MikeStev
MikeStev
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- MikeStev
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Crouch for avoid Victor detection
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all aura perk / addons except Wiretap
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@ForTheLolz1121 said:
This is going to be a pretty basic idea, but would make the perks feel so much more nice to use.
Pretty much my idea is to add in a new status effect called Clotting that would temporarily disable the Hemorrhage status effect. If the perks had this new status effect, this would allow these niche perks to still be useful, even when against killers who use Sloppy Butcher.
For Solidarity, after you heal another survivor, let that survivor heal you immediately to prevent healing progress from regressing.
about Resurgence, yes, healing immediately after being unhooked kinda risky.
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When Behavior deletes Trapper from DBD, then all matches will become fun for me.
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for short term solution, try uncheck "Mute Focus" on Audio Tab
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for short term solution, try uncheck "Mute Focus" on Audio Tab
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for short term solution, try uncheck "Mute Focus" on Audio Tab
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All I want is the ability to remove the Trapper and change the DBD mascot to the Wraith.
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No, this game doesn't need voice chat. HUD enough.
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Survivor can gain pips without escaping the match, make killer also possible to do that, without need to killing survivor (lot of hooks, hit, breaking action, down survivor, length of match duration).
I think this will reduce the tunneling issue
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Try wait until broken status effect run out, see if inner healing on again?
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DBD Mobile has item sharing for survivors, but you cannot leveling your character with bloodpoints.
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the problem 3-gen situation getting worse because dev change ;
this : survivor can hack multiple drone
into this : survivor can only hack one drone at a time
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you mean "deliverance"?
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400997#Comment_3400997
Not at all, why would you say that? It’s just a normal topic, the devs already confirmed there will be more LGBTQ+ representation after all..
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401043#Comment_3401043
No it doesn’t matter. Though it wouldn’t be changing any existing ones as no one is really 100 % confirmed either way. Not even David is confirmed ‚gay‘ iirc, though it’s heavily implied.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401044#Comment_3401044
… or the creators wanted to creator such a character and write about them. There are plenty of LGBTQ+ people and allies on the dev team and they do care about this topic
Yes, sir. I'm so sorry. Please don't be mad at me. I'm scared.
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oopp... scary topic
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@N13hol8s said:
hey people. same here but until they either fix it or disable it. I think it only happens when paired with lullaby. 1 game had the glitch then i got rid of lullaby and the glitch stopped.
no, with overcharge also trigger this bug
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@KingFieldShipper said:
Breakdown is great, even in solo q. I've gotten clutch solo team escapes in endgame because my breakdown made the killer not be able to hook them on what would have been a hook trade Some matches I never got true value out of it. I think I more or less took it off because I'd rather run a perk I get value out of every match, rather than a perk where I sometimes get value out of. I do like the aura reading though.
i see, that fair opinion, breakdown sometime really do nothing to killer especially if the killer did not use scourge hook perk
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@AmpersandUnderscore said:
Breakdown sounds good on paper, but I've only ever noticed getting value out of it once. And that was a hook broken near the corner of the map that the killer didn't notice or didn't realize was sabotaged by breakdown instead of a toolbox. (And even then I got slugged at the base of the hook)
Hook spacing on most maps means the killer can still get to a hook unless there's some pretty extreme circumstances. You might be able to get value on Midwich because hook spawns there suck, but just about anywhere else is just a minor inconvenience.
It might be ok in a coordinated SWF group, but not so useful in solo q. Even in a SWF, you're likely better off with someone using a sabo box, which doesn't cost a hook state or a perk slot, and can also body block for a wiggle at the same time.
Yeah, that's true. It's really situational for SoloQ.
But at least for the disabling scourge hook, no other perk is as good as breakdown, right? And we all know the scourge hook perk is a meta killer perk right now, especially Pain Resonance, Gift of Pain, or Flood of Rage for some specific killers.
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Bro, you think every survivor use exhaustion perk? come on
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392501#Comment_3392501
Are they new? No one in average to above average MMR uses Self Care, no one I see anymore anyway. That perk wastes so much time, especially right now.
not all of them are new... but I remember behavior once releasing data the most used perk: number 1: self-care.
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@crogers271 said:
I think you are confusing the numbers.
Self-care heals at a base of 35%, a 65% penalty. ~45 seconds
Med-kits heal at a base of 67%, 33% penalty. ~24 seconds
Lots of survivors run self-care, but its a really bad perk to have (passable with botany knowledge),
Oh they different? my bad
thank you for correction <3
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@Mystic_Mizu said:
Not with the Medkit add-ons that increase healing speed, I doubt it. Plus with Inner Strength existing? There are tons of better perks to use than Self Care.
But the fact is, I meet a lot of self-care users on my solo survivor match.
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revert to the previous version. Give it 20s. dev delete the cooldown that makes this perk really popular right now.
