MilManson
MilManson
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- MilManson
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Comments
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@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2889607#Comment_2889607
Very well said. This also goes to the sweaty killers how destroy new survivors and make them quit though this is more the MMR's fault for pitting them together. The number of times SWF groups just have to sacrifice one person because the killer is facecamping also makes the game unfun. SWFs are a problem but the toxic atmosphere does not only come from the one side. As you said you make your bed and you lay in it same goes for killers. You camp we gen rush. Easy.
Well if you genrush you'll get camped or NOED, don't complain if a killer does them.
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Developers say 2k is a win, 2k is classed as a "loss" in the game.
So anything less than a 4k isn't satisfying and the survivors claim they win if one survivors escape.
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3rd person view counters tinkerer and also sound.
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Nothing to do with the looper being good you just can't do anything against safe pallets and there are enough safe pallets on the game to do five gens without being hit.
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I wish the killer music wasn't so loud when you chase a survivor you literally cannot hear them.
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SWF isn't healthy for the game.
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@sadakiyo said:
the nurse is hard to play against decent survivors in indoor maps because of her cd. if they give her more nerfs she will die.
That's what the survivors want.
They just want easy games when they can hold W, camp pallets and rush gens.
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@KateDunson said:
There's no way bhvr starts to balance every killer, i agree that the easiest way to balance things out is shut down nurse and blight(for blight only the add-ons imo). Nurse needs a new power or to be reworked completely
No they dont.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2885809#Comment_2885809
Nurse is problematic for the game, everyone knows that
No only the people who can't play survivor know it.
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@CakeDuty said:
I think it depends on what kind of Nurse it is.
I personally find an average Nurse fun to go against, but a good Nurse with good add ons slowdown perks and I give up immediately, they clearly just want an easy 4k, so I'll just give it to her and get to the next game, cause survivors aren't going to stand a chance or have any fun. She is the one killer that breaks everything DbD is. Pallets? Useless. Windows? Useless. Walls? She ignores those as well. There's nothing you can do against a good Nurse.
So I assume that's why most people just wanna die and go to the next game.
Tough, survivors can bring survivor favoured maps, 4 toolboxes and rush the generators, or heal themselves up in seconds with god-kits and boons and the killer can't exactly kill themselves.
You need to learn how to play survivor.
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@legacycolt said:
Nurse needs a rework, then maybe the suiciding stops.
Or maybe survivors l2p.
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Just had a game on auto haven and on the loops I kept getting stuck on invisible walls on the cars about time they fixed that #########.
I just turned my connection off as soon as ruin went as well as 1 gen.
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Why should survivors get buffed even more? They are already friggin demi-gods.
They need nerfs not buffs.
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Just lazy texturing, its the same as the leggings.
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It's not really a nerf, I've always said the totem should be destroyed when snuffed and THEN it would be nerfed.
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I'd be beyond ecstatic if they removed SWF queues or make it KYF only.
I'd buy as much currency as BHVR wanted if they did that.
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Map offerings shouldn't be available for survivors, the killer already has to deal with enough sweat.
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Yes it was a flop, nice looking killer with great animations however survivor input made her extremely weak.
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It's not exactly hard to play survivor, camp pallet, camp T walls, DH, DS, iron will.
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Find that theme awful to be honest, I'd have to mute my game.
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Lmao, people really crying about no addon nurse.
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People who complain about nurse don't realise how to Yo-Yo against her.
Once she presses blink she has to either short blink if you run towards her or (you keep running she will charge longer and then you suddenly run back towards her and she might overshoot you) and then when she blinks again just keep running because the range will be tiny.
Congrats, you can now counter her blink.
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@Mazoobi said:
I wish Nurse had a longer blink cooldown.
I find it funny how she can start recovering tokens once she hits fatigue. I think it should start after fatigue ends. That would help without directly increasing the token recovery values.
Lmao, have you ever played nurse with no addons? With this change one missed blink means the survivors will be already onto the other side of the map, thank god SURVIVOR mains aren't the developers.
Or getting a perfect blink and then the survivor skill hards, grats the survivor is now on the other side of the map and you need around 6 blinks to catch up.
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It's Haddonfield but looks like there will be plenty of pallets and breakable walls.
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"Nurse was a mistake" Survivors love peddling that crap.
Okay, nerf nurse but remove the ability to queue as a SWF, deal?
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Hopefully ranked mode will have item/perk limitations for survivors if they decide to queue as a group.
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Tell her all her favourite horror icons are bullied by 4 survivors who have more power than the killer.
She'll soon NOT want to play it.
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Doubt it, if nurse gets nerfed and blight there simply won't be any killer players left.
