MigrantTheGreat
MigrantTheGreat
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Comments
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@Maperson said:
I think that no killer should be add-on dependent.. It should just change the playstyle..
To add to this I think Ultra Rare addons should kinda debuff and make the killer more challenging to use with those addons
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My main is Spirit but I've been taking a break from her, and mostly use her whenever I just wanna relax, or if it's one of those days that survivor's are super sweaty.
As for survivor Dwight is daddy and that is official!
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Only during endgame collapse! Endgame collapse is The Purge no rules! Reason being is because endgame is when survivors truly try to help each other, and I'm trying to drain the clock and waste their time
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@Chunkyboi said:
I just had a match where all 4 survivors had over 1k hours and yet they all ran sprint burst all spread out and exploited the op windows in the asylum main building. Can everybody pls not play like this.
And btw is there any way to counter this?
The way to deal with that loop is either Nurse or Spirit! Nurse will literally tell that loop to go ######### itself and Spirit can catch up to the survivor before they can vault the window!
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@aregularplayer said:
Down one survivor
Go far enough to active Make your choice
Wait for the unhook
Go back to the Hook
Down the unhooker
Repeat
And what's the problem? Sounds like your upset about being instadowned!
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/comment/1585777#Comment_1585777
Where is the fun in guessing and predicting their moves all the time
The fun is not having to constantly play Ring Around The Rosie like 90% of the killer roaster has to! As a survivor the fun is literally putting myself in her situation and thinking about what I would do her shoe's!
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I honestly think they should remove T1 but give him an add on with the benefits of scratch mirror
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@DontNerf said:
As the title says what changes is everyone hoping for when ping pong boi comes out in less than 24 hours. I hope they tweak his base kit but not his addons since they looked rather good on the ptb.
When I played him in the PTB I played him add-on and perkless to get a general idea on how to use him! Everything that I'm saying is "BASED OFF BASEKIT"
1. I think it's called Collision Box
Sometimes he would literally bounce off certain objects when he was a few inches away from the object
2. Turn radius during power
I think he needs just a slight bit more turning radiious during his power! I understand he has add-ons for it, but I feel that giving him slight bit more won't make him add-on dependant for turn radious
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@dugman said:
OhTofu just did a video this week where he played Iri Hatchets without the extra hatchets add-on that everybody uses with it. So he only had the one hatchet throw max before loading every time. It still was pretty good, maybe not quite so overpowering as when you use the add-on to carry 3 at a time, so making the add-on say "Can carry maximum of 1 hatchet, overrides other add-ons" might be a good way to tone it down so that particular add-on combo isn't used.
True did a match with only Iri heads and nothing else! No perks, offerings or other add-ons! I don't think Iri heads is a problem! I think the problem lies within the fact that
1. Survivors don't like the threat of Iri heads
2. Hate being insta-downed
https://m.youtube.com/watch?v=fAYoznKPlNg -
@danielmaster87 said:
I'm gonna start off by saying what it's not. Points do not equate to skill and escaping isn't even equivalent to skill. What I look for in a good teammate is gen efficiency and overall chase length.
If you go down in 10 seconds to a killer, 9/10 times it's not a fluke. It was your fault, not the 'overpowered' or killer's. If you're not healing or looping, you'd best be on a gen. I don't have to say that holding a button on a gen is skill, we already know it's not. But it still means you're efficient.
I personally do not like immersed players. You're better of taking a chase. What happens when the killer can't find you? He chases somebody else. That other person is most likely gonna get tunneled or be dead on hook, and the killer gets an easy 3v1 game. That's what that playstyle does to the team.
There's also other things a skillful survivor has picked up over time: body blocking when healthy, not dropping a pallet if you're gonna get hit anyway, running better perks. It's those little things that make the game way more in the survivor's favor.
At some point you'll probably get into fights with teammates over whose fault it is that your team lost. When that time comes, make sure you're in the right. If you're not, get better.
When it comes to survivor I really don't feel any skill unless it's Nurse or Spirit!
Let me start with that my definition of skill is using Basic Character knowledge and observing how the player is playing that character to outplay the other!
