LoverOfDemogorgon
LoverOfDemogorgon
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- LoverOfDemogorgon
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@willoftheboss said:
i like this idea but i can already see toxic surv mains just running around to find the killer to end the warmup period as fast as possible.
Just ignore them or the killer gets a literal free hit and the pressure begins, this comment is mentioned in the video as well.
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@goat10em said:
Any simple tips or builds you can offer to help out? I play all killers except nurse at rank 1. I know people say clown is the worst killer in the game but man i get owned every single time I try to play as demo. I don't know what I am doing wrong lol. My current build is corrupt intervention, STBFL, PGTW, and BBQ.
As a demo main here is my go to try hard build.
Corrupt Intervention: Amazing early game slowdown helps with portal placement early
Monitor and Abuse: Close distance easier without use of portals
Enduring: Makes you unfearfull of pallets in a chase, can lead to wombo combo's if the pansy out of a loop or if you hit them through a pallet.
Pop goes the Weasel: Slowdown baby
Addons: Purple Resin and Green Thorny Vines...
Put portals always on gens and now you have a bootleg surviellance and survivors have to waste time either destroying a very tough portal or give you free access to the gen they work on.
As far as using shred either bait it to get them to unnecessarily juke or just practice with it at loops and learn the timings and distances as well angles on certain tiles, that's all just practice, you wont master it at first but after many games of constant trying I am very good with it myself.
You dont need BBQ because that's what the portals are for and STBFL is too much of a flavor perk to be consistent, you'll often find it an issue to hit a survivor instead of getting a quicker shred or trying to shred an obsession only to miss and screw yourself over.
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@Chewy102 said:
Gonna sound like an ass, but this topic reads like a "git gud" moment in people playing Demo wrong.
Shred is for more than direct attacks. If they can dodge it, then bait that dodge and hit with M1. You score a hit either way, win win. Plus Shred allows the Demo to end a LOT of otherwise strong loops near instantly if Survivors don't take risks, that can end badly for them.
Tunnels are best use for map travel, distractions, AND blocking off pathing. Don't place tunnels right on top of a gen. To easy to see you coming and run too far before you have a chance to chase. Place tunnels in paths from a gen to a nearby loop. Out of sight and on the verge of sound range. Ever time you tunnel, no Survivor will know where you are till they see/hear you. This will cause slight panic and is a distraction. By the time a Survivor does see/hear you you'll be too close and likely start a chase in a good way or with an early hit. If they guess to run too soon, that gives you time or has someone run into you. If they destroy tunnels, that means they wasted time looking for and taking them out. More time for the Demo to hunt.
As for builds. Demogorgon has INSANE combo potential! Save the Best for Last is simply god tier on him through Shredding the obsession to keep as many stacks as you want. Tracking perks like BBQ, Rancor, Bitter Murmur, and Surveillance lets you apply more pressure with tunnels. Distressing is great for an anti stealth build as Survivors can't judge where you are after tunneling based on the terror radius when it is constantly going on/off.
Demo's add-ons are also rather useful. Longer Undetectable works for stealth. Faster tunnel travel is great for map pressure. Shred recovery or move speed is simply a game changer. More tunnels isn't that bad at all. Harder to destroy tunnels isn't that great, but does work. The only "bad" add-on is faster recharge rates for tunnel travel. Default recharge rates is perfectly fine as is.
The Demogorgon is one of those Killers that needs you to play him in his own way. Demo has 2 damned good powers both of who can be used for good effect.
I got a few days off this week. Might be an idea to fix my recording software and make a few videos about Demogorgon and how I get him to do well and how he deserves a spot in the viable Killer lists.
As a fellow demo main I agree with his statements, this post needs a git gud vibe check
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Yeah @Peanits Where's the response to this? What's the progress on this issue?
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@Endstille said:
facepalm
You seem to be unable to comprehend why people actually despise the ruin nerf. Maybe go read it again, btw really cringe b8.
Yeah I understand why the smart ones despise it, the nerf isn't the greatest at all...
But there are still plenty of carried killers that disliked the change for the reasons above, and got carried by it
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@FrenziedRoach said:
Catch up mechanics have place in the game and need to be left alone.
