Luigifan64
Luigifan64
About
- Username
- Luigifan64
- Joined
- Visits
- 3,040
- Last Active
Comments
-
@Codexwhisper said:
This perk has been bugged for an unreasonable amount of time.
No fr, I can only imagine how annoying it is for people who got this perk day 1 from a PAID DLC 😭
-
@ReverseVelocity said:
They haven't added that feature yet, it's coming in a hotfix.
Oh, well that's annoying.
Could a mod delete this thread then please? -
@nodforkiss said:
only bad survivors will hide. i guess u guys are one of them that makes games boring for both killer and survivor.
I feel like you're incorrectly reading what we're saying on purpose and are blatantly unaware that even chase-heavy survivors still use minimal stealth in matches. I will reiterate, using stealth does not mean you are immersed for an entire match, some players do play that way but that is not what I'm talking about, you're the one to have brought it up.
Nothing you've said so far means UE shouldn't get a buff, not one thing. -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771091#Comment_3771091
i think missed skill-checks should be a different perk. perhaps go to technician or corrective action. nobody uses those two perks so there might be more of reason to go to those perks for those missing skill-checks.
I disagree again, only because then it would make Deadline worse, still leaving two awful perks regardless of which you give it to. To me, Corrective Action should be universal like Open Handed, it applies at all times so long as the person running it has tokens, regardless of if they're on a gen or not. As for Technician, it should just have its additional percent reduction on missed skillchecks removed and maybe make the gen repair even quieter than it is currently.
This way, all three perks can have their use, Corrective Action is a more team-based perk for solo que lobbies, while Technician is more selfish but does a similar thing for yourself; Deadline would still be in it's own little world, but removing that 50% reduction without adding anything to compensate would make the perk just a worse version of old SpineChill. -
@Backmon said:
Instead of buffing ambush (very boring and not unique power cause many killers have similar ability) developers should focus of buffing what makes her unique - bear traps. For now they almost useless and make no threat or slowdown at all. Many people on the forum said that Pig tunnel them with active head trap instead of going for someone else. But they ignore the fact that traps became useless and only good for bloodpoints. So tunnel person with active trap is only way to play pig right now if you want to win. To reduce the tunneling and make pig more fun and unique her bear traps should became actual threat and alternative kill mechanic (and not passive game delay). So there is changes that Pig desperatly need:
- 6 bear traps basekit (8 with addons)
- rule number 2 basekit
- reduce timer to 1 min 30 second
- timer should not stop in chase
- perks for more harder skillcheck should work on saw boxes
- pig should see her own boxes
This is so wrong, buffing her traps is such an awful idea even before addons come into question. Her traps are a pure passive slowdown mechanic, and that's the part I enjoy as a pig main. It lets me not run slowdown perks at all and focus on dash addons because said dash is the most fun part of her kit. Her dash should be the main focus of her addons and any reworks/buffs, not her traps. Her traps are in a perfect spot right now, discouraging the awful, unfun way people would (and still try to) play her as. Some of the trap related addons can be kept, but things like Double Gears, Annotated Plan, or Rusty Attachments are so pointless because of how they could be used to hold much better (dash related) addons.
Personally I'd like her dash to have more movement, currently it's hard to dash backwards without specific tile setups or flicking your mouse back and fourth, both of which waste your total dash duration. Also reworking some trap addons to things like "after initiating a dash or uncrouching extends your undetectable by 3 seconds" would be so fun for her imo. She's a stealth killer at her core so play into that more; hell, bring back her 28 meter Terror Radius like how it used to be, it was the perfect radius for Whispers before it got nerfed to 32m. -
Well if they can do it with Sole Survivor, DS, or that one awful Renato perk they can do it for Deadline xD
Edit: this was meat to reply to ReverseVelocity, but the quote button didn't properly quote their post, apologies -
@Devil_hit11 said:
i think they should just remove the injured →healthy requirement and remove the -50% failed skill-check regression.
This does two things.
- It makes autodidact+deadline a reliable healing combo
- The perk will be granted more consistent value across generator progression throughout entire match.
I like using this perk for generator progression but the inconsistency makes a little difficult to get value out of it in some games.
I disagree with this partially, it should remove the injured requirement *or* the random skillcheck screen location, while keeping the 10% more skillcheck rate & 50% reduction to missed penalties.
