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MiniPixels

MiniPixels

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MiniPixels
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  • This game is quickly approaching it's 10th anniversary, changing it's well established visual identity isn't going to help anything.

    Regardless of the reasoning behind the change this only serves to confuse new players and frustrate veterans, items and add-ons have commonly been referred to by color instead of name, no this isn't a horrendous change that will ruin the game experience, but forcing new players and your existing community to go through this adjustment period for a color scheme that most seem to dislike doesn't seem worth it.

    It's very odd to me how these UI decisions are handled, since the first major UI rework with the gens on the top of the screen the large majority of UI changes to the game have received negative feedback on the PTB and most are still pushed to live. The only exception that comes to mind is the generator repair/action indicators on the survivor hud, which was a fantastic change.

    Like clockwork it seems every few months we roll the dice on a new UI change and then everyone begrudgingly deals with it after it's pushed to live despite negative feedback.

  • Like others have said the cosmetic/charms menu is a lot worse, and the (!) notifications are extremely annoying. Above all else I just really hate how small everything feels now, it's much less of a character select screen now just to make room for a search bar and filters, i get that there are a lot of killers/survivors in the game now but I'd argue we'll probably never get to the point where we need a search bar to find people. Also in general all of the icons and text in game and in post game has been scaled down (presumably to fit everyone in the UI for 2v8) but it's so small now that perk icons are hard to recognize at a glance. It all just feels very unnecessary.

  • Less intuitive than before, everything is scaled down now and feels much less coherent. Sure there are a lot more killers/survivors nowadays than there used to be but we don't need a search bar or filters to find our characters, the perfectly fine cosmetic/charm screens have lost all functionality and are confusing to look at. It all just feels very unnecessary.

  • To be fair this really doesn't surprise me at all, BHVR charges more money for skins then their own new content, and then jumped on the battle pass train, NFTs are "popular" right now so it's the logical next step.

    Doesn't excuse their actions at all but I would be lying if I said this is a shock.

    Also very excited to see how they respond to the truck load of backlash they're gonna get over the next week.

  • Pretty disappointing, the survivor side is pretty much the same as before and the killer side is wildly inconsistent and ranges from noob-stomping to hell on earth.

    After, what has it been 2 years, since they started working on this, it finally releases and depending on who you ask it's either inconsistent, the same, or worse, than the old system.

    And you know this is the system we're gonna be stuck with for the rest of the games life considering how much dev time was spent on it.

  • Horrendous, I'm actually confident in saying this is one of the worst states the game has been in since launch. The past 4 chapters have all had incredibly buggy releases, half of the killers from those chapters were broken or completely unplayable at launch.

    I expected MMR to be bad but even the people that are claiming they're having a good time with it are saying it's incredibly inconsistent. Killer is a ######### job at this point, every single match win or lose gameplay has devolved to who is gonna make a mistake first.

    I've been mad at balance changes before, new killers, or the addition of the rift. But never has a change made by the developers directly impacted my ability to have fun in DbD. I'm happy for the people that MMR is benefiting, but if your a veteran player? God help you.

  • People have been worried that the MMR system wouldn't work since it was announced. Two and a half years of wasted development time later, the system is still incredibly inconsistent between players, killer queue times are longer, and there is no incentive to rank up.

    We had doubts when it was initially announced, and as always BHVR has delivered.

  • Not very often at all, and thank god for it, I don't think people realize how busted that perk is in conjunction with Iron Will.

  • DbD for whatever reason attracts a lot of players who expect you to play by their rules. If you don't, you'll either get a mean comment left on your profile or on rare occasion even harassed. Most people that private their profiles because of DbD do it because they're the type of person that gets attacked a lot, or they're the type of person that attacks others a lot.

  • While it would allow for some pretty hilarious combos it would make most of the strong perks in the game completely busted. The devs operate so slowly already and would give them a ton more work that I highly doubt they would be able to get those changes out in any reasonable amount of time.

    Do I think it would be neat? Yes.

    Do I think it's worth scrapping the 5 years of balancing experience the devs have with 4 perk slots? No.

  • @Zensunim said:

    For everyone or just Dwight/Trapper? In the PTB, you could only do the tutorial with Dwight and Trapper. Is that still the case or can you test other killers out against bots?

    It's everyone, I did it earlier today to get the extra BPs and the charm and it reset all of my cosmetics, charms, perks, add-ons, and offerings on all of my killers and survivors. I had to take half an hour to re-equip everyone with the cosmetics, charms, and loadouts that I usually run.

  • Midwhich.

    Every other map in the game has a decent amount of meaningful interaction between the survivor and killer, if I'm sent to Haddonfield sure I'm not thrilled but I'm being challenged and I'm interacting with the game. Midwhich is two stories of glorified square that results in not only some of the longest traversal times of any map, but also some of the most thrilling chases too.

    An argument could be made that some of the side rooms have some decent pallets that aren't worse than Hawkins or The Game, but it's in the survivors best interest to just run the halls as long as possible and briefly come into a side room to make distance and start the cycle again which makes playing against a good team on Midwhich a blast. When you get a group of players that just want to have fun it's not too terrible but I would still prefer any other map over it.