An entire survivor dead for free isn't fair at all, even if it is considered a "catch up" mechanic, and if you can do that to multiple survivors... it makes it very easy to exploit
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Just wanting a dev to see this :)
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I think you just need to play better, i've been getting flawless 4k's all day with doc and no ruin even on maps like coldwin farm and the like
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1015554#Comment_1015554
I don’t think console or pc matters since I’ve seen a lot of console players, myself included, say Clown is weak.
what i meant is that console players are on average worse than pc, so if he is on console it is easier to win
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1: You playing on pc or console?
2: You haven't been playing in red ranks so.................................. yeah, anyone can win decently if not in red ranks with any killer
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Nurse on console is OP if you hit your blinks, especially if you run the new omega blink she is very strong, the pressure you get is immense, just sadly you can't do fancy 360 blinks or on the fly turns as well to catch survivors quick movements
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Devs love money, simple answer
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Meta sweaty killers are unfun to go against too, thus the nurse/spirit/freddy nerfs
But they went overboard, they keep nerfing legion, they nerfed oni for no reason and now he is pretty awful, and now doc got better in some ways and worse in others
The devs just need to look for ways to improve killers while making them fun and challenging for both sides
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@ZoneDymo said:
Ok I know some of you are young and new to the world, but seriously how often does someone mind have to be blown with the information that companies exist to make money....
Why is this still shocking to anyone?
Why is it so taboo to companies that you don't have to make a product so anti consumer so make money as well, if you didn't know some of the most successful products out there are ones that went out of their way to benefit the consumer and not some executives pockets. You make the best money for a long period of time with great products you make a quick cash grab with a garbage product that deceives and manipulates consumers... which is what many triple a publishers love doing now a day's.
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@killermainxd said:
BHVR is compete garbage, idk why you guys still have hope that they'll fix this game. It's been ######### broken since release and keeps getting worse.
I wouldn't say that, it has gotten much better in many regards but they love the one step forward, two steps backwards mentality
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1011847#Comment_1011847
This crap is what makes me want to defend BHVR even though they are agreeably in the wrong. Someone advocates facts so you attack them and say they are delusional. FFS.....
The notes were ripped from the PTB directly so of course they are semi-accurate, but they are also constantly changed around, and probably used to remind people what was tweaked so it can be changed back later as they prepare the PTB for testing.
The simple fact is you shouldn't go around stating something IS HAPPENING when it's already been shown that it IS NOT HAPPENING as it shows you are not fully aware of what is actually going on, and weakens your argument.
If that is hard to grasp, that's on you, not me.
I agree with my demogorgian brother here
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1011850#Comment_1011850
Then I say the same to you... "Learn how to loop around safe pallets" because if you don't believe that there are extremely unsafe pallets that will not get you to another safe spot, then you haven't played survivor long enough.
For many safe zones there are also unsafe zones. Some without ANY pallets. Go ahead keep spreading your biased opinion and get the same results from the same group of people who fail to see both sides.
I play red rank survivor plenty and I have seen on certain maps there are complete dead zones with no pallets or only one no too safe one. I understand your point but what I was expressing is to the usual scenario when the game gives the survivor map tiles to work with and it isn't just a dead zone.
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@Johnny_XMan said:
Except that they have added many many unsafe pallets to the point where killers simply go around pallets and get a hit no matter what. I guess he forgot to mention that part.
By definition perks are just that. Perks. They aren't suppose to be the foundation of what makes a killer great, they are suppose to "aid" "enhance" their ability to perform. Same with survivor.
The way the maps are laid out sometimes can be an issue for BOTH sides, not just one. Hence why people from (again) both sides seek balance in this regard. IMO they need to focus on each individual killer to add other options (like they did with Freddy) where they aren't punished hardcore for not having the same mobility as others.
For one there is no map in the game that is so full of unsafe pallets that you have to choose them over more safer options, and yes I mean HNL as well. Unsafe pallets aren't meant to be looping points more by time points, aka. drop the pallet very early to buy you time to the next safer pallet. Learn how to use them instead of using them incorrectly and complaining about them.
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@HeavenRoad said:
Sounds very true to me. You just have to see their complete silent or how they don't answer to the clusterfuck of posts and everything that has been happening recently.
Or they just ban said user, or jail them
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Can't waaaaaait!
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/931454#Comment_931454
The killers you mentioned aren't even at the same power level. If lots of people say applying pressure works maybe you should try it and see for yourself.
Applying pressure doesn't much work against optimal survivors without a viable killer or playing scummy
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/930837#Comment_930837
Have you ever heard of pgtw?
