Marc_123
Marc_123
About
- Username
- Marc_123
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Comments
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@Wampirita said:
https://forum.deadbydaylight.com/en/discussion/comment/3000653#Comment_3000653
it's always been like that. Nothing should be handed free to you :D
SoloQ already has a hard time with the box.
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As he is a bit on the stronger side i don´t think he is getting buffed soon - if ever.
Improved Zombie pathing would be nice.
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@Wampirita said:
You have to know how to do it.
Chains during chain hunt appear in waves. 3 chains and a break.
You have to specifically DODGE all chains before you get access to the break between waves. If you get hit by any of the chains, the wave repeats itself.
Once you successfully dodge the wave, there's a break long enough to solve the lament configuration
I know but i am not sure this is supposed to happen when you solve it.
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Darker i don´t need really - but the Fog more foggy - i´m in.
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I don´t use these perks.
I lose often.
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Good for you.
Petition to bring ST back is at 34.259 right now.
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Ah this - yes.
It is possible but super hard. Not sure but i also think this is a bug.
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I am old RE Fan - i don´t care about Ethan. Mostly because of the first person i can´t relate much.
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@Leachy_Jr said:
https://us.v-cdn.net/6030815/uploads/1N1BPY4W52IY/image.png
I made a post only a few days ago talking about haddie's green rarity cosmetic and this looks almost exactly what I was talking about. How do I get this cosmetic?
Edit: Fyi I joined a lobby as artist and saw this. She was cross play and I am on ps5.
Don´t know if you saw it - this is her new Amazon Prime skin.
Just unlocked it.
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Uh nice.
The only Prime Codes i have used.
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I tried him but can´t play him.
I don´t get the steering.
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Where are the before - after pictures?
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Maybe the TVs should always stay on - no cooldowns. Only turned off when you take the tape.
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Giving Hatch is then not to down the last Surv. And they said it is only the last Surv.
Definitely speeds things up - if it will feel good we have to see.
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Yes, also already made a Bug Report for german.
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Got a lot of DCs today.
Against a Plague 3 dced. She let me escape - was my 4th escape for the challenge, so i was happy.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2998860#Comment_2998860
i mean, you did just make a post ab things being revealed exclusively on twitter and not being posted on the forums
...and yes meaningless internet points mean a lot to me im currently aiming for 55.5k and then i shall take a picture, laugh for 20 seconds, and move on with my life
Ok.
In the future i will randomly go through your posts and vote you up. Goals are important in life.
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/27JLVND4HZQE/image.png
https://us.v-cdn.net/6030815/uploads/L1DFFOHQUER5/image.png
https://us.v-cdn.net/6030815/uploads/T0TC9BU6LZDV/image.png
https://us.v-cdn.net/6030815/uploads/2PFD2LXHCD26/image.png
I really wouldn't try drawing conclusions from this, since the data is across all players from July 2017 to May 2022, except for the fact that we should probably collectively lay in some grass
You really want these Vote Ups...
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@GoodBoyKaru said:
it would appear i've found another niche to fill with posts. stream sumaries and posting the status reports if they arent posted here officially in future.
Good idea :-)
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Yep, some maps seems way more often.
I rarley get RPD :-(
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Any info on this?
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Whats the advantage?
You pretty much know all your survs after some time playing.
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The only true Hero against these killer bullying SWF teams...
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Kindred - i feel blind without it.
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@Zachcjjj said:
I just had a game against 4 players i know and they all have roughly 3k or more hours 2 of them have played in comp previously and it was BY FAR the most fun game ive had in like 3 days as billy because they don't just spam drop pallets they are good in chase which means they don't die in 3 seconds compared to the absolute bottom of the barrel survivors i get 90% of my games that die at 5 gens and make me have to back rev them because they don't actually loop pallets to curve on and in my experience this is how its always been, its always more fun to vs actually good players with braincells even if they roll me then vs dbd mobile ai that cant do half a gen before ive 12 hooked them with no slowdown. So like why don't people like going against good players?
The good players i get are the ones where i sometimes get maybe 2 hooks at the end of the game...
And after a few matches with them i get the newbies. Great.
I don´t think this is much fun. (And that is a reason i don´t like current mmr)
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I started a bit over two years ago.