  • I joined a survivor lobby shortly after the third anniversary with three other solos, one was a Nea wearing the yellowy-green tank top and the crown cosmetic with default pants. One person switched to her exact look and then me and the other guy simultaneously did the same.

    What followed was one of the funniest most memorable survivor matches I've ever had, we all gathered in the basement of the temple of purgation, items were gathered from around the map and rituals were performed, and the killer stood there speechless watching this group of Neas form a cult over the course of a 10 minute match.

    Some of my favorite memories in games are when you randomly bump into people online that all unanimously agree to do something stupid together for the sake of fun.

  • The thing I don't think a lot of people understand is that the devs know how imbalanced the game is, we've been complaining for years and have had so many laughable tournaments, the new MMR isn't going to highlight anything new that we didn't know already. Survivors are broken at the highest level of play and there are only a handful of viable killers at that level, we've known this for years and a system forcing people to deal with that more consistently isn't going to change the devs priorities. It's just gonna annoy people and make some leave.

    We've seen how stubborn the devs can be to making changes they don't want to, and we've seen how much progress they've made over the course of 5 years, is it better then nothing? Absolutely, and the game is definitely in a much better state, but that doesn't mean their gonna magically go any faster because a couple more people start complaining.

  • Really not a fan of most of the new model changes, they're brightening most of them up which clashes with the aesthetic and a few of the characters don't even look like the same person anymore, this kate one included.

  • Never played a RE game and I was really hyped due to others telling me how cool he was in the game, sure the design is cool but what we got is really underwhelming, I would've much preferred if he could break through walls or something.

  • my-image.png

    Something like this, placements might not be exact.

    Not to jump the gun but if PTB Nemesis was on here I'd put him behind Bubba.

  • Very underwhelming. The RE chapter was about what I expected, we got some decent perks ,a decent new killer, and a terrible map which was nearly guaranteed considering 90% of RE to my knowledge is indoors.

    The anniversary stream is the side that is severely lacking, we were told about a handful of things that were VERY early on in development, we now know they are going to be supporting killers further past their initial release, and we were told that keys and mori's were being looked into further which isn't surprising anyone. That was about it, no roadmap, we're getting a reskinned crown event from last year, but hey at least we're getting funko pops.

    If your struggling to understand why I'm disappointed it's because I've seen what an actual event looks like, I've been with this game since week one of launch and five years of Dead by Daylight means a lot to me, it really sucks that the best "event" that the team could come up with for their five year anniversary is a reskin of last years. You would think that this achievement would come with a big announcement to produce hype, or a new game mechanic, but instead we were given the same lackluster effort that has been put in since that fated Halloween "event" from 2019.

    I'll always continue to stick around, I'll always still have fun playing the game, but I'm never gonna pretend I'm not disappointed.

    Either way, here's to another five.

  • @Sypherpathic said:

    I really liked the skulls. It conveyed the four survivors with the killer represented as the slash across them all. THis is just .. hashmarks I'd put on the cell wall to count the days until I get out of solitary...

    The identity has disappeared.

    Completely agree, the meaning behind the logo was unique and what gave it identity, the text is one thing but removing the single element that distinguishes your logo from the rest isn't smart. Hopefully we can get word on whether this is temporary or not.

  • They should definitely cut down the size a bit and open up some of the rooms if they can. More then this though I think they need to take a hint and stop making indoor maps. Every indoor map is either heavily disliked or considered "decent". I'm all for trying things again but they tried reworking the game, it failed, they tried an entirely new indoor map, it failed. The team needs to understand that this game does not cater to indoor maps and they clearly don't have the skill to magically make it work.

  • I like the zombies, even though I've never played a RE game it feels like the survivors have to deal with a small but constant threat before facing the big bad, being nemesis. It assists the atmosphere of fighting against him along with some actual utility.

  • @miketheratguy said:

    This was the original, correct? If so, yeah, it's far better. But I agree that the new logo is probably just for RE, just as the All-Kill chapter was plastered everywhere (for the worse).

    https://hb.imgix.net/372ca69b75119a0340cc2ba7712f47e3731c3eae.jpeg?auto=compress,format&fit=crop&h=353&w=616&s=8fca3a4424ab273bbf8f4d1778d8110d

    Yes, that's the original logo, chances are it might be a stylized thing for RE but they've changed the steam store page which has never been done in conjunction with a chapter before, which leads me to believe this is a full rebrand. Here's hoping that I'm wrong though.

  • @ShamelessPigMain said:

    I think it might be a chapter-specific thing. It kind of fits the RE aesthetic.

    I thought that at first too and I really hope so. They're changing all of their marketing and banners for the game to this including the steam store page which has never been done before, which leads me to believe it's a complete rebrand.

  • Since it's very new it's difficult to find large high quality images of it, this was the best I could find.

    tally.png logo.PNG


  • @humanbeing1704 said:

    Since when did the logo change?

    The day of the anniversary stream, so the 25th.

  • Not super crazy on the new survivor looks, they dropped the heavy shading that all the characters used to have which makes their faces look a lot less grimy and more youthful. The best example of this is the new Dwight.

