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MegaWaffle

MegaWaffle

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MegaWaffle
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  • @Global said:
    the dreaded "nurse is op"

    I love when you get people complaining about this on PS4 :p . Do you even understand how hard she is to play when your fps hits 30 at best haha.

  • @Camophlo said:
    Today, after a match ended I got a message from one of the survivors in that match (I was also survivor) and she stated that "she should've left me on the hook" all because I didn't rescue her from a tier 3 Myers when the gates were open. It actually humored me to how entitled and spoiled she was saying things like "I rescued you guys many times and you ditch me" and calling me a noob (we were both purple ranks) n stuff. It got me to thinking, what have butthurt survivors said that made you laugh (wether you are survivor or killer)?

    Not a salty thing that was said but it made me laugh all the more. During a Myers game I got a 3k with 5 gens so I decided to let the last survivor complete two and escape. While she was doing the gens I was doing the Myers moonwalk. After the match I got a message that read** "give me that moonwalk, daddy!" **I couldn't stop laughing.

  • @Dr_Trauts said:
    Would Coulrophobia and the new sloppy butcher work together? or would it not make a difference to the healing speed if i only chose Coulrophobia?

    The healing reduction from Sloppy Butcher doesn't stack. I'm pretty sure it even says so in the description. If you were to use the two perks whatever one had the higher base value would take priority.

  • As someone who never uses flashlights unless I find one in a chest I had no freaking idea the hit box was in the chest and not the head... :(

  • @Thatbrownmonster said:
    I was soo confused why the op had a different picture and wasn't a dev or a mod

    anyways best way to counter basement body block is recording and reporting the user and quitting the match

    Actually the devs agreed body blocking the basement for BT was a valid strategy. Now if they are simply holding you hostage that is a different story.

  • @jaerthebear said:
    Effectiveness wise i just...dont think hes that good.

    He really doesnt shut down loops, his ability is useful in chases but, hes like every other killer when it comes to pallets.

    I think hed  be better if survivors couldnt interact with the enviroment while in the cloud, however, that might make him too powerful so, i got nothin for nao.

    I agree his power won't stop someone who knows how to properly loop, although he has some good add-ons to really make it difficult for survivors to do so. For me he sits high mid tier.
    I'm also not a fan of his laugh or his map. I guess its because I fell for the hype of a true carnival map...

  • @SovererignKing said:
    Badmanone said:


    TheXenoborg said:

    Ah yes, the age old, "FORCE the killer to play with us even though he does not want to play with us so we get our sweet flashlight saves!!!!" thread.

    Funny, so it’s fine for you to leave the same option for survivor? So we can decide if we want to play vs this nurse.

    Like many Survivors already do against me? I’m a known Nurse Main on PS4, and Survivors use he PSN app to see my name and dodge me. How about the Survivor players who still use MLGA to dodge Nurse players? 

    I don;t see many fellow Nurse players on PS4. Yeah I too have gotten a ton of DCs once people realize I'm a good Nurse player. Although I don't get many lobby dodges I do see more than enough players DC when they fail to mind-game my blinks.

  • @feffrey said:
    I like waiting in a lobby for 10min to finally load into a lobby where the killer Dodges the lobby lol it takes literally 40 min just to get in a lobby after getting all of the dodgers out the way. 

    You should make it where if any killer dodges a lobby the next game he plays. 4 gens will be completed at the start and he loses 4x the pips and all of his blood points.

    If the killer leaves the game just perms ban him

    Lobby dodging isn't a problem if you play solo. I only dodge a lobby (killer or survivor) if the ping is horrible. Why put yourself into a game you know is going to be a lag fest when you can just find another game. Its people who DC that need to be punished not lobby dodgers.

