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LapisInfernalis

LapisInfernalis

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LapisInfernalis
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  • While holding M2 (doing his "Line") you can press and hold M1 to do his ranged attack. It needs about 1.5s to charge.

  • @MiniPisa said:

    Pretty sure steam profile's have a code ID. Makes sense since you can change your name whenever and also share the same name as someone else. If thats not public info then I guess we'll find out when crossplay happens?

    They have, but the problem is with other platforms like Windows Store. I just don't want to get cheaters where I have video proof of their doings but cannot send a ticket because I can't give their ID because there is none.

    But yeah, I think we'll have to wait.

  • @Pubskrub said:

    https://forum.deadbydaylight.com/en/discussion/comment/1245744#Comment_1245744

    I wasn't aware of that. In that case someone did mention earlier that it's on their list but not the highest priority. This is probably the most likely scenario. Most people I see using them now don't use huntress very much and play IRIs because they've had some really bad games and need a win

    I guess they will do Billy and Bubba next, since most add-ons are yellow and only two are purple. Together with a Bubba rework. Somewhere they said they are looking into Bubba. Mikey will get add-on changes too, because he has 3 browns and 6 yellows.

  • I think it's a bit too much with the dead zones (I HATE Sprint Burst). Sometimes there is only one medium safe pallet in a corner but 2 gens around. Once that one pallet is gone there is nothing at all (not even windows) in over 40m. How is this supposed to work? It feels like there's only 6-8 pallets on the changed maps now. And with all the "Stun the Killer X times" or "Drop X pallets while in a chase" Challenges, the pallets are getting wasted.

    Yes I could use Self Care or a med-kit, but meh. With all that Sloppy Butcher and Thana (and Legion) around... no thanks. There is better use to my time elsewhere.

    Yes I could use SB, but why am I supposed to bring a Perk to have a chance in those dead zones?

    Yes I could use stealthy Survivors (*ahem Blendette *ahem) or Urban etc (I use Iron Will btw...), but I don't want to play like this.

    I want to play how I like and not get ######### in a dead zone because a mate just wasted/used the single one pallet in a 40m radius!

  • I think they are waiting for their Huntress Addon Adjustment. She will get one at some time, because the Devs said they want all killers to have 2 pink, 4 purple, 4 green, 5 yellow and 4 brown add-ons. But this will take time I guess.

  • \m/ METAL \m/

    And of course the Corpse Paint :D

  • the one thing that kills me all the time is, that her hatchets don't fly to the middle of the screen. i can adapt to the drop, but not that they fly slightly to the left.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241490#Comment_1241490

    I personally prefer fake pallets. Once I know he's a fake pallet Freddy I quickly memorize what's real and what's not and have no issues smashing them on the way to the next gen. If pallets were base and snares were the add-on I think it'd be a bit more fair.

    I think so too, but there is some Maps like Lery's were there's really few "blank spots" to pre set a fake pallet. Most times you'll need to eat through them, wich can be a bit meh. If pallets are positioned so that there is always some "blank spots" like 3-4 on every map, it would be great.

    I usually use one of the add-ons with aura reading, so i get information on where you are, when destroying my things :) some times I just use them as tracking tool. Much like Trappers traps, where you have "silent" and "loud" ones.

    Pallet Freddy can be tricky if you go to an area where you haven't been before falling asleep. Like in a chase. I've seen so many people wasting the real pallet because they thought it was fake.

  • @Orionbash said:

    Freddy is the most OP killer in the game currently with a nearly 4k average. He's no risk, high reward as he shuts down loops easily, can teleport straight to survivor objectives and shut them down immediately after just a hook which doesn't even take long, and then just wash/rinse/repeats his way to an easy 4k. He does way more than other killers too. He shuts down everything leaving little to no counterplay. Freddy needs a nerf and anyone that says otherwise is just a Freddy main.

    It all depends on the Killer's playstyle. There is Forever Freddy (as annoying as Forever Legion and I'm a Freddy Main myself), or the more "classic" approach (like BBQ, Pop, Discordance, STBFL/Brutal). There is a difference if, you use pallets or snares (I use only pallets).

    Freddy is strong but he's just an M1 killer you can mindgame. I know snares can be bah, but at least you know that pallet there is real. He's challenging to go against, and this is what it should be against all the killers.

