MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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Comments
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That one is so fun! I get consistent value out of that one too! LOL
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@SoGo said:
What does it do again?
It makes the sphere 10% larger and its movement speed faster. :D
It just eats everything lol. You can almost eat a whole house. Its satisfying to watch LOL
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@MrDardon said:
Bill: "This is no moon."
LOL!
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Add 5 or 7 or more.
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I like 2v8 more because its not all on me. I have a partnership. 1v4 I have nobody and no one to talk to. Its not as fun.
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@ElodieSimp said:
Right now, her hatchet throw takes no skill, aim in a direction and you'll hit 99% of your shots, even blindfolded. Before, it was awesome to see Huntress skill shots because, it took skill to hit, and you were massively rewarded for it.
Hell you can even have it where she carries 12 hatchets before reloading if you just make hitting shots take more skill/aim.
"Right now, her hatchet throw takes no skill, aim in a direction and you'll hit 99% of your shots, even blindfolded."
Completely false.
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@Lixadonna said:
The same way you are about to Nerf Hammer Distortion.
How do you know for sure distortion is getting nerfed? 🤷🏼♂️
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/423634/i-m-impressed-bhvr
I was very happy seeing sadako was getting reverted back to her first iteration while giving her quality of life changes
Though that can't be said when they tried to nerf after all the positive feedback was received
I agree my friend. 💯
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@BlackRabies said:
Bat form isn't really much different from Spirit phase power so I don't see any issue.
Can they see the bats?
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@mecca said:
Focusing almost all energy on one side of the game is not really doing a good job. Sorry. It's actually a weird thing to do, as a developer.
This is false, if we are being completely honest.
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778607#Comment_3778607
Hasn't she always kind of been kind of a hot mess?
Yup. I think balancing her has always been a challenge for the team, but we shouldn’t leave a killer that way.
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@MrMori said:
Absolutely agree. I'm very happy with so many of these changes, making killers just feel better basekit and also be less addon reliant. Very happy about this. Still many killers to improve but it's definitely a step in the right direction.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778589#Comment_3778589
I disagree with most of these. The Twins changes ended up just being blanket buffs and QoL, which gave them even higher killrate. Their problem isn't that they're weak or anything, they're just really damn good at slugging while also being pretty strong.
As for Pig, Onryo and even Chucky I think they're fine now. Knight is a mixed bag, looking at the stats he has much higher killrate now, but he's pretty much designated to just spam long range guards over and over, still boring to play as an against imo.
I wish it were true that Onyro is “fine” now. I really do. She’s a hot mess.
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@Chocolate_Cosmos said:
I am sorry to be the party breaker, while is this true devs did many great changes to killers I am now not going to mention (good job), this list is kinda mix bag. They did many good updates to killers but also many bad ones.
List goes:
- Onryo (she is still too weak and her previous version I prefer more)
- Pig (she still relly on add-ons on her dash, but the base kit buffs were nice but small)
- Twins (their big rework was just small QoL update in the end, huge waste of everyones time for waiting a big rework)
- Chucky (scamper should be nerfed and not removed and dashing scamper should be buffed its useless joke and window scamper was shadow nerfed)
- Knight (got nerfed to please Survivors while he got small something for huge chase nerfs).
While I agree with you, I still want to say good job.
They’re at least putting their attention to them more now than ever. :)And yes Sadako is still very weak….especially against Swfs.
I’d hate to see another Freddy situation for any killer. -
Pennywise
The Nun
The Mummy
The Exorcist
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Did you just say power rangers? 🤣
Terminator would be so cool!
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@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778426#Comment_3778426
Then, I guess, what is the problem? If only 40% of people are the ones doing games in this mode where does that leave the vaster majority of 60%? if we still have the same exact issues where "Killers get destroyed Survivors get bad teammates" on the same person as in 1v4, where does this leave us?
Because all I know is I literally have had queue times so severe on both sides I got maybe four or five rounds a day as Killer.Where are you getting those numbers from? What’s your source by chance.
Queue times for me in survivor 1v4 and 2v8 is fast.
killer queue times for 1v4 is around a 3-4 minute wait at most. For 2v8 10 minutes at most.
Mandy stated “Queue times are only due the surge increase of killers for 2v8. There’s no shortage of players in any mode. There are people flooding in specifically just to play killer in 2v8 when previously they were not playing Dbd for some time”They had also mentioned queue times have significantly increased. Maybe in your area it hasn’t, but for many it has.
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Fingers crossed 🤞🏼 maybe I will get lucky 🍀🙏🏼🙌🏼
One’s gotta hope! Please BHVR. Temporarily hire @Devil_hit11 for advice on her changes thank you 🙏🏼🤣🤣
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778383#Comment_3778383
it is ironic because originally, the community popular opinion was that Dredge was the "Better Sadako" and what actually happened was that Sadako was the better dredge, so she got nerfed and now dredge is in fact the better Sadako because condemn mechanic which is the most important part about her kit doesn't work.
