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MissBehavingX

MissBehavingX

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MissBehavingX
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  • Some of what is said is true, we blame others for performing poorly, I know I have blamed my random teammates pairing a few times, and this person in my last game just proved my point, we were not SWF lol

    swf lmao.JPG

    had to say the latest, it happens more often that you'd think, and im sure my teammates were not communicating because they were all over the place, 2 of them went for the unhook of the 3rd, if the hooked person was talking to any of those they would've told their friend to leave and let the other person do it... he only got 1K...

  • tl;dr version? thats kind of an essay ngl

    I'm sorry i didn't read the whole thing but i read a lot of you being out of the loop and not really knowing whats going on but still disagree with whatever is happening? That sounds weird to me but ok.. This is just a test, IDK if that video or you being in the forums noticed that they are actually asking for feedback and reading all of them, i'd suggest you post your experience there, in the right area of the forum.

    The more you help with the test and give honest feedback the more they can help

  • I'm not sure if its useless to submit a ticket to report if you missed the in game report, but try reporting them via ticket and submit your video as proof

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • @Heartbound said:

    I used to think 3 genning was a big deal and tried to force it when I was playing killer. If 4 survivors are still alive you've lost those generators. You may keep them off for like 2 or 3 minutes but they'll start getting turbo aggressive.

    Now if it's 2 survivors or something yeah. They're toast.

    Yeah, if its still a 4 survivor situation if they are smart they will just rotate gens (we are talking about solo queueing exclusively) but even if there are 4 left and one or 2 of them are just hiding because of the terror radius and only 2 work on gens, there's a chance the killer will get some kills

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878915#Comment_2878915

    There’s a reason why he refuses to patrol them- he’s trying to create a 3 gen situation. Us as survivors can prevent that. You just need to be mindful of gen placement, be familiar with the maps, and do your best to keep track of what gens your teammates are on, and which ones they have completed. It’s a strat that I take pride in executing.

    You don’t do the corner gens first- especially if you spawn at them. I’ll only test them for Ruin. No Ruin? My strat is to run the map counterclockwise to the next nearest gen. (For some reason my chances of running into the killer are low- unless Lethal Pursuer is active). Depending on the map, I may or may not do that gen. Ideally you want to do the middle gen/middle left & right gens first if they can be worked on safely. Then work on the two gens left and right of the main building if they have one. Do this correctly and now the killer has to patrol the main building, and the bottom two gens. That’s very difficult unless they have map control like Sadako, Freddy, Artist, Demo, etc.

    ‘Not every map is setup up the same, but a lot are. For those that are unique, I have adjusted strats for them, but they’re the same idea with minor tweaks.

    https://forum.deadbydaylight.com/en/discussion/comment/2878906#Comment_2878906

    Np bro. I know the solo Que struggle- 3 genned is one of many! 🤣

    bruh, I do EVERY SINGLE thing you just mentioned! LOL feels so creepy yet warms my heart to know I'm not alone in the fog lol

  • @KerJuice said:

    I’m like you- I’m very mindful of gen placement. So much in fact, I like to think I am the sole reason my team doesn’t 3 gen. When it does happen, it’s usually if I’m the first one found by the killer and was able to run him for 2 1/2 gens. By the time I get off of hook, then maybe healed- that third gen is done. Now we may have a potential problem. A lot of times I try to signal to my teammates not to finish the second to last gen they’re on cuz they’ll 3 gen us, and even message the ones who I can, but it NEVER works. They finish it any way. Nowadays if it happens, I don’t stress it all. It has to happen to you on occasion. I take pride in knowing I personally prevent a lot of 3 gens. I pay attention to where all gens are getting done.

    The two maps you speak of are Azarov’s Resting Place & Suffocation Pit. I made SURE I learned & remembered their names years ago lol.

    ‘Another great reason not to do the first gen you see is because most killers will bee line to that gen first. It’s usually the farthest one. That’s what I do as killer, and I mostly find at least one person on that gen. I prefer not to get chased first due to the camping/tunneling strat, so that first gen is a hard pass unless I spawn with 3 ppl and someone has Prove Thyself.

    Thanks for the maps info, i will make sure not to forget them!

