MechWarrior3
MechWarrior3
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- MechWarrior3
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Still hoping for an answer on this? If anyone knows.
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@OrangeBear said:
13th
Thank you!
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@Coordi said:
Thanks for the follow up information, it is really appreciated.
If you need further information I can help.
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In addition to her current bugs, can we take a look at this one? It could use some squashing. 🐜
It’s been around since Launch 🚀
Please and thank you!
Sadakos TV Debuffs Ranges are Incorrect. — BHVR -
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940564#Comment_3940564
The hidden MMR numbers are used for matchmaking. As surv if you survive your number goes up, and goes down should you be sacrificed. As killer your number goes up with 2+ kills and down with 2+ escapes, not counting hatch or DC's.
Of course backfilling due to loddy dodging wrecks this system.
not counting hatch or DC's.
If you escape via hatch your mmr doesnt go up?
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I mostly wanted it for killers like Oni since I am on the ps5. However, he is console friendly now. So if I use Mouse and Keyboard it will be for a killer like Trickster. I can't think of any other reason to use it. I have DBD on my PC as well, but using a controller to play survivor is way smoother than m&k.
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I hate him.
@vol4r said:
The Ghoul is weird to me.
On one hand he is big success for behavior, people love to play him, he is fun.
But on the other hand, he is the biggest failure when it comes to playing against him. People hate it, it's miserable and kaneki fatigue is real - I myself stopped playing as much, same with my friends.
People saying "one more ghoul game and I'm done".
I myself feel miserable playing agaisnt him.I agree 100%
The only issue he is just miserable to go against. I made a whole post about it not long ago that has over 70 comments. I thought I hated Legion and Wesker, The Ghoul has made it to the top. Congrats. Sigh.
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@paranoidmad80 said:
Yes, the anti-cheat reporting system needs a complete overhaul. The effort to report cheaters is simply too high and feels terrible
I agree - especially the in game report system. Needs to be enhanced with better systems, detections and smoother reports for us across all users regardless of platforms as well as on the backend for the Dev's/Customer Support Agents or auditors that go through this.
Thumbs Up Feature needs to do something too! 10% extra BP for the person you thumbs uped. This does not stack with other thumbs ups.
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@xGodSendDeath said:
Even better idea - console only crossplay! Devs, consider this. Think of how great it would be for the game
I like the idea. I know it could make queue times longer I am sure, but at the expense of not having to play against hackers I would be fine with it.
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@IronKnight55 said:
I can't wait for the FNAF chapter to release! Springtrap will be my new main for a while, and I will P100 him. I hated when the PTB ended! It has been hard to wait since then.
I have my Auric Cells ready for the release. The cosmetics look nice!
https://us.v-cdn.net/6030815/uploads/F7HLJ2CDFS28/dwight.png
Itll be fun for sure!! Also hey I am online if you need a friend in the fog! :)
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@Vlarian said:
When?
How would you want this to function? Like queue as killer or survivor at the same time…whatever pops up happens
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Even if the Thumbs Up Feature gave the person feedback saying "Great job!" Would be nice. My other idea simply would be add a 10% BP incentive on their trial if you got upvoted. This does not stack. I am just spit balling here but why not? Make it do SOMETHING.
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My cheaters haven't been subtle at all. Speeding in front one. Straight up going invisible which is funny because if they have a RBT on, you can see it floating and get the hit lol.
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While I am not a Fan of FNAF, I have to admit it will be neat clanking around in a metal suit. Animatronics are freaky in general tbh. Bulk Blood Point spending is a MUST. I am so very excited for this truthfully. This could not have come soon enough. The rest of the QOL features I am excited about and eager to see how they function in dbd after the update goes through. :D
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@vol4r said:
Can we normalize harder challenge completion? I want harder survivior quests too.
75 hit challenge is fine.
I am fine with harder. I just want more rewards to go with it.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940301#Comment_3940301
It's actually way less than 10 mins but yes.
Ahh okay, very neat. Makes sense.
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@PatchNoir said:
idk if its just a scoreboard thing but i got a game where i killed 2 survs and had a leon and meg hiding for a solid 10 min, so i used the function to leave game since it appeared on screen and in the scoreboard counted as 2 victim escapes.
So basically if you are getting held hostage and leave they just get a pat in the back and congratulations for hidding? If it shows like they escape youre just incentivizing this actitude because they will do it again for a "free escape".
At least show the survivor aura after 3+ minutes of walking around, i dont want to abandon i want to finish the trial without scummy gameplay.
Yes the abadon feature is good if you are stuck and such, but a game maker always trys to do something for the game to finish properly…
I agree with you and its frustrating. Its been happening to me in my matches too. Correct me if I am wrong and I really could be here but on June 17th the FNAF chapter comes out with a QOL update for people who are not doing the objective after 10 minutes they will start to get afk crows revealing them to the killer?
At least that was my understanding of it.
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@ButThatBootyTho said:
Why does this killer have such a short recovery after cancelling his leap? He can cancel it and immediately hit you right after. There should be a 5 second window before he can use his m1. That's the only problem I have with him.