    What do you think makes Forever Freddy so strong? Because most people do not know what to do.

  • @Yamaoka said:

    Honestly - I feel like stealth killers shouldn't be any more brainless than they already are. A good stealth killer realizes when someone is running Spine Chill and adapts by approaching generators sideways basically hard-countering Spine Chill users.

    Even I -a pure Bubba main since 2017- managed to adapt that one single time I played Ghostface. I noticed there was one single survivor that kept vanishing with no scratch marks everytime I approached their gen so I left and came back a few seconds later going sideways and caught them. That's easy enough in my book.

    Yep, same do I with Piggy or my Stealth Mikey Boi. Works almost every time.

    The only thing I would like them to change, is that when using Scratched Mirror on Myers you are immune against all detection perks, like it was before. It just doesn't meke sense if they get a warning that you are coming, when you do a Jumpscare build.

  • I have nothing against NOED, I only have the problem that it is not in your power to do all totems when playing solo and the match goes fast. This is often the case at red ranks. First hook=2-3 gens done. If you want to pip/not depip (in the case something goes wrong) you need to get the unhook and back on the Gen asap. If you look automatically for totems (as I do) you just ignore them at that point, because you are ######### otherwise concerning your Emblems/Points. And then there's the newer maps (Hawkins and Saloon) where totems are hidden really well. Yes there is Small Game and a Map and a friend of mine uses the perk but I don't because I recall most of the spawn locations. With her (or if everyone does at least 1 totem) there ist almost never a noed. And I am great full for that.

    I never felt noed was unfair when playing swf, because you could easily check if all totems were gone, but as a solo? I had so many matches where I did 3 or 4 totems and we got destroyed by noed because the others only thought to do gens. And it wasn't like I was the first to see the totem.

    So the real problem is the people, not the perk. If everyone would look for totems while searching for a Gen and do the totem, when seeing one, noed wouldn't be a big deal. Especially if you add a totem counter in the UI.

    Yes NOED is a 2nd chance perk that gives you insta down and one token of PWYF, and yes it IS really powerful and sometimes you feel the killer did not deserve the 4k...

    Think about a survivor who messes up in chase then uses DH or a Bottled Time/Syringe or gets FL/pallet saved. And when you farm him off the hook he gets BT and DS (I do not like how cocky people get with it) ... there is so many chances Survivors can get...

    But NOED is unfair, because the killer has a SINGLE 2nd chance to win the game?

    Just do totems guys! Life was never that easy!

  • yap.... already getting these 5km hits

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239298#Comment_1239298

    Well if you're living in the country with the server and you're getting 160ms then yeah, there's definitely something horribly wrong there. Danke.

    The reason I would like to SEE to which location I'm connected to. I would instantly know, if i have a bad ping, because I'm connected to f.e. America.

  • When I play Freddy, I hate them, because they break him, once asleep. I usually ignore them and save them for last, or, if they get cocky, i just murder them.

  • I found ONE lobby with a ping of 50ms, the others were all 160ms and up. I live in Germany btw.

  • @Booper_Of_Snoot said:

    Depends.

    If you don't run the typical slowdown/slowdown/chase/bbq on freds, he can be a very fun killer.

    But when you run the typical build with typical addons eh

    same for legion.

  • I've seen this in one of Usyllis' Videos, where he did it with a mate. When I saw it (like the one where he did the "Unhook Tech" that got fixed now), I was like: -.- now I will have to deal with this too......

    I will just dodge the lobby if there's more than one FL or just use Franklin's or Lightborn then, or just search the area. Or I will ignore them, because these people tend to get cocky.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1238804#Comment_1238804

    Look at this catastrophe

    https://us.v-cdn.net/6030815/uploads/397/BFCX2L4JFDAE.png

    Left to reach 2nd stage, two teammates downed, and the last one self-caring (got downed shortly after I screenshotted)

    I had a similar scenario a few days earlier. It was against Ghost Face, one was already dead, only one gen to go. I was on my 1st hook and a Claudette tried to save me, but the Killer was patrolling very well and she got stuck with him on a jungle gyn a map tile away. The killer was occasionally lit up through my Kindred and the Claudette was exposed. The other survivor went across the map, sat on a gen and sat there the whole 80s until it was finished. Meanwhile Claudette was downed, but the other went straight to the door and left us both.

