Midori_21
Midori_21
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- Midori_21
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Okay, goodbye DS reliant survivor. Don't let the exit gate hit you on the way out.
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Rose Leslie as Meg Thomas
Jeff Bridges as Bill Overbeck
Jon Bernthal as David King
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Replace every survivor's head with a chicken head, and replace the sounds with chicken noises.
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Richard Trager from Outlast
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/1898990#Comment_1898990
Yeah, and base kit aura reading of the location of all gens and totems for all survivors too. Why not?
Um, every reason why not. Why would they give survivors gen auras basekit?
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Amazingly when they created the new hud they didn't seem to think about adding a totem counter, when so many people have asked for it for so long.
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My guess is that he lunged from the open wall on the second floor, (where there's one vault and one ledge) and landed on top of the hedge. I've done it with cars on Haddonfield.
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That's a meg outfit from the second to last rift.
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Richard Trager with his nasty toilet scissors, and his terror radius is just him talking.
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@gibblywibblywoo said:
I'd rather they just get rid of EW1 in its entirety. Its an ancient relic of DBD. But according to the basedgod balancing team he's "in a good spot" because day 1 players don't know how to break LOS.
that's what I said in my last killer change suggestion discussion, but people disagreed.
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@WishIcouldmain said:
If my wishes came true it'd be The Thing.
But part of the fun of The Thing is that we never actually see it in the movie, so we don't really know what it looks like.
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The fact that Freddy and his claw glove, have the same capabilities as the Oni and his katana, makes no sense to me.
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Okay, really all this over a bad hud and one perk change?
Bye. Don't let the exit gate hit you on the way out.
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Throw down an antidote bottle just before breaking a pallet, break the pallet, and then by the time the animation is over the gas will be yellow and you can catch up to a survivor faster. Or throw down a bottle right on the other side of a pallet so that by the time you've made it around the loop, it's yellow and you can make it to the survivor before they can vault back over the pallet.
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Tip: to avoid getting drunk, use vinegar instead of alcohol.
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I'm consistently in red ranks and my rank, pipping, and/or escaping are the last things on my mind when I'm playing survivor: I just play to have fun. Honestly most of my teammates probably end up thinking "What is that other person doing?" referring to me, of course. I f around most of the time just for the lolz, and if that means suicide bombing a hook (injured save without borrowed time) after the exit gates are open just in an effort to get my last we're gonna farm forever stack, so be it. I'm having fun, I had fun, and that's all that matters to me.
One code I do try to live by with dbd is, "I don't care. Healed or no, perks or no, no man gets left behind." Which most of the time leads to me and only my dying at the end of the match, which I'm fine with. If the killer only got me and nobody else, after I screwed around the whole time, who's the real winner?
Funnily enough, in most of my games even if I'm just being super altruistic, constantly trying for flashlight saves, we still get down to 1 gen left at the end. And I can say "We would've had em' all done and been able to escape, if I cared at all about escaping."
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Any Means Necessary is always in my survivor loadout.
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@Slashstreetboy said:
I disagree with some of your points.
1) It´s your job to make them step on a trap (takes decent trapper skill)
5) Wraith has better map pressure than most Killers
Your other points have merit imo.
The upgrade to 2 traps at the start and a base carrying capacity of 2 will help tremendously with his setup. I got more:
Trapper Sack now gives +0/+1, Trapper Bag +1/+1 and Stitched Bag +1/+2
A common complaint is that Trappers traps are not threatening enough. Rescue time is only 1,7 seconds, which I´d buff to 4 seconds.
Escape time should be possible after a 4 second animation, each attempt taking 2 seconds - so without help, 6 seconds of trapped time are guaranteed. Escape chance unchanged.
New base effects.
-Stepping on a trap while healthy adds 5% hindered until fully healed
-Stepping on a trap while injured increases escape time by 50% and/or causes deep wound
-Stepping on a trap while in deep wounds causes the honing stone effect
-A Survivor disarming a trap will now trigger Killer instinct as long as the disarming is in process
-Disarm base time increased to 5 seconds
-Longwood Dye base with the addons darkening the traps further accordingly
-Serrated jaws now cause 5% extra hindered instead of hemmorage
-Dead Hard will no longer avoid getting caught by a trap
-Red Twine and Rainbow Map no longer reveal Bear Traps
-Traps can no longer spawn closer than 30 meters from the edges of the map
-Object Nerf or something at base for Trapper that mitigates the insane counter of Object towards his power, not sure what though
Compared to other Killers, he still wouldn´t be high tier by any means, but in my opinion as a Trapper "main" these humble, I reckon easy to implement changes would help lifting Trapper out of the trash can of every competent tier list.
