MiniPixels
MiniPixels
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- MiniPixels
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Comments
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Honestly in my opinion they just need to make the common trapper sack base kit, being able to only have one trap on you at all times really hurts, and discourages play without a bag add-on.
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Even though this has been said a million times, Alien. I've been asking for it since Myers got into the game, it's still my most anticipated chapter as it's too perfect not to be done.
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This is a bug they are aware of, and unfortunately it hit them during the holidays, it will most likely be fixed within the coming months as the team will be on break.
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@thrawn3054 said:
Try watching Otzdarva. He's a really good killer main and will explain his thought process. There are several others who are really solid killers as well. You can pick up alot from watching those guys.
Would recommend, very knowledgeable about the game and has taught me a lot even though I've been with the game much longer than him.
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Considering it will be free since I earned all my money back, yes I will.
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The problem with making ruin work on a timer is that it would lessen the use of similar perks such as corrupt intervention. While using ruin affects all generators on the map with a small amount of slow down, it can be taken out immediately or last an entire game. Corrupt however completely restricts survivors from working on 3 generators in the map for a full 2 minutes.
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I honestly think what we have now is fine, before the archives I wouldn't have said the same thing, but now with multiple ways of getting bloodpoints, I don't think we will need change for a while.
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It was a pretty great perk at launch but as better perks have come in to picture and the meta has altered to be anti-healing, it's a waste of a perk slot at this point.
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@Angelicus23 said:
you know, it just got nerfed with the undetectable update
It was a nerf against stealth killers, while yes this helped a lot, this doesn't excuse the fact that a team can know a killers location at all times.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/820572#Comment_820572
Prediction based on?
Because behavior has reworked both insta heals and the nurse, 2 of the most broken things in the game, that have been around for a LONG time. If not this coming year, I can guarantee within this games life span they will be reworked due to the incredible amount of backlash surrounding them.
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I do agree that rancor has some unfairness to it but like others have said you have to wait until the very end of the game to use the second-half of the perk, the biggest change I would expect to it is removing the ability to insta-down the obsession, I can't see behavior removing the mori aspect of it due to the fact that mori's will most likely be reworked some time this coming year. (Just a prediction)
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On pc, the reason has been because his stalking has had a delay with the dedicate servers, it was the same with ghostface, with the most recent patch they are in a better place but still need some work, he is my most played killer by a landslide and I still see people play him fairly frequently when i play survivor. As far as if you are on console, than i dont know.
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If SWF didn't exist I would have no problem with Object, but having an ENTIRE team know your location at all times is insane.
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D/C's everywhere
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@Peanits said:
Going to split this into two parts for clarity:
- Your ticket gets unassigned because when you first create a ticket, it goes into a general pool. Here, someone will ask you for the information they need to help you out, and then put your ticket into a more specific pool. Since these tickets are more technical, they need to go to someone specialized into restoring those cosmetics. As soon as one of those specialized agents can get to it, you'll receive a response.
- Your second ticket would have been closed because duplicate tickets are automatically deleted. Extra tickets just clog up the system and slow things down for everyone. Just hang tight, they'll get to it as soon as possible.
Short version: Don't worry, those types of tickets not being assigned to someone is normal, and someone will get back to you ASAP. It just depends on how many tickets are coming in at the moment.
Thank you so much for the clarification, I can now rest easy knowing that they're working on it.
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Toxicity in Dbd boils down to 3 things to me on each side, As Survivor: spamming flashlights, body blocking people and excessive t-bagging. As Killer: Face camping, slugging until bleed out, and excessive tunneling.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/785164#Comment_785164
Hello! Just today I realized that I no longer have the ornate mask. Was it removed from the game?
The Ornate mask disappeared from everyone's inventory due to a bug, there will be a fix out shortly.
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@Ark_the_Bonsai said:
I still have it. But I also always wear it so there's a chance that that is why
I had mine equipped and it disappeared, it's my favorite Huntress cosmetic.
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Nurse is the best killer in the game, but also one of the hardest to learn. Spirit isn't great to start with because of her heavy reliance on game sense and mind games. Personally for a beginner I would recommend Myers, he is easy to get a grasp on, the only downside to him is it can be bad influence relying on insta-downs.
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With sloppy, Yes. Without sloppy, No.
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It releases on the 22nd along with the Halloween update, this is confirmed because the devs have said that you will earn the putrid serum through the free track of the rift, which is a part of the archives.
