Majin151
Majin151
About
- Username
- Majin151
- Joined
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Comments
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@Ayodam said:
People are probably going to play both Xeno and their favorite killer. Or they’re attempting daily challenges. They may even be doing tome challenges. The Xenomorph isn’t a weak killer by any means.
This, you can't expect everyone to swap from their main killer and stick to it instantly
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It when referring to a non queen
She/her when referring to the queen
And iirc they called the xeno king a he
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528671#Comment_3528671
Youve seen the twins?????
You should buy a lottery ticket my friend.
I thought twins players were considered extinct after repopulation efforts failed
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@Prosecutor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528916#Comment_3528916
wow! how useful to get it by the end match vs skilled survivors. and vs bots does not really matter if they give you free hits, they will loose the game either way.
Something tells me you don't know how to chase survivors
I seriously doubt it takes you until end game to benefit from stbfl ESPECIALLY as xenomorph
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@Prosecutor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528893#Comment_3528893
yes but he is still m1 killer, so what can you do in current meta as m1 killer?
Boy howdy do I have the perfect perk for you
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@Peanits said:
Y'all, it hasn't even been out for 24 hours yet. 🧍♂️
Please don't listen to all the complaining asking for nerfs just because they're mediocre at chases imo xeno is so fun to go against and play as and i hope they stays that way🙏
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@EldritchElise87 said:
Please don't Pryamid head them.
Xeno is perfectly fine, if they want to nerf its power, then buff turrets back up a bit, for the love of god don't make the power clunky or worse to use, even a little bit. It's perfect the way it is.
Funny how this can used in 2 ways lol
If you want to know the 2nd way equip the queen skin
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Also they gave her a cake lol
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@SMitchell8 said:
Love the grid one but how can you say no to that massive queen.
I love how the queen has a unique menu animation also wooowee did they give her a cake lol
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I have only seen the bonus once on the survivor side and it was a +50% bonus and not a full +100%
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My friend tried both methods and still gets error code 4
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Legion
Entity's mix tape side A:combines every mixtape's chase music into one
Entity's mix tape side B: replaces the legion's chase music with a random killer's chase music
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513319#Comment_3513319
That's fine if that's what you prefer. But I'd like my team mates to be able to participate in the game too.
I was joking lol
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@Nazzzak said:
It's the only way to get the extra bloodpoints. It's unfortunate because I'm noticing more people being left on hook as well, as team mates prioritise those extra event points.
Can you blame them how can you ignore free and easy bp
that can get you two levels in the blood web
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@spagz said:
This is a serious question for killers. Do you guys really have fun face camping, tunneling, bleeding, slugging etc? I truly want to know because it has been happening more than before. Is it because the event? Challenges? I’m not talking about when there’s 1-2 gens left because I totally get that. I’m asking the killers who will use these “strategies” at 4-5 gens. I’m also not talking about when survivors are being toxic because I am not a fan of when my teammates do that for no reason. I’m just curious and want to know why I’ve been seeing more and more killers do that. Please no arguing or negative comments 😁. This is a serious question.
When i play basement bubba yes I find it fun because of the responses I get it gives me a good laugh
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The longest losing streak I had as survivor is 8 and that's due to a period where the game's mmr was pairing me with newbies and was expecting me and another decent survivor to do 3 gens while Jack and Jill are running around and getting themselves killed
Legit caused me to take a break from dbd
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@Biscuits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513191#Comment_3513191
Yeah none of those games are anything similar to what DBD is. Not to mention when I was a kid, there was no such thing as a leaver penalty. People just left games when they were no longer enjoying it. and no one cared. Some of the best games ever created in the FPS genre (CoD modern warfare), had no leaver penalty.
Companies would rather prevent you from leaving games when you are no longer having fun. Rather than take the time to figure out why a large number of their players feel the need to leave. Leaver penalties are a bandaid fix for a larger problem, which is the company is failing at delivering good match making.
You wouldn't need leaver penalties if matches were perceived as being more fair, or if there was just random match making.
Nah there was a penalty in cod modern warfare(assuming you're talkin og mw) but it was a who cares type of penalty(you would get a loss added to w/l record)
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Deja vu,bond,lithe and prove thyself or if you don't want to rely on team mates replace bond and prove thyself for self aware and Iron will
The way I play soloq is gen focused and I expect to be left for dead once the gens are done and I get hooked
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To answer the question yes there has been a buff
survivors: for the duration of the event you're more likely to have all your teammates do the objective instead of going for haha the killer can't catch me doing gens are boring snore
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@Xernoton said:
There are more than a few killers, that need some adjustments in this regard. Map Of The Realm should be base kit as well as Toy Sword. Other killers like Pig, Doctor and Hillbilly need 1 of their addons to be partially base kit and the addons adjusted accordingly.
Bhvr buff pig? HAHAHAHAHA
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510310#Comment_3510310
Thanks
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510313#Comment_3510313
Honestly, considering how strong the base power is... I wasn't really expecting anything crazy. I'd rather have a strong base power and meh addons than having a meh base power and strong addons. This way, I can toss on some cheap stuff and not feel like I'm missing out.
Agreed as someone who rarely uses add ons(legit keep forgetting to put them on) I would rather have meh green add ons and a decent basekit which is why I'm glad basekit xenomorph looks fun and is decently powerful
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@satx3241 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3509115#Comment_3509115
I completely understand. The matches that confound me the most are when 2 survivors basically take turns running up and taking each other off the hook the moment the killer gets someone on there. They both end up eliminated quickly and have done literally nothing but take turns getting hooked. The best ones though are the ones that do that and then send angry messages to me after they are eliminated telling me how bad I play the game.
OH I HAD A MATCH EXACTLY LIKE THAT A FEW YEARS AGO BEFORE BASEKIT BT AND NEITHER OF THEM HAD BT
And what made me go from annoyed to angry is one of those buffoons decided to send me a xbox message insulting me because I was a claudette that escaped through hatch even though me and my friend were doing gens until those two got themselves out of the game which my friend decided the best play was to go for hatch and sacrificed himself people like that is why I hate survivors who decide to go for chases over doing the f ing objective
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The legion probably had a horrible match against swfs who wanted to troll and was still angry and wanted to take his anger out in the next match
Also its not bannable as you can still bleed out which in turn is progressing the game
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@Akumakaji said:
Entity spawned pheromones tell the Xenomorph exactly what to do in order to maximise terror and eventually chipping away at the survivors hope. Easy as pie and another horrible day in the Fog.
Ngl that kinda makes sense especially if you have the custom hooks spread them around
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Speaking of which I wonder if bhvr ever considered putting a console equivalent of the ptb behind the Xbox insider program at one point
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Lol looks like it's head banging to some tunes
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It makes sense for the xenomorph to give off dog vibes while it's in runner mode as fun fact for people who haven't watch alien 3 the runner xenomorph comes from a dog(heck they even planned on having a dog wear a costume for a good portion of production) so I see it as them trying to reference the dog alien
Edit to include a behind the scenes image
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@Xernoton said:
Meanwhile, there's me. Happy about a killer I would actually play again with mobility, some stealth, cool addons to play around with, a skillful anti-loop and the best part: S-tier nodding.
There are some screws to tighten for sure but overall this killer is absolutely great.
The perks aren't too great but not absolutely useless (looking at you, Chess Merchant). The killer perks could use some buffs. The survivor perks are nice but not all that strong either.
You won't see that one perk (can't remember the name), that makes your footsteps quiet anyway. It's only good against Spirit. The other killers don't care too much. The pallet trap on the other hand might actually be pretty good. I know I wouldn't want to play against this with Freddy. Come to think of it, how does this perk actually interact with dream pallets? If it works on dream pallets, I cry. Because Freddy isn't allowed to have any synergy with pallet perks himself.
It won't work on dream pallets as you can only put the trap down on used pallets
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@Sadako_Best_Girl said:
Xeno's power looks really good and the perks seem fun, even if not particularly strong. However, there is no way I am playing this chapter with that yee yee ahhhh music, it's the worst I have heard in a while, there are like 4 fan made chase themes that did miles better than this.
Then again, I have not watched alien so probably I am missing some reference in the music, still, it sounds awful
It's a reference to the nostromo alarm( https://youtu.be/EO9x0y5lqD0 ) but it doesn't use the alarm sound which is why it sounds awful which is why I said they should tone the alarm portion down so it doesn't overpower the rest of the chase portion of the music
Like I see what they were going with but it didn't land
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@whickedchainsaw said:
did you even see the xenomorphs green addons? dont lie now
I rarely use green addons unless I have a stockpile the eri and purple ones look good to me though lol
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@satx3241 said:
I play almost exclusively survivor. When I play I'm playing to escape. I'm going to do anything I can to accomplish that goal. If that means I knock out gens while others rush to unhook I will do it. If I escape I consider it a successful match whether I pipped up or not. I've had matches where I got a +2 on pip, but didn't escape and for me that is not a win. I'm more likely to be annoyed if I'm playing with other survivors who do not have escape as their primary objective.
However, that doesn't mean everyone else has to play with the same objective as me. I very much prefer being on a team with other survivors that prioritize escape, but my approval is not required for them to prioritize something else. I can assure you I don't care at all what anyone else thinks about the way I play and I don't expect anyone else to care about what I think of the way they play.
This should be the mindset to have but unfortunately a lot of survivor players want to be oh ho I want to be chased f the objective and my fellow survivors oh no i got down teice let me rage quit literally cannot play soloq anymore without having multiple of these types of players on the team
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Imagine complaining about how the game won't have constant dc's
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The reason that theres not that many people dc'ing like last time is probably because not that many people know about it yet
Unlike last time when bhvr announced they removed it temporarily and it led to 3 in 4 matches ending in survivors or killers dc'ing
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3233150#Comment_3233150
Wesker pick rates reaching complete global saturation.
1character
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@Alen_Starkly said:
The solution is not to just slam the DC penalties back on, and pretend everything's right.
You should honestly take into consideration and think about WHY people DC. Find the cause and start eliminating the biggest ones.
Why do people insta-DC against Nurses and Blights? You know the answer to that, and you haven't done anything about it yet, despite the countless posts on the forums over the last several months. You can start here. Ignoring the problems is not good for the game or the players.
Did you forget about the time when the penalties were removed dc's increased a ton to the point where a DC would happen whenever someone got downed
Because I would hate to have the return of matches that have all my teammates leaving because Johnny no balls got upset that he was the first to get downed and dc'd
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3233041#Comment_3233041
Do you not see the contradiction in what you just said? You’re a casual but skilled and want to win. You can’t have it both way. If skill is what you care about, the game needs to be balanced around sweaty players. If you’re just casual, losing shouldn’t matter.
To be fair losing would matter to casuals if the game didn't last that long and basically meant you were searching longer than the found match lasted
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@JustWhimsical said:
When pigs fly.
Inb4 someone tries to find a pig launch glitch for a joke
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Yeah it would be interesting to have separate stats that include dc's
Possibly a DC chart to see which killer causes the most dc's
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And to be fair high mmr survivors love going against bubba's as they tend to have no issues with him
So the lower stats for him in high mmr make sense
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So following bhvr logic that means any killers that share the same tier as twins in high mmr or on higher tiers are now part of the absolute monsters in high mmr club
Now all the pig nerfs make sense lmao
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@NITRAS42 said:
I had the weirdest match this am. I went up against a SWF of 3. I’m learning nurse (I suck at her). These 3 jokers send us to the game and all have no mither, boil over, flip flop and breakdown.
I get all three of them in the engine room downstairs but I physically cannot get them to a hook despite basement being right there. I slug them all and play wack a mole till one dies. Then I’m able to get one to a hook.
Seemed like they were totally memeing. . . But I’m not sure what to make of it.
Get ready to see more of that happening
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Like this change will kill the twins
Twins players are already a endangered species but this change is the equivalent of taking them to the slaughter house
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@rvzrvzrvz said:
just press spacebar and hook them, 45 seconds is LONG, UB shouldn't be 100% recovery speed it should stay at 35% then it's fine
Ok tell that to a tier three myers, a twins player who got the down with Victor across the map and a enraged oni
Also a good nurse can still slug for the 4k all this does is hurt lower tier killers
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Legit I can see badham being abused with this like how demi did in this video
https://youtu.be/OzrW_sMa6cI
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3205393#Comment_3205393
History shows that broken stuff will be used to excess by both sides once the general public catches wind of it.
Examples were:
Perma Sabo squads when survivor figured out they could make the whole map a hook dead zone.
Moonwalking legion, forever Freddy or forever mending legion
And not too long ago the whole boil over fiasco with multitudes of survivor running offerings and everything to abuse map deficits coupled with the perk.
Ub right now needs 30 seconds and is single time use. After the possible implementation of the new version (we don't even know if it goes love like it is proposed now) it will be 23 seconds for basekit+perk ub and have up to 10 uses per survivor.
Right now there isn't a strategy to built around ub but with the time reduction and in combination with other pickup perks (don't know if they will stack with other perks), pallets and/or flashlights even duos will be able do completely deny the majority of the killer roster.
Burt0r here gets it
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@Halloulle said:
isn't the kinda obvious solution to "hook dead zones" to make it so that hooks spawns allow a killer to always have at least two different hooks they could make it to? aka rework hook spawns.
(and read the following in a not very impressed sarcastic voice and don't read too much into it - but how exactly will survivors run a full sabo build, a chase build and a genrush build at the same time ? Since according to the forums everyone is already running dh again, has hyperfocus and/or prove and carries a flashlight or BNP.)
Simple they won't they will just run sabo/flashlights with break out and boilover
Kinda like how the swfs just had builds that had flip flop,break out,boilover and unbreakable plus rpd badge during the whole boilover fiasco
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@Ashes said:
Twins by far the least common probably cause they need some kind of rework/fix. Freddy second but I still see him quite often, nearly as often as hag.
Twins mains are an endangered species and are currently in thr reproduction program in an effort to boost their numbers out of endangered status
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3203352#Comment_3203352
hooks can be destroyed for 30 seconds (45 in case of specific addon that is very rarely used - speed is almost universally better for sabotages). If you notice this is the case, it's really easy. Just go for the hook after ideally 23 seconds and you will have 7 seconds to start hook animation without any chance of being in risk (if they brought that specific addon, you have enough time to drop, wait it out and still pickup + hook + note the existence of addon). If you know that nobody has this hook-extension addon, you can go for the hook even later (I would still keep at least 3s for possible smack on survivor to loose collision and being able to hook - but that is pushing it).
And by that time flip flop would guarantee the survivor escapes the grasp of the killer you're acting like i never done this myself when trying to get boilover nerfed into by telling my friends how to abuse this build and become unhookable on certain maps
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@AverageKateMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3203093#Comment_3203093
Um they fixed that perk in less than a weak. I'll give you CoH since that had to go through 2 nerfs. But like I said for the most part, overly broken stuff isn't allowed on release
Still proves you wrong if what you said was true the boilover fiasco wouldn't have happened outside of the ptb




