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MarbleThrone

MarbleThrone

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MarbleThrone
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  • The only reason I could think of that it doesn't have a seperate showcase queue, even though they said this would be the case going forward, is because Fallen Refuge was never supposed to be a map. It went from 'just a tile that spawns when playing against or as Michonne/Rick' to 'no it'll actually spawn whenever' (because of obvious backlash) to 'spawning only on Withered Isle maps' to 'REALM EXPANSION' (a term that until now had never been used before), which ended up meaning a new map, even though the roadmap did not make any mention of it. The map as it appeared on PTB seemed unfinished, a rush job. And the actual live iteration ain't much better.

    Long story short, not even the devs knew what the heck they were doing xD.

  • 20250811083647_1.jpg 20250811083652_1.jpg

    So I went to have a look myself, and it looks like you're right.

    Ten quests completed, yet the counter shows 8 as done. However, the math does check out: 11 weeks x 4 quests per week = 44, which is needed for the last reward.

    Though I am confident that something was changed from last time (just like they changed daily quests and milestone quests).

    In the screenshot below, you can see I had already completed all Rift Pass Completion Quests with 2 weeks to spare. The final reward was unlocked at completing 48 Quests (it went up by increments of 12: 12, 24, 36, 48). With only 4 quests counting per week, that should not have been possible. Which means that all five counted.

    20250711204424_1.jpg

    That definitely is no longer the case this time around.

    Now you have to complete all quests every week to get the last reward. Maybe you can skip on two or three if the RIft Pass Completion Quests count for their own total, but that seems unlikely in the current state.

  • All five quests from a week should count towards the total, including the 'Complete 3 quests this week' one. The same goes for the 'Complete x Rift Pass Quests' you see at the top, the ones that show a badge and banner reward next to them: these too count towards their own total.

    Could you perhaps share some screenshots of all the quests you completed? Maybe that can help us identify what's going on.

  • Still no word from the devs on this. Bah!

  • In a next hotfix they're going to make them limited-time use too, right?

    I think they should just revert this opacity change then. Pre-9.1.1 opacity, with limited uses. Should be a fair trade-off.

  • The better question is, why would anyone ever run those perks together? Finesse doesn't work when injured.

  • 20250807124520_1.jpg 20250807124549_1.jpg 20250807124608_1.jpg

    In the current Rift, there is a charm called the Skull Lantern. When I equipped it for the first time, I noticed that it gives off a faint glow. And that made me wonder, have they perhaps updated the Gothic Lantern charm too?

    Alas, no.

    Which is all the more reason why it deserves a small update, where it actually gives off light as well ☺️.

  • Thank you.

    This is what we wanted to hear, and what would've been the appropriate way of communication when it started to gain traction.

    I hope we can all learn from this and quickly put it behind us. Onwards to the fix!

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977567#Comment_3977567

    What horrible takes? They said it was a bug. They said they were watching it. They're obviously working on it.

    The only thing they've said that could be called a 'take' is that they don't currently think it's bad enough to be killswitched - that's it. And people are losing their minds over that one statement.

    Takes like

    "Nobody should've been told about the Kill Switch existing."
    "There are worse bugs right now!"
    "Streetwise is barely being used."
    "Oh, it takes long to actually use the glitch anyway."

    stuff like that

    That's just setting bad blood with the community.

  • @MDRSan said:

    What exactly is it anyone wants here - just to keep screaming into the void? An explanation was requested and one was given - yet the shrieking continues. I know your favorite content creators are all saying they can't get a match in without running into infinite toolboxes raining down from the sky but if you'd actually play a few matches you might see for yourself - it just isn't that widespread.

    For all we know they already have a fix they're rolling out in a day or so and don't want to bother killswitching it based on how infrequently they're seeing it be an issue in data but don't want to actually say that because people would just snarl at them anyway so what's the point? Seriously, if anyone complains BHVR is silent about an issue in the future - well, where do you suppose they learned to do that?

    All they had to do was acknowledge the bug, confirm that a fix is coming with a set ETA, and apologize for the inconvenience.

    Not double, triple down on it with absolute horrid takes and turning the entire community against them.

  • @Jargonator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977450#Comment_3977450

    Well, chests aren't really his ability… and having Human Greed not work on his chests makes the perk practically useless on him.

    Chests are very much part of his power, as they contain items Survivors can use to counter his own spells.

    Perks do not work with killer props or powers, period. Any exception that works different for this killer than it does for that killer will only add to the pool of potential things that can break or cause unwanted interactions.

