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MiniPixels

MiniPixels

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MiniPixels
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  • I would completely drop demo and main clown if that was his music.

    1. Brown Trapper Sack Add-On becomes Base-kit
    2. Any Change to Clown just to make him feasible to play
    3. Not really a buff but just change demogorgons add-ons, the dudes best ones are commons, like come on.
  • I honestly believe that without add-ons there is not a single killer in the game that is overpowered at the moment, gens simply fly way too fast, I feel like I don't even have to try as survivor anymore as games go by so damn quickly. The strongest killer at the moment is the Nurse, but the amount of practice it takes for that pay-off almost isn't even worth it since you can perform close to the same as nurse if you play spirit and you have an active brain cell.

  • I've been playing both sides since week 1 of this games release, in it's current state with sound bugs and game balance I do not think there is an op killer in the game, if those were fixed then I would change my mind, but with how fast gens go in rank 1 as long as I have a competent team with me you can curb stomp most killers. As for how he is to play as and against, I hate playing against him, the dream world is annoying and he has little to no counter play, and for playing as him, he is in my opinion very boring to play as, and I would take old freddy any day over him, old freddy was a challenge and was very fun to play.

  • Cosmetics usually mean nothing to us, it's player behavior that pisses us off, if your following us with a flashlight or being a pest, that's when your most likely gonna get tunneled.

  • From what I've seen the game is very difficult to understand, considering this relies on a single franchise instead of a collaboration and is also locked to the epic games store and PS4, there is no competition what so ever, no matter how much epic pays a company there is no denying that you are losing a MASSIVE player base on steam. In my opinion from what I've seen and heard the game isn't gonna last much longer than F13 did.

  • I don't think I've seen someone talk bad about demo since like a month after his launch, most of the community seems to agree that everything about him is fun and balanced, he has a good amount of counter play, his score and the noises he makes are incredible, and both playing as and against him is really fun. I was a Myers main since the week Myers launched, and never thought a killer would come out that would be good enough to drag me away from him, Halloween is one of my favorite movies of all time, and when they announced demo I didn't think much of it, I had never seen Stranger Things, so I watched a couple episodes, which then turned into a 3 day binge of the entire series. It is now my favorite show to date, and I play Demo more than any other killer in the game. He is simple but has a lot of strategy and depth to him, and I think he is one of the more balanced killers in the game.

  • This bug has been in the game for months now, and it's incredibly annoying. It has happened to me with almost every killer, I really hope they fix this soon.

  • I finished about 4 days ago, played at least an hour a day, but mostly 2-3 a day.

  • Unfortunately even more people would start lobby dodging for that, there are some streamers out there, who I wont name any names, but they act really scummy and have a client that tells them what killer their playing against, and will dodge if they even suspect that they could be sniping their 50 viewer stream.

  • It was a pretty bleh perk to begin with because it relied too heavily on rng to get a skillcheck, now survivors have a way of countering a perk without even knowing it, imagine if every time you picked up a survivor with thrilling, they got a skillcheck, and if they hit a great it wouldn't activate. That's the logic this perk is using now, on top of the fact that you need to have good rng for them to get a skillcheck in the first place, and a now reduced activation time. Why they nerfed it boggles my mind, and I really hope they undo the changes, as while I've loved the new killers and maps in these past few updates, they have been severely lacking on the perk side of things, and the meta hasn't been changed in about a year.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158809#Comment_1158809

    To be fair, Leatherface is in need of help too, so it wouldn't surprise me a ton if he was next.

    That's true I didn't think about that, it actually wouldn't surprise me if they did him next since he has been out longer.

  • If he isn't the next killer rework, then yes I can guarantee you they are doing it on purpose.

  • An Alien chapter, with a Xenomorph, ripley, and the nostromo, is still my most wanted chapter to date, how they would include it I don't know, but so many people have requested and made ideas for it that I think it would be a missed opportunity if they didn't do something.

  • I want new loading screens the most, been looking at the same screen for this games entire life.

