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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @ObsidianButterfly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937038#Comment_3937038

    People have been asking for Pig to get custom chase music for a long time, and Shawnee Smith has said on more than one occasion she would love to do voice lines for Amanda. However, the license holders have not green lit either of them and nobody knows why.

    I think that would be awesome and I am sure everyone would love it. While new content is worth investing in I believe old content is worth investing in as well.

    Clown never use to have his own TR either until one day they decided to make it happen for him.

  • I'm shocked a Dev or Community Manager hasn't commented on this post to say "Hey! Great Feedback! We will get this back to the devs" Or "We are keep an eye on this thread" or "Hey we hear you guys! While we don't have an exact solution to this issue right now, its worth noting"

    Anything would be nice please <3

  • 🤣🤣🤣 This comment made my day.

    Worry about your rigged reverse bear trap now and a little less about that god window and pallet 🤣

  • What if each jump scare was different too?

  • @Shroompy said:

    Pig, Freddy and Bubba are probably because of licensing issues, but yeah the rest should probably get their own. Last one to get a unique chase was what Spirit? Nurse? and that was like 3 years ago now

    I never understood that 🤔

    We can have the license, the map and the actual character along with verbage but we can’t have some music 🤣


    So annoying!


    Plague needs her own terror radius! Like PLEASE BHVR!!!!

  • Imagine getting chased by a unpaid bill 🤣

    A tax invoice. 🧾


    I’d DC so fast in fear.

  • The Mummy

    The TX Terminator Rise Of the Machines.

    Slender Man

    Megan

    Pennywise

    A Demon from Supernatural

    IMG_0286.jpeg
  • @Volcz said:

    Nope. Its an awful experience every time.

    Agreed 💯

  • I am having this issue too. Its been ongoing for quite some time. Not sure what cause the issue but I hope they can find a resolution.

  • @CountOfTheFog said:

    Happy belated birthday 🎂

    I'm seeing this thread for the 1st time.

    @angrychuck said:

    Happy birthday! Hope you had lot's of fun! 🎂🥳

    @TragicSolitude said:

    Happy birthday! Glad it sounds like you had a good one :)

    @Volcz said:

    Always nice to see a truly wholesome post, regardless of side :)

    Happy birthday!

    Thank you so much everyone! <3 Means so much! I am STILL trying to eat cake. LOL. I am willing to share at this point hahahah please take some everyone.

    I try to put out wholesome post from time to time when I think of something to keep the spirits moving.

  • @Shroompy said:

    Agreed.

    The only real changes this map has received in all of its time is the ######### variations, realm beyond (which really didnt change much), and that one time they tried getting away with an extremely strong window in the 2 story house which was removed like a week later.

    Facts 100%. That map has way too much going for it.

  • @Gh0st2317 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/446445/just-wanted-to-say-thank-you-bhvr

    Happy birthday! Have fun butchering survivors! (:

    (Love the outfit too btw!!)

    @Rizzo said:

    Happy belated birthday! 🎉

    Thank you so much! 🥰

    I’m still eating birthday cake 🎂 so we keep celebrating 🤣


    “Tres Leche” is the cake with strawberries and blue berries.

  • @hermitkermit said:

    Happy Birthday!! Good luck in the fog today!

    Thank you so much! May my victims be sent to the Entity swiftly and may my suffering as a survivor be limited! 🤣🤭🤭


    @tech said:

    Happy birthday!

    Hope your as happy as the unknown looks because he is one happy man

    Thank you so much! 🤣🤣

    He’s something! 🤭

    “Want….some 🍬 candy?”

    The noise he makes when chasing you “uuurrrgghhh huuuuuuhhh aahhhhhh ughhrhhhhh!!” 🤢🤣


    He genuinely freaks me out.

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934765#Comment_3934765

    Alles Gute zum Geburtstag mein Freund. Wünsch dir viel Glück, Gesundheit und was man halt sonst noch braucht

    🤣🤣🤣 Sure..I’ll take your word for all of that. Thanks 🙏🏼

  • @Langweilig said:

    Happy birthday my friend.

    I’m shocked you didn’t write it in German my friend 🤣❤️

  • @Raccoon said:

    Happy Birthday.

    Glad you're here :D

    You’re so sweet! 🥲

    I’m glad you’re here too ❤️


    (I just realized I can reply to more than one person without having to do it separately, but I wanted everyone to feel heard.) ❤️🤣

  • @Vorahk08 said:

    Happy birthday! 🎂

    Thank you!! 🥰

    “It’ll be fast. Possibly painless”

  • @Brokenbones said:

    Happy birthday fellow forum dweller! 🎉

    THANK YOU! 😊 My fellow forum friend!