While I agree with you, 5 second window is way too long.
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I felt like that was a lot too. 75 hits for literallly 10k bp? Hmmm…I think…..we can do better than that.
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@thrive2survive said:
It's coming in on the 17th as well as FNAF afaik and I can't wait! Millions of BP to spend!
Facts I haven't been spending my BP because I have just been waiting for this. I am way to lazy to sit there. lol. It feels like it takes ages.
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@Lastlegion said:
Is the new quick leveling bloodweb that we saw in the fnaf PTB coming with fnaf chapter or is it not ready for public release.
You are right. It will be with the FNAF chapter when that releases which I believe is on June 17th.
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@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933731#Comment_3933731
Yes but how do you know the person blowing the gen isn’t just bad at the game and missing skillchecks? We are about to have a huge influx of new players in this game and if blowing skillchecks and throwing pallets is considered against the rules then all these new players are gonna be hit with unfair DC penalties. I can’t tell you how many times I ran around the map throwing pallets as a new player because anytime I was in the killers terror radius I thought I was being chased. I also had bad internet and constantly played on 100-120 ping so I blew a lot of skill checks.
I don’t see how this works without penalizing new players or players with bad connections.
There’s a difference between throwing a few pallets and running around the map when there is no killer chasing you with WOO or without that perk throwing every pallet that exist to man. I know very well that’s not a new person.
I get new people miss skill checks, but every single skill check? They don’t hit a single one? I have a friend that literally just started yesterday for the first time ever and only missed a few skill checks, granted I died for it 😂😅 but still.
There’s a huge difference is my point. It’s very obvious when someone is trolling. For all we know the system could be designed to be more lenient on “New Accounts” I think we are gonna have to wait till it releases to see what it’s detecting and what it’s not.
If you have a bad connection I mean, that’s on you. If your ping on average is sitting 100+ that’s an issue for an online game. -
@YamamuraVideoRentals said:
Also, when a TV is spawned near a generator, can the TV actually be facing somewhat in a useful direction, not like, with the generator behind where you come out and with a wall blocking it to boot?
LOL I hate when the tv is facing a wall. I come out of it and feel like I am in time out.
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I would love an option where one of the addons could make the mudwitch grab someone by their legs and ankles to hold them down.
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@DeBecker said:
Its was a really bad idea to remove the 4%. This was the only horror-like mechanic that tells you "there is still hope". Also you basically cant sacrifice yourself anymore to help the last survivor getting the hatch. And this will basically just lead to a stealth game that just prolong the game for no reason. As always they didnt thought this through at all.
“cant sacrifice yourself anymore to help the last survivor getting the hatch”
Yes you will be able to.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933741#Comment_3933741
there were no leaks because there was nothing to leak apparently
You just took me out with this comment my friend 🤣🤭
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938640#Comment_3938640
Most likely they will slightly increase the range 1-2 meters and then primarily buff the fill rate by like 25%
Makes sense.
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@UndeddJester said:
Corrupt, Thanatophobia, Hex: Plaything, Hex: Pentimento is a pretty nasty Plague build, less so since the Penti nerf, but it's still quite rough.
- You don't wanna stay injured without a terror radius and with a Thana slowdown on the gens.
- You don't wanna cleanse Plaything due to time taken and Penti slowdown on top, especially if it's infected due to Penti+Thana.
- You don't want to give Plague her Corrupt Purge either cause she can easily keep people injured/down with it, and also defend her Penti totems.
If I see a Plague run this, I have to hope she doesn't know to turn 45° as she turns corners, cause otherwise, it's REALLY hard punch through, even in a SWF... 😱
I’ll try this build too!! Thank you!! 🙏🏼
I really enjoy plague! My goal is to keep survivors busy since they won’t be busy healing.
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Im tier 98! :D
Should be just fine. Still another what, 53 days till its over?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938924#Comment_3938924
Survivors kinda do that against Plague anyway. The biggest time sinks for survivors OTHER than gens is healing, and no one is doing that against Plague.
That's true. That should have been an obvious point to me and for whatever reason was not LOL.
Hmmm - I will think on this.
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@TWiXT said:
Rock & Hard Place build:
Dying Light, Thanatophobia, & either Surge + Pop Goes the Weasel, or SH: Jagged Compass + SH: Gift of Pain (depending on if the survivors you're up against like to cleanse or not).
How build works:
Infect everyone asap, get at least 4 tokens of DL ideally around the time there are 3 gens left, At which point if they haven't cleansed, the amount of gen slowdown from thana + DL will be around 32% and gens progress will be at a crawl. Each chunk of damage done by PgtW, and Surge will take much longer to recover for survivors, slowing gens down even more. Important: DO NOT leave the Obsession alone except in the early - mid game, as they are the only one unaffected by DL's slowdown, so hook them 2x, but do not kill them until you have killed 1 or 2 of the others first, simply slug them to keep em off the gens.
the metaphorical "Rock & Hard Place" this build puts survivors in: Either Stay sick and suffer progressively slower generator repair speeds, or Cleanse and give Plague her Corrupt purge, which is arguably the best ranged attack in the game.
