MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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@Bot_Salvo88 said:
I still play no matter what. I really only gave up if there was a cheater in the game. Otherwise it's worth playing. If you're lucky you'll be the last one to die if you get saved
I am usually killing all survivors and letting go this survivor who hit the second stage. Because even after that, they did not give up. This mindset deserves to be rewarded.
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@Bot_Salvo88 said:
So it was a cheater?! That was the most subtle cheater I've ever seen. She didn't do anything weird. She just had perks like Bond, dead hard, I think wiretap and probably Vigil if I remember correctly. Wow.
It is just inventory cheat, i saw some people had it tho. All of your characters are getting all perks, offerings, add-ons, items etc. So it does not affect gameplay for other players but it is still cheating ofc.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3212701#Comment_3212701
No kidding... did you not read my post? I said NOTHING EXCEPT those things requires skill... which is me pretty much saying camping and tunneling requires no skill, maybe read next time.
I am sorry if i misunderstand but it is really hard to tell sometimes they are trolling or serious.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3212667#Comment_3212667
I know right, it requires 0 skill. Pretty much anything in this game besides mastering huntress hatchets, mastering Trickster's knife throwing skill (because the knives have to be precise and you're pretty much trying to aim at a constantly moving target), and performing actually decent mind games, takes 0 skill.
Now i am pretty sure you are trolling us lol.
I am talking about camping, not things you mentioned.
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Standing against hooked survivor is very skilled gameplay indeed.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3209080#Comment_3209080
I already proved it with a valid example... If you don't understand what I Said it's not my problem,but since I don't want to create misunderstandings I'll tell you again in a simpler way: as solo survivor skills matter until a certain point, mainly because it won't be the main reason that will decrete your fate in the match. You can be the most skilled survivor in the universe, but if your team won't cooperate and do gens, you won't get out alive, unless you play for the hatch. Said that read what I wrote in my 1st sentence... Did you get it now? Escaping and skills are 2 different things, period.
I am asking for actual proves, like video records. I can give you a million examples which will make killers looks op. So what's point if you can't bring real proves?
Anyway i can't see talking with you will make us go to anywhere. Pointless discussion with you sadly, so i will stop here. Have a good day.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3209180#Comment_3209180
I think that the fact the changes are not coming out with this patch doesn't mean they don't need to be tested or that the PTB is pointless.
They specifically said they want as much feedback and testing as possible, as they are going to have a big impact on the game.
I respect the mori part, it is really huge changes. Especially basekit UB. So i am glad they are testing it like that.
But it is sad we have not so much things will get to live servers. I wish there was more. At least Sadako buffs but i think i will wait for that.
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@[Deleted User] said:
I think it's just not a priority right now.
But then what is the point of this PTB. Mori changes is not coming to live. So only archieve changes we will get. What was point
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@Crowman said:
Sadako not being part of this mid-chapter does not mean that the devs think Sadako is fine.
I don't know about that, she released very long time ago. But still she is not getting anything.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3208991#Comment_3208991
Why should I? Playing survivor doesn't even require much skill nowadays, especially when the maps are so survivor side. I don't even care about what will happen when play solo because it's just a matter of brain and luck most of the times: luck cause you must have good teammates if you want have some chances to escape in a "normal" way, brain because you must "read" how a match will go by simply seeing your team (if you see that you have a team of claudette who hide all the times and aren't able to kept busy the killer for more than 30 seconds for example... the outcome is simple in that case, you have 2 options left since "skills" won't aid you in any case: rush the gens as fast as you can or simply do more points as possible by doing saves, repair generators and generally speaking avoid the killer until only you and him will remain... At this point play for the hatch)
If you can't prove your point, why you are coming with claims then? If you are saying survivor is easy, prove it. If you can't, stop bother me.
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@malatruse said:
Nothing to test? Isn't the finishing mori thing going up today?
It is not going to live, so it will has another PTB for later. And honestly it is not crazy news, just mori rework. So yeah, nothing to test.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3206307#Comment_3206307
Sounds like skill issue to me if you need a premade to win as survivor honestly...
So why you are not sharing your solo survivor games with us, so everyone can see your skills. No?
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@ThanosPAWG said:
https://forum.deadbydaylight.com/en/discussion/comment/3208866#Comment_3208866
I'd be down but that feels like more of a stretch than Jojo. That and they would do more skins than just those three.
Akame Ga Kill has more characters, i just mentioned my favs. I mean if they make deal with this license, they can get 10 survivor skins and 2 killers skins as well. There is a lot characters.
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@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/348551/matchmaking-incentives-are-only-for-survivers
https://us.v-cdn.net/6030815/uploads/FDA7QFTKF4OD/20220918214123-1.jpg
Every evening for 5 days in Europe, from 9 pm to 11 pm.