When it comes to killers that aren't Nurse or Spirit, I'm feeding off of information to counter that killer and it feels like my hand is being held! Learning how to string loops together really doesn't feel that satisfying me though!
Edit: My phone is ######### up pressed enter and it submitted my comment!
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1586258#Comment_1586258
It's not the survivors's fault that looping is the only thing the devs designed to take away killer's time.
Hence the reason why Spirit shouldn't exist with such a power that pretty much nulls that with blind guessing and cheap killer builds.
Looping was never intended to be a thing! They thought that survivor's would just drop the pallet and dip tf out! But looping evolved to become a thing hence why BHVR added Bloodlust and than reworked looping! I ultimately think that we as a community gave the devs the idea of Spirit, because of mindgaming!
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@Erk said:
https://forum.deadbydaylight.com/en/discussion/comment/1585974#Comment_1585974
Guessing is just bad. It takes all the skill out of the game. So, you play Spirit because she is easier then other killers ? Besides, Wraith, Pig or Legion don't have guessing. Pig has guessing if a survivor is camping an unsafe pallet, which is just stupid. Wraith sneaks up on people, what is the guessing here ? You can literally see him ! Legion ? How ? S/he literally runs at you !
I know why she is used so much. I just told you in this post. She has guessing. No other killer has it (like I said, there is guessing in every game and every killer but one part has to be heavier, DbD is a game about skill while Spirit is a killer about guessing !). If you literally cannot mindgame to counter a looping survivor, you probably need to play more killer and, as much as I hate saying this, get good.
You are not "spoonfeeding" them counterplay. The game has to do that and the game failed the second Spirit came out ! But by playing Spirit, you are hurting yourself and other players. You are not learning how to counter survivors who loop good and you are making their life miserable by playing Spirit in the first place !
Looping is fine but perks that extend loops at little cost (such as Dead Hard) need to be looked at.
https://forum.deadbydaylight.com/en/discussion/comment/1586000#Comment_1586000
Please, tell me how to understand if a Spirit isn't phasing or not. This is a literal coin toss. In the games you told, people are face to face, this makes guessing way easier if you understand expression language. Yes, you can't be %100 sure about what someone is going to do and yes, you can do educated guesses but by the time you understood the killer, its too late. Either all the gens are done or the other 3 survivors are dead.
Ik how to mindgame! I just don't like dealing with looping because it's the same tactic over and over again! And trust me it's soon-feeding because all survivors have to do is peak around corners looking for information which nullifies skill (imo at least)!
My definition of skill is using basic character knowledge and how the player is playing the character to outplay the other! When I play survivor I don't feel this unless I'm playing against Nurse (sometimes), Spirit or Slinger (though I gotta get better at playing against Slinger before I complain about him)! Why? I'm feeding off information! That's like taking a test, but your given the answer key!
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@Erk said:
There are 2 types of games : Luck-based and skill-based (of course mostly ever game has both but one is more heavy then the other). In luck-based games you sometimes say "Well, I was unlucky, that's why I lost." Hearthstone, for instance but in skill-based games you lose because you are bad. Git gud etc. So, what happens when you combine both ? If you ever played TF2 and encountered "random crits", you would know.
When I play against Spirit and I win in a chase, I never say "Yay ! I was the better player !", it's always "welp, I was lucky". Since Spirit can stand at a pallet and wait until the end of time, you never know if she is phasing or not. You can guess if she is phasing. So for the sake of the scenario, let's say she is not. If you guess that she DID and you slow vault the pallet, you get hit. If you didn't, congratulations ! You won with luck ! This is not fun people.
I heard the argument that "Spirit and Nurse are the only killers that can counter a tournament team !" I won against a tournament team as Clown with 2 reload addons. Now, they are too powerful, I agree about that but that doesn't mean that a killer can be busted AF just so it can counter a team. Spirit AND those teams should be nerfed.
I also heard the argument "She is only good at 1v1s !" No she is not ! She is especially good at 1v1s but she has a lot of mobility too. With tracking perks, she is counterable, yes, but with luck ! If you are not lucky, you die.
