MegaWaffle
MegaWaffle
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- Username
- MegaWaffle
- Joined
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Comments
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New Halloween item
Piece of candy: The killer can place up to several pieces of candy that when found by the survivor will reveal a trail of candy leading down into the basement.
Benedict Journal entry - Oh a piece of candy!
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@Master said:
@Hellrossa said:
Come to the dark side of consoles
where no such things exist !The dark side where there are no banns, even for ochido?
Nah thanks
Its ok I asked on the "wish list" page for console bans to become a thing. If I'm lucky and eat all my broccoli maybe in a few years I'll get a response!
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I can't imagine your personal fps makes a difference as its the killers connection that would determine 360's being effective or not. The only reason its effective on console is because the killer is also capped at lower fps.
There is also the skill of the killer to take into consideration as a bad killer will fall for 360's regardless of any fps setting.
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@Master said:
@MegaWaffle said:
@MandyTalk said:
Appreciate your patience, the bot does pick up a lot of the spam (it picks up way more than makes it onto the forums) and I appreciate how annoying it is to have to wade through spam posts on the front page, but we really do try to get to them as fast as possible.To be fair if we all just bought college degrees then they wouldn't need to spam.
How do you know that noone bought one?

I'm sure they did but we ALL need to buy one. ALL OF US!
This comment is approved by spam bot college degrees
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BT use to give both people the affect and was only usable once. The old way sucked as killer because you automatically lost to BT endgame. The new (getting older now) change just makes it so you have to hit the person not being saved or risk hitting the unhooked. I don't see this perk being over used or being a big problem.
This is simply my opinion based off my experience.
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Well console players get 10 fps and 360's are viable.
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i agree unsafe unhooks suck but I'd rater they try something then just let me die. Get ready for troll Myers/Leatherface insidious builds.
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With how this community is so split I don;t think vote down needs to be brought back.
Also why do you need to push such a negative idea back to the forums. There is no reason to add toxicity in the form of a button press. If you don't agree with a post ignore it and move on. -
I don't know...I mean they look fine when I hang him from a hook.
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@MandyTalk said:
Appreciate your patience, the bot does pick up a lot of the spam (it picks up way more than makes it onto the forums) and I appreciate how annoying it is to have to wade through spam posts on the front page, but we really do try to get to them as fast as possible.To be fair if we all just bought college degrees then they wouldn't need to spam.
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@redsopine1 said:
Seriously the issue is on the name I play as killer I bought a offering shard to play as Freddy but I did not set it then next game its burnt and I'm Freddy but I did not set it to be usedOk you didn't type "shard" in the title and your first comment was very vague.
I'm guessing you must have made a mistake with the offering because I unfortunately have loads of them (and will never use them) that are never set to automatically be used. Now to be fair you could have experienced a bug that I simply have not experienced myself, but it seems more likely to simply be a mistake on your part.
I know this won't really help your situation but hopefully it gives an answer to your question.
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@TOXICCLAUDETTEMAIN said:
Honestly she really not that great. Some of her add ons like Rule set No. 2, combat scraps and that other add on that spawn more boxes should be built in. Seraching jigsaw boxes skill checks should pop up every second and at random places kind of like Snap out of it. I know their purpose isn't to kill but 2 minutes and 30 seconds is [BAD WORD] long. 2 of her perks are great. Hangman's Trick is situational you dont run into sabo squad like that if you see 4 toolboxes you better use it, and you usually dont get the swamp maps which are horrible i hate those maps. Surveillance -_- is embarrassing they need to buff this, make it like the generators remain white until its touched again or something. Make Your Choice is amazing but what annoys me is that you dont know that you're outside the range they need to make that perk like Devour Hope. Once you hook someone the perk is blackened and lights up when you're out of range that's it. But honestly I wanna hear your opinion what can they do to make Amanda better?By default the Trap should be reduced to 2 minutes and all Jigsaw boxes should not have their aura revealed until the trap is triggered. The add-on that normally removes this aura should simply block the box auras at all times and set the timer to 2m 30s. I know here ability is mostly used to sort of slow the game down but the odds of getting a kill once you hit purple/red ranks becomes 0%.