Perks just act as a patch work for the lopsided system. If the system was better meta builds wouldn't all revolve around slowing the game down.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/931651#Comment_931651
You are using a minute demographic for your conclusion. The vast majority of players just play and never comment on the game. There are just as many streamers and players who don't agree so who is right or wrong? It's an opinion normally based due to a bad game.
I explained why the videos are bad examples. The clown video was a viewer build using the pinky add-on where hitting them with the bottle gives him a one hit down. You could see him trying to hit them direct and not taking hits at times he could. Do you really you consider trying a character with a new build and testing add-ons a great way to provide data on a potential issue? He is also considered to be one if not the weakest killer to some. Thay says its The Clown that needs some love as if this was a Spirit or Billy game the reuslts would probably be alot differnet.
The Wraith is not meta. They are considered one of the weaker killers by this community It's why everything posted needs to be taken with a grain of salt as its down to personal skill and experience. That's the issue if one wins 49out of 50 games then why complain they lose a few to better players? That's down to being too competitive as many with this mindset feel it shouldn't happen but it does and will. There are always players who can play better, we can all play bad at times and some on both sides simply don't play that well most games. It's the nature of gaming we can all be good at everything.
I never said wealth secured my argument but your argument in that paragraph is telling. You admit tru3 can and does do it but it's because he is seasoned or just a really good player. Doesn't that in essense say something about players wanting to be better than they are? If one is being constantly gen rushed then doesn't that say more about how players need to improve to do better and shows its not impossible? Shouldn't games be challenging anymore? Should every game end in a 2k at least regardless of how the other side play?
Sorry but it makes me think of participation medals when we know players do well but some want to do just as well without being as good.
I have been here since 2016 when gens were 40s, no slowdown perks, SB had 20s cooldown and true infinites existed along with BNP which actually gave you instant gens with one tap (4 gens within 20s used to be done that was a true gen rush). I know what gen rush is and what we have today doesn't come anywhere near the same scope of things of the past.
Some killers need worked on as they don't have the pressuring ability of others or chase potential. Maps need reworked and some windows especially need removed or made shorter as they are too safe. The game isn't perfect but it's far from as bad as people complaining tend to go on about.
Remember at the true peak of balance 2 kills should be considered a match of equal skill. While that can be done for some only with camping or tunnelling others can achieve this or more with multiple hooks.
What we should never expect is kills handed to us when we the those who are better at certain aspects of the game. We will lose games and some quite badly on both sides but that is a reflection of our own skill versus others like in and PvP game.
The most frustrating thing is the emblems and how they don't reward for a perfectly balanced match even with multi hooks at times and why that itself is being worked on right now.
You seem to disregard just about a lot of what i'm saying, you are disregarding that these are example's and just because the streamer was running a viewer build and didn't get immediate hit off put's it off as invalid? Wow you are something special. The reason I pull to these and not my own experiences of getting gen rushed is because Tru3 records and I don't, yes the game has gotten better but to say, all maps and killers a fine and balanced in alignment with the current gen system is a farce. But if you want to pretend what many killers say then feel free, and the ones that denounce it are the killers that don't play high enough to care for what problems the most prestigious achieving players face or survivors that think gen rushing is cool and isn't a problem seemingly such as yourself and are happy to pump out 3 or 4 gens in the 3 or 4 minutes and think, yeah... that's balanced while you loop around your coldwin farm loops of saftey and no risk.
And btw, the current system doesn't reward or even punishes you for a 2k but will mostly award a 3k depending on how optimal the survivors were and even 4k's can occasionally be thwarted for a black pip, how is that a system that show's equality of skill at 2k's?
And tru3 has stated multiple times that there are plenty of day's where he goes against top tier gen rushing survivors, there are many matches that he play's that stay on his stream. Is that just to be ignored? He himself struggles with genrushing plenty and say's that it is a issue and survivors can are the tru3 power role against most killers. Is his opinion the one that resonates with so many others mute? I don't think so, I think you honestly wan't the game to stay as a survivor bully fest that laughably makes killers look like a joke because of how weak they are compared to them. That's what I think with how you seem to just deny deny deny all of what I have been saying.
You say my opinion is based on bad games... well. WHY ARE THEY BAD GAMES? Is it because I played bad? Or is it because the game is tailored against you from the start of the match based on how good the survivors are, the map, and the killer you are playing. It is unfair and why is it so bad to think that "ALL GAMES SHOULD HAVE FAIR CHANCES TO WIN FOR ALL KILLERS" but no, that would ruin your bully simulator wouldn't it.