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I didn't think anyone else noticed sad pumpkin last year, I have found my people.
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Need moderate buffs in most departments, I don't think he should get a complete rework like freddy as some people have been suggesting.
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I agree, while for me they aren't that bad that I don't play, playing certain killers really sucks, the delay on killer powers can cost you the game sometimes. I'm not sure why the testing is still going on, as a week is plenty.
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Hag when I don't know it's a hag and then I step on a trap.
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@Peanits said:
Just because the event hasn't started yet. Once the event starts and they can be obtained through the event, they'll become event rarity.
Makes sense, thank you.
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SWF always generate A LOT of salt no matter what you do, it's simply because they lost to you while having good coordination while on coms, and that is a hard pill to swallow. If someone ever accuses you of camping or tunneling and you don't think you've done anything wrong, then 99% of the time you haven't. Unfortunately some survivor mains don't understand what tunneling or camping really is. And in red ranks, you have all the right to chase people off hook. With this mindset I don't worry in red ranks when someone accuses me of doing something wrong. Hope this helped, even though i'm not a survivor main.
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I use this trick all the time in high rank killer games, sad to see it go, when pulled off it's really fun.
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shut up and take my money
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Unfortunately the devs can't conform to everyone's requests and I personally think the time they chose is decent. But I can agree they could've extended it by 2-3 days to make it a full 2 weeks.
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Originally I would have somewhat agreed with you, it is somewhat a slap in the face on top of all of the DLC, and cosmetics already in game, but what you have to understand is that if you complete the pass you earn 100% of your money back, IN ADDITION to the cosmetics you get, and even if you don't finish it all the way you are at least getting a decent amount of your money back.
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One of the best changes the game has seen since the removal of pallet vacuums.
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My bets are on reworking insta heal addons, and making healing more skill checky and less hold down m1y.
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It's been the Dark Age for killers since the game was created, the game balance just isn't there.
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In my experience, no.
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@Financial_Stability said:
Played since launch and have played and won many high profile tournaments under the team name of Instant Dodge. (750$ TydeTyme tourney, x4 Space Esports 150$ weekly ritual tourneys) And can say that OoO is the sole reason many killers other than spirit or Nurse aren't played in a competitive setting. It guts them to the point of it being sad, trapper especially. It is perfect information with little downside. That downside of being seen is only usable by killers that don't have to spend a large amount of time getting close you you, ala Nurse and Spirit. Huntress is just a big sad.
How to rework it is up in the air, but it should not be in the state it is today.
I will say that you have to be good at the game to use it effectively.
I'm glad someone shares my opinion, I know especially in this community talking about balance can require taking some harsh responses.
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Either way as long as they keep the 30% locker opening speed for huntress I don't care what it becomes, it is incredibly beneficial on huntress, and I don't even play her that much.
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Connection is very inconsistent, one game you have 40-50 ping the next you have 140-200 ping, when the connection is on the good side for the most part it performs pretty well, however despite your ping all killer powers seem to have a large delay, and can cost you the game. On the survivor side, it is usually either unnoticeable or hell on earth, no in between. Overall better than it was in the PTB, but still needs a lot of work.
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just... no
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The only Nerf spirit needs is to remove the prayer beads bracelet, I'm a killer main and even I don't think it should be in the game.
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I actually rarely touch those killers in red ranks because I get a lot of d/cs when I play spirit I don't like playing nurse, and tbh I kinda suck with billy. So I would just play my normal which is Myers, Clown, and now Demi.
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The absolute latest I can see it starting is the 29th
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All the hallowed blight skins have been leaked already, its plague spirit hag and clown, I personally don't like most of them, I think they're a lot worse than last years.
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While sometimes the window hitbox can be bad, it's completely fair most of the time in my experience.
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While yes queue times are insanely fast, the delay on the most basic of actions is horrendous on both sides.
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I do think there is a good chance we will see alien in the game, as it has been highly requested and would rake in cash for the company.
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Survivors are strong enough, but I do agree I would really like to see vigil do this as an added bonus.
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Ruin doesn't actually need to be changed, it just needs to be cycled out of the meta, the current reason it is being run so much is because chase times are too long and generator repair times are too short, fixing one of these problems will cycle ruin out of the meta, but I don't believe it actually needs to be reworked.
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Remove the prayer beads bracelet and/or rework it completely.
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Long story short, he counters borrowed time and survivors are sad that a meta perk got a nerfed. boo hoo