  • @WarthogFury said:
    Just have been banned from online and communications. I called someone a silly ass as a joke on Dead by Daylight because they were calling me a [BAD WORD], bad and trash. Later after the ban happened so he reported me and I was the banned one. EXCUSE ME? Am I going crazy? I’ve been trash talked, harassed and called many horrible names for a whole year and Xbox did nothing about but when I talk a bit of smack for the first time, it’s like GOD DAMN HE CALLED HIM A SILLY ASS WHEN THE OTHER SAID STUFF EVEN WORSE.... BUT STILL BAN EM! I guy called me a f**ker and I reported it but nothing happened because he was on the next day. Great job Microsoft

    You got banned for swearing. It doesn't matter that someone else was also doing it. I agree they should also ban the other guy but I'm not the one going around looking into the situations. I think the lesson to be learned here is don't try to defend yourself with the excuse of "well they did it too!".

  • @KingArthanal said:
    Sorry but he’s right. You need 80 sec to do a gen while the killer can patrol them twice or 3 times in this time. If he find a gen at 50% he will for sure camp him and we have another problem. Also that you don’t answer my questions seems very suspicious. What you suggest makes the killer by far more stronger. That all look like you just want free 4K but you’re entitled for it. Btw you as killer have the chance to find the survivor before hatch. Survivor have to walk sneaky to not get caught and search longer time than you for it. That’s already a advantage. Killers shouldn’t be able to grab survivor. It’s solved this way.

    Its not solved this way. If the Killer finds the hatch first they cannot leave the hatch because the survivor can escape, but if they stay near the hatch the survivor can just sit there and wait. It isn't hard to find a hatch because it makes such a loud noise. Something does need to be done about it. It would be nice if once Killer finds the hatch they can close it, and after X amount of seconds another hatch will appear. During this time the survivor cannot escape forcing them to hide or keep up a chase. After the time is up another hatch should spawn. This will make it so the killer cannot simply keep re-closing the same hatch and the survivor can keep looking for it. With this method the survivor cannot jump into a hatch once the killer starts the "close" channel and a killer cannot grab a survivor if they start the "jump" channel. No hatch standoff and the one who finds that hatch first gets to take advantage of the situation without making anything unfair for either side.

    This will eliminate hatch stand offs and reward the person who finds it first. Should you both arrive at the same time then whoever hits their button first (Ie: Killer closing or survivor jumping) they get their action guaranteed.

  • @dannyfrog87 said:
    its about time the devs do something about it. so going for the evil incarnate achievement on grim pantry managed to farm enough evil one gen left. kill all 3 but the obsession its basically a standoff i walk away a few times come back. they take the hatch because amazing free wins and get out of jail free cards. ♥♥♥♥ing ridiculous

    They are already working on possible implementations, just wait.

  • @Orion said:

    @SpitfireOrMichina said:
    Fun fact DS is not even a good perk like Ruin but everyone's are using it.

    All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.

    True, and that's assuming you can even find that damn aura in the first place...

  • @SpitfireOrMichina said:
    Fun fact DS is not even a good perk like Ruin but everyone's are using it.

    I'd gladly give up Ruin (90% of the time gone in 30 seconds) to have DS removed.

  • @BACKSTABBER said:

    ## Is... the biggest money-maker in game

    • mind games
    • top OP survivor perk
    • 2nd most used perk after Self-healing
    • you cannot get it for free by grinding shreds (cant buy Laurie)
    • you mosly will end up buying tired of waiting to have it on the Shrine

      • the best-selling perk of all time in DBD, now tell me that I am wrong with all this

    Considering they are already developing a way to nerf/alter the perk I must say your argument is on very thin ice.

  • @thesuicidefox said:

    @MegaWaffle said:
    The thing about Dead Hard is people have no imagination with it. SB gives you your burst right off the start gaining you distance at the start of a chase. Lithe gains you distance at any point in the chase so long as you plan a vault. Balanced landing works just like Lithe provided you plan for a fall. Dead Hard can be used as a surprise dodge, a short distance burst to get to pallets/windows, to counter Nurse blinks 100%, allows you to get out of a body block situation with a killer, allows you to pull off a guaranteed Borrowed time escape by not getting hit yourself (fake grab, get hit, save hooked survivor who gets BT if hit or/and use DH as soon as unhook happens to avoid the attack should they go for you instead). I'm sure I've missed a few other applications also. The problem is most people think DH is a "use it once and it won't work again" perk, yet it provides more opportunities over any other exhaustion perk if used creatively.