I remember the rainbow ranks but also that i liked most of the games.
When the mmr was introduced something changed. And for me it still feels worse than before.
Objectively you have to consider if the game gets new players to become long time players or if there are mostly the already long time players which started to play before the mmr.
If only the veterans continue playing and not many new players join long term the mmr is worse than the old system.
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@RpTheHotrod said:
Challenges should never, ever put your team at a significant disadvantage. That's practically trolling. I really wish devs would understand that.
They completely understand that - why do you think they make them...
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Maybe the TVs should be always on. And could only be turned off if you take the tape.
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No one really understands why we didn´t get the Trickster background map...
Space Station or Ship - would fit of course with Alien or Dead Space.
The old Castle map for Blight. ...or the maybe vampire
Yoichis spooky fisherman village.
RE - mansion or Racoon City Streets.
SIlent Hill could get the theme park.
Proper graveyard. Buffy anyone...
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If a game or the engine operates at 60 max you won´t get much of a difference from higher fps.
In most games the higher fps just give you the minimum input lag.
For a higher fps monitor it is beneficial of course.
Some angles of the big maps and some of the newer effect overlays can be a bit more taxing on gfx.
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@anarchy753 said:
Yes, but I'd say it mostly applies to the people who bust out gens asap, then come to the forums to cry because they didn't cleanse any totems then got downed by noed.
Exactly this :-)
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@Steel_Eyed said:
It’s to increase the grind. Wait til you realize you spent 3000 on an offering that ‘at best’ returns 4000 points.
Those are the good ones. Or 4000 cost for 6000 return. 5000 for 8000, maybe.
Mostly this. Sadly enough the grind is part of the game and what keeps a lot of people playing - because i want to max out things...
More and more games do this.
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@Gigante said:
This perk is at 99,99% in my killer matches. It's extremely frustrating to be absolutely sure you were going to land the hit on the survivor and finally hook him up but suddenly the survivor dodged your hit and managed to get into another safe loop.
Dead Hard is a perk that you only need to be injured to activate. Oh really? Just that? This is considered the strongest Survivors perk and since it was released there has never been a significant change to it. It's ridiculous that the survivor can use this perk, get a considerable distance to a pallet and on top of that be IMMUNE to any hit. If Behavior makes a point of nerfing killers and perks that are being used a lot, why has this perk never been changed?
Same here. And the fact that it can be used every time again in chase is the most frustrating thing for me.
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@Ladyinadress18 said:
I’m not on social media so dear behaviour, please upload these to your website as well. I live on this website
I am also not - i just saw it here on the right side...
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I don´t understand this either.
I want my BP, even the few ones.
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I hate it. For me it is just not working most of the time.
It is this getting stomped or stomp games which are not really funny.
I think the few games that are somewhat balanced are just a coincidence.
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If it is here i haven´t seen it.
I think it would fit in the Bug Report section or News or so.
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@AnnoyingNarrator said:
https://forum.deadbydaylight.com/en/discussion/comment/2996971#Comment_2996971
https://forum.deadbydaylight.com/en/discussion/comment/2996976#Comment_2996976
Every time I hear the whole "just do bones" argument, I just have to ask you all: Have you ever played solo Q before?
Sure, let me just get my three random teammates, who I can't communicate with in any way, to realize that the killer is only running three perks and that therefore NOED is in play so someone needs to to all 5 bones. Also, you don't know how many bones are left in the match so a teammate might go searching for a totem already done. Now, if said killer turns out to be running pentimento, I guess you are just screwed.
"Just Do Bones" is the most Killer-Biased Statement the same way that "Just Wait for DH" is the most Survivor-Biased Statement.
In just one statement you clearly show case a complete and utter lack of understanding of what the other side has to do in order to win.
If you unironically think that "Do Bones" is a legitimate strategy against NOED, I can say without a doubt that you do not understand the balancing of the game. For example, Why survivors even think NOED is in play before the endgame in the first place? There is no warning before it activates!
It does not shock me that the people who support NOED have no understanding of the games mechanics because only bad killers use NOED. If you are good at the game, other perks can be far more effective. You use NOED if you are either using an End Game Build, or you can't keep gens up and secure a kill.