    He said in chat, when I called that out, that "He was camping. Of couse I do not go there, you [insert insult here]." I told him, that he was in a chase with Claudette (who was the Obsession, so you can SEE it), but he just said "There was no chase, [insert another insult here]."

    Claudette was just as speechless as I was.

  • @Saturday_the_14th said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236094#Comment_1236094

    Another Black Metal Jeff main! \m/ yeah, I really hope they make it look like it used to, I haven't used the skin in a while so when I noticed I was big sad

    Nothing is better than scaring other Survivors, when the killer is Ghost Face or Myers XD. Loved that, when that cosmetic was new.

  • @BastardKing said:

    I kinda like it, but the problem is, by the time that it comes up, one of two things has happened;

    Your team has won and just needs to open the gates.

    You have lost, the hatch has spawned for an extra chance after losing, AND the killer ruined that extra chance, so you get ANOTHER extra chance, and these offerings are designed to improve the third chance you have to escape.

    And for some killers, that add on makes it literally impossible to escape them. If the doors are too close, you can't escape a Nurse, Huntress, Billy, or even Deathslinger.

    I was thinking about the whole Exit Gate/ Hatch thing multiple times. I think the real problem with Hatch is, that you can see it before only one Survivor is alive when enough gens are done. If you can't then it's literally "who finds it first". If this would be the case every time, it would be a lot fairer for both sides and we maybe wouldn't need more distance between the Exits.

    The KIller Offering was just an extra idea. I did not plan to use it at all. The only thing I would like, is something to let Exits spawn further away. Or implement a minimum distance, so that it doesn't happen you both Exits on one side of Azarov's Resting Place or Lery's. An alternative would be to hinder the sight between the Exits, so the Killer can't just stay between both gates (on a hill) and survey both.

    Alternatively, I got this Idea, like a "Plunderer's Instinct" but as Offering:

    Bloody Dice (Ultra Rare, Survivor)

    Tremendously increases the rarety of Items found in Chests.

    • Personal

    "Good luck!"


    Broken Dice (Ultra Rare, Killer)

    Tremendously decreases the rarety of Items found in Chests.

    "There is no such thing as luck."

  • I know how you feel. I'm Freddy Main, and Object is broken against him once you are asleep.

    What I do against an swf with Object:

    Just ignore that guy. Ignore him, when he tbags, ignore him when he clickers, just ignore him always. He'll get bored, because he can't do his ######### and he'll get cocky. Just be aware of your surroundings, be patient. Listen for steps, before picking him (or someone else) up. Check lockers for the guy with Head on. Look for BT, "insta heal" and DS. Punish his teammates for being altruistic. Be clever, be ingenious. Unpredictable.

    Use STBFL or PWYF. Perfect to ignore him.

    This works for me.

  • I can confirm, that it was changed back then, when they reworked the hair. This is my standard head piece for Jeff and I'm a Jeff Main, so I know this. It bothered me too, but I accustomed to this.

    I would gladly get his old beard back :) \m/

  • It depends. If I want to try an Adept Achievement or if there's also a map and/or it is a SWF, I dodge the lobby if the queue is not that long. Else it depends on my mood and what killer I want to play. Then it's either Franklins, a Mori, or my main killer (if I wanted to play another). And sometimes, I fail to see the key at all XD.

  • I know there are swf who are highly optimized or are just a pain in the ass, but most times you don't even know that they are swf. The problem is not swf per se but that some people abuse it

  • I cannot even create a lobby now. I think they are restarting the servers or something

  • I would like a crosshair for Huntress since her hatchets don't travel to the mid screen but slightly to the left and downwards. It always makes me crazy. Deathslinger doesn't need one that much, because your gun is basically your crosshair, but he would benefit of one too.

  • Being toxic is very subjective and can therefore differ from player to player.

    For me it is tbagging or clicky-clicking at the killer. Object is not toxic per se but often used by toxic people. It is also a very unfair perk against Freddy, Trapper and Hag.

    A toxic killer is someone who slugs/tunnels/camps WITHOUT reason (f.e. 4 man slugging with no or one Gen done, camping when there is no one around the hook etc.) or does tunnel-moris.

    (You see, I like to play fair on both sides)

    I've seen this in the past, and I see it now. Some days it is happening more, some days less. The mori/tunneling thing was more with Ruin nerfed, but has normalized now.