  • @100PercentBPMain said:

    happy birthday, enjoy the outfit!

    Awww thank you so much!

  • @Mandy said:

    Happy Birthday MechWarrior! I hope you have a great day…fellow Gemini! <3

    Thank you so much! 🥰♊️

    Means a lot 🥲

  • @UndeddJester said:

    What birthday is complete without a single mangled and twisted boot... also is that a dishevelled bumbag? Or just a belt?

    (I think you call then fanny packs in the US, and as someone in the UK I wonder if that's gonna make it past the word censor...)

    Anyway Happy Birthday mate! 🤘😁🤘

    EDIT: It does... amusing... 😅

    thank you so much! Yeah, the outfit is just too funny and I love it so much! 🥰

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933727#Comment_3933727

    Jumping in to confirm that you're right on the money with this!

    Does this mean I’ll get to see how many people I have condemned moried!? 📺🤭

    IMG_2205.gif
  • @GeneralV said:

    Happy birthday, dear friend!

    Thank you so much my friend 🥰

  • Yeah BHVR missed the mark with her and these addons. I hope this feedback can get sent back to the team. That would be awesome.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933984#Comment_3933984

    Thanks friend :)

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934035#Comment_3934035

    That is… very possible and disappointing at the same time, my friend.

    Though, while it would explain Springtrap, it wouldn't explain Freddy.

    I don't think there were limitations. For example. Skull Merchants Drones. The Scan Lines were a new design created. They rolled over to the same lines Alien's Flame Turrets use.

  • @SoGo said:

    So, I'll just add in my feedback on the Artist Add-on situation:

    Automatic Writing is still kinda useless. The crows rarely disintegrate anyway.

    Untitled Agony getting nerfed is wild. Why? It wasn't THAT good. It's not even 2 seconds!

    Ink Egg might as well not have a downside, it's not that impactful.

    Severed Hands may end up terrible or completely fine. I'll have to test it first.

    Iridescent Feather is still useless. It should trigger every time you launch a crow, not just when you have none.

    The addon rework was about how I expected it. Terrible. Just like Sadako's…I don't understand why its difficult to give fun and inspiring addons that people are actually going to want to slot because well…..they are FUN :D

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933940#Comment_3933940

    While I do agree that there are some different details, I personally do not think Springtrap should have received a recycled power. If at all, then stealth, because it is different enough across each killer who has it to be truly unique.

    I agree 100%.

  • @Caiman said:

    His axe isn't really that similar to Huntress's though. It had a much different throwing arc and range, it has a cooldown instead of a reload so he can't zone survivors as easily, it allows his unique insta-grab, he uses it to disable the cameras and doors for macroplay, and it has add-ons that turn it into more of a utility tool than a projectile weapon.

    I think he's fine because he plays differently, even if it is superficially similar.

    Its still an axe….that throws…

    I think they did pretty well, I just would have preferred a different power than his axe personally. Although I feel the chapter will be successful.

  • @SoGo

    Now that the Artist's Addon changes have been shown, what do you think?

  • My idea of a buff for the perk was instead of 20% more usage on a medkit, they reduced it to 10%. Still a downside but not as heavily.

  • @IrisLP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933731#Comment_3933731

    I can tell you that I've reported teammate for sabotaging the team in these situations (throwing tantrums because they weren't allowed to do the Go next), and so far I haven't received a single piece of feedback about it. That's why I'm concerned.
    So, if they decide to implement this, only time will tell if it works. But its not overthinking. I believe it's always important to be clear about these types of things so the devs can take them into account.

    "I can tell you that I've reported teammate for sabotaging the team in these situations (throwing tantrums because they weren't allowed to do the Go next), and so far I haven't received a single piece of feedback about it. "

    I have already stated that. Currently, where it stands feedback/action is not taken. However, this will change when this new feature goes live.

    The good news is they can always add in new ways for the system to detect players who are just giving up. It wont be hard and it wont take long. The system just needs to role out and give it time.

  • @IrisLP said:

    I'll get straight to the point. The Go Next prevention measure isn't going to work for several reasons.

    First you have to know that most of the people who do Go Next are NOT playing to generate Blood Points. In fact, they don't care about BPs; what matters for them is winning the match (many even have the mentality of simply wanting to humiliate the killer, they don't even care about help the teammates).

    This leads me to the conclusion that these people will constantly use lucky offerings to be able to use Go Next. What does this mean? They'll still have opportunities to reach phase two on hook.

