MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3173348#Comment_3173348
I am curious because they were upset but they were literally around the hook, was I supposed to give a free save
I did not say that. I just asked why you are asking these weird questions. Because nobody can judge you for your play style if you are not cheating. You are allowed to do it, play how ever you want.
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@RaSavage42 said:
Buffing the Base Gen regression while also reverting the 10 extra charges to Gen.. Sounds Killer sided doesn't it
Reverting the DS change... Sounds Killer sided doesn't it
Changing maps cause they are messed up on both sides... Sounds Killer sided doesn't it
By making perks basekit will ruin the game... imagine if they put in: Solidarity, Autodidact, Poised, Small Game and Kinship (for Survivors) and: Predator, Bloodhound, Coulrophobia, Whispers and Trail Of Torment (for Killers) while making changes to other perks
All I'm saying is asking for perks to become basekit is partly lazy game design... they need better coding so they can do more then what we have got now
And again, you are asking for killer buffs while giving survivors nothing. Reverting DS is not good change. As survivor you still need to run this perk but with your suggestion killers no longer needs to bring 4 slowdown perks. So you are buffing killers, so they won't need anti-gen perks but survivors will still need to use anti-tunnel and camp perks.
Fair indeed.
And ofcourse nothing for solo survivors. SWF will get all free informations but as solo bring perks 4head.
Very fair.
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If i say yes, how you will feel? And why you are asking these weird questions anyway
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3172799#Comment_3172799
Increasing the base Gen regression... would be one thing
Making adjustments to Maps... would be another
All I'm saying is to stop asking for basekit perks...
And yes this game could reinvent the wheel... rather then relying on what they have (there's a reason why certain perks aren't being used)
Buff killers more but no love for survivors. Looks fair.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/345095/plaything-is-my-fav-hex-perk
We had perks like that. Both were nuetered. Bbq stacks and hooking unique survivors. Pain Resonance and knowing where to go next
BBQ nerfed for no reason, it was my fav perk. But things happens and we have to move on.
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@Neamy said:
Does the blindness hex perk make the hex aura gone also? For plaything I mean
Yup. Blindness is blocking all aura effects.
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@ScottJund said:
The only thing that needs to happen is all survivors should always spawn together. This inherently acts like a Corrupt Intervention naturally as they have to waste time going to different generators (or all group up on one, which is a bad idea)
Not quiet. You can bring toolbox with BNP and Prove Thyself. Survivors can finish first gen even before killer come to gen with this build. Because they will spawn together, this means they can get max value from PT.
I don't think this would fix early game issue for killers.
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I'd support that. Early game pressure is biggest killer problem and Corrupt is helping. Mini Corrupt would help so much.
But then... Camping and tunnelling are still so strong. So i don't know how to feel about buffing killers anymore.
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Artist's ice skin.
I bought this skin at her day one. Because i thought she is fun killer.
Anyway, after a week she started being sooooo boring. And i hated myself for wasting my aurics for her skin.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/3171380#Comment_3171380
in the mornings my queue as survivor is insta and as killer, 30-45s.
And survivor queues are faster than that, like 4 - 5 seconds. I am also EU player. Killer queues are still longer than survivor queues.
And like i said, probably survivors will have bonus most of times because for 1 killer player you need 4 survivor players. So survivors probably will be needed more if killers won't leave the game like pre-6.1.0 but i can not see this will happen.
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Endurance? No. It should not be reworked because a lot Endurance perks exists. But you can not stack them, so they are fair.
But basekit BT should be reworked. Survivor needs to lose collision. So it is still usefull against tunneller killers but it can not be use for bodyblock.
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Nothing is wrong.
Matchmaking needs 4 survivors and 1 killer player. So probably most of time survivors will have bonus. Even queue times starts to be close each other.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3170596#Comment_3170596
I misunderstood what you said, but I only play killer.
that's why you are thinking other side is op. Try survivor and see it yourself. And plus playing survivor will improve your killer skills too because you will learn how they are countering killers.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3170615#Comment_3170615
Again, don’t forget Botany doesn’t stack with medkits, Better than New does. That’s probably a factor, especially since medkits are I think a little more common than CoH.