Not that this needs to be a thing but I wouldn't mind being able to use the box from at least 2 sides because there are moments I get a trolling teammate who body blocks the boxs. Its pretty rare so I don't care too much.
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I do not understand this question.
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@Zaije said:
As the title suggest I'd like to see an ultra rare cosmetic of a bloody shirtless David. It's my favorite cosmetic but he glows like the moon with his pasty white skin, a bloody version would help.If we can get shirtless Myers I'm down for anything.
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@SenzuDuck said:
@MegaWaffle said:
@SenzuDuck said:
Cosmetics that nobody needs - everyone played without them before they came out, game works the same.Grind. pay or don't use them.
Cosmetics add a reason to keep playing. Its good to have a goal to grind towards but if its too much then you lose interest.
I've had this game since day 1 and have almost everyone P3 with perk builds. If there were no cosmetic items I'd have gotten way more burnt out than I am now.
I played this game for 2K hours before the cosmetics came out, so did many others. If people weren't grinding out cosmetics they'd be grinding out perks anyway.
If they made the "grind" too easy and quick then people would leave anyway.
A huge difference between making the grind "easy" and making the grind reasonable.
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@SenzuDuck said:
Cosmetics that nobody needs - everyone played without them before they came out, game works the same.Grind. pay or don't use them.
Cosmetics add a reason to keep playing. Its good to have a goal to grind towards but if its too much then you lose interest.
I've had this game since day 1 and have almost everyone P3 with perk builds. If there were no cosmetic items I'd have gotten way more burnt out than I am now.
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I'm fine with the $ value simply because I'm paying to support the game. I will however say that the Shards do take too long to grind. I play a decent amount after work with free time and barely make anything. Unless you have some serious time to commit you cannot reasonably get a cosmetic set (high tier).
Sure cosmetics may offer no real advantage (maybe stealth on some) but they are a part of the overall enjoyment of the game.
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@rustmittens said:
Just a little fan artwork I did of the new killer ! She is so beautifulYour excitement is unwarranted and your happiness sickens me. You have given me immeasurable disappointment and my day has been ruined.
Very good work with that fanart!
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@Tsulan said:
Vietfox said:I think it happens more often in mid-low ranks. Yes, it's kinda annoying, but nothing we can do about it. Just report.
Wait... so I could actually punish survivors that won't leave by clicking leave match?
Imagine the possibilities!No if you click leave match only you lose the BP. It only affects survivors if you pull the plug or close application.
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I love starring deeply into low resolution generator parts for several minutes at a time!
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Lion mask Trapper, Voodoo witch Hag and Locker dweling Meg!
Its the DBD spin on an old classic.
The Lion the witch and the wardrobe. -
@Vankruze said:
@Milo said:
@Vankruze said:
That makes no sense and I wasn't even talking to you dude also I wanted the source for the info regarding the matter so there was actually some evidence to support the claim. Cheers for the throw away comment though very useful.
... you were talking to me
@Milo said: » show previous quotes They have to be injured. Except lockers and gens (which won't happen)
hmmmm are you sure? where's the source for this info?
After a while you noticed you can't be grabbed healthy when jumping a window or a pallet. Yet you can get grabbed from gen, hooks and lockers (EDIT) and hatch and will be put on a shoulder instantly.
(i could be wrong but i never grabbed healthy survivor)
@MegaWaffle said:
That's 100% false you can only grab people from a window vault/pallet vault if they are injured. The only time you can grab a survivor without them being injured is off a totem, gen or from the hatch if they jump.
There is also the ability to grab and kill healthy survivor with one of Myer's add-ons but I wouldn't really count that.
What exactly is "100% false" ? I was asking a question so I am confused about your response.
Sorry I meant what the other person said about not needing to be injured. I quoted the wrong comment.
