MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@Altan said:
There's a reason why every single survivor use this perk. You can't deny a perk is overpowered when it's part of every single build. When I play killer I automatically know they use it when they run me from pallet to pallet, which is almost all the time, and I assume people who don't have it didn't buy the survivor yet.
A simple range nerf would be enough, IMO this perk should help you find a path when you're being chased, not plan the chase for the 3 next minute with every obstacle of the map. Sure, you can argue "then give up the chase and go find someone else". But maybe you didn't read that every survivor use this perk.
That’s why I always have something for blindness. You’re not about to use every pallet and every window, every vault. Nope. Not in this chase
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@ShadyC said:
Or maybe there always was, I suppose. But I'm noticing it a bit more lately.
Crazy how I only ever DC when things start going well for me on Killer.
I never DC from a losing match.
Crazy, how that is!
There’s a hack to crash the server. However there is also an issue going where dedicated host server won’t respond. Very annoying. So many games I’ve turned around to win and all the sudden the game ends lol
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@SipSipSip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800680#Comment_3800680
Yes it is.
Her other one gives her red puke for free five times a match.
It’s not “for free” she lost an entire generator. That’s a huge cost. You have to lose gens to get value.
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@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800632#Comment_3800632
Those numbers were excluding DC's, but did include AFK/non-participation and hookicide.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800659#Comment_3800659
Do you have a more recent official list? No, you cannot use nightlight.gg as your source because it is unofficial and therefor does not account for a great many matches played.
It accounts for enough 🤷🏼♂️ and to be fair pinhead wouldn’t need a nerf anyways. If anything he needs to be rewarded for long distant hook shots and presently he is not.
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They haven’t had to really ever touch plague. Why now? She’s not OP other than her Iri addons that are a bit strong. (I wouldn’t say OP tho)
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This is old though. His stats have changed drastically over the last 8 months.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800493#Comment_3800493
"Nerfed to the ground"? No, that's actually survivors you are talking about. If you honestly think it's balanced for a killer to get a haste like she got.
If you want to call it hate train. I have no remorse for all the SMs that slugged a team and then humped them on the floor. Knowing she was overpowered and unfun to verse.
She wasn’t remotely as fast as clown. You must think he is OP too.
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“Soon”
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799666#Comment_3799666
Low-ish pick rate but last time they posted kill rate stats he was #3 iirc
This isn’t true. He was far from number #3
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I’d rather them spend less resources in general for a short period of time and fix the game. Too many bugs, issues with killers, 2 year wait on twins for what, SM is nerfed into a toilet so she won’t function well, trickster has a lot of bug issues and wonky mechanics, Sadako still has a lot of issues, Freddy is still awful after 5 years, demo puppy needs qol, addons on a lot of killers still need to be adjusted correctly. Survivors solo queue experience needs help…. Let’s think about that….
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Honestly………. I don’t blame them. I don’t like going against legion. Mend simulator is boring, but that just me. We all have killers we don’t wanna face. I stick it out though for the terror radius music lol
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799831#Comment_3799831
I don't think she was nerfed to the ground, it's an overreaction.
Being stealthy is abusing a perk?
If we want to talk about unfun play styles, Why are the devs not nerfing Knockout? This is my pet peaves about DBD balancing.
She was nerfed to the ground. They slapped 4 or 5 nerfs on her and called it a day. She was b tier at best. Your reaction to this thread shows me, you’re on the “hate” train of SM and quite honestly it’s no surprise you don’t care if she got nerfed into oblivion.
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@ChaosWam said:
They're aware how long it takes to make adjustments to things, especially with how they pump out content, and then do stuff like this. It's so strange to me.
Why not allocate your resources better for killer reworks? There's a lot of issues the game has, and they're only compounding it by putting things on the backburner constantly and nerfing things like this. I understand this is live service and all, but it's still a slap to the face to anyone who bought SM, those who think she deserved it or not.Facts. 100%
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@totallynotamegmain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798724#Comment_3798724
can’t look goofier than finess on a pallet, that look goofy as hell
I actually like that look 👀 lol
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798438#Comment_3798438
True, but I am not sure if this is what happened to Freddy.
Back then I was against the idea of nerfing him because it wouldn't fix his actual problem, which was and still is the fact he's uninspired and simply not an interesting killer. But his reworked power really wasn't healthy for the game. Spamming Dream Snares and getting your Dream World slowdown for free with Jump Rope and Swing Chains wasn't fun for anyone involved.
But now, with Skull Merchant? Now it looks like she will be bad until the rework to minimize the number of complaints.
I agree with this my friend 💯!
Also! So good to see you! ☺️
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This is a bad change.
