MilManson
MilManson
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- MilManson
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Comments
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Considering the first word is another word for a male appendage that is why it's filtered.
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I get dead hard in every game, the MMR change did nothing.
The only thing which changed for me is queue times as killer and survivor were ten mins.
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How many boons were there, how many gens were done in the first two mins?
That's your answer.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2880480#Comment_2880480
That's called "cool tech" and definitely not a bug or unintended game design, using it is totally not a toxicity or abuse.
It is toxic because it's BM'ing the killer by not allowing them to use their game mechanic of picking up survivors.
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Not really, all I had were SWF's and sweats.
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I was getting BM'ed in an exit gate, downed the guy out of sheer luck then I can't pick him up because the survivors can keep spamming heal to stop the pick up.
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"Boil Over? Nerfed to please the streamers, now only usable in a very specific map with swf on comms."
No it was nerfed because it was overpowered, not because of streamers, streamers just highlighted the issue to BHVR how on some areas you literally couldn't hook a survivor and survivors were taking the game hostage to grief.
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I would LOVE a mode where I can play a bot killer or against a killer with bots.
The tutorial bots for survivors are actually pretty good but they do dumb stuff the killer bot can mind game but it always swings miles away.
I'd love to be able to train and try out new perk combos in an offline mode on my own.
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If you go onto Twitter survivors are complaining that killers can even hit them.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2878242#Comment_2878242
And here it is, someone still complaining about a perk thats been nerfed two damn times. lmao. trust me man, the healing speed was definitely the more powerful part of it, you do realise it takes like a million years to set up a boon and killer just snuff it in 1 microsecond?
And with your comment you just displayed you've never played killer.
If they buffed it to 100% heal speed and made it a one time use it would be balanced.
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They're nerfing the part of the perk which isn't even overpowered, the ability to do it over and over despite being snuffed out a billion times it can be used again is the overpowered part.
It could have 100% speed before I care just give the ability to destroy totems after snuffing it.
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NOED? Time for Cheryl's soul guard.
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These new servers literally do nothing, I'm running fibre straight into my machine and I'm still being hit on fast vaults 2 seconds after I've already landed on the other side.
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Killers don't have to respond to survivors in end game chat.
Most have it disabled now anyway.
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Hahaha are people for real, trying to get voice lines nerfed whilst they're completely fine with flashlight macros?
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@N8dog said:
dude, we JUST got the hemorrhaged rework announced. If you run sloppy survivors can not abuse resilience and if you scare someone healing away. they lose progress while relocating. This is a VERY killer sided midchapter. And even if you don't like legion or ghostface the hemorrhaged rework is a huge improvement.
In my entire time of playing DBD I've never had a survivor heal themselves whilst in a chase, is this a low tier MMR thing?
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@Aven_Fallen said:
Just love it that they just dropped another Dev-Notes full of Killer-Buffs and STILL people say that the Devs cater to Survivors.
Yikes³
*Buffs to killers woefully underperforming.
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Hopefully, the queue becomes even longer to dissuade people from playing SWF.
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They keep their memories, their hatred and anger to fuel them into the next trial.
The running is just an artistic choice after the game after the survivors as we know when survivors escape they appear at the camp fire again.
The killers probably fester in their anger in their own realm.
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Probably enough to waste enough time that the survivors can do one and a half generators in the time it takes to destroy all crucial breakable walls.
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Disappointing how legion and ghost face are being updated whilst Myers is still C tier.
He should have had a model update with the Haddonfield remake.
He's going to look so out of place.
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The new broken combo is broken key + addons which lets you see the killer's aura at all times while you use it.
You can use it for AGES and even if you mess up with this you can still dead hard.
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The person who did the digging said the killer vs survivor ratio is even worse on EU servers which explains the long wait for even solo queue in prime time.
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60 FPS on a game in 2022 is ridiculous.
Why is BHVR so scared of adding different settings? Why do I have to look at ray tracing on minimum settings when I can run the game on ultra but then have my PC shutdown because DBD decides to overheat my system where as something like Warzone barely gives a heat increase on max settings?
Where is the vsync? It’s 2022 people.
I can run like three games at once but as soon as I play DBD my fans have to be manually cranked to 100% constantly to try and lessen the damage on my system.
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Steam charts are a very bad statistic to use.
I could run DBD on four different devices and it counts as four players. Also someone could be just sitting on the menu or they’re in a game.
Steam charts can’t be used to debunk actual stats taken from the matchmaking queues which the application has done.
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@Canas said:
https://us.v-cdn.net/6030815/uploads/BVQQ4KKMDK4B/tfw-swf.png
What it feels like after enduring a SWF all with Dead Hard and CoH equipped.
I had a SWF take me to RPD on my No addon nurse and they all had COH and shadowstep. So my only active perks was useless (nurses calling and sloppy) and within two mins of the game starting I heard four boons light up.
There was nothing I could do.
They all had DH/IW too so if I hit someone they’d get the speed burst and in my fatigue state it would be too dark to see anything on top of not being able to hear them or see scratch marks.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/314186/prediction-dh-or-coh-nerf-within-two-weeks
Doubtful. DH has been complained about forever and they haven’t touched it (personally I don’t really care that much about DH, but survivors who use it then have no right to criticize killers for whatever “crutch perks” they use.