For the record, I don't think Nurse is an OK killer. Just like Spirit, if she is in the right hands there is little to no counterplay. Her power is incredibly strong but at least she requires an ungodly amount of skill to play. If she didn't, she would be "More powerful and stronger Spirit".
So, what could be done ? Add a phasing animation so that she stays still but you know that she is phasing. This would open up mindgames where you can actually do something. Oh, by the way, Stridor is way too powerful on her. It's not like "STBFL and Demo's shred" since that is combo, this is busted AF. Do something about the perk or about the killer in that.
TL;DR : Spirit is lottery, you win based on luck. That is stupid.
And guessing is the purpose of Spirit and how BHVR intended on her to be used!
All this Spirit complaining but nobody ever stops to think why she's being used so much!
As a Spirit main, I play Spirit because there will be times were I don't wanna play Ring Around The Rosie with survivor's just to spoon feed them counterplay no matter how right or perfect I play my cards!
Y'all have a problem with guessing and just hoping that y'all made the right call, killer's like Wraith, Pig, Legion, etc, have to mindgame survivor's and hope that the move they make was the right thing to do in order to make survivor make a mistake!
The point that I'm trying to get at is that neither side likes guessing and that obviously means the looping needs to be looked at!
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1585780#Comment_1585780
Not really. You can use power, stand still and mindgame. Being able to get a free hit just by standing still is not fun. If it's at the expense of her power then she has to wait for her 2nd hit which is a breathing room for survivors
You know what the funny thing is about that? BHVR intended on her doing just that! Saying that her getting a free hit is not fun is actually survivor's falling for a mindgame as once again, BHVR intended
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@Zeus said:
Would be helpful to know when she uses her power though.
That defeats the purpose of Spirit
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@Desh said:
I can't be bothered reading every single Spirit post that's been created. But the ones I've been seeing lately is just the typical "Sprite OP, plez nurf". I have to ask, what about this Killer is so "OP" that people are calling for her to be "reworked" when they really mean tweaked/changed.
The only thing I can regularly surmise is that Stridor synergizes heavily with her Power. But so do other Perks for other Killers. STBL for Demo's Shred is a prime example. Ruin/Suirvellance with Freddy's Teleport. Sloppy Butch/Thana for Legion/Oni. List goes on.
The lack of feedback is what survivors hate about her! Survivors are use to have the 51% advantage in a loop that they refuse to use their brain against her!
As a Spirit main, I love playing against Spirit because she makes me have to guess and predict her movements, and since I main her I already know how she's thinking! Even if I keep her occupied for 2 gens I accept the fact that she'll eventually get me!
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@BaldursGate2 said:
I need to see survivors, so this killer is garbage for me.
She's the second strongest killer in the game! Your probably not good at listening for clues for their location and predicting them
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A long time ago, I use to be mad addicted to Shadowborn! I couldn't play any killer without Shadowborn. It eventually got to the point where I couldn't play any killer without T3 Shadowborn!
Now that I've sobbered up from that perk, I would say bamboozled is my new addiction
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@Wooliest_Mammoth said:
As someone who plays a decent amount of Spirit, I really think she needs a phasing animation to provide survivors with more feedback during chases. Considering that Spirit is very prediction heavy and that's the aspect of her gameplay that feels most rewarding, survivors knowing when she's phasing would enhance this experience rather than hurt her gameplay.
Currently Spirit can gain a lot of feedback from the Survivors, while they recieve very little, which I think is the main issue people have when playing against her.
While it also feels great tricking a Survivor into jumping over a pallet etc. and grabbing them. This happens so rarely and doesn't feel great for Survivors. So an animation or indication she's started phasing seems like a good start to alleviate some frustrations.
That will defeat the purpose of Spirit!
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Is it because she can't be mindlessly looped?
You do realize that if every killer was mindlessly loopable their would be no killers due to having to do the same tactic over and over again? It's like ordering a juicy steak that loses flavor with each bite! It's only enjoyable for the first few times in a match!
Once you get use to Spirit, get your friends together in kyf and tell them to go try-hard! Do one match as Spirit and another as Wraith or Michael and you'll see why Spirit is used a lot!
