Luciferr_2nd
Luciferr_2nd
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- Luciferr_2nd
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I wanna mention Laurie because she's my main survivor but i dont think anyone else plays Laurie ๐
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2206433#Comment_2206433
I'd like to see you attempt to control his recoil with a controller.
And yes, Console does affect a Killer's power, hence why Nurse and Blight were consistently NEVER played.
######### like this happens constantly
I wonder if the devs will mention console optimisation in the anniversary stream, we really need it ๐
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I would agree with myers, he is so outdated and i would love justice for this iconic slasher killer
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@ProfGameAndTalk said:
Spirit doesn't need a re-work. She's fine.
Spirit is not fine...
No information for the survivors is fine?
Stridor spirit with no counterplay is fine?
Okay...
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@GeneralV said:
I don't think Freddy is S Tier, my friend. He never was.
Yknow something tells me this isnt a serious tier list guys ๐
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Yeah sure why not, missing survs on gens does happen
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2203861#Comment_2203861
If ruin never gets cleansed, then you won the game. The point of Ruin+Pop is that ruin has potential to provide more value than corrupt intervention and requires survivors to waste time cleansing it to remove it. Generally, if ruin lasts for at least 60 seconds, it provided more value to you than CI if you actually pressured gens.
Now, on that note, it is not great on killers that don't have map control.
Huh i never saw it that way
I dont think ill run it, but that definitely makes some sense as to why people run it.
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2203861#Comment_2203861
His chainsaw will give him away so quickly even with Tinkerer lol
I like Corrupt/BBQ/Surge/Infectious Fright. I find Pop to be a waste sometimes as people rush to not waste it. Surge does it automatically with less control. When you down a survivor, you regress gens and then trigger IF so you can slug and go for next chase or be aware of potential flashlight saves. If nothing goes off, then you hook and look for next survivor.
Youd be surprised with how many survivors will be caught off guard by tinkerer
Also interesting build, surge is quite controversial on him but if it works it works.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2204375#Comment_2204375
Don't worry I don't try to educate anyone on something.
I was talking more in general and not to you personally as I don't know how you play.
I meant it more as in if people have trouble as wraith.
As for bloodlust, I said the same thing.
The only type of bloodlust they can remove is 2 and 3.
They can keep bloodlust 1.
Okay thank you, im sorry for taking it too personally
And yeah bloodlust 2 and 3 i can agree is too extreme and can be scrapped
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You ever played on swamp? ๐
Swamp is the worst for blight collision
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Yeah its definitely unfun and frustrating to go against, but maybe stay in the match to not screw over your teammates
Struggle through that match and itll only be 10 minutes until youre in another match.
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Just gonna make this clear
All i said is that bloodlust can help in certain situations, i never said it is necessary, all im saying is i dont see a problem with it staying.
I dont have problems playing killer, i dont need people trying to educate me because they think they know better.
We all are allowed different opinions
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@randonly said:
https://forum.deadbydaylight.com/en/discussion/comment/2204075#Comment_2204075
There are perks if you are not good with ambush on loops, like Spirit Fury and Enduring. Same for legion and m1 killers
edit: if you will say about windows, there are Bamboozle too.
Why are people personally attacking me, i didnt say i had problems in chase at all.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2204075#Comment_2204075
I beg the differ about wraith.
If you have problems playing as wraith than it's most likely you have to adjust your playstyle and you will notice that he can pull of more than people think.
I play as wraith a lot and also played the day they put of bloodlust and still pulled of a 3 or 4k almost every game.
Now I'm not saying they should remove bloodlust.
Getting rid off bloodlust will force more people to play survivor, and a rework of 1 of the killer perks I believe beast of pray it's called.
What they should do is get rid of bloodlust 2 and 3 but keep level 1 bloodlust.
If you get into bloodlust level 2 or even in 3 than you've been spending way to much time chasing that survivor.
As wraith you can block of pallets or windows during a chase and forcing the survivors into a different direction.
Same can be done with legion, frenzy in front of them and block them forcing them into a different direction.
Im not having difficulty with wraith why is everyone trying to educate me on stuff.
