MikeStev
MikeStev
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- MikeStev
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Most people buy a DLC just for the character, if you put in a skin and increase the price of DLC people will mad, its like you force them to buy skin.
Thats the actual problem, not about comparing which more worth it buy it via DLC or Store.
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My english is really bad, i will let the others explain details to you how "good" is Ultimate Weapon.
But i see a lot of people like to bring Made For This when we talking about Ultimate Weapon.
I'm a survivor main, the first time i use Made For This i already know this perk is "too good to be real" That why i never defend this perk.
Ultimate Weapon
a perk that make killer so easy finding survivor, that kind of perk okay? really?
I believe this game is a asymmetrical horror game which is stealth are important, dbd not a batte royale game, right?!
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Unpopular opinion
Solo queue is okay, survivor mindset is the problem.
- Stop thinking about yourself everytime aka Selfish
- You don't need to use meta perk every game
- Try changing your loadout to more co-op perk
- Survivors are not like killer, Killer alone receives all the pressure while there are 4 survivor, the pressure can be shared with other survivor. So try experimenting perk, there more than 100 perk for survivor.
“random survivor sometime don't want to heal me so i need to use selfcare” => stop this bullshit mindset, please...
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Anti Face Camping not Anti Camping that a huge difference.
AFC only work if killer stay near the hook within 8-16 meter (not sure).
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This is a personal survey I did on April 12, 2022 before Nurse rework.
Start playing from early morning until 18:30 total 60 match againts Nurse 19 times. ridiculous, right?
Server : SEA
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They did rework Nurse power and change her strong addon.
Old Nurse can blink whatever they want after a fatigue, current Nurse need to wait for token to recharge.
Oh i forgot they also change her blink attack count as special attack so perk like Sloopy Butcher, Noed, Starstruck etc don't work on Nurse.
After this several changes, Nurse's players have dropped a lot and i'm happy to see that.
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Never mind, post has been edited.
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@WaveyTrey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561194#Comment_3561194
NOED happens at the END of a Trial, and can be prevented by cleansing in advance. The Hex is also revealed now.
MFT makes a player faster for making the mistake of being injured. Slower killers are obsolete against the perk. So unless you can insta down or zoom across the map it’s pointless to play Killer
MFT should grant 3% stackable speed, up to a maximum of 9% speed, for every 15 seconds the killer chases said survivor. So every time the kill gets a little faster the survivor gets a little faster too. Then keep the Endurance since the speed isn’t activated just from running, but for how long you’ve been running the killer. Essentially its a counter to BL which stops tunneling.
Thats not what i mean, read the post first.
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NOED still give speed boost btw
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KnowhereToHide : Kick Gen, Active for 5s, Reveal survivor aura within 24meter of killer position.
Darkness Reveal : Open locker, Active for 5s, Reveal survivor aura within 8meter of any locker.
Gear Head : Hit survivor, active for 30s, Reveal survivor aura if they hit goodskillcheck when repairing gen.
Etc...
Since when playing killer doesn't require any effort to find survivors? just open a locker then all survivor inside your terror radius reveal their location, perk active for 30s, that kind of perk okay? Really?
and please don't say that finding a locker is difficult, there are lots of lockers.
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Pain Resonance is not supposed to work with Dead Lock...
Any generator block by entity never regress, that's how it's worked for years.
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Scourge Hook Pain Resonance & Pop Goes The Weasel : Haloooo
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@BarnesFlam said:
Give us an add-on that make zombies completely silent, it will be fun.
i like this idea
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@sizzlingmario4 said:
Often times they have bug fixes in the PTB patch notes that get left out of the real patch notes for some reason but the fixes are still there.
If that's the case then it's not a problem
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Me too wondering why people still using self care, They don't even care the time they wasting by using self care, they only think about "oh i injured, i must get back healthy".