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@sad_killer_main said:
Now I stopped playing DbD after all the night, and I tried this perk, shadowborn, on him.
I really never tried it, because I never saw it on youtubers playing legion... Etc.
But ngl, it's a nice help to have.
My thought process was: "Hey, sometimes survivors wanna trick me while I'm in feral frenzy, doing 360, moving erracticly... Etc etc. Maybe having a wider FOV can help in those situations".
And yes, while you are in feral frenzy, it does makes a difference having a wider FOV.
Firstly, psychologically, you are calm because you now you have a nice vision.
And secondly, obviosuly because of that FOV.
Just wanted to let the community know about this. I never saw legions on YouTube running this perk, so you might wanna try it ^^
Wanna know what the problem is with Shadowborn!
1. It doesn't really effect gameplay
2. The perk is a drug! Once you get use to it, it becomes nearly impossible to stop using the perk and it feels weird when you don't use it
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@DontNerf said:
Im actually half deaf so i cant hear with my left ear, does this make it impossible for me to play spirit? I really wanna try her but i really struggle with hearing so is it worth trying?
Still rank 1 with PH tho :)
If yourGoing to learn her prepare for a bunch of DC's because survivors don't like putting in the energy to deal with her!
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Imo change the perk to when ever the killer and survivor are phasing each other, their aura's are revealed to each other.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1581502#Comment_1581502
Well if that's what she's supposed to be then I'd rather they changed her purpose to be less horrendously boring and one-sided both to play as and against. That's why people are asking for reworks, and not nerfs...wonder when people will catch onto that
Than how do you rework/nerf her without defeating the purpose of her or making her like basic M1 killer that has to play Ring-a-Ring-a Rosie with survivors?
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@Tactless_Ninja said:
Remove hearing survivor noises while phasing.
And allow her go up sheer surfaces like second story windows. She's a ghost, why can't she fly?
Because BHVR said a flying killer would be too OP even though they haven't tested it
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@Dabihwow said:
I think she just needs something that doesn't feel like its half the time guess work because that's what it feels like to me, a bunch of guess work.
That's what she's suppose to be, guess work
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@IMilkNobody said:
BT- survivors who use this perk often abuse and use it to farm their team and dont learn how to do safe unhooks
DH- most players use this perk wrong which is best to be used as a chase extender which if used that way has no counter
DS- can be easily abused by just hopping into a locker forcing the killer to eat the ds or leave you and gives survivors minute of immunity
Unbreakaskill- Just a basic ######### you to the killer cause i have this perk
Adrenaline- My only problem with it is that you can still get it even with exaustion which is pretty dumb
The problem with second chance perks is that it causes survivors to have bad habits and never get good and just use their second chance perk
The problem with second chance perks is how many of them survivors can run at once and the fact that most of them use so frequently that they've learned to deny killers the chance of countering the perk. That's the problem with second chance perks!
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I can actually dig this! Plus it doesn't encourage camping
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@Justalittlepeeck said:
Do you know why Spirit is the "SWF" killer?
Because she doesn't depend on survivors being bad or making mistakes like many other killers do.
AS WE ALL KNOW
Most killers lack abilities that shut down loops in one way or another and have either to power through them (run in circles until survivor is forced to drop a pallet) or try to mindgame survivors (which usually works only in closed loops, where nor killer or survivor can see each other and have to guess what each of them will do.).
Killers are forced to "guess" what moves survivor is going to make and try to predict them and act accordingly or make lucky guesses (if killer has zero clue how survivor and hope that they will be correct. The good example of such "mindgamable loops" are:
- Long&Short high walls. They are usually present by high rocks or walls which cannot be seen through.
- T&L walls
- Jungle Gyms` pallet loop
- Any unique loops with long walls
and etc. In any of these loops, killer has to either power through and waste a lot of time or "mindgame". Good killer has a pretty good understanding of survivors' behaviour in such loops and he can try mindgaming them there and hope his mindgames will work. The thing is, if the survivor is good, he will not fall for these mindgames. Killer will only waste time doing them and he will have to power through loops.