    The problem is that all these tactics rely on the killer falling for DH. I feel like it's really hard to pull one over on good killers. You can do it once, but they will remember. That's my main issue with DH is that it's so easily countered by the killer, and yes if can save your butt in the right moment, but those moments are few and far between, where SB is good in almost any moment. Where SB can actually help you escape the killer, DH to me just seems like you are prolonging the chase rather than trying to escape. It can be a good mind freak, but all the killer has to do is remember you have it an wait and 90% of your opportunities go away.

    You can also use this to your advantage as if they expect DH you just don't use it right away. I agree most people find it difficult to use but that's why with the right creative mind it offers the most "tactical" exhaustion experience.

  • @ItsCryptic said:
    I just opened up the game today and my bps and entire account had been rolled back for basically all the playtime I put in yesterday, was there a rollback within the ladt 24 hours...?

    Its a known issue they are working on.

  • @Shadoureon said:
    Its getting really lame facing michael meyers with tier 2 tinkerer to exploit their way to survivors... Real obvious when 3 perks are tier 3 and this one is tier 2. Not suspicious at all.

    It should be fixed soon and like any exploit in the game (DH jumping to unreachable places or perks not working as intended) people will abuse it for as long as they can.

  • @DKOuToFConTRoL said:
    I believe the inclusion of the Pig and her macabre boxes shows how truly dreary and heartbreaking a situation it is for the survivors.
    The Saw movies were known for putting people in brutal situations, where they had to overcome fear and push through immense amounts of pain to get out of the “game” with their lives. Not all “participants” would even be able to bring themselves to start the act they were told to commit due to the thought of the act being too painful for them to handle (the guy with the key behind his eye could not even bring the scalpel all the way to his eye to start cutting it open, so he died).
    Now, in Dead by Daylight the survivors just run right up to the macabre boxes and stick their arms into them despite doing so causing significant pain (exemplified by the survivors grunting in pain and the blood shooting out of the box). Then if that is not the correct box, they run right up to the next one and start again.
    Imagine being told to blindly stick your arms into a box full of knives, it is a brutal thing to ask and envision; like people in the Saw franchise many people would likely not be able to bring themselves to do this, even if their life depended on it. Now imagine your arms have been ripped apart by blades with blood actively running from your new open wounds and you have to stick your arms into another box full of knives. A small cut can hurt to touch for days; so to have gaping wounds and to convince yourself to go through the pain again, made only worse that you are worsening existing wounds, is basically unbearable.
    Meanwhile our poor survivors run right up to these contraptions, injuries and all, and go right to suffering again without a second thought.

    Don't forget that in addition to all those injuries the air in the fog realm has become so polluted with salt that every cut stings that much more.

  • @KillersAreWayTooOp said:
    Before I see some comments containing "git gud noob" "l2p loser" etc. you should really consider the last changes for this game. This game has become extremely unbalanced. DbD always was unbalanced but it didn't used to be losing 10 games in a row because survivor perks don't matter in the end.

    It used to be: Killers hunt down the survivors, survivors try to escape while repairing gens, sabotaging hooks and escaping eventually. This game never used to be a total teamplay game, it was stated even by the devs that you can also play this game solo. NOW you are forced to play with a team and even then it doesn't really matter because the outcome is often the same.

    The problem is that killers are diverse and actually have abilities, survivors are all the same and only have their own perks, which can be given to any other survivor. Those abilities should be limited to a certain amount, like the trapper or the hag has. Killers like Leatherface or Doctor are way too strong since they have an endless amount of usage of their abilities. A cooldown or a certain amount of usage would be more appropriate.

