MegsAreEvil
MegsAreEvil
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Comments
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@Master said:
Tested in first PTB => heavily abused
Just because they used false prerequisites and dindt changd them to further testing. That not an argument against this idea.
Camping needs to be harder adressed as well as tunneling. My statisticts throughout the last season says that during legit games (4vs1) almost 75% of the killers were camping and/or tunneling. That one of the biggest issues in the game besides DCs.
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@Cymer said:
If Moonwalking is an exploit what is voicecom?
Playing a multiplayergame and complaining about voicecoms. Srsly? Moonwalking is stated as not intended. Live with that.
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Seems this is what the majority want, so just do it and get it over with already. "No one said that!" Yes, yes they have. On dozens of threads. Go look.
How to kill the game immediately. Nice try.
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Just dont mind Orion. He is a killer main with no understanding how the game acutally looks like, like "just run away sooner, be stealthy" lol. Best advice ever. Legion is trash and BHVR isnt interested in doing anything against those exploiter killer asap.
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Just report them. Most of them say no they dont know, but they do it intentionally, like the moonwalking exploit. Legion players are trash.
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I dont think that the game is still playable. There are hardly a handful games you can play normally. Every game with a DC is wasted time and only makes me more angry. Thats no more acceptable and i dont want to get more depressive through playing this mess.
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If you have queuetimes of 40 mins you should probably play an other game, cause it would never get better for you due to other reasons than matchmaking.
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If You gain token the prerequisite shouldnt be Hits but hooks Instead. Getting exposed status and slight speed Bonus after 7 hooks, after 4 hooks slight speedbonus, under 4 hooks nothing. This would reward good killer Instead just punishing good survivors and rewarding Bad Killers.
M1 Hits are bs as prerequisite.
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Its to difficult for the devs to deactivate the addons til they have a fix. Just another bad management.
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can we finally do something about mobility killers?
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So whats that "abuse" good for? Then next game you might play against the same killer with same addons and offerings.
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Hope you all gonna get rekt really hard by getting even below Freddy-Tier.
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Dont thank them for just announcing what they are doing. Wait until you see if and how they did something when it really happens. So far nothin new.
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So why does it hurt you so much? Let them do their ######### if they feel like it. Doesnt change anything gamerelated.
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So a SWF-Squad with some toxic players played against a baby Nurse and thats why survivors are not underpowered? Well ... No.
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@GrootDude said:
Chainsaw and vile purge basement blocking are fair.
No. It depends. If the killer doesnt do anything besides blocking its bannable offense for holding the game hostage.
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@GraviteaUK said:
Everyone has pretty much summed it up.
Getting chased for 5 gens and abusing the hell out of loops is not how the game is supposed to work.
You're supposed to lose the killer and let him pick a new target and run some gens, get unhooks.
The killer would have de-pipped on that game too for sure.
Cause its so easy to win a chase as survivor if you play against a halfway reasnable killer? hahaha. Also its his fault that the killer is so determinded to chase only him for 5 gens? you dont understand a thing.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/415670#Comment_415670
If you don't think MoM Is OP I question your understanding of the game. It's a passive instaheal that triggers automatically with a sprint burst when you should be going down that you can bring in to every trial. It rewards failure and punishes the killer for doing their objective. Plus it can be stacked with other second chance perks making it even stronger.
It's horribly designed and its effect is only minimized by the strongest killers and detrimental to the weaker ones.
So you question my understanding and those who I played against and with since the patch? So you think your complaining is superior to those understandings? Just dont wet your pants each time survivors get some new perks or changes. The games says its not n issue. Live with that.
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NOED ist trash. It rewards killer for playing bad, and punishes survivor for playing good. There need to be requirements like getting tokens for certain actions. And no, removing totems isnt the objective of survivors.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/415637#Comment_415637
They've said nurse's blink hits not counting is a bug, All of her hits will count towards MoM.
The perk is an mess and just shows how Clueless or just how much the Devs don't care for Balance.
So what? It wont bother a nurse if they have to hit you once again. Nurse just dont cares like most other player who play killer dont care. thats a fact. The perk isnt a mess. just stop complaining about everything that comes out at survivor side. every patch killer say how OP the new perks are and finally only a handful players use them, cause they were not even good. besides that killer mostly get perks that get used by them cause theyre worse it. and nobody complains about that as a survivor.
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So how do you want to differ willingly DCs (by leave, by forced close of the game, by forced close of the connection) and forced DCs (by game issues, by connection issues, by reason like a accident in household)? As long as there isnt any possibility to differentiate that, you cant punish everybody by default.
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@Speshul_Kitten: Complaining that the speed to rank up isnt fast enough to get back into redranks as survivor within two days? Seriously? The pipping system is fine now, survs will steadily rank up towards redranks, just not as fast as before the horrible change, but at moderate speed like its supposed to be.
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Recently, there wasnt any change in the last patch.
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All about killer complaining ... sheesh.
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No.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/415481#Comment_415481
Every day is a Rotten Field day...
No, its every day swamp-map-day.