The "M1" killers are at disadvantage in mindgames. They are the ones who have to rely on survivor's mistakes and the ones who have to force these mistakes in order not to get looped for 5 gens. If survivors are bad - mindgames work and killer is winning. If survivors are good, the killer is losing because he cannot afford powering through loops against good survivors.
All "M1" killers mindgames are relying on survivors' mistakes, guessing and trying to force mistakes. Or losing because 1 chase costs too much.
That situation is perfectly fine for many spirit, edgeslinger, pyramid and other "not loopable killers" complainers. They are totally fine when the SURVIVOR is in advantage in loop and killer has to be the one "relying on other's mistakes".
however
When the situation is mirrored, people are going nuts.
When survivors are at the disadvantage and not the killer that's awful.
When survivors have to be the ones "guessing" it's horrible.
When survivors cannot do much against a killer who makes no mistakes it's a disaster.
When survivors are the ones who have to understand killers' behavior in loops (instead of just hearing them/seeing red stain) or lose it's unacceptable.
I'm talking mostly, almost entirely about spirit, as she is the one who gets upper-hand in mindgames, however this partly applies to Deathslinger&Pyramidhead (as they have some other generic counters like early pallet drops, keeping distance or hiding behind obstacles/having direct line of sight between you). As for Spirit - you understand how she moves, there's little guessing for you. If not, then yeah, flip a coin, just like bad killers have to or get downed, just like they power through loops and lose 5 gens in 1 chase.
I'm waiting for your pathetic excuses "yOu DoN't uNdeRsTaNd tHaT iS dIfFeReNt"
This is also something that I've been trying to shine a light on! It's also why I say that "Spirit flips the script on survivor's" and they obviously don't ######### like it, which is why I believe that looping needs be looked at so that
- Looping is a bit easier for killer
- Survivor's aren't spoon-feed counterplay and looping can take a bit more skill
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@Waffleyumboy said:
That's a really fancy way of saying "I don't know how mind games work, but I'm gonna explain them anyway!"
Mind games involve guessing from both players, Spirit involves guessing from the survivor while she retains all the tools she needs to gain an advantage. Killers don't rely on survivors making mistakes to get downs, they take chances with 50/50s in order to have a shot at ending the chase early. Otherwise they have to use their power to close the chase gap and prevent the survivor from extending it indefinitely. This is objectively how chases work, you have no argument here so I don't expect you to respond. If you do respond, try not to resort to name calling too fast, that would be boring and predictable.
Ok, so what's the difference between Spirit fake phasing and survivor's waiting around the corner looking for The Red Stain or the killer physically moon walking? I don't see a difference besides one side having the advantage in a loop which is something that needs to be looked at!
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@perezkarlo37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1547513#Comment_1547513
I played killer for about 5 months and I only have been DS like 4 times. It's really easy to avoid and sometimes a wasted perk slot. It seems you are the one who doesn't have enough experience.
Are you sure about that? I've been playing DBD for almost 3yrs now and with the current DS I only get hit with it when
- I intentionally tunnel (Something I can't even complain about because I deserved to get hit with DS)
- Survivor's go out of their way to annoy and harass the killer just to use DS and if they fail to do so the DC
- I could literally hook 2 other survivor's and still get punished with DS for "Playing my cards right"
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@Soulslayer618 said:
seriously? to me its laughable when I get the "always using meta perks" argument in post game chat but is it any wonder why these perks are meta?
BT constant campers and tunnelers so we have to keep each other safe
DS still with camps and tunnels watch out for yourself
DH oh no an exhaustion perk that doesnt help that much if youre a good killer
Im just saying that the complaints are annoying but more so its an excuse for them to BM or otherwise act toxic
NOTE: not all killers are saying this and not all killers complain but likewise not all survivors run meta perks. and all that aside most of the "meta" perks cant even be used by survivor if you play fair or am I wrong?
IMO killer's are not responsible for you wanting to run the meta, your running it because of your lack of skill!
My only problem with DS is the lack of risk the perk has and the fact that the perk can punish killers for playing fair!
