This one window in Freddy Fazbear's Pizza map is way too strong

Comments

  • Might be, might be not. You know what really helps such a post to gain validity and some heft behidn it? Some more insigt, some storytime, some experience, some ups and downs or maybe even some suggestions of how to improve things. But just dropping a "yo, this window too strong" won't change anything.

  • doesnt help the ballpit can spawn a god pallet you would think after 9 years bhvr would know to not add such pallets anymore but here we are…

  • There is also another god window behind the main stage the killer NEEDS to vault, I hope they will balance this map before realese.

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/447001/this-one-window-in-freddy-fazbears-pizza-map-is-way-too-strong

    doesnt help the ballpit can spawn a god pallet you would think after 9 years bhvr would know to not add such pallets anymore but here we are…

    Exactly. There is a chance there spawns a god pallet AND a god window together. It's insanity.

  • @adam1233467 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/447001/this-one-window-in-freddy-fazbears-pizza-map-is-way-too-strong

    There is also another god window behind the main stage the killer NEEDS to vault, I hope they will balance this map before realese.

    Why do BHVR keep making unbalanced maps like these? Have they learned nothing?

  • @ReEvilRevelations said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937488#Comment_3937488

    Why do BHVR keep making unbalanced maps like these? Have they learned nothing?

    worst of all if it was just the main building then it was an issue but fine ig. but its the fact that there is an insane amount of safe pallets + double pallets + shack on the map aswel that makes it even worse

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937493#Comment_3937493

    worst of all if it was just the main building then it was an issue but fine ig. but its the fact that there is an insane amount of safe pallets + double pallets + shack on the map aswel that makes it even worse

    Oh yeah I notice a lot of rocks with double pallets. What's that about…

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/447001/this-one-window-in-freddy-fazbears-pizza-map-is-way-too-strong

    doesnt help the ballpit can spawn a god pallet you would think after 9 years bhvr would know to not add such pallets anymore but here we are…

    Ikr. Survivors don't deserve God pallets /s

  • here have a friendly beartrap i totally did not rig it.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937489#Comment_3937489

    Look, my Nemesis friend, not everyone played the PTB or watched so many streams that they know the new map inside out. Just this small additon, ie "its a god window", would have helped a lot to contextualize the picture, btw. you didn't even properly state that its a quasi infinite, thats something that I had to "read between the lines". Just looking at this picture I can still not see that its an infinite or a godwindow, so pardon my insateble thirst for more input.

    And does adding such a single line to your post hurt you so much, eat so badly into your daily internet time or alloted freetime slot, that its unbearable, and you have to insult people who are just asking for this, well, context?

    Really, I might be getting there were I might get considered old-ish, but I never stop getting baffled at some of you kids attention span and how two lines of text is already considered to be a book or something. So, with all due respect: no, a catchy titel with one singular picture attached is NOT a good way to start a conversation OR a proper discussion, its only good for memes and s-level posts. Sorry, but if this kinda expectations is considered being "stuck up my behind", I am afraid that I have to stay here.

    My bad, in my experience on the PTB and seeing other people also play that window, the end result is an entity block every time. Unless it's nurse of course.

  • Just play Ghoul or Wesker with vault perks/addons. Fixed.

  • Well, survivors do need to have resources, they can't be left helpless. Having stronger resources in the game is a good idea to combat the more oppressive anti-loop killers and the wave of generic dash killers.

    And most players are used to handling stronger windows with M1 killers from back in the day. I think it will be fine.

  • @GeneralV said:

    Well, survivors do need to have resources, they can't be left helpless. Having stronger resources in the game is a good idea to combat the more oppressive anti-loop killers and the wave of generic dash killers.

    And most players are used to handling stronger windows with M1 killers from back in the day. I think it will be fine.

    This is 100% accurate.

  • 🤣🤣🤣 This comment made my day.

    Worry about your rigged reverse bear trap now and a little less about that god window and pallet 🤣

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937523#Comment_3937523

    🤣🤣🤣 This comment made my day.

    Worry about your rigged reverse bear trap now and a little less about that god window and pallet 🤣

    Good we let bad things impact our lives way too much even when we have so little time (especially with an rbt strapped to your head)

  • @ReEvilRevelations said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937488#Comment_3937488

    Why do BHVR keep making unbalanced maps like these? Have they learned nothing?

    We’ll have to wait until the final version is released to see if BHVR is taking any of this feedback into account, so I won’t make a judgment until then

    However, it really makes you wonder if the map designers actually play this game. Stuff like this should be glaringly obvious even before getting released to PTB.

  • @Kweh said:

    Just play Ghoul or Wesker with vault perks/addons. Fixed.

    "Just limit yourself to 2 of the 40 killers in game because they have vault abilities and focus half your build on clearing windows for this one specific map."

    I feel like this post is either sarcastic and I'm making a fool of myself by taking it seriously, or it's outwardly conceding these windows are far stronger than should be but somehow thinks killer players dumping 80% of the roster is a more reasonable solution than just changing the map.

  • The new fnaf map is soooo freakin small it needs the double pallets and windows. There's barely any room around the pizza joint to do anything without being seen. I hate the new map. I'm actually sick of all these maps shrinking and buildings being removed. It's all too pathetic really.

  • @GeneralV said:

    Well, survivors do need to have resources, they can't be left helpless. Having stronger resources in the game is a good idea to combat the more oppressive anti-loop killers and the wave of generic dash killers.

