LiunUK
LiunUK
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- LiunUK
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@Almo said:
My opinion. This is not necessarily the opinion of the dev team as a whole.
In games where it matters the most, the Survivors had time to do the totems. I'm referring to games where the gens get done pretty fast, with maybe 2 hooks total. Suddenly there's urgency, and the Killer might get 2 kills out of it. In those cases, the Survivors should have said to themselves... "Hmm maybe we better do totems since we're way ahead of the curve."
how are we solo survivors supposed to know how many totems are left in the match? when swf can communicate this with ease.
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as a solo survivor its a pain in the ass because i don't know how many totems have been cleansed or how many are left.
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@GrootDude said:
Honestly, you just have to keep trying till people don’t dc, I finally got mine after six games.
after 18 games with a single dc completely running the match in it its hard to want to play this game anymore especially with how bad the frames are on console and this is coming from someone who has every achievement for the base game and all the adepts
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i agree the gens just get done way too quickly without any slowdown perks and all it takes is 1 toolbox to ######### the killer over
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my problem is that none opens the gate, they just 99% it so i have to go open it myself and by the time i get back too the person on the hook someone else unhooks them or the killer is hard camping this one challenge has made me consider giving up on this game because its not good for my heart condition i don't get scared but i do get angry easily and it could kill me
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@supersonic853 said:
Idk i got it first try by killing the first 2 slugging the 3rd killing the 4th closing the hatch picking up the third so he wiggled then killed him.
which is well and good, congrats. but the fact that if a single survivor jumps into a locker there is nothing you can do about it you may as well just give up
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@LordCyphre said:
So how is slugging boring then if you get to use your power to zoom around the map to find and chase survivors?
look i just don't find slugging fun, its a personal thing i like playing killers with interesting powers like billy/demogorgon/freddy and the oni has an interesting power but i also like winning and the fact that you get punished for wanting to sacrifice a survivor which is the objective is really boring to me and feels clunky. leaving people on the ground doing nothing is not fun for anyone and i don't like that his power basically forces you to slug to be effective
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@LordCyphre said:
https://forum.deadbydaylight.com/en/discussion/comment/850880#Comment_850880
Could you elaborate on that? I don't see how slugging would be more boring from a killers POV than not slugging is.
I find slugging for the 4k to be quite boring because you just wander around the map mostly doing nothing.
the reason why is if you don't slug and you do pick up the survivor it takes away your power, without your power you are just a m1 generic killer the hillbilly can slug and still use his power which is why he is so effective and entertaining the oni is just a discount hillbilly with allot of rules and requirements this is why i theorize that the devs plan on nerfing hillbilly next.
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@savevatznick said:
I don't understand how slugging is any more "boring" than being on the hook unless somehow button mashing entertains you.
im talking from the killers perspective
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its always easier to get adept during the release of a chapter because none knows what they're doing
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/104568/i-finally-did-it-d
Even Nurse? You're a god
nurse was surprisingly easy i even got from the void she kills in the same match, now leatherface that was a pain not only is his power counter intuitive but if i even remotely started to snowball people would start DCing and deny me emblems
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@sorrowen said:
Listen as far as I'm concerned the devs are catering too casuals so they will buy their overpriced cosmetics. Nerfing spirit and nurse is blatant catering to the lowest common denominator casuals don't even play DBD for 4k hours but in short spurts so they cater to them on nerfs? I imagine the devs think Bloodborne isn't fun because its too hard for casuals :( A hard to beat killer is a good thing when most of them in DBD are jokes.
Spirit isn't fun devs please nerf so I can do my boring gens :'(
you are talking like spirit and nurse are the only viable killers at high rank i'm not too bothered if they change the spirit its only if they nerf hillbillies base ability that i would start to be concerned as billy without addons is perfectly balanced, not too strong but can easily punish mistakes and snowball the match i know they are planning to change his addons but as long as its just that.