  • @Lexilogo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198283#Comment_1198283

    Freddy's Pallets are overall worse than his Snares. I do really like the idea of him essentially having two different Killer Powers depending on the addons you choose, but it's pretty much undeniable that Snares are better.

    Pallets require you to actually burn through the Pallets before you can start shutting off loops, they're no good for detection unless Survivors start breaking them, they require Survivors to mess up in distinguishing between real pallets and fake ones to pay off, and they're way less versatile because you can only cut off a loop with a potential pallet location. Plus, they consume an addon slot.

    Though, the majority of Killers have addons that need looking at. Pig has an addon that increases skillcheck chances for Jigsaw Boxes by 1%, and another that increases chances by 2%.

    I'm Freddy Main and I prefere pallets over snares, because I'm not much of a trap type. But you are right, that pallets are not as strong on some maps (like new Lery's, Rotten Fields, Haddonfield) as on others (Blood Lodge is best :D). Most times I have no problem chasing people with pallets and I only use the brown add-on now to get pallets. I do not need more.

  • Yeah... but never give up hope :)

  • If you think of the garbage add-ons Legion and Freddy have, it would be a nice change. But Freddy's pallet add-ons are OK. What is wrong with them? I can understand the Blocks (which are useless) but the pallets?

  • I never really used it, because I had a bad connection (often 150ms or higher) and often got hit though windows miles after I vaulted. Now with my better connection (40ms), I could use it but since it depends on the killers ping now, I leave it be. And it's (like BL) too map dependent for me. I'm rather sticking with Dead Hard, since I stay injured most times. At least I can use it when I like. Even if the Servers "eat" it sometimes.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1188964#Comment_1188964

    I only say that to be completly fair. If you can see everyone's ping there is no possible argument that the system is unfair to anyone except those who abuse bad ping to get an advantage.

    OK. You are right.

  • I like your idea, but it should be 10s on tier 3 like @PlantCollector said.

    Whether OoO is toxic/OP or not, depends hardly on the Survivor's skill, if they are SWF and which Killer they are up against. Hag and Trapper loose their power against an OoO and Freddy has no chance to mindgame at all once the OoO is asleep. Whereas (Mirror) Myers, Wraith, GF and Pig can use OoO for their advantage.

    Usually OoOs are cancer: They tbag, clicky-clicking their flashlight or do everything to just get on your nerves and ruin your day. And they are good loopers most times.

    @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1188001#Comment_1188001

    Except it's a hard counter to Trapper and Hag. Since OoO is mainly a SWF tool, it's not 'just' and aura info perk. No, it doesn't work both ways. The survivor can hide their aura pretty easily. 'IF' they removed that, so that the killer can see them at any time, much like survivor can killer, then we would be talking.

    This would be another great idea too. No longer "looking away" for the survivor. But I think this perk would be too bad to be used then. Too much risk, you know.

    1. Make yourt profile "for friends only"
    2. Hide your playtime
    3. Hide your friendslist
    4. Don't use t.tv in your name or somwhere else on your profile
    5. Change your nicknames and delete previous ones
    6. Enjoy

    Alternatively DBD could have its own profile with no link to steam. On this porofile you should be able to chose what is shown and what is not.

  • I would be fine if I see the Killer's ping as Survivor and vice versa. But I do not need to see my mates' ping.

  • I can assure you that Tombstone Myers (both ultra rare) is not OP. It may be stronger on lower ranks with more inexperienced players, since they do not know how to prevent Myers to stalk them properly. But the higher you get in ranks, the more ineffective it becomes: You are really slow, even in EWII (~105% (normally 115%) speed without PWYF) and need a lot of time to stalk. Most times all the gens will be done, before EWIII is triggered. And even then, you can try to dodge his Mori by hopping into a locker, repairing a Gen or vaulting.

    And most times the Killer will depip if he does this, because he has hardly time for hooking people.

    Just be proud that you were part of his Evil Incarnate Achievement. I needed 6 attempts to get it btw :)

  • I have the same bug. I tested it a bit (I've enough medkits anyway) and found the folowing:

    Yellow medkit+ either of the +8 charges add-ons : Can't heal 2x

    Brown medkit + both +8 add-ons: Can heal 2x

    I haven't tested the other medkits and the +16 yet. It seems like there is something wrong with the actual charges of the medkit which gives you only 23.9999 instead of 24 and therefore makes healing twice impossible with the +8 add on. Everytime a teammate had to just tap me when healing like you tap a Gen.