    I felt so identified by your comment lol im glad i'm not the only one.

  • @tippy2k2 said:

    That's why I always do my very best to hit a middle gen as one of the first gens. Once in a while it still ends up backfiring if the gens on one side get done (3 genning us anyway) but at least getting a middle one done right away greatly reduces the chance of that happening. It's the sorrows of solo though :(

    this is exactly what I do, if i get one of those 2 maps, i run and look for the middle gen, that way i can somewhat influence the outcome and hope for one survivor to be at least on the other side and the rest on the opposite.

    Yeah solo Q-ing is harsh man :(

  • @GentlemanFridge said:

    Fairly regularly, actually. Roughly the same amount as Nemesis, I reckon.

    this, Sadako and Nemesis are the killers that i get repeated the most

  • @illusion said:

    Body collision needs to be there. You shouldn't be able to have multiple people running through a door or vaulting a window at the same time. What they did is against the rules, though, and you did the right thing in reporting it. People like that definitely need to be banned.

    yeah but removing the collision after 30 seconds of the players standing still/in place should be a thing, that way the change wouldnt allow multiple vaulting, and it will still allow sandbaging during a chase (accidental or not), and would get rid of body blocks for toxicness

  • Giving you the option to go through players after a certain time would probably fix this, you can still body block to help them and not go through them if you both are being chased, nobody body blocks for a long time unless they are trying to be toxic with their teammates.

  • I dont know if they do this, but if they don't they certainly should be looking into giving hardware bans for multiple offenders, it's getting ridiculous.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878214#Comment_2878214

    I didn't say anyone's complaints were more or less legit or not. I didn't take any sides at all. The only thing I said is you'd see more killer complaints because killers have more things to complain about (which is why you see more killers complaining, not that the forum is all killer mains as some have suggested) but that doesn't mean survivors (especially solo queue) have nothing to complain about.

    My b i misread it, thanks for clarifying

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878186#Comment_2878186

    You might prefer or enjoy one role more than another but if you play both sides, it helps you understand both sides and why a complaint may or may not be legit.

    It doesn't invalidate complaints, even if I play both sides i currently prefer one, just because I understand both sides doesnt mean my complaints arent legit just because I want to enjoy the side I currently play the most. Besides being a survivor main im a SOLO survivor main, which already sucks with the awful MMR an lack of comms.

  • @Marik1987 said:

    Killer-sided?

    Deadhard - the most OP Perk i have ever seen - or as we call it: Press E to win.

    Boon CoH - another OP-Perk which makes killer like Legion or Wraith useless

    Bodyblocking, Sabotage.... etc. I can easily write down more.

    One more: Almost every map is hardcore survivor-sided. Only Racoon, Midwich and MAYBE Yamaoko is a bit better for killers.

    What do have killers? Noed. Thats it.

    Noed with no way out with remember me with blood warden*

    You say NOED like is the only good perk they have, even the las chapter had more strong perks in one killer than the survivors have gotten in the las 2

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876938#Comment_2876938

    This is why i am always jumping locker. It is 50/50. But most times saved my ass and i had not even DS. But sometimes killers are taking risk.

    really? I have done the same and i see that killers are more afraid of head on than of DS lol you see them "juking" the locker approach, waiting for you to do the fast locker departure lol

  • @tippy2k2 said:

    I imagine the majority of players here are 50/50 players (or at least play both sides, even if it's not an exact split)

    In the current state, killers just have a lot more to complain about. I consider myself to have no main side but when I do whine, it's usually for the killer side because that side can be so damn miserable when you've played yet another high level Seal Team SWF Squad that show once again how bad the balance is tipped in their favor by having comms.

    that really means nothing. I play both, used to main killer and now main survivor and play killer once in a while, if you ask me, I play both sides, but I do prefer one currently, and im sure im not the only one, most people would incline towards a side even if they play both.

  • @ElmosPayPig said:

    Survivor is insanely easy if you have any sort of game sense(most don't and this is why soloQ is so bad) and you still cry.

    The CoH nerf is still a slap on the wrist for the benefits that the perk still provides. Plus you should always be running at least a common brown medkit anyways to heal fast(even faster in a CoH boon).

