Mochan
Mochan
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- Mochan
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Comments
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For great justice! We know the devs are just playing coy they are actually prepping to give us Bunny Feng. Ghost Face is but a footnote in the saga of Feng Min.
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@RWoodrow said:
Long story short - Survivors used to be able to see the killers names. Survivors abused it and it was taken away.
And now killers are abusing it, when is it getting taken away?
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@Ember_Hunter said:
You'll be immune to insta downs and slugging. That's about it. I have tried to use it for a gen jockey perk build with resilience, but a fake friendly Trapper killed only me ;(
Actually it has one very powerful ability: it makes you immune to Blood Hound (and the old Moonwalking Legions).
They need to make a "Thick Blood" perk where you don't Bleed. Seriously they do.
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Typical killers who just want to act the victim when the truth is survival rate is below 50%.
If someone gave you a mansion with gold toilets and a button to launch nuclear missiles anywhere you wished you would still feel powerless.
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You're just salty because you can't get your 4k.
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I thought you wanted a Graboid killer. I am disappoint.
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@Captain_Spaulding said:
When a survivor brings in a pink/purple key allow them to be morid off first hook without offering.
Works for me.
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Good, because Moris are hidden oh wait can't even see killer in Lobby!
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As long as balance is tweaked.
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Just buy Auric Cells.
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Nurse Is beatable. I've beaten her many times.
She is also the easiest killer to Juke.
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I don't even know why people still hwinr over Blendette.
She was hard to see last year but since November 2018 she is easy to see on almost all maps thanks to all the crappy lighting changes.
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Stop unhooking me right in front of the killer.
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Most killers hate Rotten Fields. But the ones that go up against strong loopers know that Suffocation Pit is the worst.
I heard there's an Infinite on Ironworks but I don't know how to use it or what it is (I'm not a good looper)
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Yeah I hate that I cant back to EW1. I need to use mirror if I want to stay in EW1, or use Rabbit so I can be sneaky in EW2.
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The hook spawns definitely need to be fixed again. They already fixed it back in 2.3 or so, I don't get why it's all messed up again. Makes my job as a Sabo Expert harder.
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/505380#Comment_505380
Remove moris and keys. Neither are balanced and completely cut a match short with limited interaction.
Keys are significantly different.
They require a lot of preparation to use, and unless you're in SWF you are not going to take the entire team with you. And for it to save the entire team you need to actually finish all the gens, so that's just a normal game.
It does not circumvent the game to the same extent that Ebony Mori does.
For Keys to work with no gens completed, you would still have killed 3 of the survivors. How does that cut the match short exactly? If 2 survivors want to use it the game still has to have progressed to finish 3 gens and 2 people were killed normally. Three people using the key means 4 gens done. It does cut the match short, but not to the extent that a mori does.
Further, if EGC weren't what it is, I wouldn't mind removing keys, but with the way the game has developed and with how EGC is right now, keys are required in the game because it's usually the only way a survivor will get out alive in EGC. Rework EGC before removing keys.
Also, keys have counterplay. Killers can see it in the lobby so they can prep for it by using Franklins and/or just tunneling the ######### out of the keybearer. It is not something you cannot do anything about like an Ebony Mori.
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Hey cute ppl of the fog, wouldn't it be pretty nice if the DEV's would completly remove ebony mori's as an offering ?
I'm fine with keeping Ebony Moris in the game, it's awesome to see kills happening in the game at the killer's hand. BUT.
It needs to be reworked. Killers complain about games being short but they have an offering that cuts a game short by at least 50% of the playtime. And it has zero counterplay. It cannot be avoided and you cannot do anything about it. Hello?
Moris should only work on death hook, not first hook. This needs to be reworked.
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I don't see you actually talking about anything. I thought you wanted to talk about disconnects?
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@SadonicShadow said:
I agree that all offerings should be secret. They should only be visible after the trial has concluded. To many salty boi's that will DC in the load screen because of Mori, Map Offering, Mist, etc.
The problem here is that doing this is just putting a bandaid over the symptoms, and not taking care of the root cause of the problem.
When the first survivor dies in game to a Mori after first hook, you think someone isn't going to DC like they would if they saw the Mori in the offering screen? The offering screen should be removed from the game and you get to see what was used in the endgame summary (well killers do, Survivors don't get to see killer loadout unless they waste time staying in the game to the end), but BHVR needs to address the fact that Ebony Moris are just bad for the game.
They serve no purpose other than to unfairly punish survivors as it has no counterplay and makes the killer's work 50% easier. It is the equivalent of a Survivor Offering that makes all gens take only 40 seconds to repair. Killers would be burning pickets if there were an offering like that.
And you wonder why Survivors DC in this game. Take a good look at your game design, that is the real reason we have a DC epidemic, it's not from lack of punishments for DCing.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/504455#Comment_504455
Every killer offering is pitch black, the only grey offerings are those that can be either side, like BPS or map offerings. All shrouds and all versions of moris don't flip.
Quitting like a child because you don't like what the other team is bringing, when most of your teammates are probably packing worse is pathetic.
Yeah but what offering exactly did you use that didn't turn around? Freddy Offering? LOL.
Sash of binding? Yeah right.
We all know it's a mori, when we see a black offering that doesn't turn we already know we're in for a short game.
Ebony Moris need to be removed from this game or reworked, they are ridiculous.
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I've said it before, MLGA is a piece of crap and is just state-sponsored dodging.
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Freddy is strong.
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@Dreamnomad said:
I'm all for a WGLF buff, but I don't think the bloodpoint gain percentage should be increased. I just think the conditions for getting tokens needs to change. Personally, I think survivors should get 10/15/20% bonus for each generator completed. If the survivors do well and finish all their gens, that is 100% bonus bloodpoints. That is their win condition after all.