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@steezo_de said:
The obvious solution is to remove survivor names and cosmetics in the lobby so killers don't dodge and screw up the matchmaking. I like the idea of showing SWF in the end screen though.
Won't stop us from going AFK in the matches though when we realise we are against yet another toxic SWF with 4 toolboxes/medkits.
Enjoy getting no pips.
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Take zero addons and try my build corrupt, sloppy, nurses calling and lethal pursuer.
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M1 killer on Suffocation pit is broken, you can get like level 3 bloodlust and the survivors can just run to another T wall with a vault until it locks and then to another and there's like 6 pallets.
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Coldwind is due to how survivor sided it is, same goes for macmillians.
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@Yords said:
Cheating bots in DBD? Please don't tell me this is a thing now.
Not just any bots, they are literally terminators.
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@Sludge said:
Well killers were going to be replaced by an AI eventually
Hahaha, I'd like to see the survivors try to BM their new Terminator overlord.
Or the bot turning back time and bringing back shack-tech Billy and curving perfectly around the walls.
https://www.youtube.com/watch?v=pZ9Pdhie9ks watch from 2 mins onwards.
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I don't play other killers now, just nurse 24/7
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I've been against a huntress one, they CAN acquire targets across the map with hatchets but without the noise it's less likely.
It usually moves into mid range and hatchets.
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Hopefully, this new killer bot hacker will kill the game.
Skip to 2 mins in.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2881466#Comment_2881466
Are you implying running DH and DS are mandatory to get 4 escapes? if so the problem is not those perks are too strong is the rest are actually garbage and by nerfing DH and DS Survivors will have barely 0 chances of winning a match, I hope a deserved nerf to DH will be paired with a necessary nerf to Killers too, since they would hold all the cards.
That being said, Ive seen enough 4 escapes or 3 escape+lucky hook during EGC with 2 or less DH/DS per game to know there arent THAT determinant, both as Killer and Survivor, I dont use any of those unless they help me speed up challenges (get X stuns, avoid X attacks).
Onto my question, do Killers acknowledge sometimes they lose because they played badly or they are worse than they realize?, because Ive seen pleny examples on this forum of people screaming for nerfs and when they describe how they play or show gameplay they severely lack on skill (wont namedrop because isnt allowed even if they are already banned but there were plenty of cases of people complaining about DH and then showing the forum how poorly they ran the L/Ts or how poorly their decission making was).
Dead hard needs the nerf, killers do not.
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As soon as the gate opens it should kick the survivors out if they are camping inside it to BM the killer.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2881317#Comment_2881317
imagine getting punished just for playing with your friends
So the alternative is to punish the killer and make their gameplay even more stressful than it should be?
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Oh and mori should become baseline.
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@Sluzzy said:
You are the killer and it's really your job to prevent the genrushing through pressuring the gens. Killer is the easiest it has ever been.
You say that like the typical survivor main that's never actually played the killer.
Dead hard.
Boons.
Oppressive DS.
Gen speeds.
Huge maps.
Medkits.
Repair kits.
Oh and let's not forget how every map is filled with infinites, god pallets into a jungle gym, into another pallet loop and into another jungle gym.
They need to reduce the amount of hook stages to kill survivors to two, 3 per survivor is too much now when gens can be done in mere minutes.
I just tunnel people to death now because playing fair gives you no kills and the survivors a free escape.
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My solution is just to play nurse, which somewhat makes the stress more manageable and makes survivors DC which makes your games easier.
I gave up playing other killers because they aren't fun anymore, even huntress is too stressful now, snipe hatchets get blocked by LOLDEADHARD.
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@GamerEzra said:
4 and 3 man swf's should just have lower repair speed in my opinion.
And heal speed/perk limitations.
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@Mandy said:
There's not going to be changes made to Sadako in the mid chapter patch. There is not a massive amount of time for changes to a killer from Chapter release to the next mid chapter for one thing. And we're avoiding the "knee jerk" reaction of making changes and giving some time for players to get used to playing as and against a killer before making any meaningful changes.
If that's the case how comes Freddie was nerfed to the ground just a few days after his release years ago?
I remember buying him then a week later he became useless.
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At least trapper can nullify some loops and get instant downs, she just teleports and that's it.
And even that she sucks at compared to demo.
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She isn't even C tier, she's Z tier.
The lowest, I'd rate trapper higher than her.
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Instead of giving higher movement speed, I'd prefer it if they made the maps less survivor friendly.
Another safe loop is just a dead hard away.
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If a survivor is wearing a cute non-popular cosmetic like "Hiking Meg" I'll let them live, usually they are wholesome people.
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Bloodwarden needs a buff, you should be able to mori survivors while it's active and they are downed inside the exit gate area.