My only problem with DH, is the simple fact that it spits in killer's faces and tell us '######### you for playing your cards right and forcing me to make a mistake' when killer's have to capitalize on survivor's mistakes to win a chase. No matter how right killer's play their card the perk gets survivor's out of jail and the way the perk is being used now by gaining distance for safety is literally resetting the killer's potential.
Play a little bit more killer and get a taste of your own medicine and you will see why killer's hate these perks!
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@shelobster said:
Why do you guys facecamp so much?
Ever since CP started I've seen a tremendous increase in facecamping Nurses. I've never played Nurse so I don't know for sure but I thought you guys could literally just blink across the map and be back on the hook in no time so why bother sitting there?
Genuinely curious.
Those aren't Nurse players, they were probably in the learning phase and couldn't handle her difficulty and wanted to facecamp to feel a sense of victory. I speak for all nurse mains when I say this. We Nurse mains do not face camp
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Plague feels underwhelming to me and I feel that survivor's shouldn't have control over weather she gets her power or not! I'd say give her some buffs to make survivor's cleanse or something!
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@SweetTerror said:
It's hard to play DBD casually, especially considering how toxic the DBD community can be at times. But I always find myself returning to it because there's nothing else quite like it. There's so many reasons to hate it *cough* MATCHMAKING *cough*, but when the game fires on all cylinders it can be a blast to play.
What keeps you playing?
- DBD is one of few games that I can play relaxed
- Spirit! Why? See reason number 1
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1562207#Comment_1562207
DS Risks
You don't get tunneled
The other players get chased the entire game so you never get hooked
You get slugged for the timer
You get moried
You miss the skill check
If you're a killer that never gets to activate pop then you're simply not a good killer, someone with DS doesn't determine when it goes off because the killer can simply ignore it, the killer gets to CHOOSE for an entire minute when to knock 25% off a generator that's being worked on.
- Doesn't justify the perk lasting for 60s
- Doesn't apply to the perk being active really
- Fair counterplay, but stacked with unbreakable still doesn't justify the perk being active for 60s
- irrelevant since I don't use mori's anymore
- Also irrelevant since skill checks are literally a base mechanic that can be mastered within 3 minutes of learning the game
And survivor's can choose weather they wanna use the remaining time of DS to be invincible on a gen! Ik I sound entitled af right now, but the reason why I believe the perk needs more of a severe risk is because how it can literally affect that course of the match!
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562213#Comment_1562213
That's why I woukdnr care if DS was deactivated on another hoom but even then it isnt that big of a deal. Also yes DH corrects mistakes i use sprint burst I'm good at looping so I mean. Also its jsut optimal use, you play as spirit and stand still you aent phasing kinda crutch that you are cheesing hits but to each their own.
Fake phasing and getting a hit is something BHVR intended on her doing and is part of her kit, a lot of survivor deny that being a mindgame while it is a mindgame it's a gamble at the same time and the gamble is what is hated about Spirit!
Is it cheap! Yeah sure, but it's part of her kit and I only do this at safe loops if survivor's allow me to establish dominance of the pallet
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/1561714#Comment_1561714
Boy most of what you said I could agree with, but LOOPING needs to be looked at?
We have found the most entitled killer main in DBD 😆
The proof is literally right there! Spirit is product of what's wrong with looping! Survivor's hate her because they can't mindlessly loop her because they don't have the same advantages they have in a loop like 90% of the killer roaster! Most people play Spirit because her loop control. Doesn't that mean that looping needs to be looked into or am I drawing the wrong conclusion based off my experience?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562159#Comment_1562159
You can call us second chance but I wont atop running it until killers stop tunneling. And besides the only true second chance I see when looping is dead hard but even then it hardly works.
And what about killer's like me that literally try to play fair but get punished by the perk for playing fair? Imo DH is a crutch and a perk that literally tells killer's '######### you for playing your cards' even before the perk wasn't working it was a crutch
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1562052#Comment_1562052
"Actions speak louder than words" lmao what? They designed the perk, no matter what the community calls the perk it's BHVRs right to state what it is, not the players, you can call it what you want but it doesn't mean it's right.