    And for the love of God, could we please get stronger perks again? Like every perk is getting nerfed so hard and even add-ons like Brand New Part. BNP was in a perfect state as it was before, now they nerfed it twice, which makes is kind of useless. Killers don't seem do know, how long it takes to repair a gen alone and the excuse "then do it with someone else" makes no sense if you start the game alone. I won't stroll around the map to search for someone else, that's bs. I mean how dillusional must the devs be to listen to whiny killer mains, who lose a suvivor once in ten games? It doesn't even take much skill to get a lot of points as a killer and they get more points than a single survivor although survivors have to do way more than a killer.

    It doesn't even take much skill to play a killer. How often do I see killers that miss you twenty times, don't use their abilities or actually play like blind? Still they manage to campture you because they are twice as fast as you are and you run out of pallets to drop or windows to jump through and eventually you will be caught because you cannot do anything against a tunneler except hoping he will lose you in a mess of red scratches on the floor.

    I only play survivor as solo and my escape rate still greatly exceeds my death rate. I'm not saying "git gud" but the problem is people have become so dependent on using crutch perks that once they became nerfed they had no experience without them. Like any game that has a changing "meta" you have to adapt with it and learn what does and doesn't work. Have killers gotten stronger? Yes. Are they now "OP"? No. People just can't take the time to learn and instead get frustrated with loosing.

    I've played Killer for so long during the horrible infinite/mass pallet loop days where SB had a 20s cooldown and because I kept playing and trying my best to figure out any way I could nickle and dime distance I am thriving in the new patch. Its not because I now have OP powers but because I learned and improved during a much harder time and have now become very optimal in my playstyle. Its time for survivor mains to also adapt and learn what makes for optimal play. Believe me in the higher ranks there are plenty of people who have already achieved this and can/will still bully you left and right.

    If you are saying you lost 10 games (lost as in didn't escape or didn't pip?) that is a very small amount of time. Don't let a loss get you flustered. Try and see what you could have done differently to save yourself or to harvest more points for that pip. Remember the game isn't 4 lone survivors vs 1 killer its 4 teammates vs 1 Killer, its not always possible to do everything yourself. Play the hero who goes for saves and rank up with altruism points, or play the survivor who cares only for himself and rushes gens sneakily to escape. There is more then one way to "win" and you must adapt to whatever map/killer/meta changes occur.

  • @Peanits said:
    I more or less share the same opinion. The only time I ever run sprint burst in the first place is when I'm leveling up a survivor and I don't have any other good perks yet. I hate using this term because it sounds so condescending, but it really is a 'crutch' perk. You can do perfectly fine in a chase without it if you know what you're doing. You don't need it, and you can do just fine without it, but some people have become dependent on it.

    Regarding the other exhaustion perks: I feel that way about dead hard, because the difference is dodging one attack (a minuscule distance gain, you're still boned unless there's a pallet or window nearby), versus and significant distance gain from something like sprint burst. But Lithe and Balanced Landing are both just as powerful in the right hands. The exception being BL, where depending on the map/generation, you could be completely screwed with only one or two (or zero) spots to activate it, though I would attribute this more towards an issue with the maps themselves than the perk. It would be fantastic if every map could get a pass at some point to ensure that each has at least a couple spots where you could activate it.

    Lithe, though, I could very easily activate that multiple times in a chase, and if you run tiles the correct way, you also force the killer to vault or go around the window, buying you even more distance.

    The thing about Dead Hard is people have no imagination with it. SB gives you your burst right off the start gaining you distance at the start of a chase. Lithe gains you distance at any point in the chase so long as you plan a vault. Balanced landing works just like Lithe provided you plan for a fall. Dead Hard can be used as a surprise dodge, a short distance burst to get to pallets/windows, to counter Nurse blinks 100%, allows you to get out of a body block situation with a killer, allows you to pull off a guaranteed Borrowed time escape by not getting hit yourself (fake grab, get hit, save hooked survivor who gets BT if hit or/and use DH as soon as unhook happens to avoid the attack should they go for you instead). I'm sure I've missed a few other applications also. The problem is most people think DH is a "use it once and it won't work again" perk, yet it provides more opportunities over any other exhaustion perk if used creatively.