Object counter: give Trapper undetectable at the start of the match like myers, so he can set up traps without having to worry about object.
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It's possible, just very difficult. The devout emblem doesn't always bug out, only most of the time. I've gotten adept twins, you can too, it's just tough.
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Sam and Dean have taken down things far bigger than the dbd killers. I don't want to see the winchesters get sacrificed by the trapper. Or any of the dbd killers honestly.
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Almo has stated that power struggle is intended to be used multiple times.
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It's a bug. I got the achievement, you can too.
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It's new effect isn't implemented yet.
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This is happening on ps4 as well. Also his lunge during frenzy isn't increased.
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When a salty survivor messages me:
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Object against freddy when you're asleep is disgusting.
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When playing, use vinegar instead of alcohol.
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Um, k? thanks for lettin us know that I guess.
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@MrLimonka said:
Interesting idea. However some maps don't have fire barrels at all. It should activate in some another way.
I mean, they could just put fire barrels into those maps or create something else that acts like a fire barrel for those maps specifically.
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@JinSime said:
https://forum.deadbydaylight.com/en/discussion/206979/clown-molotov-idea
When you first said about hitting them with a molotov, I thought it would be something like a one shot down hahahahahaha. It seems Clown is tired of the bs and coming for real after the survivors haha
I did think about it being a one shot down but I figured if I put that everyone would just say "REE THAT'S OP" so I settled for just 1 health state, like huntress hatchets or plague's corrupt purge.
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Coal Tower and Dead Dawg Saloon
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Fun Clown idea: the clown can pull out a bottle at a fire barrel around the map to turn it into a molotov cocktail that injured survivors if they get hit by it.
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Iron Will, Spine Chill, Any Means Necessary, and the last perk changes.
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DC's Joker. Starring Mark Hamill.
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I hope it's original but if it is licensed, until dawn is where I'm putting my chips. I can hope, can't I?
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Um, no. That would kill the perk. I run any means necessary every game because I have a lot of fun running it. And it's already hard enough to get good pallet resets as is. Making it an exhaustion would decrease it's usage further since you wouldn't be able to use it with actually useful exhaustion perks like sprint burst or dead hard.
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I really don't understand why people ask for Jason so much. What would his power be? When you get down to it he's just a big scary dude with a machete and some mommy issues. Which isn't far off from trapper, who's just a big dude with a machete and some daddy issues.
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@Bard said:
This version of a Spirit nerf is in the ballpark for the right idea, but is waaaaaaaaay overkill.
Spirit needs a reliable, dead giveaway for whether or not she's using her power. That's just fair.
Having such a giveaway that also removes the ambiguity of her position (the entire point of Spirit's power) just makes her flat out bad.
Either:
- Have vacuum noises audible within the Husk's terror radius.
- Add a visual notification on the Husk that shows that she entered Phase.
- when spirit was still ptb in 2018, you could hear her phasing while in the terror radius, and people complained, so it was changed.
- There is a visual notification, her shards do actually glow when she phases. It's just really hard to see.
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Hold W and hope that there's debris/tiles in the way so he can't get a good shot.
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At that point I would take Mathieu's advice and just "Play another game"
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Just had 2 games as Blight where both totems got cleansed right off the bat, leaving me with just tinkerer and barbecue. But yeah, nerf undying.
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With the release of blight I'm pretty sure they're running out of ideas. Only thing I can think of that they haven't done something with is fire.
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Shaun from Shaun of the Dead and Burt Gummer from Tremors.
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I'm glad they went with Amanda rather than John. When they announced the saw dlc I asked myself "Are they really going to having a cancer ridden 52 year old man to the game?"
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@Pawcelot said:
I think its because its like BHVR's trying to divert some of the anger they're currently experiencing from this colossal failure of an "event."
Amazing how as the development team gets bigger, the events get more mediocre.
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I got an unsportsmanlike report because someone disconnected and I didn't go easy on the survivors. Because I didn't let them go.
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Just get more gooder at the game 4head.
This is a joke btw.
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For me the performance has only been nightmarish on the new macmillan maps.
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@michaelmorton said:
https://forum.deadbydaylight.com/en/discussion/comment/1691726#Comment_1691726
Yea I agree I mean ash is that type of survivor that would rather fight and he's in the game
Exactly. They couldn't do Ash justice, I doubt they'd do Sam and Dean justice.