And i am also in EU, it just happens sometimes for one or two matches. 95% of times it always on survivors.
I loved how you took screenshot for the moment it was on killer and you made it from 9 pm to 11 pm for every evening.
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There is no killer in this anime but i want cosmetic collection for Akame Ga Kill!
Leone skin for Kate
Akame skin for Yui
Bulat skin for David
I would really love these skins in game.
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@GannTM said:
I’ve been invested in Valorant so much I forgot about the mid chapter lol.
Boring, play DbD. Or Dark Souls.
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@Mandy said:
Patch notes come out for the PTB on the same day as the PTB itself - they're never released early.
I am pretty sure we learned most of changes before 6.1.0 PTB; maybe i remember wrong.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3206325#Comment_3206325
Mikalea MY DEAR MIKAELA i specifically said i wanna play against competent survivors in my post i do not want baby survivors neither do i want sweaty tryhards, i don't tryhard unless i know that survivors are, if they are chilling i am chilling okie?
Well, let's admit that you are fair and chill killer. But are most of people like you? I doubt.
Tunnelling and camping became more stronger and worse after 6.1.0. So now survivors adapted to that. More people started play as SWF. More people started to use genrush builds. Can you blame them? No. At least i can't.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3206307#Comment_3206307
Not to mention when you do try and not be "sweaty" the killer still plays the same as if you were.
It is okey to being sweaty. Anyone can do this but then you can't complain about other side when they do same thing against you.
People who is complaining about Nurse & Blight and people who is complaining about SWFs can keep whine. But they should keep this in their mind, that's your reward for being tryharder.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3206307#Comment_3206307
For me, it goes like this.
Me having skill of 5 playing casual with meme perks, either matched with people who has skill of 3 but try hard, or matched with equal skill.
Players who have skill of 5 but use high Tier addon, tunneling....probably will stomp me extremely hard. But then matched with players with skill of 7-8. And then we have something like this post.
I usually only kill once I have 7-8 hooks. If I still able to 3-4K, survivors surely have much lower skill than me, which certainly I gain MMR due to 3-4K. If not, means they're good enough, Im either stay or gain MMR.
That way I can keep my game fun, still tense enough, not to be too bored vs low MMR
Yeah, that's the point.
Tryharders should play with each other. But op asking for baby survivors while they are tryharding to win. Ofcourse this is not fair, if you are tryhard killer you should play against tryharder survivors.
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And do you know why people are started play SWF more? Let me think:
- Bullying solo survivors, stomping them.
- Hard tunnelling & camping them.
- Using strongest anti-gen perks.
So it is okey when killers sweat and tryhard but whenever survivors do same thing, evil survivors.
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I want all of them honestly, i don't care which license they are bringing. I don't mind them.
But original chapters are usually lame, at least the last original killers were so lame and boring. Dredge, Trickster, Twins, Artist... Licensed killers are more fun.
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I hope you can get recovery as fast as possible <3
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Good effort, i loved these stats.
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Yes, please. This will be very good QoL change. Offerings does not effect gameplay so much.
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@Freddy96 said:
50k bloodpoints and bunny kate skin
I really hope for Bunny Kate :( She deserves some cute skins... All of going to Feng.
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3204079#Comment_3204079
This is actually hilarious
Now I'm just wondering if there are many people like OP who legitimately didn't hear about this new feature and think they are facing weird killer bots
Imagine the confusion if someone encountered an angry Bubba Main who facecamps and keeps hitting them on hook, wondering "why did they make bots play like this? it's so weird"
That's exactly what i thought. Same for killers. Imagine they are thinking they bullied by bot survivors.
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I should not laugh to this... But i am sorry, i can't stop myself...
Yeah, they are tunnelling bots... Developed by BHVR.
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That is something what simps would say tho.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3203508#Comment_3203508
We will not take Jane slander in this thread 😡
I was joking...
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@HugTheHag said:
I wonder if all these bans are IP bans or if they're just account bans.
Not that I'm not ecstatic they're doing something about the cheating wave, but I wonder if those last week 2 000 bans are really that many cheaters or 50 times the same person each.
Probably account ban because i saw the guy on Youtube, who was cheating without fear. He had a lot Epic accounts.
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@HectorBrando said:
You should specify its 200k banned cheaters in total, this last year were "only" 50k which is huge since the game has been around since 2016, they banned in a span of 9 months what they usually ban in 2 years.
Yeah you are right, i just edited the title.
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Remove Jane from DbD.
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I agree with that. Even slugging is so boring, basekit UB will not fix solo-q issues but Kindred will help so much.