  • @1Handirl said:
    Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

    So... what I suggest is add a system where if a Survivor DC's other survivors are awarded aswell or something. Atleast give us a safety pip. This is a 1v4 game and as soon as someone DC's the survivors get put at a disadvantage and the killers don't even care. They will just kill you, tunnel you, and camp you because they know you are down 1-2 people.

    Survivors can DC at the third hook simply screwing killers out of points and not hurting their team at all. This idea would be easily abused. All they need to do is start punishing people who DC to cut down on the amount of times it happens. No one should be rewarded for a DC and only the person who DCed should be punished.

  • @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:

    @Badmanone said:

    @Runiver said:
    If you want it to be "fair", also give directionnal hooks to killers then ?

    lol wut? you wanted vacuum pallet deleted. doing the same to hooks is just fair. hooks are not directional, thats why they are hooks. do you want a carousel or what?

    btw iam main killer.

    Hooks are directional for survivors, and not for killers. That's all I say.
    If you want "real fairness" without second thinking about actual mecanics, then yeah, removing the vacuum would be nice, and adding directional hooks for killers too.

    no why? why would that be fair? look how many hooks you have on map. if you cant get a hook this way youre definately doing something wrong.

    That's just applying your logic of "fairness". "If you remove X for survivor, remove it for killers too", so I just say "if you allow X for survivors, allow it for killers too".
    If you have trouble accepting that, you're kinda biased in your reasoning, and you just want to nerf one side, simply. There's no "fairness" in that.

    ok and why should they get carousel hooks? if i follow your logic survivors should have something thats smiliar to it? even when thats not my logic, i would just prefer to balance it at all and that means it have to be a equal game experience for both sides. i think killers have a safe 95% chance to hook someone. no killer is entilted to free kills. we have to work for it.

    Unless the survivor is afk where do you think Killers get "free kills"? Did you even read this before posting it?

  • @Skemooo said:
    or am i running into hacker.. ive been playing hag non stop since patch.. ive got used to her chase timings and spots where i can lunge. last few games i sense she is much slower than she is .. #########? the latency was all <100 for all players..

    Please tell me you didn't drink the water in the Mothers Dwelling map!? I swear man these hackers are in the trees man, there in the trees!

  • @jaerthebear said:
    I got bbq and chili lvl 3! On myers no less!

    I bought letherface a long while ago and have yet to get it to lvl 3 on any killer, unfortunatly, the other perk in the web is his teachable, save the best for last.

    Ive come to far to not get the bbq.

    And the chili.

    Good day.

    I have a total of 73 perks on my Hillbilly (I count each level of the same perk as 1 perk) and still have yet to get BBQ & Chili... Man RNG hates me.

  • @feffrey said:
    Who else thinks this should be reworked? All the genorators spawn downstairs and next to each other

    No less then 3 generator will spawn upstairs so you will always have the ability to split everything up. It can be difficult at first to navigate the map but after [playing it a bunch you will soon realize how simple the "grid" system is to understand.

  • @notavarage said:
    So I’m still new to the game just trying to unlock the perks. Since the devs decided 16 is the new 20 now I just hate the game because I can’t depip and play with people my skill lvl. A lot of my friends just hate the new update because we get trolled by other players that are way better than us and we wasted our money on all the new content because we get one lucky match out of 6 and forced to pip up to 16 I think you should offer a refund and let us take our money else where. Because you had the great idea to force people to 16 lvl and make them wait a week to go back up a lvl or 2

    Rank is going to take time to adjust since the patch just dropped. Until people play and get to the ranks they should be at you are going to get matched against people way more skilled/experienced than you.
    The old ranking system this was always the case as rank had no pull on matchmaking.
    If you are this new to the game expect to get destroyed. This games original learning curve is huge since most of the skill comes from map knowledge.
    If you are getting this flustered already at a game you just bought then I wouldn't suggest playing anything "competitive multiplayer". Stick to co-op games or single player games as they can adjust in difficulty as you wish.
    I'm not saying this to sound mean but you cannot create a multiplayer game and expect matchmaking to ever be perfect since people are always changing.

    in 2.1 Comment by MegaWaffle
  • You don't need to hear a trap being placed to know the Trapper is placing them. I mean it is his power...he is going to be putting them down. 90% of the time they are in obvious places or he is setting them down in eyesight of a survivor (unknowingly) so I again fail to see how a noise reducing add-on would be beneficial over using anything else. With Billy its being silenced so you can get closer to a survivor while sprinting giving them less time to react.