  • Interesting concept, but no thanks way too strong. With unbreakable and no mither your sacrificing something, unbreakable a whole perk slot that you can use once per match, with no mither, your sacrificing a health state to use it infinitely. One of the many problems this game currently has is how many second chance options survivors have, I'm not saying killers don't have them either, but the amount of second chances survivors get is INSANE. Get unhooked anywhere close to the killer? Borrowed time. Get picked up even after the killer hooks 2 survivors before grabbing you? Decisive Strike. Get steamrolled and the killer is carrying everyone to a hook? Unbreakable, whole team is up now. Have a couple gens left and it looks like your gonna lose? Key, everyone escapes for free. Last one alive, boom, hatch you escaped even though you didn't deserve it all. Things like hatch and perks to prevent tunneling are fine, but on top of the list of second chances survivors get sometimes your just untouchable, Dead hard imo is the biggest offender of this, not because you can bait a swing, or you get invulnerability, but that small amount of distance you get, in high ranks that's enough to start another chain of loops that can double a killers chase time, you can't bait DH for distance, and it's basically a free health state. That's why I don't agree with it, good concept though because I totally agree being slugged for too long sucks.

  • The problem is that no matter how fun he is, on top of map design, on top of gen speeds, on top of some of your shots not hitting due to dedicated servers, at the end of the day, even if you hit all your shots, your still just a neutered huntress.

  • Probably not because turning the music down or completely off would provide a huge advantage to players that choose too, and it would lessen the intensity of a chase.

  • If people were allowed to dc once a day the dc problem would be the same, if not even worse than before, it doesn't matter which side your on, or what your reasoning is, DCing is ruining the game for 4 other players, and with long matchmaking at the moment, that's a lot of time people can't get back. If your a survivor play the game out, earn some bloodpoints, and don't kermit die on hook. If your killer do the same thing, if your getting bullied by a 4 man SWF try your best, learn their habits and adapt to get better at facing people like these in the future, even if you lose your de-pipping less than you would if you d/cd. DCing should only be necessary for emergencies, if you aren't dcing for an emergency than the dc penalty is working as intended. That's just my take on the situation.

  • I think they will give him some small unexpected buffs, but nothing that the large majority of the community is requesting. That's just my prediction.

  • I can't recommend Otzdarva enough, he is such a wholesome guy and is extremely knowledgeable about the game despite joining in late.

  • This is due to playstation server maintenance on Sony's end, the devs put out a tweet confirming this about an hour ago.

    https://twitter.com/DeadByBHVR/status/1235365666598924290

  • Freddy is both unfun to play as and against, honestly I wish old freddy was back I miss him ;-;

  • Good to see your doing Bubba's god given duty, face camp on my friend. o7

  • For the most part fine, it takes a bit longer to get to rank 1 but besides that I'm just hoping these toolbox changes are good, I know sabo is gonna be another thing to worry about, but from what I've tested the new boxes will grant significantly less progress on gens then before.

  • I have never heard of this bug before, but it sounds pretty weird, probably linked with some of the many sound bugs in the game already.

  • If killer becomes any worse than what it is currently, I picked up this game for killer back when it launched, I play this game for killer to this day, while yes I play survivor, it wouldn't be the same game that I spent all these years learning how to play.

  • What your experiencing is something that every survivor does if someone in the game has a poor connection, whether it be the killer or you, it's caused by latency, on the killers screen he is hitting you before you vault the window, or mid vault, since all hits are detected through the killer side, this counts as a hit even though it may look like your too far on your screen. This is a problem with every multiplayer game but it's more noticable in DbD due to how close hits can be. The devs are aware of the issue and recently stated that they are making progress in reducing this delay.

  • 2 things, Aim dressing correcting my swing and making me miss, and OoO SWF.

  • Demo and Plague, Demo has a lot of depth for what you can do with him, and plague can be very scary if you run the right perks on her, I play plague without apple add-ons and I can still do pretty well when people don't cleanse, when she starts with a fountain in this next patch she is gonna become A LOT stronger.

  • @shalo said:

    win about half of them, lose about half of them

    What's a win and what's a loss in BVHR terms?

    They have said multiple times that the game is balanced around 2 kills, meaning that anything over 2 kills would be a win, and 2 kills and under would be a loss/draw. That's just what I would assume

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124763#Comment_1124763

    Well those "4man OoO abusers" never truly exist anyways. So that's not so surprising.

    4 people running it I've never seen, but a SWF on comms that protects 1 player using OoO I play against at least once a week.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124724#Comment_1124724

    I wrote all used perks down. No red rank surv used OoO. I think I came across two OoO users while I was doing the statistics, but these were purple so I didn't count them.