    I hope this was helpful, Devs :)

  • I'm Freddy Main and the only 2 perks which I see constantly on him are BBQ and Pop. There was Ruin be for the nerf, and I've seen some Ruins now with Surveillance. But never the same build.

    Yes, there's still people with Forever Freddy, but it's not that much.


    I for myself use BBQ, PGTW, Discordance and Dying Light (instead of Ruin now). With fake pallets and a cooldown Add-on.

  • When you are not an English native speaker and they command you to text in your mother tongue when you (of course) start to text in English...

    Then you check their profile... and it's private.

    Well, how should I know you speak my language, when your name doesn't indicate this and your profile is private?

  • Jeff with Lunar New Year jacket+trousers and the Corpse Paint :P.

    For killer it's more difficult, since my main has no cosmetics (Freddy). But I love Halloween Spirit and the black leather for piggy.

  • Since I play both roles, I go for both.

    Survivor: Nerf God windows like Ironworks and Keys. Lower the additional Gen speed of toolboxes/Prove Thyself /Resilience etc and hard cap it.

    Fix the hit boxes. Really.

    Killer: Rework Mori's. So no killer can tunnel mori you.

    Make Bubba good in other things than insidious camping.

    Make Freddy immune to Object of Obsession once the survivor is in dream. It it just annoying you can't Mindgame a player because he sees you all time.

  • I try again on the next day. Some days are just cursed.

  • Survivor: Object of Obsession. As Freddy Main, I'm sick of it.

    Killer: Insidious. No more Basement Bubbas.

  • I always do it in the endgame. I have nothing else to do then.

    If someone gets unhooked and I don't find the other one, I will down him again but slug (no DS for me). If he's still slugged when I come back, that's not my problem (but the teammates') and he goes to the hook again.

    But if I notice that someone is really unlucky (got found first, not saved until 2nd stage and then found again) I will ignore him once. It is really no fun to get nothing done because you were unlucky. So he gets one more chance to do stuff, but next time he dies.

  • @Runcore said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052825#Comment_1052825

    Playing with camp/tunnel is honorable as playing without it. Using cheats or exploits is not honorable but allowed tactics are. You are not dishonorable person only because opponents have less fun.

    I do not like to tunnel as killer (unless I need pressure), because I hate it as Survivor. Same goes for camping (not patrolling, but staying in 20m range).

    I really hate it when I die because was found first, camped by a Huntress with drawn hatchets and then tunneled to death (despite DS). So I do not want to do that to others.

    I will use these tactics if I get Gen rushed left and right, or someone is pissing me off (looking at you Object of Obsession!).

    But I try to be fair.

    There is no good in an easy victory. A hard won 4k is such a better fight and victory.

  • @evil_one_74 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051250#Comment_1051250

    Agreed. Just because they're considered to be " legit tactics ", doesn't mean you have to use them. I'd rather get 2 kills by skillfully outplaying my opponent, than to cheese my way to a 4 kill..

    I think that myself, but reality tells you that not all follow the path of honor.

  • I'm german and sometimes salty Survivors call me a nazi just for being german.

    But all this verbal abuse happens more and more lately. The reason I turned chat off. I don't want to poison myself with that ######### behavior anymore.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045716#Comment_1045716

    This would force them to.

    But yeah, I imagine they would need to make it two separate modes, for people who want to play it that way and others who want to pick their role first (the way it is now)

    Yeah, it needs 2 separate modes. Because I guess there are some people out there who would refuse to play as killer and simply would DC to get into another match if they were chosen as killer.

    Also this alternative would screw over with fair Matchmaking. Most people aren't equally skilled with both roles. Even those who play both sides

  • I can totally understand you. I play both sides but now I prefer survivor over killer, because it's so stressful to play killer. I'm rank 7 and get constantly matched with red ranks. Some of them are potato for red ranks, thanks to the new Rank Reset, but mostly I face good survivors. Often too good for my skill.

    And then of course the after game chat....

    Yesterday I decided (sadly) that I will turn it off when playing killer, because (1) the harassment got worse and (2) you can turn it off separately now.

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