  • Hear me out on this but I propose a change to No Mither. Its a subtle change but a much needed one.

    If you are running the perk, as your character runs, you should hear a fairly loud "clanking" noise. This noise would be heard while walking too but at a lower volume.
    If you enter that match using the perk and you didn't bring any items, the noise would be increase by 1.5X.

    The reason I feel this change is needed is to push the notion that your massive balls of steel are getting so big you don't need to fear being caught. Its all about showing off the junk you got and putting others to shame.

  • Wrong forum page for posting this. Try the Bug report section and choose your platform.

  • With the Hag buffs she can place traps while in a chase and the traps are harder to disarm. Trappers weakness isn't from the noise he makes but how easily it is to spot his trap locations. They can also be disarmed easily and the Trapper cannot replace anything if he wishes to maintain a chase. The recent patch was a nice quality of life change but still hasn't fixed his biggest weakness.

  • @EpicFailTryHard said:
    Brady said:

    Are you being serious in this thread? Or are you just messing with us?

    If you want tips I'll give you some


    yeah, i enjoy the feedback.

    Thank you for finishing your application to test our new facilities here at Dead by Daylight Fitness and Health Center. Before we start I would like to inform you of the proper procedure to follow once inside our facilities.

    As a surviv- ahem volunteer it is your job to locate the nearest unoccupied hook and wait for further assistance. If one of the Entity's staff members has not gotten to you please remain seated at your current location. Our customer service crows will help our staff members pinpoint the location of any volunteers who have been left waiting for an extended period of time.

    Once a staff member has made their way to you it is advised you hold still while the "reflex checkup" is performed. This may sting a little but is a crucial part of any good sacrifi- cough health examination. After this check has been performed (twice for safety) our staff member shall assist you onto the hook you have chosen. At this time we ask you to simply wait as the Entity measures your overall health. Once he has done a mental assessment he will move on to a physical test. Please hold back the spider like arm as it applies gentle pressure towards your chest. Should this test become uncomfortable in any way simply stop resisting and the Entity shall take you high into the clouds where you can relax in one of several mineral baths.

    We would like to thank you for volunteering to test our new facilities at the Dead by Daylight fitness and health Center and we hope to see you again soon.

  • @qpwoeiruty said:
    What is the less laggy game?

    Game one: Killer has consistent ping, but it is 320

    Game two: Killer has ping of 100, but it spikes to 190 back and forth often

    Higher ping will mean slower reaction times after a button has been pressed. However if the ping is consistent you can (to some extent) compensate for the delay and it will feel less "laggy" overall.

    Ping that spikes a lot will result in good button reaction at times that will spike periodically to bad ones. You may not feel like the game is always lagging but it will be much more noticeable when it does and unlike the previous example you cannot adapt to work with it as the spikes are unpredictable.

    High ping isn't as bad as a "spiky" connection.

  • @Milo said:
    Jumpscare Myers.... i still hate him

    Stalking intensifies!

  • @jaerthebear said:
    Opinions on the spooky myers boi?

    Best Killer - No.
    Only truly terrifying killer - Yes.
    Most build variety - Aside from Doctor, yes.

    He is my favorite killer in the game so far simply because he has the best potential for jumpscares and you can get some truly terrified reactions from survivors. He isn't Nurse when it comes to top tier but can still be used effectively if played smart.

  • I have almost every perk at level 2 and 3 on my Hillbilly (yes every teachable unlocked) and still have yet to get even BBQ & Chili level 1...