    I'm more concerned about the new trapper that was teased, they made the ridge around his nose much more prominent and gave him fangs for whatever reason, it looks terrible.

  • Downing a survivor with a shred from off of a hill or a building, Huntress crossmaps, or coming back and winning a very tough match.

  • If there is an influx of demo players I'm sure that's because he's getting a buff soon and people are excited for it and are playing him more. As for pyramid head I have no idea.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/244203/what-maps-make-you-wanna-stop-playing

    You don't like midwhich ? That map is heavily killer sided once you break the very few pallets in game in most of the rooms. I don't think I've ever had an escape there..But yes the game. It doesn't make me want to quit the game. But I refuse to play that map..I get one hook. Camp it and take what the survivors give me and move on.

    My problem with maps is less which side they favor and more the amount of fun and engagement I can get out of them. While Midwhich has some decent pallets in the side rooms the majority of the time spent on the map is holding 'W' through the long hallways and it just gets really boring for me.

  • Most people I've encountered that get downed by a cool shot will compliment you for it, or just accept it. Others however will proceed to blame it on Huntress' "bad hitboxes" and rage quit even though it's due to latency from the dedicated servers and has nothing to do with her.

    It's really just a roll of the dice on what kind of players your getting, so most likely bad luck.

  • If Halloween wasn't a complete surprise as the first license that probably would've been mine but since then I've been sticking out for Alien or The Thing.

  • Demo has never needed rat liver as base kit, people just don't have the patience to learn his base power and then complain that he's weak or needs a rework. I don't blame them because for what he is his power is very unforgiving. (He never needed the nerf to it or any of his add-ons though that was kinda ridiculous.)

    That's about it, I sat and thought about it for a while and that's really the only opinion I have that could be considered controversial.

  • Blight is a blast, it's extremely rewarding to learn his kit and he's a pretty strong killer. The problem is he's one of the buggiest killers in the game, what you will and won't bounce off of is incredibly inconsistent and on certain maps you just have to guess whether you'll slide off of something or not. You will lose games due to these bugs, but if you can move past them he's a very fun killer and hopefully he'll get fixed soon.

  • Even though he really didn't need the change it'll get people who thought he needed it to play him so this is pretty nice.

  • @indieeden7 said:

    Happened with his buff a while ago, along with Nurse's cosmetic update

    Oh ok, surprised I didn't notice when I played him after the buff. Thanks.

  • D4FJ-v6X4AEMRLd.png

    I'll just leave this here.

  • Either the nectar vial from the first tome or the tiki death cup from I think the previous tome? Losing track at this point.

  • Demogorgon - No add-ons - STBFL, PGTW, BBQ, and either Ruin or Bamboozle. Depends how I'm feeling.

  • Killer: Demo

    Add-ons: none

    Offering: none

    Perks: BBQ, Pop, STBFL, and either Ruin or Bamboozle.

    Survivor: Sbeve Barrington

    Item: none

    Offering: none

    Perks: Spine Chill, Bond, the other two usually depend on what the archives is telling me to do, cause I don't play much survivor outside of doing all the challenges.

  • I say gg wp after all of my matches win or lose, it's just me saying that everyone played well and I hope they enjoyed the game. If people find it aggravating after a tough game I understand but I think most people are just trying to be polite.

  • At the moment I still think he's one of the weakest killers in the game, definitely in a better spot but the new bottles didn't add enough to elevate him over others. The real buff to him was the reload speed and removal of the speed penalty when throwing a bottle. The piss bottles don't address his main issue being map pressure and only offer strength at certain tiles.

  • The devs recently mentioned that demo would be getting an add-on pass in the future. When exactly I don't know but it sounds like it will be this year.

  • Just because he's the face of the game doesn't mean he should be the best in the game. I totally agree where he is at now is kind of depressing due to how outdated his power is, but I'm sure if they clean him up a little bit and give him more map pressure he'll be in a respectable spot. Plus I can only see a top tier version of trapper being incredibly irritating to face.

  • Never played any of the games but I wouldn't be against it. Seems like a respectable franchise.

  • No, Myers, Pig, Ghostface, and Demo are all at or below A tier imo and they are all perfectly serviceable killers. If his power is incredibly weak and underwhelming like the Trickster, then I would be mad. But as long as he gets and interesting power that doesn't suck donkey balls I'll be content.

  • Solidarity and Autodidact changes are great, introduces a potential stealth healing perk and makes autodidact have increased skill check odds, something it should have had from day one.

    The Distortion change is pretty good but would need a longer time requirement for more tokens to prevent someone from sitting on the edge of your terror radius and farming so many stacks that they'll never be found for the rest of the game.

    Little conflicted on the poised change, it has the potential to be pretty rough if three or four people are on a gen and everybody just scatters denying the killer multiple chase opportunities just because one person decided to bring poised. But on the other hand that situation will probably only happen once or twice per match if at all. So it seems pretty fair.

    Overall really great stuff. And the best part is they are all pretty non intensive changes, so hopefully the devs can implement something similar for the next time they balance some perks in 2025.

  • 1 on both sides. I usually only hit rank 1 on survivor because of the tome challenges though, I don't play much survivor outside of that.

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