But we are talking about perks, not items.
If i have to talk about med-kits, they probably needed to be nerfed. Atm, med-kits are pretty strong.
But even with that, for 55% value 2 survivors need to stay each other. So 2 survivors are wasting their time. And plus for BTN value, you need to be healed first. But alright i guess.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3170589#Comment_3170589
Why bring CoH when someone else might bring it for you? Then you can bring Leader plus Better than New and potentially get all three perks stacking simultaneously.
And to be fair, I’m not definitely saying Better than New would be overpowered if it had its speed bonus buffed. I’m just saying this is the reason they probably want to be careful with it.
But i still can not see why someone would bring both perks for 55% heal speed. I mean let's talk about 4-man SWF.
One of them will bring CoH + Botany and everyone else will bring Botany only. And they will get great value from this build.
Let's talk about solo-q.
You will bring CoH + Botany. This means you can heal yourself with 16 seconds without needing any teammate. Plus you are giving heal area to your teammates. Plus you will heal them with 50% speed bonus.
I mean if this combo was alright to add, why not BTN + Leader. And for Leader value, survivors needs to stay close to each other. I just can not see the problem part, sorry.
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You are keep complaining about survivors. What about you play survivor with these "busted" perks. And show us how well you are performing.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3170568#Comment_3170568
Botany makes medkits worse though and only works on yourself. Better than New can work on multiple survivors simultaneously and stacks with medkits.
But you ignored the part i mentioned CoH + Botany combo. It is infinite medkit for you and free heal for your team.
I am just saying that, while you can bring this combo why you would bother yourself for Leader + BTN combo. And this combo does not even adds self heal ability, you need to bring medkit for healing part.
But CoH + Botany combo is pretty solid. You can heal others with 50% heal speed bonus. Plus you can heal yourself faster with CoH.
I just can not see problematic part but it is just me maybe.
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@xEmoGirlxAlexisx said:
Now since Nurse got nerfed ppl starts to complain about Artist ? Can we just have some strong Killer?
Artist is fine her Crows give her some Map Pressure becausesie doesnt have any Mobility 🤷♀️
I love Artist she is my 2nd favourite Killer when Dredge wouldnt be in the Game she would be my Main
Nurse nerfed? Where?
Don't tell me you are talking about that range add-ons lmao. They fixed, there was bug with them. Nurse did not nerfed, they fixed her add-ons.
And nobody is complaining about Artist either. There is only one person complaining about her and now it is PEOPLE. Crazy.
Lol.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3170468#Comment_3170468
You left off healing, that’s the potentially problematic one. 55% bonus healing before even taking into account medkits or Circle of Healing, etc, would mean nearly instant heals.
The point is you can bring Botany for 50% heal speed bonus and it is only one perk. Or better, you can bring CoH + Botany. All team can heal. This combo is just better and stronger.
But Leader + BTN combo is just meme. I mean why you would interest to cleanse totems anyway. Except hex totems, it is pointless. 55% heal speed is good with this combo but like i said, you can do it with Botany and it is only one perk slot.
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3170450#Comment_3170450
it was only increasing healing others speed, no self healing and if you use a medkit in it it doesnt heal faster was what i was suggesting, just worded poorly
So it is just garbage perk with your suggestion. I imagine your game would die at day 1, it tells so much about you.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169755#Comment_3169755
Further proof of what I said! The community is too far gone in the mindset of 1v1 and not 4v1.
Killers power doesn't matter. You wanna prevent tunneling? Help your teammate out. Take a hit for them, take a chance of getting slugged/hooked for them, instead of asking for 1 perk to give you more breathing space.
And how exactly you will do in solo-q.
"Just play SWF 4head".