Full Disclosure, the main reason why I hate NOED has everything to do with how BHVR balances their game and Wraith. They love their statistics, especially their kill rates. Guess which perk heavily screws with that data? NOED. Guess which M1 killer got nerfed after being just decent because a bunch of people played him with NOED? Wraith.
I am sorry for being so rude, but "Just Do Bones" and "Just Wait for DH" are my two personal most hated arguements that I keep seeing pop up again and again.
I play both sides - and i play only SoloQ.
And i don´t use all MEta perks just because i don´t like them. Which gets me in a lot of trouble sadly.
Small Game shows a number from 1-5 - this is how many totems have been cleansed. There are 5 totems in the game. So no guessing with this perk.
Counterforce always shows you the next totem and you cleanse them quicker. Detectives Hunch shows you all things in 64 metres after a gen is done - if you really don´t know where a totem is.
There are maps also - i don´t use them.
If you play this game for some time you get to know the common totem spawn points.
Also not every killer runs NOED - so you don´t see it always.
I said - if you are really afraid of it - then bring stuff and cleanse yourself because you don´t know what you teammates are doing.
For challenges i sometimes cleanse all totems in the game - which is doable with these perks.
Pentimento yes - but as you destroyed the totems you know where they are.
I know this takes time - but with that you can be sure you are not surprised by NOED at the end.
And if i don´t cleanse i know it is a gamble if NOED is there or not. And then i don´t cry when it is there.
Dead Hard on the other end i just hate as killer. I am a medium player. So when i get good loopers with Dead Hard is mostly can´t catch them.
And when they use it right you see it very often - every chase - which makes it way worse for me.
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If there was an option to just discard some offerings i would do that.
Better would be if you could sell items and stuff for some BPs.
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@Nos37 said:
Similar to the Survivor/Killer challenge, which can be completed by either role, add a new challenge type that can be completed either way of playing survivor: Solo / SWF.
The Solo condition must be completed in solo queue OR the SWF condition must be completed in Survive With Friends.
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Then, once you've done that, throw the "Escape using only No Mither" into the SWF side of a Solo/SWF challenge so that solo survivors aren't screwed harder and more often than normal by this challenge in its current state.
That wold be a really good idea.
But first they have to get the fact that Solo play is so much harder than SWF. And i am still not so sure if they really don´t know that or simply don´t want to admit that.
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A lot of ideas and you will find others here already.
A lot would love more Maps - but sadly they do more cosmetics and charms all the time instead of maps.
You could make almost everything as map - with the fitting cosmetics too.
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@eloise said:
Yes I wait 5 min for get a team swf plus ttv so I prefer leave this game for playing fun but all the time you give me a too high MMR, can you just give us the date when you will change that? Or just desactivated MMR until the new one coming
They won´t deactivate it. It seems they think it is ok.
Maybe the survey shows that it is not ok or we are just the minority and it works great for everybody else.
My games are not so good lately.
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Nurse is the only barrier for SWF teams to become unbeatable.
Therefore they try all to get her out of the way.
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Everytime the same... if you are so afraid, just bring a perk and destroy the effing totems yourself. No NOED ever - end.
The game is not over when you rushed your gens. If you don´t take the time to cleanse it is your fault if you get NOED.
Dead Hard is so much worse because it has multiple uses. Good players who use it right are one of the most annyoing things in this game. (One time use would fix that).
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Better not. As normal killer player i am happy that there are some Nurses that can destroy these annoying SWF teams.
You know - you need some kind of Hero to look up to. If i get one of these teams i always wish them a good Nurse to play against.
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You have problems man... i don´t have constant 60 fps in some maps.
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I hope the rework does that.
Don´t like it and won´t miss it.
I also don´t use DH myself which puts me in disadvantage often sadly.
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Nevertheless we lost a lot of games against all of them.
I don´t know if you play SWF - for those players everything except Nurse or Blight seems to be weak and boring.
Normal people or SoloQ struggle a lot.
Myers, Pinhead, Freddy, Pig often destroy us in SoloQ games.
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Just play longer.
Grades are only "time played" and have nothing to do with skill.
At least this is what i get told all the time when i say grades are still a much better sign of skill than this mysterious not working MMR thing.
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I think sooner or later a recolour comes to the shop.