If you find yourself regularly going up against teams that follow the "Big Survivor" propaganda/strategy of "Don't Cleanse against plague", stick with Surge + Pop. If going up against teams that cleanse at the drop of a hat go with SH:JC + SH: GoP so that no matter if they are injured or healthy, they're always getting slowed down. Add-ons are up to you, I generally go with ones that Enhance Corrupt Purge's lethality so I can better punish survivors with it if they give in and start cleansing.
The only thing about dying light and thana together is once survivors know this they will gen rush you asap because they know if they don’t they’re screwed.
I like this build though. Also for whatever reason I really love brutal on her? -
This sounds like……a lot of nerfs…Perhaps too many. I don't think he is OP by any means. Nothing like Kaneki.
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In phase 2 there will be Anti Camp adjustments. Not sure what the details are on this but I guess we will have to find out.
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This is exactly why I do not play alien. I have touched him maybe twice the entire time that he’s been out.
He just has too much going against him and honestly, it’s too frustrating to play as that character, I can’t be bothered. Which is a bummer because it’s a pretty neat license.
I’m just not a huge fan of his kit. Which I find it interesting because I was never a fan of five nights at Freddy, but from what I can see in his kit it looks pretty interesting. However, I was interested in the alien franchise, but the kit is not interesting at all to me.
At least I can get behind the scare factor of an animatronic. Then again, I was always pretty terrified at Chuck E. Cheese, but also fascinated with how the machines worked. 🤣
I was just too scared to get near them
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I’d love to see a rework for him.
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I run it in my Medic build especially when I know a specific teammate needs some distance.
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@krazy_ivan said:
I'm on the fence on this one, There are other perks that do this and having one perk take the place of two would be unbalanced imo, I think the "skillcheck meta" as it were is in a healthy place atm
What other perks do this? I can’t think of any perk that if you miss the skill check entirely it doesn’t cause loss of progression. 🤔
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938137#Comment_3938137
When I saw this I immediately thought of Robocop booting up! 🤣
🤣🤣🤭🤭
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@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938216#Comment_3938216
Huh that's confusing, I had a friend who literally bought a steve cosmetic all of a week ago.
I’ll check with support. Thank you so much :)
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@angrychuck said:
I'm sure that you can purchase the stranger things cosmetics as they are still in the store. If not I have no idea why they are there with a purchase button available.
I didn’t see any options for cosmetic purchases in store
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@iOverSpray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938142#Comment_3938142
If 1 is dead and I then down 3 this means no survivor is still alive.
Correct. If there are only 3 survivors total left remaining, then of course they can. However, from my understanding you didn't say that.
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@iOverSpray said:
With bubba, I can down 3 survivors in a sweep and by the time I get 1 hooked the whole team can abandoned the game, penalty free due to "slugging"? Devs.. do better
Before you blame the Devs…If you downed 3 survivors by chainsaw and 1 survivor is still up running about, the abandon feature does not activate.
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I am just doing my challenges then I will be done. Although I like trying out new perks that I dont have. I got to try Object today. That was neat. I had no idea it gave you a slight repair action on gens.
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Its just their way of saying a spider killer is not in the cards, with the killers they have released over the years I doubt it has anything to do with Phobias. Its a horror game. It should be treated as such. All cards are on the table at this point.
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@Cyber686 said:
ah yes another imbalance killer
Yet you give 0 feedback as to how.
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In 2 weeks it will know longer take eons. It will take mere seconds.
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@Crythor said:
Hello,
i wanted to ask does Singularitys Overclock mode stack with Brutal Strength or Vault Speed increasing perks like Bamboozle?
If it does how does it work? Is it additive?
If so would that mean that Breaking a pallet takes base: 2.34 seconds, with brutal strength 1.87 sec, during overclock 0.585 sec and during overclock with brutal strength it takes: 0.117 sec? Or is it calculated diffrently?
Thank you for your help.
Yeah they stack I just don't know the numbers.
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@AbsolutGrndZer0 said:
Plus accessibility issues. Do you hate going against The Ghoul because you think he's OP and unfair? Suck it up.
Are you unable to face The Doctor because his flashing lights and other effects cause you physical harm? This is a problem BHVR needs to address and in the mean time you should NOT be punished for needing to leave the game.
Are you unable to play against The Clown due to Coulrophobia? Fair, there should be something implemented to combat this, I am not sure what, but I'm not a developer.
Anyone who says anything like "If you aren't willing to play against a certain killer for any reason, you shouldn't be playing DBD at all." is an ableist.I'll get flamed for this and its whatever, but you are in a horror game. If you can't handle the effects that a horror game might bring you really shouldn't be playing it especially with how VAST DBD has become over the years. I am truly not trying to be insensitive but lets be real here.
In terms of the OP - The Go Next Prevention should release on its scheduled time. People give up for a lot less than being tunneled or camped.
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I love the idea but this whole setup feels like Twins with a teleport but we will sprinkle in some mending. :(
I am not sure how the community will end up liking this or not. <3
I am open to ideas of course.