  • Nope, the devs have even confirmed it's not breaking anything!

    Meme away in peace, my friend.

    @MeduSnake said:

    Why even implement a killswitch function into the game if you guys don't use it? I would understand it if it was a small bug that maybe happens once every 20 matches. But it literally makes items with unlimited charges and people abuse it almost every round.

  • So you're telling me that current glitched Streetwise is BHVR-sanctioned, okay to use because it's not breaking anything?

    Say no more.

  • Hi Unknown, no I haven't seen your dog. No I won't help you lift that. No I definitely don't want candy 😡.

  • @flatlandgorilla said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974705#Comment_3974705

    An educated guess would be 2,750. I need to unlock to step 3 on milestones to verify all the formulas, but here is what I have so far:

    Step

    Description

    Formula

    1

    Damage 25 Generator(s).

    running total + (step * 25)?

    2

    Damage 75 Generator(s).

    3

    Damage 150 Generator(s).

    4

    Damage 250 Generator(s).

    5

    Damage 375 Generator(s).

    6

    Damage 525 Generator(s).

    7

    Damage 700 Generator(s).

    8

    Damage 900 Generator(s).

    9

    Damage 1125 Generator(s).

    10

    Damage 1375 Generator(s).

    1

    Complete 10 Trial(s).

    running total + (step * 10)?

    2

    Complete 30 Trial(s).

    3

    Complete 60 Trial(s).

    4

    Complete 100 Trial(s).

    5

    Complete 150 Trial(s).

    6

    Complete 210 Trial(s).

    7

    Complete 280 Trial(s).

    8

    Complete 360 Trial(s).

    9

    Complete 450 Trial(s).

    10

    Complete 550 Trial(s).

    1

    Escape 2 Trial(s).

    running total + (step * 2)?

    2

    Escape 6 Trial(s).

    3

    Escape 12 Trial(s).

    4

    Escape 20 Trial(s).

    5

    Escape 30 Trial(s).

    6

    Escape 42 Trial(s).

    7

    Escape 56 Trial(s).

    8

    Escape 72 Trial(s).

    9

    Escape 90 Trial(s).

    10

    Escape 110 Trial(s).

    1

    Heal a total of 10 Health State(s).

    running total + (step * 10)?

    2

    Heal a total of 30 Health State(s).

    3

    Heal a total of 60 Health State(s).

    4

    Heal a total of 100 Health State(s).

    5

    Heal a total of 150 Health State(s).

    6

    Heal a total of 210 Health State(s).

    7

    Heal a total of 280 Health State(s).

    8

    Heal a total of 360 Health State(s).

    9

    Heal a total of 450 Health State(s).

    10

    Heal a total of 550 Health State(s).

    1

    Hook 50 Survivor(s).

    running total + (step * 50)?

    2

    Hook 150 Survivor(s).

    3

    Hook 300 Survivor(s).

    4

    Hook 500 Survivor(s).

    5

    Hook 750 Survivor(s).

    6

    Hook 1050 Survivor(s).

    7

    Hook 1400 Survivor(s).

    8

    Hook 1800 Survivor(s).

    9

    Hook 2250 Survivor(s).

    10

    Hook 2750 Survivor(s).

    1

    Sacrifice or kill 10 Survivor(s).

    running total + (step * 10)?

    2

    Sacrifice or kill 30 Survivor(s).

    3

    Sacrifice or kill 60 Survivor(s).

    4

    Sacrifice or kill 100 Survivor(s).

    5

    Sacrifice or kill 150 Survivor(s).

    6

    Sacrifice or kill 210 Survivor(s).

    7

    Sacrifice or kill 280 Survivor(s).

    8

    Sacrifice or kill 360 Survivor(s).

    9

    Sacrifice or kill 450 Survivor(s).

    10

    Sacrifice or kill 550 Survivor(s).

    1

    Repair a total of 10 Generator(s).

    running total + (step * 10)?

    2

    Repair a total of 30 Generator(s).

    3

    Repair a total of 60 Generator(s).

    4

    Repair a total of 100 Generator(s).

    5

    Repair a total of 150 Generator(s).

    6

    Repair a total of 210 Generator(s).

    7

    Repair a total of 280 Generator(s).

    8

    Repair a total of 360 Generator(s).

    9

    Repair a total of 450 Generator(s).

    10

    Repair a total of 550 Generator(s).

    I sincerely hope this proves to be wrong, but I fear the worst.

  • "Console" is most likely Epic or Windows store, as these also show up with the globe icon when you're on Steam. Globe = any platform different from yours.