    I dont get the first part, you say most don't have game sense and solo q is bad, that is an issue that needs to be addressed, it's been said they will address how awful solo qing is and still nothing.

    CoH was a great help for solo queuers, now they are the ones that will suffer the most, beside what they already suffer from bad MMR and lack of communication.

    They should not always carry a medkit, common or good, there's other items worth using as well, survivors shouldn't be forced to carry a medkit around (which btw some killers also complain about). Insta heals got destroyed while most killers have an addon that lets them insta down survivors, it was literally the counter for those addons and they took them away.

  • @dspaceman20 said:

    They say they play both sides but with the amount of complaints I would say I'm 90% sure this is mainly made killer mains

    (I could be wrong)

    Playing both doesnt mean you don't lean towards one side, I used to main killer, i main survivor now and play killer once in a while, if you gave me a poll asking me if I play survivor, killer or both i would say both because I do, even though right now im survivor sided. So I think that's what might be happening, even if they play both they most likely prefer or lean towards one of them.

  • @ElmosPayPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877299#Comment_2877299

    survivors have gotten fun and useable perks basically every chapter. What are you on?

    Are most of them braindead strong like dh, iw and coh? no. But doesn't mean they aren't useful.

    We have mostly gotten "fun" perks like you mention, nothing worth using for a decent game, while the last chapter Killers got 3 strong perks vs "ok" perks for survivors

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877602#Comment_2877602

    People like to claim that, but a while back I actually ran the numbers, and it's about even. The biggest determining factor in how many new threads are created to complain about a perk/strategy/power/item is how long the thing being complained about has been in the game, side averages out to even.

    Makes sense, given that every time any sort of poll was done it was found that the vast majority of people here play both sides, around 85% in fact. People enjoy claiming the forum is sided one way or another just as they do the game itself, however in both instances the truth is quite a bit more nuanced than that.

    People say they play both sides but mostly will incline / prefer one over the other, I have played killer and even used to main it, i go back to it once in a while but I say im a survivor main because thats what i prefer ATM, but on a poll asking me what I play i would have to say both. It does seem that most post are killer inclined, just see the "yay coh is nerfed" threads vs the "coh is dead" threads, if there were as many survivor mains there would be around even threads, especially since its such a common/used perk

  • @Tsulan said:

    The Library was an issue since the map was released. I really don´t understand whats so hard in putting a hook in the lower floor of it.

    Genuine question, isnt there a hook in the main lobby right outside the library? I also remember seeing hooks around the corner of the library, same level opposite the stairs

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877499#Comment_2877499

    If that worked NOED and nurse wouldn't even exist anymore 😉

    the number of posts complaining about noed and nurse are nowhere near as many as all the DH and CoH posts, there are so many killers in this forum complaining every minute, WAY more than there are survivors. Survivors know that whatever they say will just attract angry killers and more complaints, leading nowhere, so many could feel discourage on bringing issues up.

  • @DemonDaddy said:

    Team benefit trumps individual healing. Even if it was half the speed of selfcare I'd still use it.

    Not if you're a solo player, its kinda worse for the survivors especially if there's more than one in the map, since there's no communication you cant tell if you're wasting time healing yourself and someone else is doing the same across the map, while other one is being chased and the other one on the hook. Solo surviving is already super challenging because as much as u can get good teammates you can get someone who's always crouching behind cover and crouch walking whenever they hear the terror radius. This will encourage more time wasting and worse matches for solo survivors :(

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877477#Comment_2877477

    Good killer perks do have that many conditions if not more stringent ones.

    Save the Best for last forces you to drop chases and loses stacks anytime you make an offensive action barring a few things related to power usage.

    Most regression perks have conditions and limitations. Ruin only works when survivors stop working on gens, Pentimento requires survivors to cleanse totems and the killer to rekindle said totem, most other gen perks require you to kick the gen, make use of a scourge hook or down someone and hope they went down in area with gens that can be regressed. Thana requires keeping people injured.

    Perks that give exposed have conditions and tight time limits. Devour Hope requires getting stacks which requires killers to forego an sort of proxy camping strategy and can be destroyed. Haunted Ground is a booby trap that can be avoided if the survivors don't bless or cleanse it. Make Your Choice revolves around going after the person who unhooked while being forced to forego proxy camping.