Also I think wraith is meta, meta is very subjective half the time.
And you seem not into take into account the numbers I stated, are those numbers fair? Those are cold hard facts yet you don't even talk about it hmm? Yet find it more pertinent to talk about the viability of an irrelevant killer to this discussion.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/931208#Comment_931208
The generalization is in fact being made by yourself. You are using two videos which are extremely bad examples to try and state something.
Someone could post videos of killers killing all much quicker than the gen rush you only focused on. What would that prove?
You are also using complaints on forums to be reflective of the hundreds of thousands that play. These complaints are from a tiny minority of players and there are just as many which disagree.
There is no doubt a setup with the best perks and items to rush gens can and will do them extremely fast but in the same way killers can kill all with the best perks, add-ons and offerings. What can be done isn't reflective of every single game even at high ranks.
I would advise to look at the person you posted about and see how well they do in the majority of their games. They are afterall a highly competative player. The average game length is around 12m after all.
You may not like it but yes some (not all) complaints do come from players that may not be up to that standard and feel they should be better. It's hard to understand as they believe they should always get at lead 2 kills. That isn't the case.
You will win some easily, lose some badly, kill 4,3, 2, 1 or even none. That's how PvP games are.
That's not to say some killers don't need changes as they do as some don't have the pressure capabilities as others.
I noticed you never commented on the 50 game test where said person won 49 out of 50 games. Knowing this you must think that killer or addons at least need nerfed now? Surely with the gen rush they talked about it should not be possible?
Number 1 saying the vast minority of players is on my lane about gen rushing is an utterly absurd statement, i've seen numerous players, streamers, forum posters all complain about gen rushing so that point is complete bs.
And 2 you seem to keep derailing the video's I posted as bad examples? Uhm how? I can see the first one in some respects but how the second one? Tru3 literally lost to bad game design, no matter how he played in that game he wasn't going to win it with how the survivors played. It utterly astonishes me to how blind people are to this issue, do you even play killer at red ranks? Do you know what it is like to loose not because you played bad, not because you got outplayed, but because you aren't playing a meta enough killer with a meta enough build on a busted map with a million and one safe loops to waste your time as 3 other survivors go hold m1 on a gen... it isn't fun loosing no matter how optimally you juggled or chased or navigated around the map with whatever best perk set you could make to where none of that matters. You go play a legion, or a clown, or a bubba against gen oriented survivors on coldwin farm or haddonfield and come back and tell me how balanced gens are, it doesn't even have to be them. The point of it is that gen's can be done SO much faster than the killer can kill all the survivors, why do the survivors get it so much easier to complete their objective huh? What happens if survivors die 2 hooks instead of 3? Maybe then they'll feel what it's like to be "hookrushed"
And as far as the wraith games, i didn't watch them nor do I care to comment on them, but gen rushing kinda doesn't work when you are playing a meta killer with meta builds and addons against survivors of varying degree's of skill with a seasoned player like tru3. Sure it can happen but did it? No, and that goes to the testament of tru3 as a player and wraith's viability not securing your argument that gen rushing doesn't exist. It DOES exist and is a problem because not everyone is tru3talent and not everyone is playing with the best of best builds and addons for with the best killers. My entire point is I want gen rushing to go away, those times where's gen's get done in 3 or 4 minutes need to stop, those games shouldn't exist unless the killer isn't trying at all or is playing so awfully to where survivors have all their time to spend on the objectives. For the killer to complete their objective mathematically considering all the factors that hinder them can take significantly more time than survivors can. By the time a killer can hook 1 survivor 2-3 gens can be done on average with a good team. That's 40-60%! Of their objectives done already very early into the match compared to a killers first hook which is only what 3 hooks per survivor... 4 survivors.. 3x4=12... so roughly over 8% of the killers objective is completed in one hook while the survivors gets over quadruple that?! What fairness?? So what happens to cut the numbers down that survivors always complain about? Tunneling/proxycamping/slugging all tactics killers use to help their numbers catch up with the survivors efficiency with holding m1 for a varying amount of second, 80 second per gen but that can be cut down VASTLY due to mechanics. And yes killer CAN do the same with a mori or very powerful addons but I think everyone can agree both of those sides of the coin deserve a nerf.