This should be a separate perk. WGLF has a thematic reasoning behind it as David King's perk.
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I've said long ago intentional de-ranking is bad for the game. It is the functional equivalent of SMURFING and everybody hates smurfing, and knows that it is bad for any multiplayer ranked game.
Survivors will not benefit from de-ranking because as Gardenia said you will be paired with potato survivors, and you need teammates in this game, period.
Killers can really benefit from de-ranking, because you only need to rely on yourself, so you can have a field day killing teams with potato survivors in them. But if you are a killer who de-ranks to smurf you are the scum of the earth and you should be ashamed of yourself. You are worse trash than the "SWF bullies" you complain about at high ranks.
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This game is really feast or famine sometimes.
Sometimes you just do so well you feel unstoppable. Othertimes the killer stomps you down so hard a dozen game straight you want to claw your eyes out and jump off a cliff.
Anyway now that that dumb daily is done I can start playing for fun again and enjoy myself.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/503984#Comment_503984
That true devs help survivors 90 % of the time
Someone's sarcasm meter is broken.
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I like going up against Nurse. She is the easiest killer to juke.
As killer I like playing Myers the most. I love sneaking around the map and gen grabbing survivors.
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Hey guess what!!!
Whining on the boards works. I suddenly managed to escape.
I love a good whine.
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@Milo said:
Wait wha? I've seen people use a key while in dying state.
Maybe a few years ago.
You definitely cannot now.
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Definitely needs more secret offerings, or better yet just remove the offering screen from the game altogether, it serves no purpose except to telegraph moris.
Secret map offerings won't help, there is no difference between a pre-game DC and an in-game DC at this point other than in-game DCs are slightly more annoying.
They need to fix in-game DCs somehow or this is just trying to address symptoms but not the cause.
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Been saying this to anyone who would listen, but nobody does (especially not BHVR, and not the killer mains).
- Bring back the dark lighting.
- Nerf looping to the ground. Keep chases short and sweet.
- Enable stealth and hiding so it once again becomes a cat and mouse game
- Make it scary to be found by killers
- Remove or nerf detection perks so you have reasonable ways to hide from killers.
- Add more objectives for survivors that require them to run around the map, while reducing time doing gens so survivors are forced to move around more.
The game has evolved into some kind of run and gun game of tag. It is not an atmospheric cat and mouse game any more.
BHVR is intent on keeping it into a run and gun game, all they do is release more and more perks to make survivors run and loop more, meanwhile they keep releasing detection perks for killers to find survivors so they can chase more and more. And heck now they are releasing more ways for killers to sneak and stealth rather than for survivors to sneak and stealth.
Killers are completely against returning the game to its dark and atmospheric lighting, but want to see more and more nerfs to looping, less endurance perks, more ways to tunnel and camp effectively, and more ways to find survivors -- it's a huge disconnect and a sign of tremendous entitlement (what, so survivors should be 100% helpless?)
And Survivors don't want to see nerfs to pallets, windows and looping -- and just want to play Call of Duty with Freddy and Myers.
The game is a mess and has lost sight of how it was originally supposed to be.
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@DarkGGhost said:
@Mochan , @Mr_K So in other word in order to give some downside in those perks that can change the game from lose to win the killer has to use at least one perk that can give them the power to punish one survivors at the very end of the game and has to change his.her playstyle in order to make it works. Very balance so why don't we apply this logic to the killer perks make them ultra op and say you want to counter them bring the X perk and you may be good at the end of the game.
So Killer-sided of you.
Killers get perks like NoEd and BBQ which change a losing game to a win, and survivors have to absolutely modify their playstyle to play around these perks, and have no ways to counter it.
Yet for you just because a survivor has a one-use perk like DS it has to carry an extra penalty?
It's a good thing you're not in charge of DBD's balance.
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People who play Billy do it because they want to play Billy, not because maps are big.
Using the maps as a scapegoat to excuse wanting to play a strong killer is just sophistry.
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A million bucks. If I had that in my bank account along with a few investments to churn out a good passive income I wouldn't mind a battlepass I have to pay through the wazoo to use.
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The offerings screen should be removed from the game.
Or at the very least, the secret offerings should actually be secret and don't show up on the offering screen at all.
Too many people DC when they see a secret killer offering.
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Ghillie Suit.
It behaves exactly like Claudette's clothes and allows David King to hide in plain sight.
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Stop de-ranking, it's bad for the game.
If he's struggling to the point that he can't enjoy the game, he will de-rank automatically.
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They actually just need to delete this perk.
The game does not need any more aura detection perks.
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Why does there need to be a downside?
If you want to punish a survivor who is the Obsession run Rancor.
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And who exactly told you that DBD would be getting a new vanilla no perks mode?
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They should stop making small maps, they are always killer-sided.
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What auto-aim, I have never noticed any auto-aim in this game. Are you playing on console perhaps? There is no auto-aim on PC.
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It's wasted. My advice: save up another 9k shards for the other killer/survivor.
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I go up against a lot of killers who can find and kill me in the corn. Maybe they have better monitors or better eyesight than you, I dont know.
I also play Myers in the corn, it's tough but doable, but I'm only going against low rank survivors who probably don't know how to hide.
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This is fine, it's the correct direction to take the game. Loops need to be nerfed so that they can revalance the game around play that doesn't involve 5 minute chases.
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I got this trophy in solo queue, no SWF.
Use plunderers to fish for keys and hope you get a dumbass killer. If you get a deranker you're lucky, it's a peace of cake the hard part is convincing your team to follow you.
SWF of course makes it easy mode.
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I think BBQ and Chili is unfair, it ruins our power to do gens without getting discovered. It should be disabled.
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How about we give survivors a 12% move speed perk. You like that?