As for CoH, I also doubt it will be further nerfed unless killer players start leaving the game in droves, which they haven’t (yet). There are still enough killer players who suck it up and deal with it to keep the survivor queue times from getting out of control.
I take it you haven’t seen the statistics taken from the actual servers then. It’s like 15 killers per every 4K survivors.
there has already been a mass of killers quitting.
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Nerfing dead hard or CoH? There’s more chance of them nerfing NOED next patch instead of upsetting their survivor player base.
NOED doesn’t need to be nerfed anyway it’s a one time hex and once it’s gone that’s it, where as boons are like whack a mole they come back as soon as you snuff it.
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MMR doesn’t work when there’s 13 killers in queue for 4K survivors. You could literally hit ready and that 15k hour SWF that’s been waiting a few minutes in queue is coming your way.
Which is more reason why they need a SWF icon so the killer can dodge should they get an instant game vs this SWF.
Eventually this would kill SWF off for good (cheers) because their queues will be too long and the SWFS mostly run by toxic streamers will just stop playing it.
Which is another win because they’ll lose viewers.
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@cordonrouge said:
new ptb should be up in days but I doubt there will be significant or useful changes.
There have already been leaks that Artist is being nerfed on the PTB.
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The numbers don't look good but this is what happens when developers only care about buffing survivors and giving them more cosmetics and then releasing bad killers and nerfing already bad killers.
Adding boons was another step in lowering the killer players majorly.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2870098#Comment_2870098
Wouldnt it be the opposite? wouldnt they be OP if they didnt need addons to give them an extra boost?
No because killers without addons are hindered and the player has to make up for it.
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@killer_hugs said:
i've been running onryo with bbq + make your choice + nurses calling and corrupt intervention. took me to rank 1 with all games being double pip or close to it. she has so much map presence that with the right addons (bloody fingernails) you can guarantee the first hit on projection and if you can't down them soon just project to another gen, hit, project to another gen, hit, and eventually you'll catch them healing with nurses calling which i think is the best addon with her because literally nowhere on the map is safe when she's projecting everywhere and staying stealthy when she's not.
If a killer needs addons to be functional it's honestly broken in a bad way.
Killers who don't need addons to be able to play well are the balanced ones.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2868574#Comment_2868574
"wo gens pop in the first/second chase the guy is getting camped." so you camp every game... cool once again the first 2 gens are free for the survivors i mean yea whatever ur new to the game cant blame ya but you need to stop thinking that you can 5 gen everyone 3 gens is super good if you 5 gen someone the survivors are just dog water...
Not really I play nurse at high MMR and often get 5 gens and max sacrifices that sometimes I feel bad and let two farm and leave.
But whatever mate, project yourself onto me.
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This was back in the days when survivors would be scared of the killer and do anything to avoid getting hit but now with the advent of the second chance perks terror radius means nothing anymore.
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Never use addons when training as nurse, without addons it only takes a few games to get used to it.
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The last thing survivors need is more buffs.
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Didn't bother reading but if two gens pop in the first/second chase the guy is getting camped.
The same goes if I hear two boons within seconds of the game starting.
And I'll happily trade as I'm running star-struck and can turn a 1k into a 4k by picking up someone at the hook and then dropping them and going for the rest of the team as they gather like flys.
I don't play killer to be a form of entertainment that can be enjoyed by survivors and then them saying "GG" after they sat at the open exit gates because I played "fairly" and then get zero kills I intend on getting kills.
If I ruin a survivors game I honestly don't care.
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She doesn't need a rework, survivors just need a "rebrain".
I've had 7k hour survivors moaning about her and all they do is hold W and dead hard.
Survivors who yo-yo and break line of sight mess me up big time.
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I think it's very beneficial on killers which can't instantly break them so you burn the pallets asap and they don't have any left.
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Got to be within the bubble radius of the survivor when the killer does a swing.
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Would be nice if they removed the chat feature completely.
Doesn't need to be in the game.
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And even then the survivors will stand in the exit gate until the last second of the end game collapse just to taunt you.
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Corrupt is a one time use, dead hard is every 40 seconds get out of jail free card.
Corrupt just stop survivors spawning at a generator and completing it before you've even had one chase.
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I destroyed a streamers SWF last night after they took me to auto haven with their clicky clickys and when I watched back they kept saying "op nurse" "easy no skill killer" "I DC usually vs nurse" "oppressive killer" "prefer going against a deathslinger" (lol at the deathslinger one)
Meanwhile, their accounts were devotion 20 and higher and yet they can't play against a nurse pretty much every hook was due to them camping a pallet and dropping it and vaulting and me short blinking, quick flicking and hitting them in the vault.
The epitome of skill right there.
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Easily loopable and the sick state gives survivors a free dead hard from the start of the ability.
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I'd recommend learning nurse as your first killer.
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It's a win for survivors if even 1 survivor escapes.
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Nurse is perfectly fine in this game.
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Took me like 2 mins on my laptop.