All and all I think you really need to check on what gen rushing is and maybe experience it for yourself before you go around telling me or others that it isn't what we think it is bud
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@JoakimGrDay said:
https://forum.deadbydaylight.com/en/discussion/comment/931200#Comment_931200
Sounds like you would have to play some survivor my man. Sometimes a killer has to leave a chase to interrupt generators. It's about tactics. And not all teams do gens. Some can't even push through ruin. I play killer a lot, but I think I rankup too easy as killer. I get easily to rank 5 within a week as killer. While playing survivor I get hit through windows when I fastvault because of the killers connection. Gen times are fine.
So cuz you rank up fast because you are decent and go against okay or bad survivors means that gen times are fine? And if you don't play red ranks that much either i especially don't expect you to understand
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This sounds so interesting, i'm just thinking practically gameplay wise how it would turn out, but it definitely sounds like a fresh change to the current gen rush system
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@twistedmonkey said:
I think the main issue is not the gens but the pressure of some killers and some maps and why they are all being looked at. The main issue is mobile v less mobile killers as some dont have powers to put of pressure like the Clown where as Stealth Killer, Trapper and Hag etc can do better as they make people more weary about where they run trying to avoid traps or stay out of the open.
The Doc cleary has a small charge range without addons but luckily they are next on the list for some love, It was a not perk game so knowing this we cant conclude much from it.
Remember the same streamer has taken killers from rank 20 to 1 with no perks. Recently done a 50 game Wraith challenge with purple addons with 49/50 wins with another streamer counter it with Trapper in 50 games with around th esame I think using yellow addons.
The Clown well he is one of the weakest killers but still viable with the right player. if you watched the video though you will see he did get looped quite a bit but he was triying to hit them with the bottles for insta downs. It was a viewer build for him to test out and by playing this way it cost him quite a bit of time than if Tru3 was using a build he knows so I doubt the result would have been the same.
Bad games happen and you will lose some and win some but thinking one or two videos are a good mettic for game balance simply ignores the fact that this very person manages well over the average ratio in terms of kills/escapes in the sum total of their games.
Thats not to say changes dont need done hence the devs are constantly working on things in the background but anyone of us can cherry pick games to try and prove a point but it is sort of telling when its only one person used in around 90% of these posts.
You are making a generalization, these video's showcase a problem that occurs, do you actually think the only time someone was genrushed was in these two vids? Do you think that there are so many killers that complain about genrushing but we are all just whiny babies that need to git gud? No, maybe there is actually a gen rushing problem and it should be addressed and not constantly ignored and shut down
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@VincentRedfield said:
Imagine if survivors endlessly posted Tru3 videos of him getting 4ks quickly as proof that it should take 3 hits to down a survivor.
A false equivalency, survivors at the end of the day have a much easier time to win and have the advantage in dbd. There are much more survivor sided things that enable them to completely take away any chance the killer has to win than the killer does for the survivors, if a team is decent enough and focuses gens they have nothing to worry about under most circumstances.
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@JoakimGrDay said:
https://forum.deadbydaylight.com/en/discussion/113882/gen-speed-is-not-okay
Generator times is fines.
- He didn't use perks, they did.
- He played Doctor, it's currently being looked at.
- The survivors started working on each a single generator which made them repair them like 1,2 and 3. Nothing wrong at all.
How can you possibly think that they are? Gens can be done faster than the killer can do much of anything to counter it, if you would watch the clown game it perfectly showcases Tru3 using a perfectly strong clown build and with his best addons, made sure all chases were done quite quickly and didn't screw around yet he got no kills... how is that fair? To try your best and have no chance to win, tell me how that is okay?
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@Waffleyumboy said:
I get some maps are unbalanced but where did gens go too fast?
Updated to post times they were done
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Personally I'm on the fence on what side i'm on, some weeks I think yes others no... what I do think is the devs should make it to where all killers can go against those crazy swf teams or those games where survivors just rush gens and loop decently. That's what the game should be balanced to accomplish, where both sides have a chance to win.
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@arslaN said:
The flick was never intended to be that strong. They said this multiple times already. It was even listed in the Known Problems section on the patch notes.
Many say the devs simply aren't telling the truth about that
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/913407#Comment_913407
Tru3 is a DBD content creator who made Wraith as viable as he thought he could, which made everyone play Wraith that way. If you don't go that build though Wraith is incredibly easy too deal with. He is just an M1 killer who, depending on addons, can get 1 free hit on 1 person. Running Spine Chill completely destroyes Wraith and all stealth killers, so nerfing him and making an already weak killer weaker would make Wraith another Legion.
