Survivor Objective Rework (Concept V.2)
The below numbers are solid, but they would obviously be subject to change via testing.
• The time it takes to fully repair a generator is reduced to 32 seconds and a fully repaired generator becomes powered.
• A Power Supply progress bar will appear on the top right of all players screens.
• It takes 1,200 Power Supply points to fully fill the Power Supply bar.
• The Power Supply bar passively gains 1 Power Supply Point per second.
• Each powered generator increases the passive Power Supply point gain by 25%.
• Once the Power Supply bar is filled, the Exit Gates will be powered and the End Game Collapses will begin.
• Killers can damage a powered generator, causing it to become unpowered.
• When a generator is damaged to become unpowered, the generator looses 37.5% of its repair progress and normal damage regression is applied.
• The personal repair speed penalty caused by multiple Survivors repairing the same generator will become the Inefficiency Status Effect, and the penalty is increased to 11%, up from 10%.
• End Game Collapse time will be increased to 2.5 minutes, up from 2 minutes.
• The End Game Collapse time will only be increases by 20%, down from 50%, when a Survivor is dying or hooked.
• The Killer is no longer notified when a generators is repaired, instead its aura is highlighted in red.
Comments
This sounds so interesting, i'm just thinking practically gameplay wise how it would turn out, but it definitely sounds like a fresh change to the current gen rush system