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@IamFran said:
The problem of the devs is not providing the full information and instead providing it in random responses in Reddit. ¯\_(ツ)_/¯
You can consider the current nerf a soft kill switch.
https://us.v-cdn.net/6030815/uploads/X2D7396DY4T8/gxtyyrmw4aajlc9.jpeg
Mitigate some issues? You killed her…..completely..
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@GeneralV said:
I think they went too far, this nerf is too much.
I can understand the fact that players still don't like her, because the same happened to Legion, but this is a bit extreme.
I would agree. They’ll will have to roll some of this back.
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@ChaosWam said:
I'm not a huge fan of the DMS change, since I enjoyed the fact it could block multiple gens for a short time as opposed to now being better with Pain Res. I also fear that Quick Gambit is going to make gen speeds worse to deal with since it's now global.
Otherwise, the other perk changes are interesting on both sides. I like that the teamwork perks got a facelift.I agree! Not only is vcr trash with deadman’s more than what it was, so is the perk itself!
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797632#Comment_3797632
The dev note mentions two things that affect the distance and one of them is removed, i think it's safer to assume it's been removed but we'll know for sure on the 17th.
We will have to see. Given the massive nerfs, it wouldn’t surprise me.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797145#Comment_3797145
pretty sure it is removed entirely. you don't get haste, period. it is just completely deleted. you still need scan 3 times to gain hindered effect to put on a claw trap for what it seems. the claw trap gives tracking and put them into broken. that still seems the same.
my thoughts on update is skull merchant is dead. the billy/twins/unknown changes are inconsequential and genetic limits & Blood rush will be used more on average. Genetic limit to counter Iron will and Blood rush as anti-tunnel perk, often paired with sprint burst or Lithe spamming to be more obnoxious.
also they killed distortion to be worse then what it was pre 6.1
Really? It just makes no sense. It’s overkill. Too many nerfs.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797157#Comment_3797157
It's a joke. They put like 4 heavy nerfs, 0 buffs, not even small one. Nothing. They nuke her chase and leave her to rot for a year for what? 4th rework? Might as well disable her for whole year.
I agree. Hopefully before ptb goes live they will fix her.
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797145#Comment_3797145
I think it's been removed entirely based on the dev note.
The dev note just said scans. It never said claw traps. Those were 2 separate features.
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They gutted her. This isn’t balance.
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@Chocolate_Cosmos said:
If you want everyone to stop playing her, just tell us. Is this seriously balance patch notes for SM or more like "lets make sure Survivors stop leaving games because her power is bad"? This is execution, one sided, biased. Word "balance" is the last thing I would use.
Yeah it’s overkill. They need to relook at this asap.
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These updates to skull mommy are awful. Too many nerfs nothing to compensate.
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@OrangeBear said:
@Peanits is skull merchant's haste removed entirely, can you get haste from claw traps still?
Claw traps yes, scanning no.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797062#Comment_3797062
Yeah they really said F those 3 twins players in particular. 😭
Pretty much 🤷🏼♂️
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@Ohyakno said:
Sounds good to me, but they'll never touch knight again. Content creators hate him.
This isn’t true. The amount of times the devs have touched these killers in general. Knight is no exception.
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@Doxie said:
Its always survivor bonus... All day...all night. I can only imagine the state of survivor is so miserable that nobody wants to play it anymore. I'd love to play killer but the wait time is too long. This is just sad
This is hardly true. At least not for my region
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@Bookern said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796011#Comment_3796011
They do that already with OTR though? so by that logic OTR needs to be nerfed? Like yeah its gonna be weaponized but conspicous actions will keep it from going crazy
Which is why they need to adjust that. Its also a perk. Not given free like in lights out.
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@Emeal said:
Are you kidding? I already fail every Gen I do this at, the perk is strong enough.
It’s way too easy unless if doctor is using it.
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I don’t exactly know the buff but a small buff to it would be nice. If it worked for heal skill checks too. 🤷🏼♂️ I don’t know honestly but I think it needs something
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@Yoshirama said:
That would just punish new players and will make doctor miserable to play against
I just said it doesn’t affect doctor. lol.
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Singularity main as well. Hold w, know where your windows and vaults are. Pallets help but windows are better for you against him.
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They will adjust her again I am sure. The good news is they have been going through all the killers pretty quickly to make adjustments. Some just need minor tweaks and some need major.
I like that that they are paying attention to all of it
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Hes a cool killer. Power wise, he is meh.
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@Aryann87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3791011#Comment_3791011
I would not say she is very powerful, nor the weakest killer in the game. Indeed, it takes practice to master her, which is the most interesting thing about killers because it is satisfying to master a killer. It would not be funny if it was too easy.