"Completely destory's" I dunno about that friend, it seems you don't play against good stealth killers
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@rch614 said:
Assuming this actually isn't bait...no. Wraith does not need nerfs and it amazes me that now all of a sudden people want him nerfed because Tru showcased a build that was already good (he didn't "create" this build); people just didn't really play Wraith. Now more people are playing Wraith and survivors want him nerfed. Go figure.
You bring up his addons but try playing Wraith without any. He heavily relies on them. And those wallhacks are short and he must use a purple addon and be in cloak to see them. Speedhack? Windstorm? The addons that give him any semblence of map pressure?
What can Wraith do that Ghostface actually can't? All of the stealth killers have their strengths and weaknesses and all of them can use the hit/run build well. It's a different meta than the standard looping m1 build and survivors just need to deal with it. If you can't handle stealth killers, run Spine Chill.
https://forum.deadbydaylight.com/en/discussion/comment/913409#Comment_913409
I love this.
My point is that wraith with his addons being reliant for viability or not are overpowered and shoud be given a look, honestly none of them should stack imo and he should be given a drawback to his wallhacks and silent bell. They make it way too easy to find or sneak up on survivors to the point of it being unfair to where there are only two perks to basically consistently counter him
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@LordRegal said:
If I need to, I'll go find the Peanits post where he says explicitly "We have no plans to nerf the Wraith". Otherwise, I'm gonna assume this is bait.
Just because they don't have current plans doesn't mean they still can't take it into consideration, Wraith's addons are his main problem, he feels like a nurse issue atm.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/112315/i-think-wraith-needs-a-nerf
No. Wraith doesn't need a nerf in anyway. he's already a weak killer if you aren't using Tru3's build, and even with his build he can struggle against optimal survivors. So many killers are getting nothing but nerfs, there is no need for any more.
I don't know who "Tru3" is and he isn't weak, he is only weak if you ring around a rosie with one survivor for the entire game.
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@LordRegal said:
If I need to, I'll go find the Peanits post where he says explicitly "We have no plans to nerf the Wraith". Otherwise, I'm gonna assume this is bait.
I mean, if you think wallhacks or speed hacks are balanced then I guess he wouldn't need a nerf. His addons are what is making him waaaaay too powerful
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/896868#Comment_896868
Actually yeah it is. Rank shouldn't even be a thing since it does nothing mechanically. It gives no rewards, it gives no bonus. A rankless system that just pairs people together makes for a more casual and fun experience overall.
No it isn't at all, ranks do matter because it shows the growth of a player in how they consistently play the game, making no ranks and mashing everyone together would have baby killers with sweaty swf's and baby survivors with ultra slowdown meta killers... how do you think that would go? As expected when you pair purple ranks with grey ranks... this seems to be more of a mechanical problem with their current system than anything else.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/896761#Comment_896761
I cannot speak for them personally, I do not represent BHVR. I'm just sharing my perspective on the OP.
Now regarding the legion changes...based on my opinion...
From my input, streamers were bringing up how OG Legion was going to come back based on some perks and what not.
Original Legion, was apparently not good for the game health...
Do we bring back original ganstar legion which would affect a bigger portion of the playerbase or do we focus on on the minority of Legion players...again, this is just my opinion...
So they made a quick fix patch that nerfs legion even harder for the moment because they created a perk that affected legion in such a way because they lacked foresight... omg these devs are somethin special.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/893290#Comment_893290
What good does a feature that encourages lobby dodging do? Just because it is popular doesn’t mean it is healthy for the game.
Is it better to force purple ranks to play with grey ranks? You seem to just have zero foresight as to why people want the feature back
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Just think about it all that wan't to criticize, you spend your fair hard earned money on a digital character that is intended to entertain you, you love character his design power everything and the developers of said product, despite your feedback, despite your money decides.... hey let's do what the community doesn't ask for any constantly change the original character you spent money on into a realm of utter weakness compared to his original self, the community originally asked to make legion more fun for both sides... the devs have yet to do that. And you are the unlucky sucker that loved that character and feels now swindled.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/896756#Comment_896756
See my comment above re: asking the community about upcoming changes. They do give answers. You're telling yourself they don't because it fits the picture you're trying to paint, but I don't know what you think Peanits' 4k+ comments on the forums are doing if not answering players' questions.