This kind of player is majority at SEA region (my server) and Japan region. Go watch twitch japanese streamer and you will see a lot of self care user -_-
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@Baal420 said:
Play the role of the killer is quite stressful, especially when you consider that within the first 50 seconds of the match, survivors can easily complete 2 generators, or at the very least, they are likely to finish one generator while having another an advanced. This is exacerbated by the fact that most maps are so bigger that efficient map control becomes nearly impossible. It's truly disheartening to observe how BHVR (Behaviour Interactive) significantly favors the survivor gameplay. Approximately 80% of survivors coordinate through external communication programs in pre-made groups, rendering the killer's role somewhat of a mockery. Playing as the killer becomes excessively stressful, and it's disappointing to see how they undermine the gaming experience for killers.
You need to see Dead by Daylight at 2017-2019 look like
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Don't forget there are only 4 Nemesis vaccines, Wesker 8.
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I agree with you about killer pips system, kill = pips, this also the reason tunneling issue become a big problem and to solve this issue they give survivor 10s Endurance-Haste after being unhooked.
Old DBD, killer can gain pips by doing thing like hit survivor a lot of times , use their power, kick gen or destroy pallet, slowing the game, hook survivor multiple times. Not all about killing survivor.
All blame to new matchmaking system.
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Self Care healing speed -200%
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@Devil_hit11 said:
i was under impression that asia just uses self-care with med-kits. i didn't think they were actually healing for 45 seconds....
Doesn't killer just win for free by equip sloppy butcher in asia? that must be very easy to 4k in asia playing killer.
They did, but most of them use 2 perk slot just for self heal (SelfCare-Botany)
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@Nazzzak said:
I'm in Western Australia, and I get put in an Asian server alot. Self Care is very common, and definitely not just new players. I also don't see MFT as much as others seem to, which makes sense because using SC means you don't plan to play injured. Having reliable team mates is uncommon, it's true. But likewise, I see very little camping and tunnelling in my server (per my own stats, tunnelling averages about 1 in every 12 games, and camping around 1 in every 15). Different regions seem to have different approaches to and attitudes around gaming.
Not sure about camping but "hardcore" tunnel just the same, i think.
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Trapper (psychological pressure) and Twins (slug)
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@Yatol said:
I unironically believe removing the ability to self heal on self care will increase the average skill of survivors.
that's a fact
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@KolbyKolbyKolby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557908#Comment_3557908
Empathy doesn't help heal faster, Autodidact might be useless if you get unlucky skillchecks, and We'll Make It has a window of time to be used. Circle of Healing can be removed by the killer easily.
The benefit of SelfCare+Botany is that you are not wasting gen time compared to basic healing.
If it takes 16 seconds for a teammate to heal you, that is 2 people not working on gens = 32 seconds of people not working on gens.
If you use SC+BK to heal yourself in 32 seconds, you are at the same net time spent not on generators if your teammate that would have otherwise healed you is working on them.
That's not even factoring in that oftentimes teammates simply refuse to heal you, and SC+BK allows you to heal virtually risk free in areas the killer isn't patrolling.
What if you change your way of thinking?
if you get back to full health faster then you can help do other things, it's not all about generators.
Of course I know Empathy doesn't help heal quickly but definitely faster than SelfCare-Botany
If it takes 16 seconds for a teammate to heal you, that is 2 people not working on gens = 32 seconds of people not working on gens.
you know healing yourself with SelfCare-Botany wasting more time, right? especially if you get mangled.
Playing solo survivor doesnt mean you only thinking about yourself, jeez
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@xltechno said:
A lot of the reason Self-bota is used is because many people think it is necessary against top tier killers.
In the past, practicing self-care was seen as a sign of being a beginner and was ridiculed. Nowadays, if you don't bring it as standard, you tend to be treated as a beginner.
The number of killers who are dangerous to repair generators while injured has increased, and we compared the loss when working with allies to treat the survivor and the loss when moving to the appropriate location and treating on your own. Because the latter is more advantageous.
Currently, an effective strategy is to always have one person or more repairing the generator.
Self-care is great because it doesn't get in the way of that.
The problem is that many survivors cling to self-care practices even when they are not in a situation where they are doing so, making the situation worse.
I too wish that all survivors were able to utilize the HUD as you say.
And why not choosing "teamwork" style perk for healing? like We'll Make It, Empathy, Autodidact, Boon Circle of Healing why must SelfCare?
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Of course Breakdown:
- Disable hook for 3 minutes; imagine if it were a scourge hook.