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i'm waiting for a british killer maybe some jack the ripper like killer
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i think just buffing gen regression speed would be better than making gens slower to complete. yes this would buff the 3 gen strat but that all depends on the survivors and if they don't know what gens need doing
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killer perk
realism
your attacks are fatal hitting the survivor will put them into the dying state with a 20 second bleed out timer
"stfu" - doctor
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with how boring generators are i can understand why survivors just want to get rid of it sooner
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according to statistics the myers players are all around rank 10
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i think other killers could do with a full rework wraith is fine just a bit on the week side without addons there are others whose power is just counter productive now like:
pig:
her reverse bear traps have no impending threat unless the survivor dose nothing or the pig harasses them individually while the other survivors just do all the gens and they are inconsistent also her crouch makes her slow and unable to see through tall grass and it just got a nerf in the patch as it no longer counts as a basic attack so on hit effects like token based perks don't count it as a hit anymore.
leatherface:
his chainsaw is despite being a one hit attack that can hit multiple survivors is less effective than legions freal frenzy simply because of how its designed you slowdown while charging it if you so much as graze a wall hitbox you are basically stuned for 2.5 seconds
doctor:
even though is madness passive effects can be made interesting with addons his base kit shock power dose nothing its range is so short you could just hit them instead and though the shock effect that makes it so you cant vault or drop pallets the way loops are designed right now dose not support it enough to make it effective.
i understand where you are coming from with the wraith but his power has got a use without addons which allows him to find and approach survivors easily at high speed without making them run or go into hiding its just the 1 second slow movement coming out of stealth which holds him back from being a decent killer
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@Peanits said:
The simple answer is: Time.
There's only so much we can do with each update and we have to weigh our options. Something like changing the numbers on a perk can be fairly easy and just requires a bit of playtesting, but something like adding new conditions or effects requires a lot more work.
To take monstrous shrine as an example; increasing the numbers alone would not make it a perk you would want to use (unless it's ridiculously high, in which case it would more likely be used as a perk to quickly camp someone to death, which isn't something you would want to encourage).
In 3.1.0 (mid-chapter) specifically, a lot of the live balance time was spent on the Nightmare rework, not leaving much time for other changes. Completely reworking a killer takes a huge amount of work, so we need to put perk changes to the side.
We'd still love to revisit all of those perks, they're not forgotten, it's just a matter of priorities. If you'd rather see more perk changes, let us know and we'll see what we can do.
the best thing to do would be to ether make it that all perks have an identity and don't overlap like overcharge and pop or ruin and lullaby they both have the same intention of regressing/slowing gen progress but one is more effective than the other.
or make it so all perks are only passive effects that don't influence the core game mechanics like tier 1 iron will or tier 1 iron grasp week effects but make a small difference and then buff the killers base stats so they are all effective though that would make perks boring.
its a hard balancing situation you are in and i don't envy you guys, maybe you can revisit this like the death garden team though its probably too late for that maybe you can learn from all this and try again with DbD 2 if it ever happens
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i will miss the memes he brought us "DARN"
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@Peanits said:
Food for thought: Back when Bill was released, the console versions were not a thing. It was only for PC because PC was the only platform. Since other platforms were added since (and new ones on the way again, Switch + mobile), it only makes sense to bring him to all platforms.
I can't promise new cosmetics, though. It's much harder to give a licensed character new clothes rather than just using what is already established.
it just doesn't seem like something valve would let happen out of the goodness of there money logged hearts without some kind of financial benefit.
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Devs:
once we nerf him and people realise that he is low to low-mid tier like all stealth killers we will return to your scheduled program of
billy,billy,billy,nuse,billy,spirit,huntress,billy,nurse,nurse,billy,spirit,myers,billy,nurse
we apologize for the inconvenience
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i like how they kept the fact that object of obsession fully counter him and did nothing
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just make it a new perk with a cooldown so when the killer enters the exit zone its blocked of for 10 seconds or something like that
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well for me when im the survivor we never find the damn hex because it spawned in the most obscure place.
but when im the killer it spawns in the danm open or right next to the survivors and is broken in less than 40 seconds of the match starting
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the plag is fine as is, she can almost oneshot a survivor if you can aim her vomit propoly she is probably high mid tier/ low high tier depending on which platform you use becasue all aim based killers are harder on console becasue of camera speed limits.
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cannibal
not because he is strong or hard to play against but because he triggers my basement camping ptsd even though i can ajust my playstyle around him just learning that the killer is leatherface and i am like
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there is no point now becasue within the next 2 weeks we will get i vid on the freddy rework so lets just wait and see
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its just a buff
right now ds is a 5 second stun because of enduring but once enduring is changed thay will ajust it to 3 seconds and all the other stun types will be changed to make it fair.
basicly the enduring change is to make balanceing stuns easyer as there are more than 3 now and they might keep adding more.
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@Madjura said:
Dead By Daylight now renamed to Hugs By Daylight
Blood replaced with candy
Survivor models replaced with pinatas
Goty 2019
new april fools day event confermd i would play it
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@Peanits said:
Technically Yamaoka Estate does have little ponds. But in terms of a full blown lake, there's a couple reasons. I won't go into great detail, but:
- It would be a big deadzone. You can't throw down a pallet that's just floating by.