All im saying is that i dont see a reason to remove bloodlust, like some people say because it can HELP in some situations, i never said it was NECESSARY
Theres a difference
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2204075#Comment_2204075
No. As a killer main, just no. Bloodlust is outdated and needs to be removed. If you didn't know, this is how it works. You get a tier of BL every 15 seconds in a chase, up to a max. of 3. Each tier increases your movement speed by 5%.
It just rewards killers for not playing well. You should get a hit in chase every 15 seconds, meaning that BL should never activate for more than half a second, where it isn't needed. If you think BL is necessary, you need to get better at killer.
Im not stupid i know how bloodlust works
And also i never said it is necessary, and okay i dont know why you need to personally insult me and tell me to get better as killer.
No it is not necessary, i just said it is useful in certain situations with certain killers, and i dont see a problem with it staying
Dont put words in peoples mouths
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Congrats!
I remember when i got it, i purposely played at midnight to get low rank survivors and i got four grey ranks :p
And yes, very weak killer ๐
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Yeah this challenge should not be in level 2 but should be in 4.
Good survivors arent going to group up anyway so its strange to base the challenge on the survivors playstyle, rather than the killers.
The survivors control this challenge not the killer
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2204075#Comment_2204075
Wraith????? Pig??????? Those two killers are really good, pigs dash is very good at closing loops, wraith uncloak post Speed lunge too?? + Wraith has incredible map pressure given his recents buffs too. Legions power comes from literally slowing down the game forever
Without bloodlust it just takes skill to play. If you rely on it, get good period
Good survivors i said, they will leave a loop against pig ambush, they will only loop safe tiles against wraith, legion only gets first hit then has to rely on mindgames, which GOOD survivors will outplay you at.
What im saying is bloodlust helps in certain situations, i dont see a problem with it staying.
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There is always a random bug with every patch, so no its not really exaggerated.
I remember the stuck in hill glitch, the p3 trapper mask being default, the iron chuckles mask bug, the desync, all of twins bugs, the killer pov stance at start of match, the loads of keys in chests bug, these were just the ones that came to mind first.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2204086#Comment_2204086
How can you know her hit boxes when they change every damn match one match you get hit round a corner the next you don't it's impossible to know what will hit and what won't.
I personally dont have such a random experience with the hitboxes, like i know theyre big thats why im never surprised when i get hit.
Or i dont go against good huntress players, i usually just get frosty eyes babies lol
You can try and get into a mindset that theyre broken and its not in your control, if you believe so. But i believe they can be learnt and countered, most hits anyway.
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The emblem system is broken, this is nothing new, the devs know as well, you just get used to it.
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Dont blame the hitboxes
Blame yourself for not knowing the hitboxes.
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Dont make this a surv vs killer thing, everyone is guilty of doing the same stuff.
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Pyramid head by far!
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@nursewannabe said:
Wow who would've thought that not using your power as killer isn't reliable to secure winning chases
Also Clown? Clown has one of the best 1v1 kits in the game, making almost every loop unsafe
What about killers who dont have a power for chase? Legion, pig, wraith?
Without bloodlust the chase would never end against a good survivor, even tho a killer shouldnt over commit to a chase like this, bloodlust is fine i think.
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Like the killers you mentioned, theres also pig or huntress/trickster when out of hatchets or knives
I think bloodlust is fine and should stay
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Trickster is doodoo imo, nothing higher than low C tier
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2203861#Comment_2203861
Interesting build, never thought about running tinkerer on him. I think bamboozle isn't good on bubba, but spirit fury enduring are definitely insane
Seriously try tinkerer, its technically a chase perk in some situations because it can give you the down on the survivor before the chase even starts.
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Just ignore the toxicness, you didnt do anything wrong.
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As someone who plays all survivors, every survivor deserves love!
Well maybe not Bill... Hes my least favourite sorry L4D fans
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Doubt hes gonna get his changes until ages, the RE chapter will be top priority for a while.
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No cosmetics/auric cells before Curtain Call Chapter, that was a huge update so i think of everything before that. Also old ruin.
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I personally despise the ruin/pop combo, everytime i run it ruin either goes immediately or ruin never gets cleansed, very poor synergy that is up to RNG.