    Epic Games is the most likely culprit since they once made DBD free to claim there. We are still dealing with the mess.

  • We should keep bumping this thread to the top until we get some official confirmation.

  • My opinion on adepts, on both sides, is simple: do what you gotta do, unless it's cheating/exploiting.

    I am very guilty of this myself. Although I do contribute as much as possible to the match, I will take that escape the moment I get the chance to. In the same fashion I will slug for the 4k to prevent a hatch escape when doing a Killer adept.

    I'll try to redeem myself in the next couple of matches but when there's an achievement on the line, I am going to put myself before everyone else. Hopefully, when people see I was doing the adept, they'll understand.

    Similarly, I would not hold it against you if you were my teammate or the Killer, and you escaped early or fought tooth and nail to get that 4k. When doing adept, everything's free real estate. Everything except cheats and exploits, of course.

  • @CakeDuty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973249#Comment_3973249

    It's really sad. :/ I suppose doing all your dailies now grand you a full level, but still. Making them grindier and giving less rewards kinda sucks. At last at the third stage, it's still only 25 rift fragments. So instead of getting 5 levels per full milestone, now it's only 2.5. :/

    So it's a fixed 25 RF per milestone now instead of an increasing number 10-100?

    Who the hell greenlit this decision?

  • It should be made into a charm.

  • @SpringMyTrap said:

    well youre playing through half of it already

    The Bulk Bloodpoint spending feature is a godsend. I love the additional perk and cosmetic loadout presets.

    But the bugs. Those darn bugs.

    The fact that they shipped a build to live with an obvious glitch in the OFFERING SCREEN is just not acceptable.

  • 20250730183448_1.jpg

    Poor Daryl got bitten by a fog zombie and now has this ugly growth coming out of his hand!

  • Still present in patch 9.1.0.

    This is never going to be fixed, is it …

  • 20250727115142_1.jpg 20250730153413_1.jpg

    I think it's safe to say that this collection is dead and buried.

    Entombed, if you will.

  • One must give credit where credit is due.

    https://youtu.be/5PoJpT6SfVw

    Finally, we have a properly animated Ascended (formerly Ultra Rare) charm in the new Rift!

    Keep it up, folks 😁.

  • @ShyPirate said:

    I get the prompt to rename my loadout presets but not cosmetic presets. Can anyone rename both types?

    Same here. Naming presets for perk loadouts is possible, but the option is not there for cosmetics.

    20250730114548_1.jpg 20250730114607_1.jpg
  • Farm for it. Be friendly, keep hitting the door to indicate you want a Survivor to go through. Follow them for a grab. Rinse and repeat.

  • Some more examples from Lery's.

    Bad hooks:

    20250727125537_1.jpg 20250727125603_1.jpg

    Good hook:

    20250727125630_1.jpg
  • She's gone through so many iterations I don't even know what she does anymore, nor do I really care at this point.

  • Dissolution requires Survivors to be in your Terror Radius to work. If they are either Oblivious, or you are Undetectable, the perk won't work.

  • There have been more instances of them walking back on earlier decisions, regarding availability of cosmetics. In a previous AMA some time / years ago, it was said that any Rift cosmetic below Very Rare rarity would not be made available again. And yet, we have had plenty of Rare and below cosmetics added to the store or made available through weekly bundles. An example of the former is Claudette's "Montreal Chill" cosmetic, which was a Rift cosmetic of Rare quality, and got permanently added to store. This meant a lot to me personally, as a Claudette main. I didn't yet play DBD at the time this Rift was live, so I missed out on it originally.

    And let's have a look at the Amazon Prime drops. These were 'exclusive' to Amazon subscribers, but various drops from those campaigns have since found their way into the store again. Not all of them. But it was said in another AMA that the plan is to have these made available at some point, though without any ETA. I can only hope and pray that my fellow Artist mains who missed out on her Amazon Prime cosmetics can one day obtain these.

    Ultimately, the devs decide on what is considered 'exclusive' and whether or not said items become available to all in the long run. It's their call, nothing we can do about it.

    Those who were able to get those items early have been able to enjoy them ever since. What's the issue with other people now being able to get their hands on them? Let others share in the joy! I'm willing to bet that most owners of these "exclusive" cosmetics actually haven't used or equipped any of them for years, essentially allowing them to gather proverbial dust in their inventories. But now suddenly they get upset at the idea of others getting their grubby hands on something "they're not supposed to have". That's a nonsense attitude imo.

  • Was this on a P100 character?

    There is no way that 10 million points (if we consider a single prestige through the bulk-spend system to be roughly around a million) got you only 49 cakes. Or you got really, really unlucky here.

    I got a total of 6 prestiges on Orela and ended up with 175 cakes.

    20250713203132_1.jpg

    And on Nic Cage, Alan Wake and Lara Croft, who were all P37 and a bit, I got 10+ cakes on each in a single prestige (37 → 38). All through the bulk-spend system.

    On my actual P100s (Artist, Claudette and Jonah), I got close to 200 cakes on each (193, 2 x 183 respectively, give or take). And I for sure spent less than 10 million on each of them. I don't remember the exact amounts, though. My hoards this year are nowhere near what they were last few Masquerades, but that is mostly because I played much less than usual, having my attention divided between DBD and another game.

  • I'd like to ask them if they are planning on posting more frequently on BlueSky. Ideally, every thing they post on Twitter (in terms of announcements, codes, collabs, whatever) should be posted on BlueSky too but that's not always the case now.

  • How is the quest bugged for you? Can you share a screenshot?

  • This is definitely a cry for help. GeneralIV is being held hostage somewhere and we must now assemble a crew of seasoned gamers to bring them home safely! 😋

  • @xGodSendDeath said:

    Hey at least you weren't using Blood Favor, right? Wait until Hens makes a video about how it's unfun for survivors, and it will get nuked

    You know just as well as everyone else that this is not how that works.

  • Either all killers should be able to use power near a hooked survivor, or none of them.

    No cherry picking, no blindfolded pointing fingers saying 'you can but you can't', none of that.

    All or nothing.

  • @NateFoSho said:

    @MarbleThrone Unfortunately, I just had a game where DMS activated before anyone even went down. Actually annoying

    That could have been Corrupt Intervention, which blocks the 3 furthest generators from the Killer for 2 minutes at the start of the match, or until someone goes down.

    There is also Thrilling Tremors, which is a perk that blocks any generator not being worked on as soon as the Killer picks up a Survivor. The effect lingers until the Survivor is hooked.

  • It's worth noting that DMS does not have a limited activation window after someone gets hooked. The only requirement is that a hook has to happen first. Then, any survivor working on a generator and letting go of that generator will trigger DMS on that gen.

    Maybe, in your example, nobody had let go of a gen yet so DMS was still ready to activate, and it did when you let go to prevent a scream from Pain Resonance.

  • @Mr_K said:

    That one cost 0 cells. Do you have 0 cells? May have to run the numbers to perfectly spend all your cells before you can buy this.

    That's not the point. This mask should not have an Auric Cell price tag on it (even if it's 0). It's supposed to be purchased with event trinkets, of which OP has plenty.

  • The Walking Dead patch is going to bring both: we will have 7 slots for builds and another 7 slots for cosmetic loadouts. Better yet, you can also name them.


    So you can have loadouts called "Tunneled at 5 gens", "Tunneled at 4 gens", etc. 😁

  • 20250712192128_1.jpg 20250712192130_1.jpg 20250712192131_1.jpg

    So, after double-checking, it seems that they're all going to be rewards in the Masquerade Quests. So we should be able to get them next week when the new quests unlock.

  • Those are all belonging to the Waterfront Massacre collection, which is getting a new batch of cosmetics next week. Including a new skin for Xenomorph.

    Most likely, you will be awarded these for owning a certain number of pieces from this collection. You can find them all under the Collections-tab in the Store.

    Or they could be added as additional quest rewards to coincide with the new aforementioned Waterfront Massacre cosmetics. Either way, I really want that crow charm 😍.

  • It's similar to the Silver Wolf charm that was added with the Witcher Collab, but is currently unavailable as well. You'd expect to unlock it with the Geralt cosmetic, but no. And since this seems to be a one-time collab, I don't see any other opportunity for it to release. It also took them quite some time to make the D20 Dice charm available, through a code of all things. A charm that would've been perfect as a reward for purchasing the Dungeons & Dragons Chapter.

    So yeah, there is a trend of adding charms but not releasing them when the moment is opportune. So getting them later feels like an afterthought, something like "oh yeah by the way, here is this charm!"

  • I always wonder why people feel the need to announce their departure to the whole wide world.

    Like, what are we supposed to do. Argue with you? Hold the door for you?

    This isn't an airport. You're free to depart without letting everyone know.

  • That would be the most obvious way to go about it. I'm hoping this will be the case.

    So all we have to do is collect the new map itself.

  • You already did what you had to do, which is contacting Support. There is nothing we can do for you here.

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