- If you crouched or crawled through water, you would naturally drown, but that's not a mechanic.
- Crouching/crawling in water would also make you silent.
- You would need new sounds and animations to do it right.
- Performance reasons.
perhaps instead of a lake you could do a flooded house or something with knee high water.
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@WINTERS said:
I wonder what can the devs do to change the perk without making it completely dead.
I liked the DS change. Maybe this could have the same change where if the killer keeps hooking the same one person and no one else, it activates. I don't know lol
i would make it so you only get the stacks if the killer is carring a survivor that way it rewards the survivor for making risky plays instead of punishing the killer for playing the game
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plague died? she is one of the stronger killers in the game if you can aim her vomit
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jake
dwight
david
pig
hillbilly
trapper
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my only complaint about the new legion is the pin addons how is ending my frenzie by doubble stabbing a survivor to apply broken,blindness or mangeld for 60 seconds worth it? when i could just end the frenzie and down them.
it just seams to go against the whole point of legions power
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will you be doing another perk pass like you did that one time where you changed allot of the worst perks to make them be more useable? because there are allot of perks that could use a change. (im looking at you huntress perks >.>)
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@WaffleFalafel said:
Weird how people forget Legion exists when they propose Thanatophobia reworks.
with the new legion and the changes to deep wound i don't see it as a big problem
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i just play more casualy during these events i get more bloodpoints this way.
unless i see gens popping to fast in which case i reverse my baseball cap chug my monster drink and assume a crouch position on my chair and go full sweat mode
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not really
it used to be befor the in game store was added for the bloody cosmetics but now its not worth it
all you get is a higher chance for better stuff in each bloodweb but that just makes it more expensive to compleat each web
if they made it that the price for everything was reduced for each prestige like 10% for each tier it would be more desireable
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guess i should start playing nurse and hillbilly. seems thats what the devs want
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good job on ruining not one but two killers in a single patch i know they were both low tier and legion needed changes but why... god why did the pig need to be moved down to f tier or is this just a big plan to make all killers nurse and hillbilly mains because if it is pritty good job so far.
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just use iron grasp it compleatly counters boil over
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is this just a temp change? or are you going to give legion a proper rework after freddy which they need. you can only do so little with bandaid fixes just look at wraith. you did so many changes to him but nothing really happend.
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@Yamaoka said:
Are you able to read? I am not a survivor main. I'm a player with more hours as killer than survivor and I say it's too easy to win as killer right now while nearly impossible as solo survivor. That's not balance. If you don't agree you're clearly bad at the game. Most maps are just a bunch of objects and a few unsafe pallets and unsafe windows that can't be mindgamed. Big challenge - not.But obviously you don't want to have a challenge. You just want a braindead 4k. Definitely a ruin+noed player 😂
Git gud.
you must not be a very good survivor or the survivors you have played against are bad if you think killer is easyer. there is a reason that getting 2 kills at high rank is considerd a win.
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@Meliscool123 said:
If "Decisive Strike" gets a nerf. "No One Escape Death" should too.
That my honest opinion.you know you just need to break the dull totems right?
and if finding them is too hard for you just use the perk small game.
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@Lithuanian said:
@LiunUK said:
i think we are going to see more ds users now and slugging might see a big come backalso unbreakable is gonna get some popularity again
ds, unbreakable, self-care and sprint burst. new meta
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i think we are going to see more ds users now and slugging might see a big come back
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@BACKSTABBER said:
ToxicFengM1n said:Shapeshifter would be awful, possibility of being worse than freddy and legion
Wrong! It enables the ultimate fun creating the suspiciousness of "is this surv nearby the killer?" So u don't trust amyone, so cool
but it would be against swf they just need to play a 4 different survivors and do call outs
player 1. "hay is the meg approching me you."
player 2 "no"
player 1. "ok" runs away
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how about this?
perk: mad rush
tier 1 once per trial while injurd performing an unsafe unhook grants you a 10 second period that if were to be downd by the killer apply the deep wound effect insted. this effect will not activate once the exit gates are powerd
tier 2 insted of 10 seconds its 15
tier 3 you dont have to be injurd to activate the perk
i think this is fair the effect is strong but its a one time use like the old bt
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@BACKSTABBER said:
perks that need other perks (enduring) to work well are weak~~so? if what you sujest (spirit fury exposeing the survivor after hitting you with pallet) people would still combo it with enduring and make it an op combo and survivors would start throwing pallets early to avoid hitting you makeing spirit fury and enduring pointless perks