I would recommend just ditching ruin, and go for Corrupt, BBQ, Pop, tinkerer.
Chase perks arent really necessary on Bubba his chainsaw is threatening enough when you get really good with it.
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I dont play hag alot, but my build on her is:
Corrupt, BBQ, Pop, Sloppy.
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Ah okay i was intrigued when i saw the title, but instead i got a flashback of all my painful matches just like this.
Hopefully with mmr coming out (soon maybe?) good survivors will actually get competent teammates, but maybe my hopes are too high
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Take a small break, we all need to take breaks when its not a good time
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I joined back im February 2018, when the Saw chapter was most recent, i suppose the licenses and cool original characters were what intrigued me to play the game.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2202265#Comment_2202265
Thats not hard. See a gen, do a gen. No coordination needed.
Well obviously but im talking about random teammates
They waste time trying to get the unhook i cant control them
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I see clowns occasionally, he is no dead boi
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2201004#Comment_2201004
3 gens can pop in 120 seconds.
The Killer will de-pip and get no points.
Its hard to split up and do separate gens with an uncoordinated team (no comms only solo Q), maybe thats what the OP experienced.
In my experience it is rare that even two gens will pop by the time im dead via camping.
@Itslat3ncy My advice would be to take breaks when matches like this happen if it frustrates you too much.
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They nerfed the oppressive Lucky Break from the PTB, sure it wasn't huge but they did half the timer which definitely had an effect.
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STBFL is a good perk for him, and then some slowdown like sloppy, corrupt and pop. He doesn't need chase perks because he's already got a great chase, he does struggle with map pressure like you said, especially on big maps, so i recommend the perks above.
Experiment with perks and practice your quick shots, youll be a scary deathslinger to face in no time.
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Its very difficult, killer is hard.
Keep on persevering and you will get results, take breaks regularly if you need to do so.
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Nah i dont think it should be changed, its decent the way it is, and the medkit efficiency is alright.
I hate it when people misuse it, its so frustrating as im sure you know, but just making it normal speed or anything will make it too strong.
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@Mooks said:
I think there are just too much of them and they make the other green rarity offerings rarer just by existing. Give them their own rarity class in the bloodwebs.
as for specific maps: Haddonfield and Red Forest are still about to get their graphical reworks and will probably both get some adjustments because they are known to be survivor sided..
Oooo i like that idea ive never heard that suggestion before
Also yeah hopefully the devs will finally fix Haddonfield and maybe make red forest smaller.
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Meh no higher than low B tier imo.
He cant be any higher because he still has nothing in chase after he gets that first hit, and his mobility isnt too great when compared to blight or hillbilly for example.
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Its mostly gameplay recently for me.
But for demo, i like the aesthetic, and hes the only creature in the game, because of that i play him more than some others.
At the very start of me playing back in February 2018 i mained Myers because hes my favourite horror icon, so back then it was skin/look.
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Im not a nurse main, but i can play her successfully on ps4 so i think you can too, it just takes practice.
My advice, dont "guess" blink too much, mostly only go for blinks when you have line of sight.
A safe way of playing is never going for a hit first blink, use your first blink to get better line of sight or in a good position, then use your second blink for the hit.
Apart from that, recharge addons are really good, and the range addons are pretty busted.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2201301#Comment_2201301
Slinger's also got the missed cooldown add-ons, the Iri Coin even if it's situational, the Prison Chain, the Barbed Wire (one of his best, increases mending by 3.5 seconds), the Rusted Spike, hell, even Bayshore's Cigar isn't terrible. Definitely better add-ons than PH, Nurse, Freddy and the rest.
PH has the range add-ons... and what? Haemorrhage for stepping in trails? Blindness for stepping in trails? Slightly more killer instinct? The only real good add-ons apart from the range is the duration of Rites of Judgement add-ons.
He has range addons, duration addons, recovery addons, iridescent seal, duration trails stay in environment... They all have a decent effect so i dont think hes the worst.
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Obviously haddonfield is busted, but there's no point complaining about the way people play the game, you cant change how others play.
If you hate the map that much, you can even dc, i dont think people will blame you.