Though, I think they need to upgrade her a little, just to make her less vulnerable. Any mistake with Plague has a huge cost. She may not be the only one in that case though. I am talking about her because she is my main and because I spent a lot of time playing her.
I wouldn't mind some quality of life changes for her but the mistakes made have a big cost because you can make everyone a 1 hit down.
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@Chocolate_Cosmos said:
I didnt even noticed it. Maybe its because I forgot it or I dont care about it.
Honestly, same.
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I like it with pop, but yeah. They overkilled it with a nerf.
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@Aryann87 said:
Hi everyone,
I am writing today as a first hour Plague main who gets very frustrated playing her. She seems weaker and weaker as time flies.
She needs a rework in order to become decent again.
First, her vile purge sometimes hits survivors but won’t get them infected. Same thing with corrupt purge that will go through survivors without hitting them, giving them time to drop a pallet that will remove corrupt purge.
Here are suggestions that will make her decent and more oppressive, without being an OP killer :
- The infection duration of vile purge should be 60 seconds, not 40.
- The yellow addon reducing the recover cooldown from vile and corrupt should be base kit. Missing a hit is way too punitive at the moment.
- Corrupt purge should not be removed from a pallet stun, she is already an M1 killer most of the time. Chasses while having corrupt are obnoxious, especially in narrow places.
- Pools of devotions locations have to be changed, most of them are placed at the corner of maps of on the second floor of main buildings, making it very punitive for Plague because it takes way too much time, allowing survivors to complete one or two generators at once.
- Once all pools of devotions are used, remove the reset process. Once again, it makes it too rewarding for survivors, and too punitive for Plague. When survivors are healing, they should know this has a real cost for them.
- Pallets are Plague mains biggest nightmare, to even things, Plague should be able to benefit from her powers. For instance, when an infected pallet by vile purge gets dropped by a survivor, the pallet should be destroyed instantly, making survivors think twice before dropping it too quick. To make it even, if the stun is successful, increase the stun duration like Wraith when he is cloaked. This will reward survivors having a good timing, giving them enough time to leave.
- When a non-infected pallet is dropped, using corrupt purge for 1 full second should destroy it instantly.
- Finally, some addons should be reworked. For example, The purple addon increasing infection rate on infected objects is useless.
All these changes would make Plague more pleasant to play as, and decent. With these changes, she would still be less powerful than many killers in the game.
These are just suggestions of course and I just want to give Plague some love. Many may not agree and I respect that, but I have played Plague for thousands of hours and I know what I am talking about.
Thanks everyone for reading
Plague is actually very powerful. She takes practice for sure and maybe some qol wouldn’t hurt but she performs well.
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Hex - Dead for dead. “A survivor cleanses a totem and gets transported and slapped on a hook. This doesn’t count as a hook, however your teammate still has to get you and you will be injured…this can happen up to 2 times in a trial” 😅😅🤣🤣🤣
I don’t know why this idea came to my head. -
It would be interesting but let’s not just Incase it breaks the game in some way…or another..
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Unplayable? No. Does it need more? Yes
Same with Haddonfield despite our feedback.
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@Blazin973 said:
I have recently moved to a country where there is constant loss of power every so often throughout the week. How is something I don’t have control over giving me a penalty for “DC’ing”… got to have some sort of workaround for this type of stuff cause I don’t intentionally mean to DC but getting penalized for it doesn’t seem right.
Bhvr has address this over and over. The dc penalty stays. I would suggest finding a solution to your current issue. The penalty is important to keep in the gsme.
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Perhaps when they buff perks coming soon, it’ll get buffed.
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@Oxah said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789813#Comment_3789813
I already did, many times already. Read the thread.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789800#Comment_3789800
tested a/b, no in between has been tested (in between being what I have been suggesting).
I have no idea what you are talking about. They tested the above feature prior. It proved to be successful, they’re sticking to it.
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@Oxah said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788143#Comment_3788143
How would it not solve this issue? It was never tested and people have different reasons to use those hidden modes, i play everyday with high/low prestiges and i never thought of to myself: wow this is an issue that needs to be addressed in a fashion like so. Nonetheless, giving tit a fair consideration would make people with the same ideology as me play the game and strive towards something.
It was tested last year. It made a huge difference when they hid prestige levels.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788514#Comment_3788514
They should at least remove the lullaby from the Bat form, for sure. He already has a sound cue for the bats and is visible and stunnable, so why does he need another warning of him being close.
Hand holding.
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@LordGlint said:
Thought the sunglasses increased the charge time, not the cooldown...
What's the difference? (Those two factors confuse me.)