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Devour Hope should not be changed. Rancor as well.
I mean, i understand they are working on new mori system. But why this perks needs to be changed? No point.
And plus, i love to mori multiple survivors. Now new mori system will allow me mori only one? Not good enough!
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Devour Hope's nerf... Pointless and bad. I really hope they won't nerf it like that, i love to mori multiple survivors.
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I really hope this changes makes people play survivor more. So i can play killer with bonus + fast queues. This will help to queues.
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So skilled Pinhead found the box before you while they can't see aura but you can. I can not see issue here? You just outplayed by them, it's on you.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3202062#Comment_3202062
Wonder if you will feel the same way when you are waiting 20+ mins to play Survivor.
I will play different games or i will play killer. I hope you are no longer wondering about what i am gonna do.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3201835#Comment_3201835
Unbreakable live is 35% iirc.
Well... Now it will be infinite UB, so it should be nerfed. Honestly it should be reworked. Boon version is fair because killer can hear and snuff it.
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Some killers have this effect on their base-kit. Wesker is one of them. If they hit you with their power (M2), gate will be blocked for a while.
This is same for Twins (Victor), Freddy (his irri add-on), Pinhead (chain hit) etc.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3201795#Comment_3201795
I would rather have neither of those?
This is fair. Because the problem is comes from both sides.
Add UB to survivor basekit and now slugging is so weak.
Remove UB part and add new mori system into game. Now slugging is so strong and UB will be needed perk for survivors.
So whatever they do with this system, we will have new issues in game.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3201703#Comment_3201703
45s is not a long amount of time at all. Why are survivors being rewarded for ignoring their downed teammates?
They are not rewarding? 45 seconds is pretty long time. One survivor is on ground and one survivor is in chase. 2 survivors are not doing anything. You already have pressure on them?
And if they are gonna add this mori system into game like that, slugging builds will be popular and strong. So ofcourse they have to add something for survivors.
I can see builds with Knock Out + Third Seal + Undying without this basekit UB. So if they won't add this basekit UB, the question is why they are buffing slugging then? Do we really need to buff slugging?
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UB should not be buffed, it is 22,5 seconds to pick up. I am pretty sure SWFs will abuse it.
But basekit UB is pretty good and healthy change.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3200777#Comment_3200777
its 22 seconds with unbreakable.
We are not even talking about flip flop. boil over, unbreakable and tenacity
UB does not need buff, it looks so busted with this base-kit change. But 45 seconds basekit UB is fair. I think they should change UB to different type perk at this point.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3200034#Comment_3200034
i see u became quite the uh "nice person" over the months
i expected an actual opinion from you not that but thanks <3
I mean while kill rates around 61%, we are asking for more survivor nerfs which looks pretty bad.
Reassurance is balanced with 6m. If survivor is using it, you can get free hit. Maybe free down, depends on killer. You can see them, maybe except of some multi-floor maps. And plus you can use Terminus, pretty strong end game killer perk.
If they remove base-kit BT at end game, unhooked survivor will have no defence. Smart killers can play around bodyblocks. Hooked survivor will just die without BT & DS & OTR. So you are just asking for free kill. This will not be healthy change, survivors should have BT at least for defend themself at end game. If you did not kill any survivor before EGC or you hooked them near to gate; then survivors should have advantage, not killer. They earned it.
Regressing gates will never happen because killer also can start EGC. Devs said this several times. And EGC never added to give advantage to killers. It added because survivors was staying in trial and bullying killers. This added for fix that. Regressing gates will give huge advantage to killers, so this will never happen. And plus with Terminus, you can force survivors to open gates early.
Red Forest is the biggest map in the game, true. But it did not reworked yet, so i am hoping they will cut some parts of it. We have no date sadly.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3200309#Comment_3200309
45s is way too short, let alone an infinite use 22.5s one.
45s idk, i need to see it in action. But 22,5 for infinite? I don't need to test it for understand how busted it is.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3200213#Comment_3200213
It's pretty clearly written, that the new Unbreakable will speed up the recovery, and instead of the default 45 seconds you can pick yourself up after 22.5 seconds.
This sounds so broken, SWFs will abuse it. Basekit UB is understandable but this perk needs to go after that.
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So even you bring Unbreakable, you can't pick up yourself before 45 seconds? Can you please make this clear.
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Bring the trial to a gruesome end with a Finishing Mori. A hint of each Killer’s character shines through with their Mori, whether that’s The Trickster’s showmanship or The Hag’s… questionable diet. The only way to see these animations currently is to use a Memento Mori offering or equip one of only a few select Perks,…
With new mori change, survivors will get this effect to their base-kit. How you are feeling about it?