    Perks that removed TR usually have the condition of kicking a gen, letting a gen get close to being finished, or standing around a few seconds.

    The perks with the least conditions tend to be tracking perks which range from meh to decent with Nurse's calling being the outlier as its extremely good if you're playing a killer who keeps people constantly healing. As dbd has progressed killer perks have gotten general much more conditional and nuanced while not necessarily getting any more powerful than previous perks. There is generally less power creep in killer perks than survivors perks where you see new things actively invalidating some of the older perks until they get QoL adjustments.

    You are right, that was an oversight on my part

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877299#Comment_2877299

    The only decent perk survivors have gotten in years?

    Shadowstep is an amazing perk, Built to Last, Inner Strength, Overcome, Counterforce, Lucky break, Bite the Bullet, Iron Will buff, Blast Mine and Flashbang, Smash Hit,Soul Guard, Repressed Alliance, Fixated

    CoH was definitely a gamechanger, but survivors have gotten plenty of really good perks in the past two years along with older perks getting QoL buffs.

    Many of them have conditions to be good, or an extra or more steps for it to work, good killer perks dont really have that many conditions.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877073#Comment_2877073

    Circle of Healing also applies to altruistic healing and medkits, as well as allowing your teammates to make use of it without bringing self healing perk themselves. It may not always be the best choice, but there's still scenarios where it can be better than Self Care.

    Solo survivors like myself are again left to suffer, a 60% nerf would've been more balanced. People forget how awful it could be if you're solo surviving. Having teammates being super immersive in the corner of a map, crouching and hiding, not going for unhooks, etc. At least if there was CoH i was sure i could heal myself in a decent time and then go back and help with the game, while others were doing god knows what. We can't ask anyone to come and patch us up (boons or no boons) now solo games will have even more of a waste of time because you can't tell if someone else is healing themselves, hiding, running from the killer or doing gens.

  • @oh_salutations said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877351#Comment_2877351

    you say that but in reality, teammates exist if I want a heal so damn badly without taking any of the perk slots especially if you are with a friend and can communicate a spot to meet,

    why do all people think all survivors are SWF? it sucks so much that solo survivors are left in the shadows, not everybody has communication, and for some reason most killers think we are all always together, they blame SWF when they dont get 4ks, even if none of us were together, even if u watch streamers most of them are solo players but for some reason most people think that most survivors have someone they are talking to in the team.

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877193#Comment_2877193

    Agreed. Like you said. Hold W is the current meta against Bubba. Is efficient and the smart thing to do. It's also mind numbing boring for the killer. But the survivors don't factor the killer's fun into their strategy, do they?

    So why the survivors expect the killers to entertain them? See the problem there?

    My simple solution is to not play Bubba anymore unless I'm the mood for some camping. Instead I either play to win with strong, "boring" killers, such as pyramid head, artist, plague or spirit stacked with 4x Gen slowdown. Or play to goof and BP farm with torturer pinhead, pallet surprise wraith or get off my porch trapper.

    Haven't found fun builds for nemesis, Sadako or blight sadly.

    What would you consider a fun build for those, including BBQ, for BP?

    that applies to every single killer, not just bubba, we obviously will run away from the killer if they are near us, you're telling me it's super fun to have a surivor infront of you and dont do a single chase and down them in 1 second? im sure if we all spawned on the hook it would also be super fun for you.

    The very basis of this game is to find a survivor and kill them, but apparently when you have actual information on where they are, a literal trace of where they are heading is boring, ok.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877299#Comment_2877299

    I'm sorry. But you're sadly mistaken if you think the game is balanced. Even if it ends in a 2k. That's not even balance. Because what 2/2 ends up being a lot of the time is 3 gens done with maybe 3 hooks. Against good survivors.

    Then you end up having to tunnel one out. And getting that "balanced" 2nd kill by camping and alutrism feeding you hooks for a 2k and maybe 8-9 hooks so it looks nice. But in reality it's not

    The reality is maps are strong. COH will still be strong. And this game is NOT balanced around a FUN 2k of giving 8-9-10 seperate chases. Like it should be and like survivors want.