    And most players are used to handling stronger windows with M1 killers from back in the day. I think it will be fine.

    but that's not what happened it was so bad that they had to remove god windows from old haddonfield by just making them not spawn since 110% killers couldn't catch survivors at these loops

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937586#Comment_3937586

    but that's not what happened it was so bad that they had to remove god windows from old haddonfield by just making them not spawn since 110% killers couldn't catch survivors at these loops

    Haddonfield had an issue because of Balanced Landing, and even then, the 110% killers were Huntress, Hag and Spirit, all of which could handle these windows.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937697#Comment_3937697

    Haddonfield had an issue because of Balanced Landing, and even then, the 110% killers were Huntress, Hag and Spirit, all of which could handle these windows.

    spirit could huntress couldn't because of the angles the windows were at hag could if she placed traps either beforehand or during chase which then a survivor ran from that loop

  • dont forget the back one just behind this one, sometimes the window spawn and the around loop takes more time than the window, and if you jump they can just run to it again, its not high enough for the stagger to imped a whole loop around

    The main entrance right window is nasty too + the one in the dinner area

  • @Kweh said:

    Just play Ghoul or Wesker with vault perks/addons. Fixed.

    No. I don't want to play those Killers, I want to play Dredge, Nemesis, Ghostface, Springtrap, and Sadako. This window needs to not screw those Killers over, it needs to be addressed, that Ballpit can and does sometimes spawn a God Pallet in that room. Add a breakable door nearby at least! A God Pallet should not be able to spawn into a friggin' God Window and then into some decently strong filler tiles and loops from there like this, come on now.

    @GeneralV said:

    Well, survivors do need to have resources, they can't be left helpless. Having stronger resources in the game is a good idea to combat the more oppressive anti-loop killers and the wave of generic dash killers.

    And most players are used to handling stronger windows with M1 killers from back in the day. I think it will be fine.

    Why are people downvoting you? You're right. I'm a Killer Main and even I understand Survivors have to have something against me to defend themselves! I do think that these stronger windows are still lightly problematic and should be addressed though… Survivors need resources, but no loop should feel totally safe against a Killer just because they're not super mobile.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937732#Comment_3937732

    spirit could huntress couldn't because of the angles the windows were at hag could if she placed traps either beforehand or during chase which then a survivor ran from that loop

    Pretty sure Huntress could depending on add-ons, perks and the player's aim. Spirit and Hag had ways to deal with them, definitely.

    @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937578#Comment_3937578

    No. I don't want to play those Killers, I want to play Dredge, Nemesis, Ghostface, Springtrap, and Sadako. This window needs to not screw those Killers over, it needs to be addressed, that Ballpit can and does sometimes spawn a God Pallet in that room. Add a breakable door nearby at least! A God Pallet should not be able to spawn into a friggin' God Window and then into some decently strong filler tiles and loops from there like this, come on now.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937586#Comment_3937586

    Why are people downvoting you? You're right. I'm a Killer Main and even I understand Survivors have to have something against me to defend themselves! I do think that these stronger windows are still lightly problematic and should be addressed though… Survivors need resources, but no loop should feel totally safe against a Killer just because they're not super mobile.

    Only wish I knew, my friend. At least there is an actual discussion going on here.

    As for the window, I think it is fine for the current state of the game. I understand why many of the stronger windows, such as Ironworks of Misery and many Coldwind maps, were adjusted back in the day, but since then many dash / anti-loop killers were added to the game.

    And the more oppressive a killer is in chase, the more powerful survivor's resources need to be, because survivors have to have a chance, they aren't helpless prey.

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937578#Comment_3937578

    No. I don't want to play those Killers, I want to play Dredge, Nemesis, Ghostface, Springtrap, and Sadako. This window needs to not screw those Killers over, it needs to be addressed, that Ballpit can and does sometimes spawn a God Pallet in that room. Add a breakable door nearby at least! A God Pallet should not be able to spawn into a friggin' God Window and then into some decently strong filler tiles and loops from there like this, come on now.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937586#Comment_3937586

    Why are people downvoting you? You're right. I'm a Killer Main and even I understand Survivors have to have something against me to defend themselves! I do think that these stronger windows are still lightly problematic and should be addressed though… Survivors need resources, but no loop should feel totally safe against a Killer just because they're not super mobile.

    My bad isn't this the solution we suggest to survivors? Systemic issue with the game? Just buy DLC/acquire perks that counter those play styles and be forced to run them in 100% of your games and it's YOUR fault for not playing them.

  • @Aphy said:

    The new fnaf map is soooo freakin small it needs the double pallets and windows. There's barely any room around the pizza joint to do anything without being seen. I hate the new map. I'm actually sick of all these maps shrinking and buildings being removed. It's all too pathetic really.

    no it isnt??? outside of the pizzaria there are multiple double pallets that chain into safe tiles hell if your lucky one might even chain right into shack

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3937695#Comment_3937695

    no it isnt??? outside of the pizzaria there are multiple double pallets that chain into safe tiles hell if your lucky one might even chain right into shack

    Yes it is. The maps used to be a great size with many buildings, pallets etc. They keep getting smaller and smaller to allow the killer to find survs instantly really. The fnaf map is pathetically small. It's as bad as the new bone yard map that removed the 2 story building and only has a small shack in the middle. You can see all the way across the map 100% of the time. The entire point is hiding in the woods or neighborhood while completing objectives to get out alive.

    Too many main killers cry and all the maps shrunk. Entire buildings removed. Most pallets removed. Obstacles removed. Lampkin Lane doesn't even resemble Lampkin Lane anymore. All maps have been gutted so the killer can easily see the survs. Its pathetic. Killers needing to be handed kills. They need to play GTA where you can jump all the npcs that are right at your fingertips.