So yeah, now i can finally agree with popular opinion of Dredge > better then Sadako with dredge's buffs.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778413#Comment_3778413
they're unlikely to change her most pinnacle defining lore mechanic any time soon. Just look how long it is taking them to fix freddy. Your definitely going to be waiting long time for her.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778413#Comment_3778413
I enjoyed her tp gameplay the most. While I agree condemned is a big part of her, I wish it was more optional again and not the only way to play her like in her first version. Ever since the first rework the tp gameplay always suffered for the condemned gameplay to be stronger.
I can’t say wether Sadako 2 was balanced, but she definitely was the most boring and stupidest way to play a killer. The players who played her (me included) spammed all the time the tp button and ran to survivors to distroy their tapes and repeat, which if you did it right had no real counterplay.
I agree 💯 for sure on this.
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Anything is possible in the realm of DBD :)
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@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777519#Comment_3777519
That's the problem. Not enough Killers available and not enough for Survivors to do. It's too easy and too repetitive, DBD without any of the soul in it and only 5 Killers.
We'll see if it improves next time it comes around, if not BHVR really needs to think about if it's a good idea to sacrifice queue times for this one mode. If anything I want it back but ONLY if I can play at least some of my Mains. Please, BHVR. I am sick of three Killers I'm not even into, basic Trapper I kinda do OK with, and Wraith.
Plus side, maybe it will convince people that waiting for better matchmaking is a better idea than five seconds for a bad round that either is stomp or be stomped because we're all too impatient, and they'll actually fix matchmaking.This actually isn't true, just to clear this up. Mandy has already stated that this wasn't the problem.
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@YukariTheAlpaca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778413#Comment_3778413
Reiko's Watch is really good when there is no grass. Grass literally prevents her phasing from being a mindgame since survivors can just tell which way she is moving at tiles.
Also the phasing is the fun part of her kit. Condemned is not fun to face or play around imo. It is the definition of bad game design.
"Do this or you instantly die lmao." The Condemned is the strongest part about her but it just isn't fun for either side to play around and is useless UNLESS you build around it. I wish Condemned just did something a tad weaker like Exposed/Broken rather than just instant death; and that BHVR made Condemned something that compliments her kit rather than basically define it.
I feel the same way about Cenobite. The chain is a fun tool to play around with, but the box is the strongest part about them and so most players build around spawning in and getting the box as quickly as possible rather than engage in chases (which are the fun part of the game).
I also feel the same way with Unknown. You have a fun tool like UVX, which needs to be mediocre because of how good the teleport is. I'd rather not have the teleport and just have a stronger UVX because there are fun things you can do with it if it wasn't so reactable. At least make a common addon that buffs those weaker parts of these kits at the cost of removing the stronger part.
Reiko's Watch is really good when there is no grass.
I wish this were true. Its broken. Shes suppose to be able to be invisible for 1.2 seconds. Its currently bugged to 0.82 and with reikos 0.94. With these numbers it doesn't even hit where it use to be by default much less the buff they gave her back in January thats still bugged.
As for the other stuff I don't really have much to say on it personally. I don't really play those characters much.
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Must be nice to have intimacy and slower pace lobbies in 1v4. Mine are still finished in 8-mins max. lol Redbull gives gens wings.
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Agreed
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@Nathan13 said:
So 2v8 gets extended which means more long killer queues in 1v4, look this new gamemode is fun but after a few matches I want to go back to regular matches. I’m sorry i’m just sick of waiting 10 minutes to get in a lobby.
I can’t see how BHVR is gonna make this a permanent mode if queues are gonna be a problem.My lobbies are around 3 minutes max before I load in.
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I agree with you on the first part. However, the second part respectfully I dont agree with. Her condemn is what makes her unique. Its one of the biggest parts of her lore too. I would hate to see that the "weakest" part of her kit and right now it only performs well on noobs. Swfs just eat you alive. At least on Sadako 2.0 the balance was even.
Her phasing could be stronger, I agree too, however at least the addons for it make it really good so they probably wont touch it. Specifically talking about Newspaper and Mirror. Reikos watch for demanifest is so bad and so its clump of hair.
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I agree my friend 100%.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778215#Comment_3778215
Sadako is like current freddy. She'll stay bad for 2+ years until she is reworked again. In the mean time, i recommend playing new Dredge. The better Sadako.
This makes me so sad, but yeah. It really feels that way. She doesnt even get killer instinct out of her tvs in addition to the other stuff I mentioned.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778117#Comment_3778117
i don't even understand how you get 0k with leatherface. he is mechanical intensive character for the average player. i don't think his kill-rate will ever be that high for that reason. he is very-nooby stomp. a bad team can lose vs leatherface in less than 2-3 minutes with bad play so newer player will always associate leatherface as overpowered/too strong where as experienced player will say he is strong but not over-dominate.
I would agree my friend
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To be fair they adjusted her upon release 5.6.0 (Ptb) then again on 7.1.0 and again on 7.5.0 after all the negative backlash, but it was rushed.
She still has some pretty big core issues and addons to address.Is she getting love? Yes. 🙌🏼
Is she complicated to find the right balance? Yes, but I believe the devs will make it right. They’re more talented than what people give them credit for.