    What will happen if they're not allowed to reach phase two and the other teammates unhook them? The same thing that's already happening when we prevent them from doing Go Next: Survivors will go AFK or sabotage their team.

    In other words, they'll blow up engines, they'll throw pallets that the killer will break, they'll be running after the killer so they can hang them again. Of course, the killer isn't to blame for this happening and will take the opportunity to get rid of a survivor, but then the game will be doomed from the start; it will be unplayable.

    As a soloQ player, I've had plenty of matches where one or two players just don't want to play anymore, and no amount of human power can force them to. Obviously, for killers, these are easy matches, and they'll get rid of them if they want to. But as a soloQ survivor, I have to say that when you get five matches in a row like that, it's frustrating, annoying, and it makes you quit and go play anything else.

    This is something that ALREADY HAPPENS. And I don't see how the measure they want to take will make the games any different. SoloQ is already hell... and honestly, this isn't going to help improve it.

    And what will happen? You won't be able to report a survivor for attempting to Go next if the survivor has a lucky offering because their play will be justified by saying they had said offering.

    And if I report it, how am I going to prove that, even if they have the perk or the offering, they performed a GO Next? Will I have to record each of my matches to submit a ticket?


    So far, I've reported Go Nexts from several teammates many times and have NEVER received feedback about it. I think it's going to be more complicated to report the unsportsmanlike behavior this time.

    I say this because if people are carrying a Lucky Offering and the Slippery Meat perk and are reported for attempting a Go Next when they actually wanted to use their perk, what will happen? Nothing, because their attempt is justified? So... what will happen if they're carrying this but actually intended a Go Next, but it can't be taken into account because they're carrying that combination? Do you understand what I mean? In those scenarios, what will be the key to determining who deserves a penalty and who doesn't?

    "The same thing that's already happening when we prevent them from doing Go Next: Survivors will go AFK or sabotage their team."

    They will get penalized and a disconnection penalty. Throwing the game is a reportable offense such as intentionally blowing up gens and throwing all the pallets.

    I believe you might be overthinking this a bit too much. All the obvious ways to go next the system will be able to detect that and actively punish players for this.

    As of right now go next reports don't do anything, but they will when this hits live I presume. The most frustrating thing right now in SOLO Q is the people who just Go Next. Its terrible. I am glad this feature in coming into play to help prevent that. I am sure down the road Luck offerings will be changed.

    Throwing the game for other survivors is just inconsiderate. You ruin their experience to have fun.

  • The Map is cool. The Visuals and animations are great! The security doors and cameras? Perfect! The Fire Axe is mid.

    A more creative power could have been developed. Such as a slowdown for the game. Other Animatronics walking around the map that can chase and injure you. How do you stop them? Go to the Storage/Mechanic Room. Cut the power to them or grab tools that short circuit them for a bit. I don't know.

    However, unlikely they will rework this. If they do it will take 1 to 2 business years.

  • @Skeleton23 said:

    If the Killer is unable to Slug then how will Twins be playable If your unable to Slug. Isn't that there whole gimmick is to Slug to get Value out of the killer.

    You can still slug.

  • She doesn't need a complete rework. Addons adjustments sure.

  • @Poochkips said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933034#Comment_3933034

    Sure, but if we constantly say "Tunneling is a viable strategy" wouldn't that mean gen rushing is a viable strategy? Both are just playing the game in the end. Unfortunately, with any PvP based game, one side has to ruin the other sides day in order to feel the joy of "winning"
    I think it's rarer that we walk away with everyone usually feeling super happy about how they won or lost.

    You're 100% right.

  • Buff for sure. Her ambush still needs love. Her stealth should be 4.0. Some of her addons need some love and reworks. Most importanly. She NEEDS her own Terror Radius! Please! <3 (Why haven't we done this yet?)

  • It would be simple to add a filter system in place for this. I am shocked they didn't think about this already…I mean…why wouldn't you want to have select preferences for the items you are purchasing?

  • @Dustin said:

    I somewhat agree but realistically BHVR just needs to start permanently banning people who ruin this games vibe for people. They are far too soft on people who just have a terrible attitude.

    Anonymous mode should be on by default because as I've said in the past this community no matter how much BHVR signal boost good creators has a lot of terrible people in it who will harass you outside of the game.

    I am not a sensitive person but I keep anon mode on just due to the fact that I've gotten death threats prior or people going to my profile to harass me or my friends. Absolute bullshit I can't do anything against these people because they purposely will tread the line to avoid punishment.

    I would agree. They need to crack down a little more.

  • @CrypticGirl said:

    This may be the patch that makes me quit DBD for good. Being stuck in a match with players who want to leave but can't is really going to suck the fun out of matches.