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Yep, I'm concerned about this too. Almost every time you see a wraith coming toward you, it is already really close to you, almost granting a free hit. And with the new change to healing, this killer can be really scary to deal with. Wraiths, unlike Sadako, Ghostface, or Scratch Mirror Myers, can move quickly when cloaked.
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@MerleDixon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390071#Comment_3390071
I was playing killer so I couldn't tell, however I also didn't really chase them that much until later in the game so I couldn't really say if they were a subtle speed cheater or anything like that
If they got broken status effect for entire match then not using No Mither that 100% cheater.
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How about NO... i have been playing this game since 2017, and most of the time playing solo survivor.
Don't ruin dbd with voice coms, HUD is enough.
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@BlueHorkew said:
I am convinced that they could have 0 cooldown and still would be really niche.
I have no idea how this perks came to the game the same update any means lost its cooldown. Seems like they were made by entirely different teams
I think they want to differentiate it from Blood Pact, so it's given a cooldown, but 140 seconds is too much.
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i encounter this at public match... after guard detect survivor (me), he flying with insane speed, i don't have enough of time to run, the guard already hit me.
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Ok, thank you for confirmation
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lol, this mod
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@MikeStev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330111#Comment_3330111
Pain Resonance is strong because it can tell the killer which generator affected by it. but after mid chapter rework, Pain Resonance is fine now even if combo with Fearmonger or Deadman Switch.
sorry for broken english
what i mean, if killer know which generator affected by Pain Resonance, he will come to the generator and the survivor will be forced to let go of the generator and it triggers DeadMan Switch.
i think that the reason Pain Resonance + DeadMan Switch is strong before midchapter
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@Brimp said:
Honestly the whole complaining about pain reso and dead mans was just not logical. You literally see the aura of a survivor before they are considered "hooked" by the game. Like sure they lose the aura after they get picked up but you know the general location to it and as soon as you see them get flung off the killers shoulder you let go.
Pain Resonance is strong because it can tell the killer which generator affected by it. but after mid chapter rework, Pain Resonance is fine now even if combo with Fearmonger or Deadman Switch.
sorry for broken english
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323748#Comment_3323748
If you report the game, it'll get linked to your own cloud ID and then they look at the data for the other players in the match.
cool, thank you :)
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@ohheyitsbobcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323734#Comment_3323734
You can leave it blank. You don't need it to report anymore.
so how dev can find that account if i did not provide profile url or ID ?
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@Seanzu said:
https://support.deadbydaylight.com/hc/en-us/requests/new
Just select "Dead By Daylight" and then put the "Contact Reason" as "Player Reporting" and fill the rest of the form.
they need "profile URL / ID"
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we need profile ID / URL when reporting an account
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but thank you for the answer everyone including mod :)
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when we meet hackers, not all players have the facilities or opportunities to record videos as evidence at that time.
very disappointed
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Cheating/Hacking of course
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Sorry for my grammar, i'm using google translate
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what i mean is his lullaby sound too small, like freddy still far away but his already right behind and can attack you.
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@[Deleted User] said:
it's meant to make it difficult to know where he's coming from, making it feel like he is further away than he is
since when did this change? I didn't notice it was written in the patch note
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@SirCracken said:
From experience it seems to be about 2.5 survivor's worth of stalk.
alright, thanks!
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ok i got it, change teleport button which is CTRL to Mouse Wheel for teleport faster, but have you guys ever facing a hag that teleport to ANY trap if the trap is triggered by survivor? even when she is chasing the other injured survivor and almost got it.
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up
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@drimmalor said:
There was a similar issue, if not the same, fixed in the PTB:
"Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key"
https://forum.deadbydaylight.com/en/discussion/130907/patch-notes-3-6-0-ptb
ok, i will wait until latest patch update then, hope it also fix my issue. thanks MOD.
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@1saltypug said:
https://forum.deadbydaylight.com/en/discussion/comment/798924#Comment_798924
oh no i got bloodlust better stare at the ground till it wears off
any game community always have some people like you
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@vVNootnootVv said:
If you want most players to stop playing killer, that would be a great idea!
I know hotboxes are a bit broken these days (it was worse in the past), but removing bloodlust won't solve the problem. This game needs bloodlust to help killers. Killers are weak these days. Gen rushing and pallet looping e.g. causes killer to have a difficult time. By removing bloodlust, you'll make it a lot worse for them. Besides, getting smacked through a pallet is better than a huge pallet vacuum. I already remember the twerks when a survivor escaped my swing because of the vacuum.
So, don't remove bloodlust, because survivors are generally speaking stronger than killers (except spirit, she is OP). Instead, (I know the devs are busy) they should try to improve the hitboxes
nah, i didnt mean remove bloodlust, just requesting or even begging for killer not using bloodlust right now.
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Nurse basic power need to change.
In the middle of blink, when nurse get pallet stun should stop the blink.
Dont make her immune to pallet stun when start blinking.