Mistikus
Mistikus
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- Mistikus
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@Atchoo said:
I lost my skins in November, just a day or two after they decided to stop refunding those skins via support. Support said it will be part of an upcoming update since they already found a way to recognize players who earned those skins.
It would be great to see a short statement in the patch notes.
Lets hope we get an answer here. ^^
i feel your pain i have lose mine skins too
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let my tag @not_Queen , @Peanits can you guys tell us something abut it
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game without legion would be perfect
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as a killer you can open them yourself if 99% annoys you
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you could do poll in a poll section of forum
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/972409#Comment_972409
Try playing against a good genrush team without ruin on a low map pressence killer like legion or clown then come back and tell me ruin isnt needed.
as for legion i always say he is in need of whole new power current one is just to boring i think for all sides, and i play killer aswell, mybe its time to let dying light shine
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/972376#Comment_972376
Read the edit its more of a joke thread. And doubtful but then again the devs are kinda on your side.
i dont have anything against the ruin as it is now, but myaybe they want to make this change couse they have some other fun slowing the game down perks in future dlc's, maybe ruin in current state hold them of too much. I will test it when ptb come out if it will be really bad i dont think they will put it in the game
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please do you will only make nerfing mori faster
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@Accullla said:
Once the rift closes, the shards will be disabled, so you can't claim them on the next rift.
I think that you can still "save" the bloodpoint rewards though. I'm not 100% sure on this, so someone please correct me if I'm wrong.
yes after closing the rift he will only be albo to clam only bp
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the flick from ptb was a knowing issue so he didt get a nerf, now he works as intended
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for me Adam in brown skin is better blendette then claudete in her all skins
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Devoton 11 level60
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/944214#Comment_944214
how would that make him more boring to face i-
infinite ff even easer apply of deep wound and mend is boring he should get whole new power in my opinion
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do you really want to make him even more boring to face, this mending simulator isnt fun to play agains
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only legion manding simulator is so boring
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if im not wrong it will be aroud moth of a break
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@Alaina said:
If I hook a survivor and the other three are near the hook, I'm staying in that area. Its not toxic to stay where survivors are. I will not go across the map where there's no gens or survivors. I get camping is bad but I'm not leaving the hook if all of you are in my face. A message from literally every killer player
many survivors called me a camper in cases like this, idk why they think killer will leave a hook where 3 survivors is near
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huntress get stuck in lockers too when she take new hatchets
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in my opinion they thinging all world speak in russian
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well i rather dh now it helps me more then bl
edit: if dh works
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last night i was stuck at the locker with huntress
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@beatddb said:
I doubt it. Half of the playerbase would be banned otherwise
i know some people who got banned for it
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@Thatbrownmonster said:
I am asking this since I never see anyone complaining about getting banned for abusive chat or anything
I keep reporting players that keep telling horrible things like "I hope your mother gets *****" and sometimes I get told to end myself
Like godamn can we add a filter to the chat or something?
they will recive ban for sure but only if you sent ingame report
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@John_Doe said:
https://forum.deadbydaylight.com/en/discussion/comment/900337#Comment_900337
Does that matter though? If so an update on the dedicated servers to console progress would be nice.
yes it matter we pc player are test mouse for this, and belive me servers aren't clouse to be done
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becouse consols didt get dedicated servers yet
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that how servers works, they are nowhere near to be ready
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devs found the way to retur this skins to people who earn them we jus need to wait, i feel your pain im waiing for mine too
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are you sure its a rift problem most killers played like that for a long time
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basement bug is the worst you cant do antthing after beeing hooked there
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im all in
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i was hooked in basement and after un hook my camera was normal
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i hope this will help
"At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™"
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@Peanits i know its of topic but since you guys changed your mind with event skins, do i have to sent new ticked to support about my lost skins?
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im sorry for confiusion i missrieaded one part so idk if you will be able to get them
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/885314#Comment_885314
Where does it say that? I think you may have misread the Release Information.
you are right i missreaded revisit as revive
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@lafawnda said:
So, since we aren't getting the event cosmetics... does that mean we'll at least get the opportunity to earn them at the next relevant events?
yes you will be able to earn them they will give information soon tm
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DLC should be out in 1;30 hour
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in my opinion she camped you couse of OoO
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https://twitter.com/Behaviour/status/1196910700775518213@Shi said:
I still waiting on a announcement.
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/732/EMXAFUC5HSK0.png
Welcome to the November edition of our Developer Update, a series of posts detailing upcoming changes and our progress on ongoing issues. As always, we’ll start by recapping on previous topics before jumping into future updates.