I do think the OP's change, while complicated, is the best balance of these two ideas, and fits into the whole "Deadline" lore part of the perk perfectly. I'd honestly rather have that over either of my suggested changes and it would make the perk more useful other than just the "use with Autodidact" perk. -
@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770886#Comment_3770886
no it wasnt. last time people used stealth was 2016.
Also this is incorrect by your own admission in your previous comment, and is just incorrect overall. Using stealth doesn't mean stealthing for an entire match, every round has varying degrees of stealth from a survivor perspective, and having a tool besides Fixated for positioning better would be great for variety. UE is currently relegated to those players you're griping about, and buffing it could break it from that mold. Plus if you only use UE without IW it can throw a killer off because they don't expect you to suddenly go silent.
-
@nodforkiss said:
please, no. last thing we need is buff for hiding survivors that does nothing whole game. they already have distortion and iron will please dont make the game more unfun for both killer&survivor.
So keep a perk awful because a certain subset of players will continue to play a certain way regardless of if the perk gets buffed or not? Makes perfect sense
-
Bumping because they really need to fix her face. They already made Cybil look better, and even though James and Lisa still look really off, I think it's more important that they fix Heather first.
-
@Sackboy123 said:
Just because they lose the licence doesn't mean they're able to change anything. That's not how contracts and licences work
Plus it's a Legendary which changes the character to a new, Jonathon wearing Steve's cosmetics just won't work. Just like how Krampus will never have the Trapper's head. It's a new character and not just a skin
But their cosmetics can and do work together, Steve's stuff pair really well with Jonathan's head and Jonathan's clothes pair really well with Steve's cosmetics too. Plus Krampus is probably the worst possible example you could have picked, it's literally just Trapper in a costume that they could very easily make into a 3 piece cosmetic. Not to mention if it's supposed to be a "different character", then why does it have the exact same sounds, animations, and music as the Trapper? Not to mention it doesn't have a P3, so it isn't at all a "different character", it's just an excuse to overcharge for a skin you can't customize.
-
@Mandy said:
Cosmetics won't be changing.
Wait I just realized, nothing about the cosmetic itself would change, there doesn't need to be any model work done to make it work; so what's stopping them from just making it unlinked? It's basically flipping a switch on the devs end, right? They undid the Leatherface set and connected the purple Leon and Jill outfits really quickly, so couldn't they just do that with Jonathan?
-
@Nines said:
The Cheryl ones actually feel spiteful and evil... goddammit BHVR..
The worst part is that her outfits don't even need to be linked, Konami confirmed that they weren't the ones to put on outfit restrictions. As for every other outfit, there's literally no reason why they should be, most work fine as 3 pieces and even the ones that don't could be very easily adjusted to work fine. That's just if you care about minor clipping though, I honestly couldn't care less if some outfits look slightly off, anything's better than the ######### sets they currently have in place
-
@Mandy said:
Cosmetics won't be changing.
rip
-
@Jabrielallstarz said:
https://forum.deadbydaylight.com/en/discussion/194562/cybil-bennet-skin-is-abhorrently-bad
Good News! You probably already know, but they fixed her face!
That's a good first step, but her body still needs to be fixed, she needs her own voice, and her own P3.
-
@maaadinsomniac said:
https://forum.deadbydaylight.com/en/discussion/comment/2389801#Comment_2389801
I know, I remember how they said it's impossible and it will never happen probably. But it would be really nice, sometimes default outfit with blood is not enough, we pay for custom skins and we prestiged, so it'll be nice reward
Coughs in Legendary skins
I mean they ARE supposed to be new characters after all, and because you can't even customize them they really need their own P3's
-
@theonlyreasonwhy said:
https://forum.deadbydaylight.com/en/discussion/comment/2389843#Comment_2389843
do you know where i could see a comparison of jane's new and old prestige?
I wish I could, but Behavior deleted the PTB feedback page from last PTB, so the one place I knew for sure you could see it is gone. Jane and Jeff are the only 2 survivors I never P3'd because theirs were terrible and I didn't like how loud they were. So that's why I can't just SS it and post a pic :/
-
Yeah, nearly all the new P3's are so much worse than the old ones. With the exception of Jeff, Jane, Zarina, and maybe Jake all they did was remove blood and make the prestiges worse. I regret wasting all that time leveling because the reason why I leveled survivors was for their cool P3s, but now most of them suck and lack blood.
-
@Equus said:
I'm not very happy about this either, I got the skirt and the sweater before it was linked. They could at least set an ingame message about it and not just take it away silently.