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@Cadpig said:
One of the weirdest parts of Sadako is how little her power is explained or shown to her. Usually Killers tend to have a lot of information, like where their traps are, when they are set off, what plague level someone is at, etc. I've never fought Sadako as a Survivor, but when my friends finally did, they asked me how she worked, and I had to admit I had no idea.
I knew I could teleport to TVs but that was basically it. I eventually looked it up and realized there is so much that is not explained in in game. Even after reading about it, though, what little I was shown in game failed to really change anything about the match. It wasn't until I read a strategy specifically about triggering Inexorable Stare as fast as possible did I finally get something different to happen.yeah sadako gets little knowledge in game of what’s going on with her power. However, her power description explains everything well. Just her as a killer she gets very limited info on her power.
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@ChaosWam said:
I'm still surprised the intermittency bug is still around, though we have had bigger bugs to deal with lately around the game.
VCR's change was pretty sad. I think it needs to just play the teleport sound to every TV, show the illusion on active TVs and flicker the TV when the TV is off for a second. If not that, then it should remove the aura of TVs if you don't carry a tape, or at least reduce the range.
I'm quite mixed on tapes, since they do stop survivors from being able to use their toolboxes. If they want to use them, they risk a teleport nearby. That said, it only takes 1 of them to disable it if they group on a gen. It's also a decent minigame to waste survivor's time if they have a runner. I think the best way to go about it is to change Pinwheel and Sea-Soaked Cloth to be on whoever holds a tape for x amount of time instead of just near a TV. Or better yet, change Iridescent Tape completely to force survivors holding a tape to have both for 40 seconds after grabbing a tape, that sounds more like an Iridescent to me.
As for her stealth, if they intend to keep the lullaby get rid of the directional audio on it. There's no reason for it to be directional.
I agree 💯!
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@kosaba11 said:
He's way too powerful. Anyone who thinks he's weak is just lying because they want him to remain strong.
He's too fast, has almost no cooldown on his chainsaw to the point he can just spam it, and doesn't have to try to get one hit downs. Not to mention the fact the chainsaw lasts too long with him taking no noticeable decrease in speed to make up for it.
Statistically. He’s not strong enough. Hes barely preforming at an average kill rate. His kill rate is suppose to be closer to 60%.
He’s still eating a lot of 0ks and 1ks. -
Sounds fun lol
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Its not hacks. There is just a lot of aura revealing and no distortion lol
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Yes. Its useful. You can change the rotation of a drones lasers while in chase to get better scans or around loops. Very helpful actually.
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@iOverSpray said:
I don't mind the wait time. 2v8 is stupid fun!
Facts!!! <3 I am so happy they did this!
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777593#Comment_3777593
Give me your lobbies then 🙏
sure! Haha - I’ll be gone for a few days. :)
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@adam1233467 said:
Yeeee, one more week to endure 20m queue lobbies.
my lobbies thankfully have been fast. 3 minute wait for 1v4. 5 minutes for 2v8 as killer.
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Thank you BHVR for the 2v8 extension! I was only hoping for a few more days and I get an extra week!! Thank you! ❤️😊💁🏼♂️
yippeeeee!! -
There is a counter. Gen Rush. You have 7 other survivors doing a Gen. The whole point of killers being in a DUO is to work together and to get the 16meter buff. Its encouraged.
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Its 400% for me
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I agree. A lot of his outfits coverup way to much of the screen. Its annoying, but his outfits are 100% amazing
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Im telling you LOL!
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@NickMilian said:
Was this bug ever addressed? I love using Reiko's Watch but don't want to if it doesn't give the correct effect.
No it was not addressed. Sadly. Some people in the community feel like it wont happen due to her "Kill rate" So they think they might leave the "bug" I hope they just fix it honestly since it was in the patch notes
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@Shroompy said:
Are bugged nemesis' zombies?
Yes.I said “are nemesis zombies bugged” 🤣🤣
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775261#Comment_3775261
If you scroll up I posted a video explaining. Beware it involves politics
Thanks for letting me know. I will not be supporting this content or DLC.
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@eisenbuns said:
So we aren't going to talk about the homophobia then?
Im confused? What happened?
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774051#Comment_3774051
I don't think it only backfire because of the community. It backfired because they've made her stronger and more annoying to go against.
The current Skull Merchant still can hold 3-gens and its even worse than before to play against, having one of the most complete basekits of the entire game with minimal effort. Its a slog to play against her, specially if she is 3-genning.
Lets hope for the best with the changes.
She can't 3 gen like she use to. @shizzy_Pooh in the OG post knows a lot more about her than I do. I honestly feel no matter how they make her the community will never be happy. Although I enjoy going against her. I genuinely feel like I am being hunted by her.
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The buffs are perfect. More locker rng for him though would be ideal.
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“Our Development team does not "pick sides" - they look at the game overall and see what areas need improvement.”
You’ve said this a 100 times. I wish people would just understand it. The development team is so much more reasonable than what people give them credit for.