  • @Beardedragon said:

    @OakLestat said:

    @inkedsoulz said:

    Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.

    If killer stays at the hook, normal progression speed.
    If killer leaves hook, x3 hook progression speed.

    Like this, if the killer wants kills fast, he better leaves the hook and not camp.

    No killer will camp if they implement this :) easy camping fix.

    I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.

    its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.

    do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.

    imagine how fast i would skewer survivors if it was 2x speed.

    im sorry but increasing progression speed is a terrible idea for survivors.

    You know urban evasion or just simply crouching prevents traps from triggering.

  • @mzombie1431 said:
    @MegaWaffle Your retort is valid and should have used better terminology instead of saying it the way I did and apologize for any offence anyone has taken. I don't want to push the toxic mess that goes on, it in simplest terms "sucks ass". I also agree that with a few others opinions that survivors have created some of the camping problems. 
    I mostly brought up the Idea so we as a community may be able to create a dialogue of ideas, combine them, tune them into something usable. 
    I do agree that a form a camping can be relevant and should not have lumped everyone together. I more talking about. The camper that just sits there or the tunneler that will completely bypass another player to get the one of hook. I see happen alot.
    Again I apologize the people that feel the are lumped in the "camper status" that I previously mentioned 

    No need to apologize but thank you for being understanding. If your aim is to create a discussion with the community then I wholly support the notion. Hopefully something positive can come of it. :)

  • @pauloandrade22 said:

    @Someissues said:
    Since everyone gets to see who's the obsession, when you're playing Solo, the claws on the Obsession will shake when he's being chase so you will know perfectly that you are safe in doing Gens

    This is a massive buff for all Solo Players, a good move from the Dev's part, and yet no one is appreciating this buff sadly...

    The problem is that you dont know where they are being chased. They could be in a 20 meter range for all you know with the sneakier killers . Thats why i love empathy.

    Its not to hard to get a general sense of where they are unless you are completely obscured by a wall. Maybe its just experience but unless I'm on Lery/Gideon I can tell how close I am to the danger.

  • @Dabrownman1812 said:
    MegaWaffle said:

    I only play solo survivor when I'm not playing killer and I'm not 100% sure how I feel about this. The fact that I can tell someone is being chased who may very well be on the other side of the map just ruins any intensity I use to feel.

    I play solo because I enjoy relying on my own awareness and not others so this (at least to me) isn't so great.

    This is to match information given as swf has more information than solo player. As another balance, they said they will look into not revealing killer perks to players till match ends. 

    I understand why its there I just personally don't enjoy it. Most solo games I have are very relaxed since I'm normally just a "gen jockey" for the 3 SWF players. I enjoy feeling alone needing to keep my eyes opened and always scanning the map. Its just a change I **personally ** don't enjoy.

  • @JAZC_CR said:

    @TheXenoborg said:
    I don't understand why they made it non-stackable. Other than that, which would count more if I equip both Sloppy and Thanato?

    a very good question... someone tested this¿?

    Thanatophobia at best is 15% so if its only the healing you're after Sloppy is better at 25%.

  • @Hillbilly420 said:
    Sloppy Butcher still doesn't really do anything. The extra blood doesn't make tracking easier not unless you got Lery's or Gideon as a map. The extra healing time is nothing. I tried it on Leatherface, hooked someone, they get rescued, I'm very close to the hook and make my way over as they heal at the hook. After about 10 seconds the rescuer fully healed the other hooked guy. And no they did not have a medkit.

    25% of the base 24 seconds for a self care heal isn't much, let alone the even lower amount from an "assisted" heal.

  • @JAZC_CR said:
    Title

    Sloppy butcher will not stack with add-ons. If you use the perk and an add-on the higher % takes priority. If you use the perk and two add-ons, the perk % is ignored and the add-ons stack starting from 0%.

  • @mzombie1431 said:
    Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
         I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
          Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
    This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.