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As if nurse would have a problem with MoM - lol. the just hit them again after two blinks and thats it. Since the perk came out i dont see any issues with MoM at all. Most killers dont care for that additional hit. Altough the perk isnt that much played how killer want to tell us.
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Survivor pipping is actual fine at least in purple ranks (dont know how it looks in redranks, i cant get there within some days). Until the patch i deranked constantly towards green ranks (if i played more i surely already were in green ranks), but now its possible to rank up at moderate speed. Thats totally fine and doesnt need further changes. Only the emblems need still changes, buts hats another issue.
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Wait. What? No. Definitely not.
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Billy needs nerf as well as other mobility killers, theyre just too powerful against any survivor constellations. Cut their distance they can use their power by half. For billy you can although change the steering (good killers can still move around a tree, thats ridicouless).
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/412445#Comment_412445
Tunnelling must be prevented why?
Right now any half decent survivor even when being tunnelled can run the killer around some loops for a good amount of time before going down.
The amount of maps that certain killers may as well ALT F4 on in ridiculous. (Coldwind Farm, Huntress/Plague/Legion) nice design on those see-through walls BVHR.
The survivors can play this game how they want. Do i come on here and say OMG THEY SHOULDN'T BE ABLE TO DROP PALLETS LIKE THAT PLZ NURFFFF.
So why should you be able dictate how the killer plays?
As already told survs cant play the game properly while being tunneld the entire game until death. Running around doing nothing else isnt the purpose of the game. But as your comparison tells me you arent willing to understand anything about that issue.
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@GraviteaUK said:
Matchmaking is still broken as #########.
Getting a campy rank 2 Nurse main at rank 10 is not exactly fun.
Matchmaking wasnt part of that patch, so why complaining here? Even though they cant match redrank survivors with redrank killer, while there arent any redrank survivors. So it was an indirect patch for matchmaking cause now the survs can rank up towards redranks. So stop complaining at once.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/414012#Comment_414012
Yes and what about survivor rank 1 queue with their Rank 15-20 friends to get matched against a Rank 20 Killer?
There arent any rank1 survivors anymore until yesterday. Just those who havent played any games since last reset, and oh, next reset comes in two days.
@No1TheLarch: How should they have matched instead? There were no more redrank survivors and most of them even struggled to stay in purple ranks until the fix. Your thread is just too late cause they already fixed the cause of no redrank survivors.
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Oh another killer main thread with dumb complaing. So you didnt see that there were hardly any redrank survs but still many redrank killers? Try being a little bit realistic.
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The worst thing is the evader emblem as survivor. If you play evasive youre screwed up and wouldnt pip. Even though if you do let yourself getting chased, depending on how the chase is defined you probbybly dont get past silver, which isnt enough. emblems are exklduing each other. As long there wont be any changes the whole system is useless. And this wont be fixed by just changing the pipping thresholds.
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Some people will never understand how the game is balanced.
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@Toxicity23: DS shouldnt be countered. Its to prevent tunneling, which only means that someone cant play the game as intended.
@Blueberry: The perk in its current state doesnt prevent tunneling at all. It just maybe punishes during endgame. It needs to be changed to prevent (as long as nothing will me changed about the tunneling itself), not to punish.
@GraviteaUK: As said before it doesnt work as it should. And yeah its a free "escape" without any tracking. Cause tunneling needs to be prevented at all costs.
@mcNuggets: No its definitely not.
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No one needs builds for a broken killer.
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How often do people escape by the use of a key? I think its under 3% of all games. thats basically nothing. But i do agree its not necessary to get them out of chests.
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Other are not (too) weak, Hillbilly is just OP.
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And the killer should move at 400% movement speed, cause there are four survivors with 100% speed.
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lol worst idea if you think speed is his counter ... just stop making irrational excuses. Legion is trash and needs a rework asap. as long as that everybody will dc against that kind of trash.
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With the current pipping system and the camper/tunneler-killer-meta you cant maintain red ranks, thus hardly purple ranks.
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No need to. No one ranks up.
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Stop playing Legion. Easy solution.
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Tier1 Killers are OP. No use in trying to defend yourself.
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There are so many problems atm. the emblems exclude each other. If you do gens you cant do unhooks or chases and vice versa. Unbroken is totally screwed up. And then there is the problem of how things are defined, especially chases. And then there are those bullshit Killers who camp and/or tunnel you down so you hardly cant avoid a depip, whose i encounter in 70% of my games (thats the sad reality my statistic tell me over the past weeks since 2.6).
It needs a total rework of the emblems as well as the pipping.
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So Killers must have counter to All survivor perk? Then i want that All the way round for survs too. Lets See you crying much more.
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They will ignore it cause the complaing is just dumb.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/404291#Comment_404291
Imagine complaining about toxicity in a pvp based game. No they won't directly "remove" toxic gameplay so that you can have every game going your way. What exactly is toxic gameplay? Camping? Would you like them to add a 16m radius forcefield around the hooked survivor that only the killer can't pass or something?
You need to suck it up and accept your defeat regardless, it's just how pvp works sometimes.
You dont need to suck up something which can be easily "fixed".