You can slug & chase other survivors during this 60 seconds, I very rarely get hit with a DS unless I KNOW I'm going to get hit by it, I ignore survivors who are unhooked constantly, sorry that you struggle to keep track of survivors you have hooked and been unhooked.
What do you mean "Where's the risk?" Wheres the risk to using PGTW, where's the risk to enduring, where's the risk to many perks? The risk if you get slugged or you never get to use the perk at all, or you miss the perk, or you never get saved, but sure, let's nerf the super easy to avoid perk, the only instance this perk needs changing is end game, and even then I wouldn't say that's warranted due to how easy it is to kill survivors during the match.
PGTW Risk
- All gens are regressing or have no progression
- You don't even get to hook a survivor because the survivor's were doing good in their chases and did gens
- The killer you're playing isn't mobile/agile enough
- After hooking a survivor you immediately get into another chase
As I said to the other person, your looking at the 1v1 and not the 4v1
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Isn't that the way that killer's should feel! This is why I enjoy going against these so called boring killer's because I feel hopeless and honestly that's the way the 1v1 should feel imo, and if I don't feel that way than when I go to loop a killer I should feel that I have to rely on different looping tactics
"survivor's wanna test their skills" Yeah imma go ahead and say that his logic flawed because it's really not testing your skill if you can mindlessly do something, that's just laziness and refusal to adapt to something new.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1562015#Comment_1562015
Yeah another killer main who forgets the 1v1 is the most fun part of the game.
Yet another survivor not seeing that survivor's staying on their feet for a long time because of second chance perks no matter how well the killer plays their cards, is unfair and unbalanced
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@deadbybums said:
https://forum.deadbydaylight.com/en/discussion/comment/1562063#Comment_1562063
If you were to straighten it out this way you'd just have more survivors hanging around lockers. The way I see it is this, im not great at looping. I am OK at it but most of the time I screw it up playing on controller. 9 times out of 10 if a killer is going to tunnel me theyre going to get it. There is a risk on my part of not hitting the smaller than usual skill check and occasionally with frame rate drops and fat fingers i miss that too and im screwed. Its not perfect but its all I have as an average player. Like anything it comes with a strategy and a skill gap and its rhose players who you are likely having difficulty with from what you've said. Just my 2 cents though.
I would rather it be that way simply because, the survivor can either wait 60s to see if the killer is going to tunnel them (or do whatever isn't gen based) and give the killer more pressure, or they can risk possibly being tunneled and get gens done.
I don't run DS as a survivor because I don't like dealing with the perk as a killer. While I am trying to improve my looping gameplay, I won't use any second chance perks because I'm against the meta (that's just how I am in any game)
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@mostlyghostly said:
It's really just a selfish argument. You have to remember that the only fun part of the game for the survivors is the interaction with the killer. It's bad for the health of the game if the deathslinger is able to kill the survivor with no real counterplay.
The biggest issue is that the counters to deathslinger are just general or situational really. 'Split up and do gens'. 'Find long wall loops'
I think every killer in the game needs to have a balanced 1v1, so that the survivor can get away if they outplay the killer, but the killer can kill the survivor if they outplay them. I then think the killer needs some sort of movement or pressure ability, because the game will just go by too fast otherwise. Hillbilly is a PERFECT example of this. He has a strong movement ability and good potential to instadown. Deathslinger is way to strong in the 1v1 but too weak in the 1v4.
TLDR: Killers should have their power equally strong in the 1v1 and the 1v4, not too strong in the 1v1 and too weak in the 1v4 like DS.
So ######### killers right? We're just robots playing the game right?
Survivors wanna be able to mindlessly loop every killer and that is considered 'fun' to survivors, but when they can't mindlessly loop a killer that killer is 'boring'.
Do you know what the most 'boring' thing is for killers? Playing Ring Around The Rosie except the pallet falls down. Not only that it's boring for us to have to rely on the same tactic as Wraith, Pig, Legion, etc to deal with looping.
I'm playing this game for 'My fun' and not survivors fun
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@deadbybums said:
https://forum.deadbydaylight.com/en/discussion/comment/1562015#Comment_1562015
Oh dear your opinion differs to mine, I only want to talk to people who have the same opinion as me!