    Its all well and fine to share opinions but you also have to respect that others will try to counter your points. If you start your conversation off by insulting the reader calling them "######### at the game" and lumping everyone with a different viewpoint into a "negative" category, you are not creating conversation but pushing toxicity and hate. You don't have to agree with what other are saying but should be able to back your statements up with facts. Don't dismiss someone if they bring up valid arguments against you and revert to name calling as this simply hurts the credibility of your opinion/idea.

  • @Master said:
    So you say a killer that plays tactically is ######### at the game. Ok dude, I respect your opinion :wink:

    We actually had this thing ingame already in form of a bug, survivors were able to farm each other as they pleased as long as they unhooked fast enough. Guess what, the whole system got abused. Survivors can farm each other intentionally for free BP because it doesnt matter if they are hooked again.
    Devs dont wanted this in the game, so they removed this "unintended feature"

    Btw, the weapon of the survivors against tunneling at the hook is called not-farming. Simply dont unhook your mates in front of the killer.

    Now about camping, such a thing was tested in PTB already and once again, survivors abused it heavily.
    Basically the abusing strat for this idea is that the most experienced survivor (clicky clicky DS legacy guy) stays close to the hook and loops the killer there. WIth your suggestion the hooked survivor would be fine because he is not dieing and the 2 remaining survivors can finish gens.

    And survivors dont need altruism to pip. If a killer camps you simply complete gens and escape, if you havent been chased at all by the killer yet you can go to the hook, nod at the killer and break the chase. Easy emblem progress. I really dont know why you survivors are struggling so much, the only guy that is in trouble is the hooked guy. As a survivor I almost always pip against campers because I am not that kind of idiot running at the killer while clicking with his flashlight, no im the guy who finishes gens and leaves after the clicker has been caught and camped :lol:

    If you really want to suggest camping, then the only solution would be an INCENTIVE not to do so. Truetalent had a really nice idea, but it was bashed by survivors without any logical reason (in fact he got blamed for being a camper while suggesting a mechanic that would reduce camping). Guess such a incentive would be considered a killer buff and is a complete nogo

    Glad I read this before typing my story. Saved me time.

    Feelings are not facts. If you wish to prove a point back it up as this gentleman/lady did.
    We can't have a progressive conversation if all we do is spew hate and toxicity!

  • @Star99er said:
    As she should be. 😈
    Played 5 games as her so far, not one of those games did the survivors get close to finishing the gens.

    Hag really hasn't changed a ton. Don't get me wrong she is better than before but people are not use to facing her. Urban Evasion makes her traps useless in some cases and knowing how Hag plays helps guess trap locations. People are freaking out because they simply don't understand/lack experience against her. I say give it a couple weeks and she will be mid/low tier again.

    I'm happy she is better but give some time to adapt and things will settle down.

  • @EpicFailTryHard said:
    last night, as i was hobbling along, wounded mortally i had feared, i came upon two davids. they immediately ran to me and began going all "hands on" as though i were a lost little lamb in dire need of affection. the loving yet indiscriminate application of their firm and enamored hands allowed me to realize that there was no crevice on my body that i would not invite them into. these men...were professionals.

    i followed them both for the rest of the game and we all three ran together in a joyous celebration of our new found love. it was beautiful. alas, it was shortlived as the next time i saw them, they pretended not to know me. typical men. i shall however, hold dear such memories.

    It was a subtle change but did you see the new Mori Nurse has with shirtless David?

    Instead of strangling him she puts her finger to his lips, whispers "shhh" and slowly rubs her hand along his chest.

    Its steamy and i love it!

  • Nea and Dwight.

    Its not just "head cannon".

  • It affect YOUR aura reading abilities not ones that effect the killer.

  • Remove rank.
    After you've played "X-amount of hours/matches" you should be queued with everyone not in this "x" category. Not enough of a proper grasp on rank right now nor the player base to fill them.

  • I only play solo survivor when I'm not playing killer and I'm not 100% sure how I feel about this. The fact that I can tell someone is being chased who may very well be on the other side of the map just ruins any intensity I use to feel.

    I play solo because I enjoy relying on my own awareness and not others so this (at least to me) isn't so great.

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