    That is not always the case, they keep bringing tunneling and camping in the forums because apparently no one can win chases for some reason anymore? Even when the killers arent camping they still get kills, I don't get campers every single game and I still see killers getting more than 1 kill, actually more kills than escapes. You can't deny that killers have A LOT of useful perks to secure kills, heck even bringing no way out and noed is super strong, and dont tell me survivor can find the totem because you all know it usually takes longer to find the totem than killers finding a survivor.

    Good survivors have always existed, before boons, killers will always complain when someone outplays them, boons or not if someone is a good survivor they will win the chase and even before CoH they found a way to getting healed. It seems that a lot of killers forget that its a 2 sided game, as much as u need to keep the survivors injured, they need to stay healthy.

    Unfortunatelly im a solo player and what bothers me is that this change keeps screwing over solo survivors, there's no way to tell someone to come find me and patch me up, boons or no boons, so at least I knew that i was gonna be able to heal myself and not waste time and help with the game, even if my teammates were being super immersive in the corner of a map, i would love that SWF and killer mains would play solo survivor to see how awful it could be, and the one perk that was somewhat useful for us is basically useless.

  • It just sucks that the only decent perk we get in years gets a huge nerf while all the op perks killers have gotten patch after patch rarely get nerfed (i know some have, but many stay super useful).

    It's not even that the game sees 4 escapes over and over, there's rarely all escapes, the game was more balanced, I noticed more 2k and 2 escapes during matches which means the game was more balanced, but killers complain if they don't get 4k every game, and unfortunately the grand majority of people posting in these forums are killers complaining about it. (and this post will most likely prove my point with replies to it by said people lol)

  • @Chaos999 said:

    You kidding? I'm having massive fun with pinhead using lethal pursuer, BBQ, plaything and pentimento. Chain hunt up almost all the time and survivors running around like headless hens trying to find all the totems and wrestle control of the box. Priceless.

    But yeah, kinda odd to see a survivor main talking about how the killers are not amusing them.

    I mean I can't even play Bubba without camping because all I see from the survivors are scratch marks 8 seconds old. Talk about boring.

    Wait so, we are supposed to stay super close from Bubba when hes a fast as fak boi? We run to gain some distance and find a pallet or something because once he's in a good possition tocharge the chainsaw is pretty much game over for the survivor, if you are caught in an open area you're doomed, so yeah, I dont see how you'd expect the survivor to stay close to you when he realises you're there?

  • @Tiufal said:

    Cause you get sooo often someone with Shadowstep, right? I dont even know the last time i saw a survivor with shadowstep.

    Aw I use it lol i actually find it more useful than CoH, I rather have a good medkit than run across the map to heal myself, even tho its just a 24 mt range, your chances of winning a chase/losing the killer increases so much in that small space

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2877004#Comment_2877004

    I didn't say anything bad about Thrilling Tremors

    I just said to keep that in mind

    I didnt say you were, my b if it sounded that way, just thought that person might need that extra piece of info missing

  • @RaSavage42 said:

    Aftercare- Good if you are getting saves/ Healing

    Flip-Flop- Good if you are being slugged for more then 10 (or so) seconds

    Nurse's Calling- Good for Stealth Killers (Or Killers with small TR's) But bad if the Survivors are Using COH and Shadowstep

    Thrilling Tremors- Good for all Killers but it doesn't block the Gens that Survivors are on... so keep that in mind

    Agreed, but it's also worth mention that thrilling tremors, even tho it doesnt block gens survivors are doing, that is a great information perk, you will know which gens are being worked on, so i'd call it a pretty good perk because it gives u info and also helps with the advance of the game

  • LOL support my claim lmao my bad im out of fresh trapper scientific researches. Just because the killer is slow at the beginning of the game doesn't mean he can't get kills in those maps. That map has MANY default vaults and pallets that you can strategically trap or lure to a nearby trap, 2 (or 3? i forgot) houses have default pallets, killer shack and the main building is full of default pallets and one default vault.

    A trapper main replied to you as well, you should read it.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876392#Comment_2876392

    Your absolutely right. Killers get a whole new set of perks every single patch with 1 or 2 of them becoming meta or at least usable. But god forbid that survivors get anything and the killers will come on here and whine and cry until it's removed.