A lot of perks have the ability to be abused, im sure some do abuse this perk but for me right now it stops me depipping to toxic killers. I have literally jumped on a gen a handful of times to force a grab over a slug to maximise its use, which is fair game. Either go for someone else, or eat the DS and get it over and done with.
The perk being super effective against tunneling killers, I agree! But I'm a firm believer that touching a gen or being healed should deactive the perk for the sake of balance and adding risk to the perk.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1561960#Comment_1561960
- The only people to consider the perk an anti-tunnel perk is the playerbase, the devs have only ever once referred to it as an anti-tunnel perk when they wrote up about the change to it, it was only referred to as such BECAUSE the player base uses that term so frequently.
- Being healed does not mean you aren't being tunneled, there are multiple things that can speed up a heal and sometimes, if you know the killer is tunneling and you have the necessary tools to heal someone -hopefully- quick enough it can be the right choice to heal, stealth killers also don't alert the survivors of their presence so you can sometimes start a heal without even knowing the killer is there
- The same goes for generators, I get unhooked, run to the closest gen, killer / stealth killer are immediately coming back to the hook, find you on a gen, despite other survivors blocking for you they still go after you = still tunneling.
And there are downsides to DS, it's a perk with requirements to activate, you can only use it once, you can MISS using it, and you can just be slugged, which a lot of killers do just because there's an obsession in the game.
1. Actions speak louder than words. 'Most' players use DS for anti tunneling, with all do respect towards you idgaf what BHVR says about DS simply because the community has a better understanding of the game than BHVR does.
2-3. Still not a valid or balanced reasoning on why the perk should last 60 seconds.
So for the perk to become active killer has to do their job, downside is that it's a 1 time use perk. Here's the important question. Where's the risk? Thats why I'm saying healing and touching a gen should deactive the perk regardless of the killer. 'YOU' were confident and sure that 'YOU' weren't being tunneled so 'YOU' put 'YOURSELF' back in the game
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@deadbybums said:
https://forum.deadbydaylight.com/en/discussion/comment/1561960#Comment_1561960
I am very rarely healed to a healthy state by my fellow survivors. Most of the games I've had today is being farmed off the hook by idiots and bigger idiots trying to put me straight back on. Your comments may be an issue in swf but I play solo and its saved my ass a few times from other players stupid mistakes or tunnel visioned killers. Dont try and put me straight back on the hook and give me a chance to play the game and it won't happen to you. Simple as that.
Yeah, your too 1v1 focused and not 4v1 focused, shouldn't have even replied to you!
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@deadbybums said:
https://forum.deadbydaylight.com/en/discussion/comment/1544779#Comment_1544779
Disagree. Since crossplay it has become my go to perk or else I'm forever being tunneled out of the game early. Its fine the way it is.
So why is it ok for you to be invulnerable for 60s when you've
Been healed to the healthy state?
Able to touch a gen?
If your able to do 1 of 2 or both of these things, than the perk doesn't need to last 60 seconds because it's obvious your not being and that the killer is pressuring someone else.
While DS isnt a so called anti-tunneling perk (yet it activates and it's counterplay is anti-tunneling) is it still ok to be invulnerable for 60s with NO DOWNSIDE OR RISK?
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@douggie123 said:
What would killer mains like to see implemented into the game to make gen rush non existent.
Ideas
1. Make all killers viable
2. Give survivor's more objectives
These are just my ideas and I how I feel, but these have major problems
1. Killers will be too powerful
2. Solo survivor's will get the ######### end of the stick
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@BillyBigBrainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1561740#Comment_1561740
OP is doing a balance discussion about how stridor spirit is bad for game health, now you comment
"I can loop stridor spirit"
That doesn't make any sense cause OP didn't ask if ya'll we're able to loop stridor spirit, and if you really think stridor spirit is fine, why dont you instead comment your arguments of why it is "fine" and tips to help OP to counter it?
If OP is talking game health/balance with Stridor Spirit, than why is that every other day a post about Spirit is being made? The better question is why is Spirit being played so much?