It is not surprise why i have very bad killer queues. BHVR should stop listen people like you, tunnelling needs to be nerfed. 5 seconds DS will do it.
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3170436#Comment_3170436
That's the point. If you get +30% to all actions bare vaulting and repairing from BTN, and you're with someone using leader, you get a 55% bonus to your actions. And that's without counting items and addons, alongside other perks. It seems to me to be too big of a boost honestly.
And what's wrong with 55% bonus speed ability on other actions? It just affects chests, totems, sabo etc. And survivors are wasting 2 perk slots for that.
Do you really thinking it is that good lol? Anything is good which keeps them away from gens. And plus for this build, they will use 2 less strong survivor perks which is great for killer player.
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@Chocolate_Cosmos said:
Yes, lets nerf fair but strong killer so more people run Nurse and Blights and then cry why they are no other killers in their lobby.
Artist is fine and you should learn how to play againts her better. Period.
Artist is fine but she is very rare... The last Artist i saw was knocking me on hook :( She was not fan of Mikaelas i guess...
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@xni6_ said:
the issue with boons is how circle is so undeniably op, and the other 3 are just kinda average
shadwstep sucks bc its just a lose the killer for free, exponential sucks bc you cant really slug if it exists, dark theory sucks bc it doesnt do much against most killers
like breaking a boon causing all totems to break and for all survivors to be exposed for 30 seconds wouldnt be a big deal it it was circle, but if it was a lone shadowstep then its not a good change
coh needs to be nerfed into the ground. that will make boon play as it is ok
my suggestion for a coh nerf is removing the self healing ability and speed boost
So how CoH will work? It is giving you self heal ability and speed bonus. And you are removing both them. How it will work?
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3170419#Comment_3170419
It might be too strong if paired with Leader's 25% tho.
You are not losing Leader's effects when you get hit. And Leader works on multiple survivors.
I can not see any problem.
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It should affect all survivor actions except repairing and vaulting.
And numbers should be higher. Make it 30%?
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You can still report them. Mandy said you can still report the same way you did before. You just don't need to add Steam id or their account name anymore.
Btw, i won't give free kill to anyone. Losing mmr as survivor is not fun exp. And it is not my fault that cheaters exists.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3168593#Comment_3168593
My friend just got that one. I have all Achievments in the game and I got that one before endgame was a thing and left behind made it where you repair gens faster when you last person alive
Yeah i got all achievements as well, except the newest ones. I honestly don't care about them anymore, new achievements are usually so easy.
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Tome challanges are also same. They are asking you to throw the game as survivor. But killer challanges are always asking them to progress the game.
I am not fan of this logic tho.
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This will never happen sadly.
They don't care about solos, that's what i am seeing anyway. They ignored solo-q for years and still doing it.
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I don't remember achievement's name but it was survivor one.
You have to finish last generator alone (all survivors should be dead except you), open gate and escape. Probably it is the hardest one atm.
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It was good event, they tried something different.
I don't know why people hated it that much.
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@Raccoon said:
According to SteamDB....and the game is currently (as always) in the top percentile on Xbox/PSN metric sites.
RIP game :(
I guess Year 7 is the Death Knell!
People are always saying that but yet, this game survives.
And the funny point, whenever different multiplayer horror games comes out, people are saying these games are gonna kill DbD. But non of them survived even for a week.
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It was Blast Mine for me.
And BHVR decided to kill it. Rip Blast Mine, we will miss you so much.
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Probably this will never happen because i doubt Sony will allow them to release these characters on Xbox consoles.
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Are they fixed this finally lol? I mean they fixed this glitch a million times but people always found the new ways.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3164192#Comment_3164192
And what about the Sadako yesterday?
It was on your server. My Sadakos are cute.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3168308#Comment_3168308
Balancing around SWF/Nurse is better, because you will literally never prevent SWF from being a thing, and trying to do so will quite literally kill the game. So, instead, buff solo to their level of information and rebalance killers and the game around that.