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@kone19 said:
Just had two survivors give up on their hooks. Come on not only could I have gotten at least one of you we needed the last half of the gen I was on for hatch at least.It can be really frustrating to try and do 5 gens with only 2-3 people but its not overly difficult if your teammates are not potatoes. I just had a match where someone DCed once the match started so we had 3 people with 5 gens. Once the first guy got downed he Dced and it was just me and a random. We managed to do the remaining 3 gens and escape (was a rank 2 hillbilly with no BBQ thankfully) and it was the most intense match I've ever played.
Stealth is possible in this game but you have to play very slow and safe. The match as a whole lasted forever. I have to give props to that teammate who stayed, we played it very smart considering we were both solo with no coms.
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I forgot about lockers until I read Milo's comment.


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That's 100% false you can only grab people from a window vault/pallet vault if they are injured. The only time you can grab a survivor without them being injured is off a totem, gen or from the hatch if they jump.
There is also the ability to grab and kill healthy survivor with one of Myer's add-ons but I wouldn't really count that.
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@thesuicidefox said:
@MegaWaffle said:
His power makes you wait 7 seconds to hit a survivor meaning they have a huge chance to escape or heck even wake themselves up while in transition.People keep pointing to this 7 seconds thing and say that's why is he bad. But a lot of the time you can be right on top of them at the end of 7 seconds and hit them. Yes it sucks when someone does a gen or totem in your face, I won't deny that, but if you sleep them and they run it's pretty easy to mindgame them (or just follow them) and land the hit as they fall asleep. Compared to other killers that's similar to a survivor seeing you and running before you get there, then you chase them for a few seconds (maybe 7...) and hit them.
What his power needs is the ability to knock you out of doing actions, like Doc's power. If he could do that then he can keep pressure on you and survivors will treat the transition like the start of a chase, at which point he'd be the same as any other killer as I lay out above.
I agree it can be easy to "mindgame" during the 7 second transition however with his base power with no add-ons you can see where Freddy is and can position yourself accordingly to not be in danger (or at least provide an escape rout) for the 7 seconds.
As for having survivors run away with other killers if they see you this still puts Freddy at a disadvantage in most cases. If I see a Trapper heading my way from a distance I will hide or run depending on line of sight, if I hear a Freddy nearby I will hide or run depending on where I guess he might be. However even if my hide is a fail against the Freddy and he finds me I still have 7 seconds to get to a pallet/window or at least get someplace with a better loop spot then my current location. If my attempt to hide from that Trapper was a fail I'm taking that machete to the face without a 7 second delay.
Since all killers are nearly identical in their basic mechanical function and its the power that decides their overall strength Freddy's major weakness IS his power.
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@CoolAKn said:
@MegaWaffle said:
@CoolAKn said:
I'm not a programmer, but they really can't tell the difference between someone pressing Alt+F4 or clicking "Leave Match" vs any other disconnect? It seems like it should be easy to know when someone purposefully disconnects, and when someone disconnects accidentally. At least with the first two, it's very easy to prove intent to leave.Its because they are not hosting the matches. when you start a match as a Killer you are becoming he host for all the survivors meaning they are on YOUR connection. If that connection is suddenly cut off (Rage/DC) the game vanishes, all data lost. Until we get dedicated servers hosted by BHVR themselves we will always have this problem.
All data lost? That's clearly an oversight from the devs if I ever saw one.
Dedicated servers cost lots of time and money to set up and maintain and I don't believe BHVR had/possibly has that sort of cash flow. Things are 100% moving in the right direction for them so there is hope we will one day see them get servers of their own.
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@CoolAKn said:
@MegaWaffle said:
@CoolAKn said:
I'm not a programmer, but they really can't tell the difference between someone pressing Alt+F4 or clicking "Leave Match" vs any other disconnect? It seems like it should be easy to know when someone purposefully disconnects, and when someone disconnects accidentally. At least with the first two, it's very easy to prove intent to leave.Its because they are not hosting the matches. when you start a match as a Killer you are becoming he host for all the survivors meaning they are on YOUR connection. If that connection is suddenly cut off (Rage/DC) the game vanishes, all data lost. Until we get dedicated servers hosted by BHVR themselves we will always have this problem.
All data lost? That's clearly an oversight from the devs if I ever saw one.
Its the case with any game that uses "host or peer to peer connection". Take a look at the early days of For Honor to truly understand the frustration.
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@Aziux said:
@MegaWaffle said:
@Aziux said:
Title says enough. I am pissed, has this happened to anyone else?It has not happened to me (I'm assuming you've unlocked them) but my friend had the hammer vanish on him. He simply restarted the game (fully closed the application on PS4) and it came back.
Tried restarting but it didn't bring the items back but thank you for taking the time to try and help me

Well hopefully it will be addressed as I'm sure others will come forward.
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@MegaWaffle said:
@CoolAKn said:
I'm not a programmer, but they really can't tell the difference between someone pressing Alt+F4 or clicking "Leave Match" vs any other disconnect? It seems like it should be easy to know when someone purposefully disconnects, and when someone disconnects accidentally. At least with the first two, it's very easy to prove intent to leave.Its because they are not hosting the matches. when you start a match as a Killer you are becoming he host for all the survivors meaning they are on YOUR connection. If that connection is suddenly cut off (Rage/DC) the game vanishes, all data lost. Until we get dedicated servers hosted by BHVR themselves we will always have this problem.
Getting flustered trying to explain this I forgot to spell check my post... >_< :'(
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@CoolAKn said:
I'm not a programmer, but they really can't tell the difference between someone pressing Alt+F4 or clicking "Leave Match" vs any other disconnect? It seems like it should be easy to know when someone purposefully disconnects, and when someone disconnects accidentally. At least with the first two, it's very easy to prove intent to leave.Its because they are not hosting the matches. when you start a match as a Killer you are becoming he host for all the survivors meaning they are on YOUR connection. If that connection is suddenly cut off (Rage/DC) the game vanishes, all data lost. Until we get dedicated servers hosted by BHVR themselves we will always have this problem.
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@Master said:
@MegaWaffle said:
@Master said:
@MegaWaffle said:
@Master said:
@MegaWaffle said:
@Master said:
@BloodyNights said:
I have three things that I'd love changed, and are certainly on my personal wish list!1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.
2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?
3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.
Anyways these are my wishes, that I'd love if they changed/added!
2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
Survivors get 5k BP if the killer ragequits AND keep their itemsJust fyi
Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.
Are talking about ragequits or DCs? The OP was talking about ragequits
Since the game doesn't run on dedicated servers it doesn't matter if the Killer rage quits or gets disconnected as he/she are the "host" connection that all the players are connected too. The manner in which the killer is removed from the game currently has no possible fix because of this. That is the point I'm trying to make. Until we get dedicated servers this issue cannot be addressed because it has no possible fix.
If the Killer leaves by clicking "Leave Match" that is different because that ends the match properly and transfers match data to the survivors, without getting cut-off by the sudden removal of the "host" connection.
The problem can be fixed easily. Just punish DCing via queue time punishments.
But ofc this would apply to survivor ragequits too....That wouldn't address the OP concern about not getting BP when a Killer is disconnected/rages from a match. Yes we need punishment for that type of behavior but it doesn't address the issue raised in this post.
It does, punish DCing and we get rid of DCers. HOw does that not fix the problem?
Honestly, who cares about sth that happens once every month where you lose 6k BP or sth like that? Seriously......I don't think you understand what the original question was. No more DCing players (impossible to completely wipe out) does not give you BP should the situation arise. Someone could lose power, have a poor connection or any other innocent disconnect reason. You would still lose the BP earned in the match this way.
This will be my last post directed towards you because I still don't think you understand what the issue was that needs addressing.
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@Aziux said:
Title says enough. I am pissed, has this happened to anyone else?It has not happened to me (I'm assuming you've unlocked them) but my friend had the hammer vanish on him. He simply restarted the game (fully closed the application on PS4) and it came back.
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@Master said:
@MegaWaffle said:
@Master said:
@MegaWaffle said:
@Master said:
@BloodyNights said:
I have three things that I'd love changed, and are certainly on my personal wish list!1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.
2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?
3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.
Anyways these are my wishes, that I'd love if they changed/added!
2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
Survivors get 5k BP if the killer ragequits AND keep their itemsJust fyi
Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.
Are talking about ragequits or DCs? The OP was talking about ragequits
Since the game doesn't run on dedicated servers it doesn't matter if the Killer rage quits or gets disconnected as he/she are the "host" connection that all the players are connected too. The manner in which the killer is removed from the game currently has no possible fix because of this. That is the point I'm trying to make. Until we get dedicated servers this issue cannot be addressed because it has no possible fix.
If the Killer leaves by clicking "Leave Match" that is different because that ends the match properly and transfers match data to the survivors, without getting cut-off by the sudden removal of the "host" connection.
The problem can be fixed easily. Just punish DCing via queue time punishments.
But ofc this would apply to survivor ragequits too....That wouldn't address the OP concern about not getting BP when a Killer is disconnected/rages from a match. Yes we need punishment for that type of behavior but it doesn't address the issue raised in this post.
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@KiraElijah said:
I’m rank 11, and I’m trying to learn nurse. Any tips?Max sensitivity.
Never use add-ons so you can learn the blink by memory.
Try to play matches (while practicing) to get blinks hits and ignore trying to win the game.
Shadowborn is a great help for poor console fps.
Learn to accept your lose when seeing Lery's Memorial Hospital pop up.
Practice
Practice
Practice -
@Nero said:
Will you ever fix this issue please ? I want to play killer but I cant find a single match as a killer the whole day but late at 3:00AM I manage to somehow find a match as killer but why should I stay awake late at night ? ..there are people whose lobby get filled in 2 minutes and then there are people whose lobby gets filled in like 30mints or an hour but some just cant find match. I know dedicated servers would solve this problem but even if you don't want to give us dedicated servers please fix this problem so everyone could play what they want to play. This was not a problem a year ago but it is now. Please devs fix it ASAP! Thank youDid you plug it in?
Have you tried hitting the side of the machine?
Maybe blow into the cartridge?Honestly the only ideas I can think of.
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Maybe it was the Entity that disfigured Nea's facial animations and that is why she has turned to killing?
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@Master said:
@MegaWaffle said:
@Master said:
@BloodyNights said:
I have three things that I'd love changed, and are certainly on my personal wish list!1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.
2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?
3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.
Anyways these are my wishes, that I'd love if they changed/added!
2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
Survivors get 5k BP if the killer ragequits AND keep their itemsJust fyi
Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.
Are talking about ragequits or DCs? The OP was talking about ragequits
Since the game doesn't run on dedicated servers it doesn't matter if the Killer rage quits or gets disconnected as he/she are the "host" connection that all the players are connected too. The manner in which the killer is removed from the game currently has no possible fix because of this. That is the point I'm trying to make. Until we get dedicated servers this issue cannot be addressed because it has no possible fix.
If the Killer leaves by clicking "Leave Match" that is different because that ends the match properly and transfers match data to the survivors, without getting cut-off by the sudden removal of the "host" connection.
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I honestly wouldn't mind if a version of huntress Lullaby was baseline in the game. As more people get hooked the time between the skill check warning becomes shorter (but never goes away completely) This will reset each time someone dies meaning it might be more beneficial to keep people alive to 2 hook everyone.
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@BigBadPiggy said:
I'm not saying it should be quiet for the survivors, I'm saying it needs to be quiet for the person playing as the huntress. The humming is too damn loud due to you being the source, it effectively removes one of the killers most important ways to track, their hearing. I can't count how many times I've played huntress, injuring someone, losing them, then finding out that they were healing right next to me. The humming should be the same volume for the killer as if they were a survivor right on the edge of the humming radius (Or just remove the humming entirely). I shouldn't have to be punished by survivors escaping because the devs decided to practically remove the Huntresses sense of hearing.I love the humming she has but my biggest complaint is that its directional. You basically get a free Premonition perk while playing against her as its much louder when looking in her direction.
I get the humming is there to give you a chance to hide since she has a ranged attack and I don't mind that it isn't effected by terror radius perks (radius) but I think maybe it should become quieter when using terror reducing perks.
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@BACKSTABBER said:
Very vital details missing:- you can destroy Hag's traps with flashlight or crackers
- catch conditions: only when injured vaulting, not injured when complete unhooking, in the hatch....
- avoid flashlight blindness looking up
- so many more
Tutorial are meant to give you a basic understanding of the mechanics not teach you tactics. You should learn while playing and adopt your own play-style.
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@Peasant said:
5000 Points for escaping
1000 + 500 for a safe hook save
15000 - 30000 for a ritualI may not be the best at math but I can recognize value when I see it.
Friendship - Priceless
You clearly missed one.

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@branchini1979 said:
Had a game last night where 3 of my survivor buds were very Altruistic but let's just say they all died.
My point is I was playing for a daily ritual which involved escaping and combine that with finding a nice rare item, that is what I did. The reason I feel bad is that if I intervened and helped out with saves be it unhooking or distraction, some of them may have survived. In the end its one game and wanted my ritual. But have you guys played selfishly say to complete a ritual whereas you could have helped out your survivor friends more and helped them escape but you wanted to escape.
Just intriguedIf you want to have fun play each match using Plunderers (preferably tier 3) and let whatever item you get decide your play-style.
Toolbox - Gen jocky
Med-kit - Team healer and hook rescuer
Flashlight - Body blocker and blinding saves
Key - Stealthy until you can get people out early
Map - Run around and destroy totems/do gens
Broken key - cry about it as you curse your horrible luckIts a fun way to mix up each match.
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(I'm sure someone else has also thought of this)
I suggested an idea to add gas cans around the map. There are enough gas cans for each generator but you still only need 5 generators to power the gates. You can simply find 5 cans and do the gens or find more to open up options. Once the gates are powered you must find 1 of 2 fuses for the box. If you want to open both gates then you must find both fuses. This would provide the survivors with more objectives and make patrolling the map as a whole (not just gen patrolling) a viable way to find scavenging survivors.This would also help slow the game down allowing Killers to not feel like Ruin is so necessary. And if Killers do still use Ruin then survivors will be scouting for it as they find gas cans.
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@KiraElijah said:
I think he’s just fine, why do so many people want a buff?The concept of the killer is fine but you need to base power off their default build without add-ons. His power makes you wait 7 seconds to hit a survivor meaning they have a huge chance to escape or heck even wake themselves up while in transition. It also makes his endgame (gates powered) nearly impossible to protect a hook. You can wake people up faster than Freddy can put you too sleep, its ridiculous.
With the current game he just isn't viable beyond matches in the lower ranks or against players just messing around. He does need some sort of buff and I believe they are at least making self-care no longer knock you out of dream state. I would also like to see them revert the change to waking up when healed from a "downed" state.
Not every Killer needs to be Nurse tier but Freddy (like Wraith) need to be viable when you start facing optimal teams.
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@Vankruze said:
Meg got mori'd at the start didn't you hear?I'm pretty sure we hear the Trapper screaming from Meg using D-strike. I mean it sounds just like it.
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@Master said:
@BloodyNights said:
I have three things that I'd love changed, and are certainly on my personal wish list!1 - Offerings: So many times I've put on an escape cake, or party streamers, the offering gets used up and then something happens and the killer gets disconnected, before I even start the match my offering is completely used up and wasted. It'd be nice if there was a way for the game to not use it up, until the game fully loads up and is started.