    I play both sides but the blatant killer-sidedness of these forums is almost comical. Think about it. Every single patch, killers get several usuable perks and usually at least one meta perk. However, survivors have only had 2 f*cking meta perks in the last 4 years. Circle of Healing and Windows of Opportunity. Not a SINGLE meta perk in between.

    And killers are doing their hardiest to get the only new meta perk survivors have had since June 2018 removed from the game.

    It's like 2 brothers in a family, the golden-child gets a Ferrari every year while the other sibling hopes the family doesn't give his honda accord he got in June 2018 away to his brother.

    Bruh, this. Before boons were a thing, I remember after each chapter being "oh, survivor perks are ok but i dont think i'll use them much... damn killers got really good perks" and moved on. When boons got implemented i finally said that it might be worth using, then back to nothing really interesting or truly useful, even the new boon, the speed boost is barely helpful, I rarely see it used. Killers keep getting super useful perks every time, most if not all their perks in the last chapter are super good. And yeah, unfortunately most of the threads in this forum are complaints against survivor perks. I made a thread saying the scourge hook+DMS meta was boring to see match after match, and they said that survivors meta is more boring because we use the same perks over and over... have they stopped to think why? cause most people find the other perks not useful (I say most people because I, and im sure other people like me never use DH, DS, BT,UB, whatever they say is OP) but isnt it damn sad that we just get filler perks that work ok but not good enough to want it in our build? Then we get ONE perk that most survivors find useful after all these years and they want it gone.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876316#Comment_2876316

    As I stated in a reply, both killer and survivor DC at an equal %, DCing is just more noticeable in survivors since there are more survivors than killers naturally.

    Ah gotcha, my b.

    Well i have played solo with a swf of 3 and then they all decided to DC at the same time, fun times

  • @BubbaDredge said:

    Survivors will quit at the drop of a hat. You'll see it on Bubba, Nurse, Huntress, Blight, anyone that can pose a challenge will inspire the quit in some players.

    They complain about their queue, but they'll jump back in it rather than take a chance of being "bored".

    ahh because killers never dc'd when they got haddonfield or any other map they disliked or heard 2 boons go at once, challenge is bad for killers but survivors must endure them, i see..

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873409#Comment_2873409

    It doesn't matter as long as you kill them. If you kill them, it means you won. Even if they finish all the gens but you kill them with NOED, killer won.

    Killrates: Way over 50%. We don't even know the high MMR, where killers are likely doing better.

    Killers are not leaving, that is spreading false propaganda.

    "if you kill them, it means you won" some people see it that way, same with escapes, if you escaped you won. To me that is not the case, if i escaped but couldnt do much and got very few points and didnt pip is a loss, the game doesnt even count total number of kills or escapes, even if theres an emblem specific for those 2, as long as I get enough points/pip is a win for me, at the end of the day the only thing left to do in this game is either get stuff from the bloodweb or leveling up your characters and both need points, getting red ranks is no longer to show how good you are, I just want the 1M BP to keep getting stuff and leveling up characters.

  • wait so you're saying that it went down from 70% kills to almost literally half kills? so it got more balanced? ahhh I see, its bad when killers kill only half, they must have 4ks, always, i see.

    killers killing half and the other half escaping seems pretty balanced to me, 2 got to die and 2 got to escape, people say survivors are so entitled but i've seen so many complaints here because killers can't 4k, bruh...

  • If you know what you're doing emblem wise to pip, it's pretty easy, you need at least 2.7 gen completion BY YOURSELF, you need 270 points in the lightbringer emblem and each point is 1% of a gen, if you do it with someone else you'll need double and so on.

    You can check how many points are needed for each emblem and do a few things to get more points, like safe recues, get a couple of those, healing, taking protection hits, cleansing/booning totems, while trying to not go down at all and escape, the later is difficult, if you get downed (not hooked) you get a gold emblem by default, if you get hooked u keep getting lower emblems the more you are hooked. Win chases, etc.

    You REALLY need to be mindful of what you're doing and that you're not wasting time, youre doing gens, you're helping teammates, you're running the killer and winning those chases, etc.