Well i am saying that for years but they are keep ignoring solo survivors tho. But clearly they are not happy with current solo survivor level either. They are trying make this mod more fun too but they are keep missing the real issues. So nothing changing honestly.
I doubt they will see it anyway.
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They really thought people will play survivor after these crazy nerfs.
Killers got very good buffs while survivors nerfed into ground. Now nobody is playing survivor, it is not enjoyable mod. They are not even adding good survivor perks anymore. The last good survivor perk was CoH which added with Mikaela.
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@Cassiopeiae said:
My survivor queues are shorter than my ex's pp.
My killer queues are so long that by the time I find a match someone somewhere in the world had time to graduate high school, go to university, get a bachelor's, a post-graduate, a P.h.D, marry, have children despite the state of the economy and find out the meaning of life.
Please tell us your secret.
I don't know that i am rude or not but i hardly believing them. My killer queues are insanely bad, it is around 5-6 minutes. I don't know how people can find killer matches very fast.
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@SuzuKR said:
Or… players could grow up and get over it. It’s hilarious people act like every Nurse or SWF is god tier players.
I am not saying SWF and Nurse players are god tier players but obviously both mechanics are gives you more chance to win.
Nurse is strongest killer in the game and if you are good with her, you have good chance to win.
SWF is also good. You know your team and they knows you. You guys have comm and nobody is weak on the team. So ofcourse you have good chance to win.
But you can not do this with solo or most of killers.
So question is that, game needs to balance on which level? Balance game around SWF & Nurse level and make everything strong like them? Or balance game around solo-q & average killers.
This is important question to balance game tho.
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@sizzlingmario4 said:
Terminus counters Adrenaline, yes, but that’s literally what it‘s supposed to do. It serves no purpose until endgame and then essentially acts as a weaker version of noed that isn’t a hex and then goes away when the exits are opened. Personally I don’t think terminus is even that good on its own; it might get some use in endgame builds but that’s about it.
Adrenaline is still going to be a great perk and on the off chance a killer has Terminus, oh well. You will still get the speedboost.
Sincerely, a survivor main and Adrenaline enjoyer
I agree with everything you wrote but i disagree the part it is not good.
It is great perk when you use it with Blood Warden. Survivors will stay broken or they will open gates and they will give opportunity to use your Blood Warden. I really loved this perk, it is not op but fun to use.
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@GannTM said:
Don’t worry it took me a while to realize that too.
Nice name, i liked your new name.
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Change 2 should add to his base-kit. It is not op or so strong. But it sounds super cool.
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This happens to all new killers, hype is dying after 3 - 4 days.
But probably Wesker will be one of the most popular killers, hope his bugs get fixed soon.
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@Mandy said:
Just popping in here real fast - we are looking to make some adjustment to the survivor detection area for grabs with Virulent Bound, as you know it was too large on the PTB and it got reduced for the release...we're going to be increasing it slightly to something in between what it was on PTB and Live.
We are monitoring feedback carefully around the release, and will possibly be making other tweaks - but can confirm this one with the grab right now.
Thanks Mandy, Wesker is amazingly fun killer. Hope this fix make him better. Can i ask another question please if you can answer. Matchmaking Incentives is working very randomly and sometimes i am not getting any bonus.
How they are working, can you please make it clear for us
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@Ricardo170373 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165353#Comment_3165353
So... i played a lot of matches last night, and, mmr incentives works fine, with or without offerings, i calculated every match, and all matches i got bonus... you should see base points, after, you gain BONUS game (from offerings and whatever)first and then you receive SURVIVOR/KILLER QUEUE bonus, and finally the game show you all points together
I hope you are right, i will test it today again.
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@fogdonkey said:
When I checked it always worked for me.
Where did you see those 20k bloodpoints? On the first or last page of the result screen?
You can check my this post, i did not get any bp. I shared screenshots.
https://forum.deadbydaylight.com/en/discussion/344406/matchmaking-incentives-is-not-working#latest
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Then you can keep complain on forums. Have fun.