    "But griefing is bannable."

    Sure, but if BHVR is busy processing all of these reports on griefing, they'll never get around to fixing the other issues. You know, the ones that cause Survivors to give up in the first place.

    Survivors give up for literally 1000 different reasons. Its not just because of said "Core Issues". If the killer looks at them in the wrong way, they give up. If the killer downs them to quickly they give up. If they load in and its not the killer they wanted to face, they give up. If they load in and its a killer they hate, they give up. If the killer runs a certain perk or perk combo they give up, if they load into a map they didnt want to go to, and have to deal with a specific killer on that map because their offering didnt go through…They give up. If the killer runs certain addons, they give up. Literally I can just go on and on. You get the point.

    I am so tired of players messing it up for me as a survivor when we are actually doing well, and they give up just because. Its 100% one of the most frustrating things about playing survivor.

  • @Rudjohns said:

    "Go next prevention" is a massive buff for killers, again….

    This is 100% false.

  • @Madjura said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932861#Comment_3932861

    They are saying Vecna is one of their, personally, most played Killers. Not the whole community.

    Increased attack cooldown after Fly means the time you are blocked from attacking is increased, not shortened. Unless I misunderstand?

    Oh my bad. I misread..

  • @adam1233467 said:

    What about deliverance and wicked? These perks are getting changed?

    No, you will just be unhooked per the perks usage. Wouldn't need to change anything about them if you are already off the hook per say.

  • image.png

    That's false.

    @StalkingYou said:

    https://us.v-cdn.net/6030815/uploads/TR2JBSQLPPFI/screenshot-2025-05-26-at-2-04-13-e2-80-afpm.png

    If you don't understand what this means, I'll explain it. After Vecna is done flying, there is a brief period where he cannot attack. Right now I think it's a little long but overall it's alright; the rest of his kit makes up for it.

    Vecna is so fun because he is so smooth to play and it makes you feel like an actual wizard; the spells are smooth to use and choosing each one for a specific situation is exciting.

    This change will remove some of that and make his Fly clunkier, to the point where IDC if they drop all other buffs to him as long as this does not go through.

    If anyone remembers, the lengthy Fly cooldown attack period is one of the many main reasons why he felt so clunky and slow on the PTB. You would fly towards someone and have to stare at them for like 5 seconds before you could attack. It was frustrating and it shouldn't come back.

    Having the player unable to do anything after using their power is never fun, and really I can't imagine why the cooldown needs to be longer than it is now when its already long enough for a survivor to reach a pallet/window. IIf they wanted to modify this ability at all they should've made it so survivors can't just vault back into you after you use it to vault a pallet/window, then only apply the longer attack cooldown when you use it to vault something. That would solve one problem and add a new aspect to the Spell where you could sacrifice the ability early (because it ends immediately after vaulting something) and suffer a longer attack cooldown if you thought you could land a hit after vaulting. But I really don't think making a smooth killer flat-out clunkier is the way to go when balancing.

    (But hey, I guess I should be glad they didn't omeganerf Flight of the Damned by making it so you can't spawn it on top of people, thereby making the ability terrible and removing the one skill component from it other than recognizing and using low elevation to your advantage which only works when the map allows it)

    This concern is false in regards to one of the most played. He's below average on his pick rates and has been for a long time. I think them reducing the hit cooldown after his fight will be fine. Its way too long as it is right now. They will have to tweak the addon though with it of course so it doesn't stack.

  • @XombieJoker said:

    to hell with console players, I can do a 360 moving my mouse 5 inches, but with Oni's power, I'm literally flicking past them moving my mouse millimeters. How do you destroy a good killer by unlocking his turn rate just so little Jimmy can do a 360 holding his joystick to the left for 10 seconds. You already gave them Ghoul, they don't need Oni, revert his awful turn rate

    Now you know how us console players have felt since oh I don't know…Oni's release. Let us have this. Although they should make it right on your end too. However, that doesn't mean it should be removed on our end.

  • @OnryosTapeRentals said:

    Losing due to situations completely outside of my control.

    I.e. loading in as Onryō to see that my TVs have been displaced by chests and are one thousand miles away from anything useful.

    FACTS. Lately I have just been putting in Entity Cutting Coins to try to mitigate that problem. Backwater Swamp and Prenn aslyum for me are the absolute WORST.

  • @zumer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931852#Comment_3931852

    Auras are not needed. The whole charm of the game is in their absence.

    Well, then remove my lullaby from Sadako. I want to be completely stealthed for the charm of a horror game.

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