy is online and working, as she can shut it down if anyone want to be a sickening idiot again.
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How long have you been waiting on support response? I know end of last year they were having a massive amount of tickets and it took about 4-5 weeks for them to respond - but they did indeed respond then.
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We don’t have Scream at all, just Ghostface as an original killer with a known/licensed mask.
otherwise, it’s probably more the decision from the license holders. I am pretty sure I have read somewhere that the Nightmare on Freddy license holder was very persistent on the reboot version and having Quentin over Nancy.
also. We have Laurie Strode at least
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It’s just something streamers/content creators do. Nothing new and one of the reasons I usually don’t enjoy watching them.
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I mean. If that believe makes you feel better then do so.
but as you said, you can’t really prove it anyway.