Yeah, really annoying how they pulled this. It's not like they were "ruining the character", literally all I wanted was P3 with the sets...
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2304547#Comment_2304547
Dude... I can't come up with the reasoning here, you're just overreacting. This tweet literally explains it: https://twitter.com/DeadByBHVR/status/1407427510359502848
You mean like how they released Laurie, Tapp, Ash, Steve, and Nancy with fully customizable cosmetics without issue? That is literally what I'm talking about, and it's not an overreaction against something this blatantly anti-consumer.
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2304502#Comment_2304502
Well as I said I'm afraid you aren't getting your stuff back. They would face legal consequences, and there's nothing they can do about it.
They weren't even meant to be sets, so accept that and be grateful that they cared enough about giving your cells refunded.
I don't agree with them reselling the default head for an extra 360 aurics, but you should get the point.
How in any way would that get them into legal trouble? It's still Leon and Jill, nothing about their image changes, we're not talking Chris on Leon's body or Jill with Claire's jacket. Even then, OTHER games that Capcom has partnered with were allowed FREE customization with the clothes of DIFFERENT characters (not even just the same ones). So tell me, how is it in any way logical or fair that they forcefully stole a jacket and tube top that I bought with my own money that does NOTHING to break the "integrity of the character". Answer? It isn't, it's clear that they are full of #########, there's no way that this is skirting the lines of copyright at all, it's just removing something that didn't need to be removed.
-
@glitchboi said:
They were meant to be sets. I'm afraid you weren't supposed to get them individually. And they can't give the pieces back to you anyway, it would result in legal issues on BHVR's end.
Just chillax man, they made a mistake for not making it a set. If it started as a set, none of this would have had to happen (other than the heavy complaints about the cosmetic glitch being patched). Be grateful you got the cells back.
I don't care about the cells, I want my jacket and skirt back.
-
@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2304369#Comment_2304369
Thats really sad. But I can understand why, they lost money letting you keep it.
How? I wasn't able to use the whole set, and even then, they lost even MORE money now that they gave me cells back for it. Because I sure as HELL am not buying those awful skins back.
-
@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2304330#Comment_2304330
What do you mean they stole? As in it got reset or totally refunded?
They refunded me for the outfits when I NEVER wanted them refunded.
-
And now they stole my Leon and Jill sets when I NEVER wanted or asked for a refund. Never buying them back either, not about to pay $4 for Jill's ######### DEFAULT headpiece or Leon's AWFUL slightly longer hair. It really sucks too because I loved that Leon jacket, just goes to show how ######### they are, pulling no punches this patch.
-
@gatsby said:
Right now, there's no way to show you're p3 if you're using a legendary skin.
If the cosmetic glitch is truly over, there should really be some way to give the legendary skins a p3 variant. It would incentivize using the skin and getting p3 because legendary p3 would be super uncommon and special.
I agree, and any non-legendary skin should not be linked because they have no reason to be.
-
@Lexilogo said:
https://forum.deadbydaylight.com/en/discussion/comment/2275065#Comment_2275065
OP did suggest removing Perk tiers, "axing ranks 1/2".
I definitely think it'd be the right move for the game as a whole. The only possible concern is that it cuts out a lot of progression for people who don't own DLC, but:
- The game has multiple systems to enable people who haven't bought DLC to earn the content through gameplay
- The overlap between people who want/need lots of things to grind for in this game, and people who don't own any DLC through either progress or purchase is most likely very low
This game launched with I believe 47 perks, it now has 179. With over triple the Perks from launch, we really don't need them split into Tiers nowadays and it generally just makes the game worse, especially for newcomers.
The grind is still going to be there for people who don't own DLCs, they're still going to have to get perks off of the Shrine and then level that into their survivors/killers.
-
@BenihimeWrath said:
I've seen dozens of good ideas around how to handle perks now such as:
- Axing ranks 1/2
- Allowing us to target perks by choosing a killer/survivor to make their perks appear more often
- Allow us to buy any rank 1 perk we want, thereby forcing its rank 2/3 counterparts to spawn.
Its really getting to be such an aggravation having to farm the same perks over and over. Honestly, I shouldn't have to sit here and contemplate that maybe I should have spent the time to unlock BBQ and chilli on all killers before unlocking any other teachables. Or Ruin, or infectious fright, or any of the other 2 dozen meta killer perks. Or go 2 million BP dry fishing for a singular perk.
Or alternatively, just remove tiers, it's a simple fix but it would cut down grind DRASTICALLY. Why they haven't done that yet is baffling to me, literally it would cause less work for them as they could make perks like Rookie Spirit better because they wouldn't have to make some arbitrary stat that scales.
Think about it, without perk tiers, Rookie Spirit could just work whenever a gen is regressing without having to do skillchecks; not only making the perk better, but also saving time and points by not having to level it. I know that's only one example, but both sides could benefit from a massive overhaul like this.
-
@PassarinoT said:
You did it with ghostface's near duplicate mask, now why not make a set with default hair cost 400 cells less? I shouldn't think it'd be so hard.
Or just straight up remove it and make it a 2 piece cosmetic because it's a carbon copy of her default. They did it with Myers, there's no reason why they can't do it with Jill or Leon.
-
@[Deleted User] said:
Uhhhh, did it ever occur to you that Capcom may have mandated they be full sets like how Konami probably did with the Silent Hill stuff?
also you dont have to buy any of it
Yes, I'm sure that Capcom were the ones who FORCED Behavior to "make" a "new" Jill head that is the exact same as her default, and they're totally the ones who decided to sell that carbon copy head for $4. "Not having to buy it" doesn't make it any less bullshit, trying to excuse something scummy like this is baffling.
-
@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2273821#Comment_2273821
Glad i was able to purchase it separately. So people can't do it anymore? what a scam, they could at least change the head to the true classic Jill (Julia voth). Or not sell 3 pieces because the hair don't change at all.
Yeah, now I can't wear my default Jill top with the skirt, but at least I didn't get scammed into buying a headpiece that doesn't change.
-
@FrauZockinsky said:
Well, since they just did that without giving a reason, we can only speculate, but on the whole, this seems like a pretty ######### move, ngl.
I get why they need some sets to actually be sets. But these (and some others) work perfectly fine separately. And even if they had to sell them as sets for licencing reasons, they could at least let us mix and match the stuff we paid for (if it works separately). (3rd category in addition to separates and sets maybe?).
I'm usually not to fussed about expensive cosmetics, bc they are just cosmetics and no one forces anyone to buy them. But this seems really low.
Jokes on them, I only bought the two bottom parts, so I can still switch out the head freely. Even then I still wanted to use Jill's normal top with her skirt, guess I can't anymore.
-
Like seriously, there's literally no difference, and it still costs 400 cells.
-
@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2254053#Comment_2254053
Lol its not bait its just true. Spirit is fine, why does every single killer have to be a chase orientated one? Why can't there be actual diverse playstyles?
Oh no, it's more delusional than I thought
-
@kate_best_girl said:
Like we're really starting up the Spirit hate train AGAIN? This has been discussed over and over. Spirit is FINE where shes at. We should be allowed to have a strong killer and not have the community up in arms crying because they can't effectively 5 gen chase a pro spirit,
Low quality bait
-
@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2223196#Comment_2223196
The only way for you to pull that off is on an SWF so again, I don't see a problem
???
People get pallet saves in solo que my dude, it's not that abnormal of a situation that is exclusively tied to SWF. Even if it was, there's literally no reason to restrict the perk in an arbetrary way.
-
@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2210539#Comment_2210539
Then what's wrong? Even if you don't get a notification, any killer would know that if they get pallet-stunned while bringing a survivor, wouldn't they already know that its Power Struggle?
It could be a survivor running up behind them getting the pallet stun, so the killer has to confirm if it actually was a second survivor or not. By telling the killer it completely removes any opportunity for this perk to be used twice, again unless if they're really clueless. The perk is already hard enough to get any use out of, it really doesn't need another hindrance.
-
@BenihimeWrath said:
Why do survivors even get a notification for Huntress Lullaby? The perk isn't all that good, only a clueless survivor wouldn't realize the sound queue was getting shorter.
Do you hear that? Thats how you sound.
They don't get a notification until a token is gained for Lullaby, but in all fairness I think it shouldn't alert them until 3 tokens are gotten.
-
@[Deleted User] said:
It's always looked like that.
But I don't remember it being this bright and weird looking in-game. Besides even if it was always like that why would it be gray? Cheryl's natural hair color is black and this is set is supposed to be if she embraced who she actually was instead of continuing to dye her hair and keeping her "Heather" persona alive. Because of that there is no reason why it should be gray, plus it just doesn't go well with the black & orange top and the black pants, and seeing as you can't customize it that's a big problem.
-
Not fixed in the hotfix
-
@MandyTalk could you close this? It fixed itself once the event started.
-
@Anniehere said:
You're right about that. also, i noticed that the background effect changed to a lighter yellowish.
Before this update the graphics was a little darker. (I'm not sure if it's because my graphics are on low).
Maybe this is the issue, new background brightness / changes?
Anyway she is still pretty. ^^
It's not just a lobby issue, it happens while in a match as well
-
I had forgotten to mention that this IS NOT just a lobby thing either, her hair still looks this color when you're actually in a match.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1922958#Comment_1922958
This is more due to the problem with their "the obsession can change" mechanic they implemented a while ago. 2 years ago being the obsession meant danger because of killer perks like Remember Me, Dying Light or even Rancor. It meant pure death if you had these claws around your icon if you did not run DS/Object. And that icon of death was yours until the end of that match.
They changed it and now they have to keep in mind that the obsession can change multiple times during a match. Which is completely out of your control. Being the Obsession means nothing now, since all dangerous perks were either never really good, or nerfed or reworked.
I think Object should get a longer cooldown if you are not the obsession. F.e. 60/70/80s instead of 30/35/40s.
This way it is still usable.
Also the survivor should still be able to chose to be seen with Object like they are now, before the perk goes on cooldown. This way you are not screwed when you are the last person alive.
That's what I mean, if you are the obsession, you should be able to activate OoO instead of being forced into it. Yeah, they might have to increase its cooldown & up its total duration, but at least now being an obsession with this perk change wouldn't be a hindrance.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1921471#Comment_1921471
And so does Nemesis, Furtive Chase, Unique Wedding Ring etc. It should be that it gives you the Obsession 100% regardless what other Obsession perks get used. And maybe add that it ony gives you the information at 2x (=60s) or even 3x (=90s) cooldown when you are NOT te obsession. So it is still useful even if the killer doesn't have any aura reading when someone uses DS and you are no longer the obsession.
The point is that the perk is worse if you are the obsession and whether or not you get use out of said perk is completely RNG based. There is always a chance you will not be the obsession on perks that say you have a higher chance, and there is always a chance that you will be the obsession on perks that say they lower it. The perk needs to not be a complete hindrance by being the obsession, hence why it's so counterintuitive to design it to be a survivor obsession perk when being the obsession doesn't benefit you at all.
-
We need this change, they made poor Cheryl look anorexic; and that's not even TOUCHING upon horseface "Lisa" or crackhead "Cybil". I'll never know how these turned as bad as they did.
Edit: I completely forgot that I already commented on this post in basically the same exact way. Ooops....
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1919476#Comment_1919476
Object forces the obsession on you regardless if other people use DS or not. Only 2 or more Object users would make this rng. And that is nothing new.
Blood Pact, FtP, and MoM exist
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1919390#Comment_1919390
What do you mean with bad rng? There is nothing rng about this version of Object.
Being the obsession is RNG based, especially if you're not the only one using an obsession perk
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1917252#Comment_1917252
If I understood correctly the perk would activate with BBQ or Nurse's as well. It could provide a lot of information to you even if you aren't the obsession.
I would be glad about such a change since Object was too oppressive for my liking (I always felt bad when I used it). Now it would be a simple "you see me= I see you" perk. And all killers are treated the same. No more abuse of Oblivious with object.
Yes you wouldn't have control over it but you can still mindgame with it during a chase since it doesn't depend on the TR.
And yes, Sole Survivor would need a change too since this Object Version is global. I tried to do it but I couldn't place the different tiers.
My version reduces the aura reading by 50% for the first dead survivor and adds 25% for the other two, so it gives 100% aura reading immunity if you are the last.
This would mean if one survivor died, BBQ only lasts for 2s (instead of 4) and Nurse's only triggers in a 14m radius instead of 28m.
Yes, but the perk still has the problem of being WORSE if you're the obsession, the current version they have planned means that running the perk would be nothing but a hindrance if you get bad RNG
-
@BitingSea said:
Ds is finally getting made into a proper Anti-Tunnel perk! And Object is also getting reworked so that it's both better for solo queue and less intense in a swf! After all the screaming and shouting and nagging we finally got it, DS and Object are now gonna be properly, for once, balanced
I mean not really, a chase can go on for more than 60 seconds (and they often do) at which point DS does nothing and the "just slug a little bit" is still there so it doesn't effectively do it's job. If it didn't have a timer and deactivated in the same ways it'd actually do what it's supposed to.

