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Kwanghyun

Kwanghyun

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Kwanghyun
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  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/723033#Comment_723033

    I mean, what stops a Survivor on the ground from jamming a syringe into their arm or something?

    It's called balance.

  • You get hooked after 2 smacks from a katana, than tossed to a ridicoulusly thick and rusty hook that littearly goes straight through your heart and left lung, than get unhooked, run away like nothing happened, and pach yourself up with nothing in 30 seconds.

    It's DbD don't even try to find realism here. Also keys are OP. They should be removed or heavily limited in usage alongside with eboni moris

  • Why would you give the last survivor a free escape just because you were good enough to wipe out everyone else and did not slug in the end? Why would you want that ######### nonsense standoff again? Why is the hatch in the game anyway? You can close it now, but it spawns at 5 gens even. It was a trade off. Whoever finds it first gets it. But if it’s the killer, you still have 3 minutes to open a door and still get away. There is nothing to complain about here.

  • Well, nothing but Feng is chinese at the moment.

  • Michael would be the worst one imo. He’s pure evil and an immortal as well. But Ghostface’d be allright. His ability would be t-bagging faster than anyone and having urban by default. Legion with guaranteed fast vaults and Pig with a short sprint burst from crouch sounds good too.

  • Usually nothing, but bring a medkit if I have no healing perks.

  • Noone but beginers use these perks anyway. And they making it so, every stealth killer gets the ability of a t1 Myers who whas immune to them already. Just let it go. It’s a small price for making stealth actually usefull. Especially because one OoO is enough to win a game against Wraith/Pig/Derpface

  • Leon and Claire from RE2. And the killer could be T-00

  • You don’t lose your items, I don’t know what are you talking about. And you gain as many BP’s that you deserved before the killer DC-d. If its not much, it usually means that it was a short game so why would you get like 10k+ for doing nothing in 2-3 minutes?

  • It would make the tier 1 version useless. But removing the time limit, or at least increasing it wouldn't be a bad idea if the perk deactivates after someone else gets hooked.

  • Agreed, it's outrageous. Some spawns are soo bad they should been hotfixed like it was a bug. I'd do it for free on every map, it couldn't be worse anyway. New Springwood is the only map that has reliable spots, but why do we have to deal with bot generated ridiculous BS on every other map than?

  • Honestly the Doctor should be removed from existance. He's not even srong, but he's just a cocklord. You only play him to fustrate other players while not expecting to win. No fun allowed.

  • Give more points for both sides, Thats all you can do. Some offerings are meant to be unfair and powerful. Mist and farther hooks are the same. Gives an advantage over the killer, but only noticable if multiple people using them. Ebony is good to destroy any scumbag SWF party, but you need to 2 hook at least one person if you wnat to pip.

  • Dodge them or use mori 🤷‍♂️ The second option makes them soo salty it’s always funny how they believe moris are the most broken things ever while they are the ones that actually cheating by using a 3td party communication app.

  • Keys are “rare” too still have ppl bringing them in every 3rd game. Not to mention they have an outrageusly high chance to get them from random boxes nowdays.

  • Not my friend, all of them needs it. That’s how it is. Ruin is a trash and ubalanced perk but you can rarely win without it at rank 1. If you’re a potato survivor playing against potato killers that’s a different story. I personally suck as Billy and only have garbage perks on him but I still 4K every game after rank reset because using my mouse 1 and basic mingames are littearly all you need around rank 12.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/651226#Comment_651226

    Incorrect not every killer needs them if they were good enough and didn’t fall back on it to make up for their shortcomings

    Yes, Nurse don’t need it. Every other killer does.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/645169#Comment_645169

    Yeah because they just keep adding ######### slow the game down perks instead of fun ones that boosted killers will use because they need it to win.

    Every killer needs them unless they go againts boosted survivors 🤷‍♂️

  • Giving an unfair advantage for prestiged players would be ridiculous. Like..5th perk slot holly #########. There is no reason to prestige other than to show it off, and thats how it supposed to be.

  • I never use NOED either. And I don’t think there is any killer who needs it, but the idea behind it would be to make the killer much stronger in the endgame if survivors fail to cleanse the totems and just rushed trough the gens straight away.

    Also maybe reduce the speed buff a lil bit, but increase vault speed and decrease attack cooldown.

  • @xnes_galax said:

    To be clear, I am not saying that this is ok, especially for 3rd vault block (which has happened to me quite a lot of time now), but the problem with bamboozle only occurs if you get window juked.. well.. i mean you shouldn't fall for that simple juke.

    Hug the wall and turn your camera as fast as possible after the vault and this will never happen.

    I only get juked sometimes after a frenzy vault because of how clunky it is, expecially now if you miss you get severely punished for it. I never get juked in normal vaults though, I was about to let her realize she can’t go back but she did it...From using bamboozle, it probably doesn’t influence any other killer though, but with the 3th vault being broken this is outrageous and should been hotfixed weeks ago.

  • Or just include NOED in the killer’s base kit and force survivors to do the only thing that makes Ruin useful when it stands. Cleanse the totems.

  • