MechWarrior3
MechWarrior3
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- MechWarrior3
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@Assembled18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788706#Comment_3788706
But if they do, survivor mains will say it's op and compares it to Wraith's power.
Hex_Ignored said that Bat form is intended use for traversing maps, not for chasing. Making a bat form into another chase stuff like Vampire form and Wolf form will feel repetitive which will add nothing new to it.
I get that for sure. I understand too he has multiple abilities so he cant be super powerful…Just my thoughts tho
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787884#Comment_3787884
https://us.v-cdn.net/6030815/uploads/HF98NAVXF0PH/image.png
https://us.v-cdn.net/6030815/uploads/S4L9MQQDD1PQ/image.png
Swamp is filled with tall grass, and scratchmarks don't show on tall grass (or anything else that doesn't have collision). Scratchmarks are also bugged on objects with holes or gaps, like this giant net on the wall, these wooden planks above the giant net on the wall, and these stairs that have gaps in between them.
EW!!
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1 or 2 I don't have an issue with. Dredge finally feels amazing. I love it. Point 3 could be interesting. It would've been nice to test it :)
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;)
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@ChaosWam said:
That much I'm not sure myself.
Especially since Hellfire isn't as wide as Pyramid Head's M2. I feel like a better tradeoff would be to make the pillars bigger or something.
I agree or by default just give him 1 extra pillar.
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@LordGlint said:
I'm curious how often that would instantly be pushed when an Erie of crows offering is used.
I used to not mind that map, but lately I keep being sent there all the time and it’s starting to really irritate me 😭🤣
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788498#Comment_3788498
If he has to have lullaby, I definetly prefer it to be so massive. It affects survivors you have no intention even chase. Definetly better than smaller (more precise) lullaby.
Sound on killer side is what hinders the usage for chase, so that's my main issue.Bat for you can’t see survivors or attack immediately though… it feels clunky in my humble opinion.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788325#Comment_3788325
i'd rather they buff stealth to actual stealth so i am actually rewarded for finding survivors while blind. normally, when killer have drawbacks, they tend have large benefits to counter-act drawbacks, right? like nurse move 96 m/s but has great power, Singularity has tag survivors, but then he gets teleport right. Oni has charge up but he gets instant downs. so big negative, big positive right. than you have dracula that has big negative for bats but…. not so great positive. i feel like positives should be bigger then what current negatives are. right now they don't feel like that way.
I agree 💯
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@Assembled18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788325#Comment_3788325
Spirit and Wraith has different powers. Spirit can't see survivors while phasing but can see scratch marks and hear survivors and Wraith can turn invisible while cloaking but can see survivors and can attack after turning off his cloaking. So seeing survivors in bat form would be too much like Wraith's.
I’m aware of what they can do. Reread the OG post. I explain why it wouldn’t be too much.
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@Chocolate_Cosmos said:
- He has cooldown and it isnt too short, in fact if you press a wrong button you will kinda crew yourself for a bit.
- But thats what makes him unique. His entite theme is about switching forms to adapt the situation. This is fine as is and adding cooldown would make him worse to play a lot.
- Lets not dive into logic grounds here, because how the hell you can blind Wesker (glasses), Pyramid Head (obviously), Demo, doll, etc.
- This sounds stupid, sorry.
- He moves same as regular killer and only gets small haste sometimes for a short duration. It isnt a big deal.
Sadako with a ton of black wet matted hair in front of her eyes 📺🤣🤣🤣
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@atlix said:
I played about 20+ games against the new Killer Dracula. I find it too unbalanced and has an incredible amount of stuff compared to the other Killers.
- Quick transformation from Dracula to Wolf or Bats. For the transformation, I would add a Cooldown, because survivor can't adapt because of it.
- I would also add a Cooldown on the transformation from Wolf back to Dracula and an instanced flame summon. I happened to be chased by a Wolf and at the pallet I transformed into Dracula in a hundredth and after I dropped the pallet it immediately sent flames at me.
- I find it stupid for Dracula to have the Lightborn perk. It has always been known that Dracula is afraid of light, it would seem reasonable to remove the Lightborn perk from Dracula.
- I would limit the amount of time you can be a wolf. I'd put it at maybe 15-30 seconds.
- With fast movement as a wolf, it's pretty hard to avoid two jump attacks that killed me outright.
Personally I'm pretty annoyed with this killer, I haven't run off the map once yet because this killer is incredibly OP.
You should at 20 rounds of Dracula…you’ll delete your entire post.
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He’s hardly oppressive..
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@Assembled18 said:
Would seeing survivors in bat form would be bit broken?
How? You literally can’t attack. Is it broken for wraith or spirit? Plus you have a lullaby, and the bats are easy to see not to mention loud.
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My only complaint is how long it takes to go from form to form. Bat form to vampire….ugh. Give me moment survivor…..waaaaaait for it………waaaait for it! I’m about to change!! Wait for it!!!! Ahaaaaahh!!! I’m a vampire now! Ohh…you’re already gone because you held W….cool..
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I don’t mind it. It has its uses. I personally enjoy the perk.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/425049/dark-lords-stealth-vs-sadakos
can we not have map wide lullaby on stealth killers and just have proper stealth? like low radius…?
Yeah, I mean I am fine with that too….Just overall better stealth for her, or or a larger lullaby non directional….anything…
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No issues here.
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@Rugalraim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787625#Comment_3787625
I just tested it now. It's not working. Punched survivors like 20 times by now
I am not sure. It's working for me.
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@Devil_hit11 said:
it because you can switch forms while on top of the survivor. the problem is that you get slowed for switching forms.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787255#Comment_3787255
how are you suppose make stealthy approaches when your so loud. all these sound cues that survivor get make it impossible to stealth anyone good.
Just like Sadako 🤣
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@Rugalraim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787618#Comment_3787618
I made a bug report because I know it's missing. He never roar once.
it seems to be working for me.
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@Rugalraim said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787219#Comment_3787219
Aright well thanks. That literally dropped the mood for me.
One day…I hope he gets a 3rd
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@VomitMommy said:
Yes, I don't see any reason to run it over No Way Out.
Agreed.
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Chaos Shuffle was a lot more popular. I doubt we will see Light's Out often. It got a lot of negative feedback. Although I didn't mind the game mode.
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@Chocolate_Cosmos said:
I mean what is the point of it? Does it make people joy when they win a match easily or close one and want to show how "good" they are and want to be mean? I don't get it.
If you win, that's cool but why go your way and be mean and act like child?
That's just part of online games. Why does any toxic trait exist?
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@the_botfly said:
Dead By Daylight inexplicably crashes whenever I try to play The Onryo, the game is fine whenever I play against her and the killer is also fine but whenever I try to play her it will crash. Often it's the first 2 minutes of the match where I'll either try to kick a pallet or generator and my game will abruptly crash or it'll be at the end of the match when I'm about to win or lose the game. I've verified the integrity of the game files, reinstalled the game and nothing is working. I'm on PC and playing through steam.
Each time it crashes my matchmaking ban gets longer.
Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1215] PresentInternal(SyncInterval) failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:637 with error DXGI_ERROR_DEVICE_REMOVEDDeadByDaylight_Win64_Shipping {0x0000000000000000} + 103438258 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103414663 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103414172 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103418910 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 117255546 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 117236079 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 55041979 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95655102 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 117824587 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97183015 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97158817 bytes
kernel32 {0x0000000000000000} + 95092 bytes
ntdll {0x0000000000000000} + 314513 bytes
This is the information that came with the crash report.Shes hacking through your computer screen. Id run.
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@Spare_Them_Mori_Me said:
Is this update to Nemmy looking at this also?
I was wondering the same thing? 🤔
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The penalty needs to stay.
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I'm fairly excited. Mostly excited for the killer changes. However, the content is always welcome.
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Flashbangs should in my opinion have collision.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786474#Comment_3786474
Actions speak louder than words.
You're right…By looking at the patch notes you would see that. Survivors are not forgotten about by any means…
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786491#Comment_3786491
Well even if they said that you can prove by simple arithmetic that they favor Killer. Like I said I'm not even against that idea necessarily I just think they overdid it a bit. And of course "impossible" is an exaggeration but it is way harder as Survivor that's just a fact. Yes new Killers don't know a lot of things either but the way the game mechanics are now its just way easier to wing it as Killer starting out. I
You're just blowing smoke at this point.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786488#Comment_3786488
What is false? I said the 60% kill rate is intended. And I understand the point about the killer needs to be scary blah blah…
I'm not even against the Killer being more powerful, its just that Bhvr. pushed it a little too far and made the game almost impossible for new players. And the point about coms is a non-sequitur, I don't see the relevance.
You're twisting your words now. That wasn't all you said. The developers never said word for word that "We favor killers." They said "We don't favor one side or the other" You're saying oh they said but didnt say it but said it because oh!!! thats right!! They want 60% killrate.
Not even close. Its not impossible at all. New players are doing just fine. New killers don't know the maps, don't know the basics, they don't know how to loop with survivors. Thats part of the experience…..
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@aklai said:
so does it make a killer feel accomplished when they stand in front of a survivor thats on the hook? cuz i know when im a killer i actually like to play the game even when the gens are done with
If the gens are done what else is there to do? I have 1 person on a hook and the other survivor is elsewhere. Why would I leave the hook? My goal is to make sure the survivor is dead. Its called DEAD by daylight for a reason.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786474#Comment_3786474
Yes they do, they literally say they are favoring Killer shooting for 60% kill rate.
False. 60% Kill rate is intended. The killer is suppose to have the advantage. Its a 4v1. They are working ALONE. They dont have comms. Also the game is called Dead By Daylight. Not Survive By Daylight….
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@Doxie said:
I will keep repeating myself until it sinks in.... This game is catered to killers. Period. SWF teams... Can survive and this game caters to good killers matching them...not average joe or even your casual teams. Want more proof?
As a survivor, I can hide and evade, if I only do gens... I get punished score wise. If I evade, I get punished... BHVR and killers want you in the open. Gens get added time, Hooks now respawn. Basically as a survivor all you can do is gen rush....which is why we have added time because..... Killer cries about swf teams...not average survivors ...SWF gen rushing teams.
As a killer they keep updating, as a survivor it's the same ole game play, doesn't matter who you are…same game play.
I truly hope they bring back 2v8. It was a much more fun game....as a survivor.
The devs have stated time and time again, and I think they are exhausted with saying it, but they don't favor one side.
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@TheArbiter said:
Just played a match and was able to hook, do you have video ?
I didn't record it because I kept cursing LOL….Also when you say a match….were you on Mount Ormond?
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@Fluffyxox said:
Sadako's power simply feels unfun. Survivors disabling your power will no repercussions aside, (lets not pretend Condemn does anything in an average game) there is no real reason teleporting should feel as sloppy as it does.
It takes nearly a full 3 seconds to crawl out of a TV, and your POV is fixed in the direction the TV faces the entire time; it's disorienting for no reason.
Every other teleport type killer power is instant, or allows you to look around. Is it too much to ask to have a 3rd person cam as you crawl out so you can orient yourself? Considering you have no agency over where your TV's are, would it really be so broken to get out of them faster than pallet stunning yourself each time you teleport?Felt that for sure….I have even suggested 2 seconds of killer instinct out of the tv only that you crawled out of.
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Never. It’s part of the game.
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No - the expose for dredge is the last X amount of seconds before it ENDS.
Also your plague suggestions for iris would be a nerf. 1 fountain filled with corrupt when a gen completes, I would rather get it instantly and not waste time walking to it.
Not to mention incense. Aura only on the obsession? I’d rather keeps auras on everyone puking…. -
@ChaosWam said:
Sadako's Iridescent Remote is fine the way it is, but the Iridescent Tape? Not a fan of it.
Instead of:
- Projection no longer turns off TVs, but also no longer applies condemned
- Increases time required for TVs to turn back on by +20% when turned off by survivors
I would suggest:
- Projection only applies 1 stack of condemned to the TV Sadako projects to
- TV cooldowns from survivor interactions are reduced by 10%
- Holding a cursed tape applies 1 stack of condemned to the survivor holding it when Sadako projects to any TV. Holding a tape prevents TVs from applying condemned.
This would bring back somewhat of the old 1.0 Sadako, buff TV cooldowns a tad, make survivors really think about nabbing a tape to prevent Sadako from coming to them or ignoring it to avoid the tape giving them condemned, and make survivors figure out if the Sadako is running it or not without touching her current kit outside the addon. Honestly this is one of many ideas I'd have for Iri Tape.
Edit: Can I chime in real quick to say your idea of vaulting while holding a survivor would make a really funny perk in general? Love that idea.
I also back this and love this idea 💡🥰!
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Run whatever you want. It’s there for a reason
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Honestly its every map. Stuck on everything and anything.
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No. Endgame is endgame.
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He’s always been a popular choice. His pick rate is high.
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I’ve never hopped on that train, and I’ve said this before and got blasted for 🤷🏼♂️
Let people play who they want. It’s not an issue.
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@VibranToucan said:
Now, it is quite obvious that the map Forgotten Ruins is not the same as it was on release. Sadly, however some of these changes were at no point disclosed to the community and you had to find out through playing. The location of the gates were changed and the possible hatch spawn locations were also adjusted, and neither were mentioned anywhere in the patch notes.
While I think these changes in particular were good, pushing out reworks like that without informing the community is not a good precedent to set for the future.
While I see your point I personally feel like they don’t have to inform us on every little change they do when they already tell us 95% of the time anyways.
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I agree with this as well.
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@Langweilig said:
I‘m saying her buffs were too much since they came out, but everyone says she is fine so
I said the same thing
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785518#Comment_3785518
that would hard-nerf Vecna. no.
I take back what I said. I just realized his spell are at 35 second cooldowns. So yeah. Nevermind. Thats a huge nerf.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785490#Comment_3785490
True
I personally don't like to play Xeno and Pinhead, but they just don't have what I am looking for in a killer.
Reworks are simply unnecessary for most killers and mainly huge gamble with how it's going to end...
"gamble" SO true. Like with Sadako for example. 3 reworks and for what? They should have left her and just buffed her OG kit. Now we will never get that back or her addons she had with it. Super sad. Personally.