Dedicated Servers
For a little over a month, dedicated servers have been live on the PC version of the game. Over the course of this test, we have often been asked why the servers were left on without any updates. We’d like to take this opportunity to explain a little more about this test.
First and foremost, we can tweak certain values behind the scenes without requiring a game update. This includes things like what the game deems to be an acceptable connection and various matchmaking elements. This way, we can test a variety of changes without forcing everyone to update their game repeatedly.
Leaving the servers on also allows us to collect far more feedback. We are hard at work making sure that as many gameplay issues as possible are ironed out before the full launch of dedicated servers. We have been including fixes for some of the most pressing issues in recent updates, including a fix for delayed stalking in the 3.3.2 hotfix. Thanks to the reports we have received thus far, we are looking to improve certain Killer powers, perks (e.g. Dead Hard), and the interaction system (e.g. Kicking Pallets or Generators).
Finally, this test gives us an opportunity to test the upcoming disconnection handling system, which allows us to better punish people who disconnect excessively. We want to make sure that disconnects are being tracked accurately so players aren’t wrongly timed out, and to do so, we need to leave dedicated servers enabled in order to test the new detection. In case you missed it, you can find the details of this system here: https://forum.deadbydaylight.com/en/discussion/73858/
The Archives
With the last Mid-Chapter patch, we launched a brand-new feature: The Archives. We are happy to see the mostly positive reception so far, although we are taking note of feedback as well. We’d like to address some of the common feedback we’ve received from this first Rift and Tome.
One of the main talking points is the difficulty of the first Tome. The first level of this Tome is fairly easy to complete, often taking only one match to complete a given challenge. This was an intentional decision by our team; we wanted to make sure that this level served as an introduction to The Archives so everyone could get an understanding of how the feature works.
At the same time, due to an error, some of you may have seen a sneak peek of the fourth level of the Tome. This level is significantly more difficult than the first. The intention is for the levels to gradually become more challenging the further you progress. With that in mind, we intend to use the following levels to gather feedback and adjust future levels and Tomes if needed.
We had also previously announced the dates each level of the Tome would release. However, due to the unforeseen delay of the 3.3.0 update, we needed to push back the release dates for these levels to match. The new dates are as follows:
- Tome I: Level 2 – November 13th
- Tome I: Level 3 – November 27th
- Tome I: Level 4 – December 18th
Exclusive Cosmetics
Alongside the launch of Chapter 14, we’ll be granting everyone the following cosmetics:
- Chuckles (Trapper – Ultra Rare Mask)
- Dweard (Dwight – Ultra Rare Head)
- Sharp Mustache Jake (Jake – Ultra Rare Head)
- Studded Jacket (Jake – Ultra Rare Body)
- Retro Windbreaker (Claudette – Ultra Rare Body)
- Claudette’s Weekend Shirt (Claudette – Ultra Rare Body)
- Purple Cords (Claudette – Ultra Rare Legs)
- Leather Hoodie (Meg – Ultra Rare Body)
- Retro Sneakers (Meg – Ultra Rare Legs)
- The BIG Hat (Ace – Ultra Rare Head)
- The TPGS Hat (Ace – Ultra Rare Head)
- Lazer Bears Victory Polo (Feng Min – Ultra Rare Body)
- Lazer Victory Shorts (Feng Min – Ultra Rare Pants)
- Donkey Jacket (David King – Ultra Rare Body)
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
There are a few reasons why we’ve decided to unlock these cosmetics for everyone. To start, most these cosmetics were unlocked using Steam codes and could not be unlocked on the console versions of the game, meaning we couldn’t give these codes to console players. Given this limitation, we have moved away from exclusive items in recent years and want to continue the trend of making cosmetics available to all PC and console players equally.
Most importantly, the codes for these cosmetics were also being sold by code resellers for exorbitant amounts of money. Others were taking advantage of this by creating fake listings to scam people out of their money. This is not something we endorse, and not something we are able to support if someone does fall victim to one of these scams.
By giving these cosmetics to all PC and console players, we hope to put an end to shady resellers and scams while also including everyone, regardless of the platform they play on.
Future Events
Recently, we’ve changed the way we handle in-game events and wanted to take a moment to explain why we’re putting elaborate objectives on hold. Unique event objectives take a huge amount of time to create and test, taking up time that could be spent fixing bugs and creating new content that’s available year-round. Going forward, events will be focused around extra Bloodpoints (through Offerings and/or Blood Hunts), Archive challenges, and event-exclusive rewards within the free track of The Rift. This allows us to focus our efforts on game health, which we ultimately feel is for the best.