    Wow, that's honestly really surprising, I thought it would be more. Thanks for taking the time to make these stats.

  • Puppers is probably your best bet. Zubat is pretty good too.

  • I think it's most likely because of how many other maps need balance before it, don't get me wrong it has some strong tiles, but maps like Haddonfield or Ironworks of Misery need to be looked at first, that god loop on Ironworks is the bane of my existence.

  • I get comments on my steam profile like that all the time, from the survivor side since I play killer, but still regardless what side it's from don't let it get under your skin, some people suck.

  • @NoShinyPony said:

    Just for fun, I did some small statistics and wrote down the perks of 100 red rank survivors I got matched with. I know some of you are interested in these statistics, so I thought I'd share the Top 10 with you.

    46% DS

    46% Self Care

    31% Dead Hard

    26% Iron Will

    26% Sprintburst

    23% Adrenaline

    22% Borrowed Time

    15% Unbreakable

    14% Spine Chill

    14% WGLF

    Since it's only 100 survivors, it's not representative, of course, but I feel like it's not too far off from the real numbers. Maybe the devs could share the current numbers with us, it would be so interesting! PS4 EU btw.

    I know you may not have gotten this information, but if you did just out of curiosity how many ran Object?

  • This is pretty accurate, I don't know what you consider a "hybrid", I play way more Killer then survivor, but I still sink about 30mins- 1hr into survivor a day and about 2-3 in killer. Been with this game since launch, seen it grow, probably my favorite game ever, less because of the game itself and more because of how I've grown to love this community and all the knowledgeable people in it, even when I'm not playing dbd, im either on the forums in between matches, or watching a streamer play.

  • @nyan_painbow said:

    Today I was kicked out of the match ( disconnected from the host) AND I GOT BANNED FOR IT.

    After it I was watching a streamer, he was kicked out of the match as well AND WAS BANNED TOO.

    What is going on with the dedicated servers?! Why do we get banned?

    We pay for this game , so be that nice to make customers enjoy what they spent money for.

    Unfortunately it's impossible for the servers to determine what is a crash, bug, or an actual disconnect. If you get kicked out of the match multiple times and it happens consistently I would recommend creating a ticket on the dead by daylight support forums linked here. https://support.deadbydaylight.com/hc/en-us

  • While I think it would be fun, it would increase the toxicity in the game by a landslide, letting a survivor run BT, DS, DH, Adrenaline, and OoO. Should not be possible under any circumstances, with how strong these perks are, they would need to be addressed before even considering a fifth perk slot. Not to mention some of the crazy stuff killer would be able to do, Running something like Territorial, Iron grasp, Insidious, Agitation, and Mad Grit would be hell on earth to deal with, unless survivors were running all second chance perks.

  • @senki527 said:

    what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.

    and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.

    While you're totally right, it actually used to be the opposite before the ruin changes, these forums were always survivors complaining about how "X" killer needs a nerf or "X" perk needs a rework, while this still happens, since the ruin changes they are overwhelmed by killers that realize how unbalanced this game actually is, not trying to take sides here, just making an observation.

  • I REALLY hope the sabo changes don't go to live, or at least are changed when going to live servers, this is one of those changes that increases the toxicity in the community A LOT on both sides.

  • Depends on your rank, the perks you have on him, and whether your masochistic or not.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117132#Comment_1117132

    Meh, killers have their rules too, most notably "Don't do gens or you're gen rushing". Just ignore the "rules" and play as you wish, hopefully people will realise that tbagging has 0 impact on a match, and you wont get camped every match I think we'd all have a more enjoyable experience, it is just a game afterall.

    I wasn't trying to say that to throw shade, I know we also demand certain things for stupid reasons, just trying to shine light on the situation. :D

  • It's a good concept, but bringing more tiers of movement speed in the game just leads to more things to balance, I honestly think Deathslinger deserves 115%, his power is no better then 115 killers imo.

  • @Seanzu said:

    Using mories isn't toxic, period.

    It's in the game, it isn't toxic, just have fun dude.

    Never thought about it like that, I always limit myself to brown add-ons to see how good I can play against red ranked players while playing "fair", but I'm realizing that I've fallen victim to the survivor rule book.

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