2 - Rage Quiting Killers: The killer gets bloodpoints when someone rage quits. But why doesn't the survivor also get points if they quit? Killer can't catch anyone so they quit in the middle of the game, or when the last generator pops. Robbing all of the survivors of bloodpoints for escaping/opening the gate. Perhaps if the killer rage quits it should count as all survivors still alive escaping?
3 -The Second Hooking: I play primarily on the PS4, but I hate having to mash the X button while sitting on the hook, it's not fun, it's frustrating, it tires you out for no reason, and about 25% of the time it just decides to kill you for whatever reason despite you mashing x like a mad man. Perhaps, make it so you simply need to hold the action button down to keep yourself from being killed.
Anyways these are my wishes, that I'd love if they changed/added!
2 - Killers get 2,5k BP in total if all survivors ragequit AND they lose their addons.
Survivors get 5k BP if the killer ragequits AND keep their itemsJust fyi
Survivors only get the 5k if the Killer clicks "leave match" if they pull the plug or close application then they get nothing. Its like the match never happened except you still lose any offerings used.
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@KrazyAce13 said:
why is no one agreeing to 2 it makes sens the survivors alive should get a quitter bonus at the least same as killers, us killer mains want balance in the game but when a smart and logical suggestion that should already be part of the game comes up we don't acknowledge it. we can't cry for balance and when a survivor player makes a valid point not even notice it and expect the community to listen to use about our balancing issues, and if it is because of the killer dcing is they are the host then the way to balance this is not have a quitter bonus at all because it doesn't keep people from doing it which i would assume is why its there to try and prevent rage quitting.No one said they don't want number 2 to be fixed. If you read what I typed for example I clearly explain why it would be great but with the current setup the game has its impossible.
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@Poweas said:
@MegaWaffle said:
To sort of extend on MandyTalk's comment Dead Hard is the more skillful perk.Lets break it down like this:
Lith will grant you more distance from a killer if
A: you can make a safe vault anyway
B: you can afford to get hit.Dead Hard will
A: 90% of the time give you a whiffed attack worth of distance (unless you misstime or killer expects DH)
B: Get you to a window/pallet safely along with a whiffed attack worth of distance
C: Save you from a basement body block/hook farm (more so after the next patch)
allow you to Dead Hard past a Trapper trap
E: save you from a Nurse blink
F: hop through a sandbaging teammate
G: anything more creative than I can think ofSo while Lithe offers far less planning its limited in uses over Dead Hard.
Hmmmmm. What if I were to use Lithe AND Dead hard. Right now my build is Tenacity, Dead hard, Self care and Iron will. If I replace Iron will for Lithe and try it for a game it might work tbh. Then I'll add it to my main build which is Calm spirit, Iron will, Lithe and Self care. It's a very versatile build and can hard counter Nurse badly works against Bubba, Billy and EW3 Myers, Pretty good against Huntress. If I replace Calm spirit for Lithe that could be a pretty cool combo.
If you were to use both then you would have more options however you would also suffer from exhaustion after using either perk meaning you would never have the benefit of both at the same time. This set up could work but depending on your play-style you might get more use out of having 4 full perks rather than 3 with a 4th interchangeable for the match.
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To sort of extend on MandyTalk's comment Dead Hard is the more skillful perk.
Lets break it down like this:
Lith will grant you more distance from a killer if
A: you can make a safe vault anyway
B: you can afford to get hit.Dead Hard will
A: 90% of the time give you a whiffed attack worth of distance (unless you misstime or killer expects DH)
B: Get you to a window/pallet safely along with a whiffed attack worth of distance
C: Save you from a basement body block/hook farm (more so after the next patch)
allow you to Dead Hard past a Trapper trap
E: save you from a Nurse blink
F: hop through a sandbaging teammate
G: anything more creative than I can think ofSo while Lithe offers far less planning its limited in uses over Dead Hard.