Spirit Changes
The last thing we’d like to talk about today are the changes coming to The Spirit in the 3.4.0 update. The Spirit has been a polarizing subject recently with a lot of players finding her to be frustrating to play against. We also noticed that she appears to be performing far above expectations. With all this in mind, we have made a few adjustments that should make her feel fairer for everyone.
Collision during Yamaoka’s Haunting
Currently, the Spirit maintains her collision while using her power. Since phasing prevents The Spirit from seeing Survivors, any time she bumps into something she can’t see, she immediately knows that a Survivor is there. This takes a big part of the skill and counterplay out of the equation, allowing her to know exactly where someone is before reappearing. With this in mind, we have removed collision from The Spirit while she is using her power.
Window vaulting animation
Although The Spirit appears to climb through a window from the Killer’s perspective, a Survivor currently sees her stand at the window briefly before phasing through it. This left the Survivor with very little time to react, leaving the Survivor to guess whether she’s actually vaulting the window and hope for the best. The Spirit will now play a window vaulting animation from the Survivor’s perspective.
Adjusted speed curve post-phase
The Spirit currently retains her phasing speed for a short period of time after exiting her power before returning to her normal 4.4m/s movement speed. We have altered this curve to be more gradual, similar to The Wraith.
Add-on changes
We have also done a pass on some of The Spirit’s more problematic add-ons.
The Katana Tsuba
- Decreased the post phase speed boost duration from +0.25 seconds to +0.2 seconds.
Wakizashi Saya
- Decreased the post phase speed boost duration from +0.5 seconds to +0.3 seconds.
These add-ons allowed The Spirit to cover a large distance very quickly after phasing. By toning these add-ons down, she will now need to be closer to the Survivor after phasing in order to follow up and get a hit.
Yakuyoke Amulet
- Removed recharge rate modifier.
- Increased haunting duration bonus from +1 second to +3.5 seconds.
- Decreased haunting speed modifier from +10% to -15%.
This add-on increased various aspects without any tradeoff, making it a clear choice in any loadout. This change gives the add-on a more unique identity, trading movement speed for extra duration.
White Hair Ribbon
- Decreased charge speed bonus from +30% to +20%.
Bloody Hair Brooch
- Decreased charge speed bonus from +50% to +30%.
Prayer Beads Bracelet
- Phasing sound effect is now global and can be heard anywhere in the map rather than silent.
By far the most controversial add-on, Prayer Beads Bracelet would previously hide the sound effect that would play when The Spirit is phasing outside of her husk’s terror radius. This meant that Survivors were constantly at risk of being pulled off a generator with no warning or chance to react. By making this sound global, Survivors need to be on edge, as they won’t know whether she’s near them. This allows the Survivor to choose if they want to take a risk and continue what they’re doing, or if they want to play it safe and move away.
These changes will be included in the 3.4.0 update and will also be available for testing in the upcoming Player Test Build.
This concludes the November edition of the Developer Update. Be sure to let us know what you think!
The Dead by Daylight team
you can find all information here
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/883690#Comment_883690
Yeah, that's why we want the optimization so much.
i hope you will get it soon
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@Immersed_P3_Nea said:
https://forum.deadbydaylight.com/en/discussion/comment/883674#Comment_883674
#########, I follow them on facebook and have been watching this board for an announcement.
maybe thy only posted about it on twitter
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@kornz2dope said:
I try and do my best each match as survivor but I don’t get iridescent . I do totems , gens, save and heal I just don’t get it . Is there an easier way to get this challenge done ?
if im not wrong if you unhook 3 survivors and have maxout point in altruism you will get one iridescent emblem
edit: also you can hide in killer's terror radius to max out your chaser emblem
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/883657#Comment_883657
Instead, we get approximately 3 FPS when using Feral Frenzy and a total of 16 frames when we play on Red Forest.
And a ton of lag. Dedicated Servers genuinely look like just a regular day on consoles.
in that case i feel sorry for consol players
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https://twitter.com/Behaviour/status/1196910700775518213
here is your confirmation
@Bassador said:
Supposedly, haven’t heard any confirmation from the dev team. Everyone says it’s tomorrow December 3rd, so it’s a waiting game.
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@PistolTimb said:
Probably with the upcoming mid chapter patch or with chapter 15, but who knows. From what I've seen of pc dedicated servers, I'm glad we get to wait .
yeah you are really lucky that you dont have deal with dedicated hit and many others things
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@humanbeing1704 said:
hook suiciding is just gonna become another issue lol
personaly i dont see t as a next isse becouse killer will get his hook and probably he will always pip if he plays well
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good thing we get dc punshment for both sides tomorrow
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@Taiga said:
Will Yui Kimura have her own voice over on Release of the Cursed Legacy chapter or will it take more time?
she should have her own voice at release