  • @mynameisBlade said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875341#Comment_2875341

    You'd be surprised! What some people find boring is the moment of opportunity for many other people. Even in terms of game tactics and strategies, one mans trash is another mans treasure. The real kicker is actually HOPING the team you are going against is a SWF and them surprising them with NOED when they come for the save. No joke, gets them every time...lmao.

    I'm a solo survivor. You kinda can tell or expect a NOED depending on how the killer plays, it shouldn't be a surprise that a basement insidious bubba most likely have NOED, I do try to go for the unhook only if the killer is kinda moving around a bit not standing still, unless it's a bubba, I do gens and leave, easy escape.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875302#Comment_2875302

    If you tunnel someone out of the game quick it alleviates survivors pressure so much and makes the game much easier.

    If you are referring exclusively to tunneling yes, I do agree, camping not really. But again, seeing the killer is a tunneler will give u time to gen rush as much as you can, of course it will depend on the person being a good looper, so it can go both ways.

  • It's concerning that a lot of players don't know that they have to submit a ticket in order for the in game report to be even useful. It's happened a few times that we face a cheater and I'm the one who has to explain the rest of the players during end game chat that only reporting in game won't do much unless they submit a ticket with evidence, even finding the direct link to submit it is difficult. I think there could be better communication regarding this and an easier way to find that specific link, not the support link in general because even there is not clear where to go and do the specific player report.

  • Someone had a bad game

  • @mynameisBlade said:

    I play Survivor a bit less than Killer, but playing Survivor is just so much easier. I can clearly see why camping and tunneling are the usual patterns. When you play Killer you want as easy a time as possible getting even just 1 person. Camping and tunneling especially as someone like Bubba = less stress and less mental thought put into what should seemingly be a simple task. This is why people do it. Its fun to just get one person on a hook and be happy about it. The people that camp and tunnel don't care if its a bad tactic or gets them less points. They just want a kill in the video game and you know what. I get it too. Go for it! I'll never be mad about it. Its a video game after all.

    Isnt it boring tho? you literally join a game to find someone and stand still in front of them and hopefully get a second one after the rest of the players literally gen rushed you. From what I've experienced, face campers like that rarely get a 4k and its boring for both parties, unless you tell me that standing still is fun i guess you do you

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2875176#Comment_2875176

    Actually this guy was not salty, he said i played so well. And then he wrote this weird message to my profile.

    https://forum.deadbydaylight.com/en/discussion/comment/2875179#Comment_2875179

    On Steam you can not message if you are not friend with them. So people are using profile comments (You can off it but if i do this, where is fun, right?

    https://forum.deadbydaylight.com/en/discussion/comment/2875181#Comment_2875181

    I doubt BHVR will do this. They wanna sell game and dlcs to you again.

    Joke's on them cause the same game pass tha gave me the game on xbox gave me the game on PC, I gotta admit that on xbox i used to have all killers and survivors and a lot of skins but the lack of cross progression is the same reason im mostly staying with non dlc characters that i can buy with shards, Jane and the stranger things characters were my only exception.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/316485/as-a-survivor-main-i-support-camping-and-tunneling

    I dont camp and tunnel because I want to,I know it sucks for survivors,I do it because its the only wau you can get some sort of pressure againts survivors at this point.With genrush being a huge problem and on top of that you have to deal with insta heals,no way to apply pressure any other way on most killers in the game.The game design in its current state forces killers to camp and tunnel in order to secure kills.

    You either do that or deal with survivors bming you for trying to play any other way and get nothing in return.

    Personally I dont agree that camping to apply pressure is the reason for tunneling (always). In some cases yes, I agree, but when killers do it at the beginning of the game, there's legitimately no reason for it because it doesnt apply pressure, killer is camping and survivors will most likely get at least most gens done, hopefully getting a 3 man out or a 2 man. For that specific reason it makes absolutely no sense saying its the reason to do it.

    Again, it's a good reason when the killer was gen rushed or theres 2 or 1 gen left or its endgame, super legitimate to camp, I wouldnt even get mad if im the camped one, but right at the beginning? it's just boring and plain stupid, the killer most likely get 1 or 2 kills out of it and survivors will just sit and do gens, not getting chased at all, which is the most fun of the game

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