- Counter-camping just a little bit, trade hook, then killer is forced to bring to another hook (other survivors can help with body block or sabotage after that).
- Wasting killer time, If you know which hooks have been destroyed by breakdown, bring the killer there.
- And finally, 4 Survivors with Breakdown.
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wow wow, calm down. Everyone hate hackers; nothing has to do with "survivors."
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its a perk, so it depends on who uses it. yes, i facing againts few player that use this perk for proxy camp.
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@indieeden7 said:
Are you sure you weren't just super close to the hook? Notification bubbles won't appear if you're too close to where the notification is coming from. The survivor being hooked may also have had Calm Spirit equipped, I'm pretty sure that also cancels the notification bubble.
you are right... I checked again in another match and it turns out I was wrong.
i think clear line of sight to the survivor being hooked also the reason not showing hook bubbles
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554740#Comment_3554740
Why would someone be offended by that? XD
okay
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554678#Comment_3554678
I think the word implies a general consensus, so that's not really you yourself can make ^^ But whatever dude...
Yes, I know, sorry, didn't mean to offend anyone
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554678#Comment_3554678
MFT/WoO/Resilience/Adrenaline is a popular build because it plays the game for you/is completely passive.
You'll see it a lot if any of your killers are on the cusp of regular - sweaty MMR.
thats why i say survivor only like "runner-build"
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554658#Comment_3554658
I don't think Breakdown is anywhere near meta right?
"my meta perk" I made my own meta. i think Breakdown is a very strong passive perk, but majority survivor only like "runner-build" like Windows of Opportunity, Made For This, Resilience, Exhaustion Perk, Decisive Strike etc anything that help them keep running.
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- Breakdown, Distortion, Made For This, Hope
- Breakdown, Distortion, Break Out, Saboteur
- Autodidact, Reactive Healing, Empathy, Solidarity
Breakdown & Distortion is my meta perk, Autodidact build (number 3) is my favorite build for solo.
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@tippy2k2 said:
There is a thread dedicated to all the cute and cuddly (though granted, it is not exclusively pets)
But here's Olive (black) and Holly (Grey) anyway!
https://us.v-cdn.net/6030815/uploads/IGJL7I0BIDH9/pxl-20230801-010901181.jpg
cutee.. thank you for sharing <3 i will check that thread also
btw their sleep position is like yin-yang xD
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HUD enough.. voice chat BIG NO
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Fractured Cowshed too; gen spawn is too close.
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It's simple, most DBD players (or most gamer) are male and male like female
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Killer : where is survivor hiding?
-open a locker-
Killer : Ah there you are
Find survivor within 32meter (most killer TR) of killer position for 30 second, That kind of perk is okay? Wow...
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Ultimate Weapon is powerful because of its ability to track survivors, not the blindness status effect. Maybe change your Windows of Opportunity for one or two games?
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@Mandy said:
Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.
i believe generator block by entity will never regress by any mean (Deadlock / RepressedAlliance)
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@averagemikaelamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549659#Comment_3549659
Might've not fixed it entirely. Around 3 days ago it still occured for me.
yeah my bad, still on PTB
The "Ultimate Weapon" Killer perk no longer applies to Survivors hiding inside lockers
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oh sorry, its still on PTB
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@averagemikaelamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549655#Comment_3549655
In a locker you scream and get blindness. Fair perk
not anymore, latest patch they changed it
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- Calm Spirit but still get Blindness
- Locker (don't know if you still get Blindness)
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Again, with the voice chat thing... When DBD implements voice chat feature, that's when many players will stop playing.
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Behaviour say its not posible to add such feature on current engine.
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The first day Alien come out i keep monitoring forum to see if anyone mention this perk Ultimate Weapon but what i keep seeing is post about Alien either about Alien being too strong or Alien is ok.
Then i make a thread "No One Talking About How Good is Ultimate Weapon" few days later more and more thread start discussing Ultimate Weapon.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541143#Comment_3541143
It’s a nerf. It means Xeno will move slower than before after missing a tail attack.
Thank you :)
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@GentlemanFridge said:
When is it getting nerfed?
Why, right now, as it happens.
hi bro, can you help me? explain this, im confused... buff or nerf
- Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed
