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Luigifan64

Luigifan64

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Luigifan64
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  • Beaburd said:

    Pretty simple suggestion:
    Why not have Sprint Burst activate when hit, instead of when survivors start running for the first time?

    The biggest reason Sprint Burst is so powerful relative to other exhaustion perks is because it lets survivors get out of bad situations for free without a prior condition and nullifies any efforts a killer put in to ambush the survivor originally. This would attach a condition to activate Sprint Burst, and put it on par with other exhaustion perks as-is.

    Something to keep in mind, however, is that this new Sprint Burst would have to be able to stack with the on-hit 2 second sprint burst survivors already get passively. If you let them stack though, there wouldn't be any issues.

    This would also change Sprint Burst's identity from a general "get out of jail free" card to a legitimate opportunity to lose the killer once per chase when hit. After all, Sprint Burst + the passive on-hit sprint burst + the killer wiping his blade would grant the survivor an incredible amount of distance to try and lose the killer with.

    Great idea, it’s way better than nerfing all the sprint perks when only on is the problem. Exhaustion not recharging when running for all the other perks is too drastic in my opinion and it makes Vigil virtually useless
  • But that’s the point of the stain, to tell how the killer is moving, and methods of tricking out the survivor to not see it are effective and work fine. The problem isn’t the mechanic itself, it’s that there aren’t enough perks or addons to effect the red stain (and the only one that does isn’t that good). With the killers who are “gimped” by the red stain, most likely need a balance change, but their problems don’t stem from information the survivors know about the killer’s position. However, a less drastic change could just be to make sure that the stain doesn’t go through walls. Personally I think the stain is fine, I’ve had no trouble faking out survivors on high walls, and I make sure that the stain doesn’t go through walls if need be.
  • Honestly I think Boil Over needs to be a counter to Iron Grasp. The swaying of the killer doesn't affect much if anything at all. It should give you a bonus to the wiggle gauge to get free.

    I think the hook disabling effect should also be increased by a decent amount (at tier 3 it’d be 20-30 meters, just not sure what value would be too op or too underpowered).
  • The No Mither buff I think should exist is that you start out uninjured, but once you get hit once, you can’t be healed. You’d also not have the no heal icon next to your name so that the killer won’t know you’d have it (whether or not the survivors should see the icon, I’m not sure). This would add uncertainty to if the survivor has the perk, and it would still keep the perk’s original purpose; a hard mode with some added pluses.
  • Jack11803 said:

    If the cool down was downright removed it still wouldn’t be that strong...

    Yeah, that’s true, but asking for something that drastic probably would be ignored. However I agree, it’d be cool if it downright had no cool down.
  • Nea > (Kate) > Claudette > Feng > Ace > David > Jake > Dwight > Meg

    Nea has always been my favorite after I leveled Claudette for her stuff. I like her style, I like her VO, and she just feels right (and the Diatech skin doesn’t hurt :p). Even though Kate isn’t on the list I still really like her (even if her voice was replaced and sounds terrible :( ). Claudette is fun because you can be immersed or super bright and “toxic” and her perks are pretty good. I like Feng but I don’t play her often because I like Nea and Quentin more. She’s still cool though, and the Golden Asian is pretty cool. Same for Ace, although I do like to play him with no self care builds because of his non existent pain noises. David is alright, his perks are cool and I like his Donkey outfit, but I just don’t like to play him as much as other survivors. Jake is the same as David, but his moaning is too loud and his perks suck (except Iron Will). Dwight is meh, he has cool customization, but his perks are bad and his moans are fairly loud; and I just don’t play him often. Last and least is Meg, ######### Meg, she’s ass and a butt ugly #########.

    That was my list, hope you enjoyed reading it :p
  • Quentin > Laurie > Tapp > Bill

    Laurie used to be my favorite because I really liked the original 3 Halloween films, but then Quentin took that spot because he’s similar to me (except for the possible drug addiction :p). Tapp I don’t mind, he’s cool, but I’d rather play other survivors and Bill, he’s just too damn loud, but it is cool that he’s in the game.
  • I like Kate’s model, customization, and sound, but I don’t like her perks because they all feel really underpowered.
  • weirdkid5 said:
    @weirdkid5 Oh really? I didn’t know that, which stream did she say that on?
    She mentioned it on here in one of the threads.
    Ok, thanks ^.^
  • @weirdkid5 Oh really? I didn’t know that, which stream did she say that on?
  • This came when the Doctor came out, due to his shock ability causing much shorter screams, so they also shortened the hook screams. I think it also had something to do with screams lasting too long and the audio being looped over by the struggle phase scream. But I do wish we could have the long ones again
  • My two current favorite survivors are Nea and Quentin. I like Nea because of how she looks and she’s a smaller female survivor (also the DiaTech skin helps). I like Quentin because he’s basically me, and I like how he controls; he just feels nice. I do also play Ace because of his built in Iron Will so that I can run no Self-Care builds.
  • Honestly I think that if all the characters were made “the same” it’d be really boring. I like how each character has little differences that make them unique and I wish that the devs would go further with it. If all the characters feel the same, they’d lose that “special feel” that each of them have, which would make them really boring. 
  • I don’t think that adding an extra hit at the start would remove the point of the perk, all you’d have to do is get hit. In regards to the no heal symbol, just don’t have it; then the killer won’t know that the person has No Mither. 
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