Also, if you think it's a matter of backbone, maybe think about how you would feel if thousands of people were constantly abusing you every single day, calling you trash and an idiot and a liar, and then tell me that anyone who is affected by that just needs to grow a backbone.
Number one you are overexaggerating by one large margin.
Two there is a difference between answering a question about a hot topic controversial issue that the game dev's themselves made due to their lack of communication and foresight. And him answering questions like correcting people on official statements made by the developers or answering easy to answer non controversial questions or just miscellaneous responses
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/896800#Comment_896800
Lol, no, I just kept playing Warframe and let that trainwreck crash and burn on its own.
Exactly, that's another play who wasn't playing anthem.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/896784#Comment_896784
Stop, you're trying too hard.
I've not actually commented specifically on the topic you're addressing but someone else who thinks harassing devs on their streams, or in general is the appropriate thing to do, you're entirely missing the point of my comment, so sadly, the ignorance is all yours.
He wasn't harassing devs on stream, and I am addressing your post to his post. Your foresight here is literally appalling, your assumptions flawed, and the fact that you cannot admit your error in the situation hurts your argument entirely
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/896782#Comment_896782
Anthem failed for more reasons than "lack of communication." A lot of it came down to being insanely money hungry when trying to break into a niche already occupied by an incredible free-to-play game.
What encouraged the downwards spiral or no return was due to devs being silent and making changes they COMMUNITY DIDNT AGREE WITH. Remember when they made the mistake of buffing drop rates and everyone loved it? And major outcry happened when the devs changed it back and didn't listen? Remember when the devs wen't silent for months post release during a critical time of tension leading to MASSIVE player drop off's? Yeah I remember it too.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/896714#Comment_896714
Also, they do go out of their way to find out how the community feels about changes. They have Player Feedback surveys, Q&As for every major patch, and more surveys every time they release a PTB. Not to mention the fact that the forums, well, exist. And that the devs are active on them at all.
What is the purpose of all that, if not polling the community on game changes?
What's the point of that when the devs classify important feedack as "Biased" and "Over emotional" Don't read entire posts because of it, and make changes that go in direct opposite of what the community would wish to happen? Over course this does not happen in every scenario but why are you so easy to forget the devs are honestly a but disillusioned what's the community wants, do we so easily forget how long it took for them to change DS? And why poll so heavily AFTER the changes, why not ask for feedback before they go live? Which they do on ptb's but what of non ptb changes that can gameplay just as heavily? It's better to prevent the firestorm than put it out
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/896747#Comment_896747
One hell of an imagination you've got there.
You are so dense to our arguement's it is insane, like your entire philosophy is based off an misconception of what we are trying to say and point out... how does it feel to be so undeniably ignorant?
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/896725#Comment_896725
I think you're severely missing the difference between "respect" and "bending over to every demand."
It's their product, their accomplishment and careers, and first and foremost their view for what they want to do to their creation comes first. You don't produce the backbone of a game then suddenly the players dictate everything from there out.
To be frank, we have plenty of feedback make it through to changes in the game. Yes, there's always a vocal minority that will oppose every change, especially when it's to something they like. That doesn't mean said changes weren't a net positive and improved the game for most people.
You keep acting like i'm asking for the devs to always follow every thing the community asks them for, to the letter. I'm not but you seem to be dense so I'm done trying to convince you of anything else.
As far as it being the devs game, yeah I know that but you seem to be ignorant to the fact that investors exist that divy up the rights to the game, then publisher contracts, then players which dictate if the game even continues to be MARKETED and to EXIST, player bases will MAKE OR BREAK YOUR GAME. ASK ANTHEM.
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@[Deleted User] said:
There is literally a thread gathering questions for the AMA; you guys can't even give them time to do that before losing your ######### lol...
The devs cherry pick the heck out of those questions too, and they seem always resilient to ever go into specifics until patch notes on pressing issues, and hardly ever talk about the reasoning, and if they ever do the reasoning is backwards as heck and no one agree's with it. I would quote almo's response post to why the dev team nerfed deep wound all together instead of you know... NERFING THE LEGION ADDONS ONLY WHICH WAS THE ISSUE. They were okay with buffing borrowed time of all perks and hurting legion even more because... guess what? They are disconnected to what the COMMUNITY wants and place all criticism and feedback on the issue that doesn't align with their outlooks as "Biased" or "Over emotional"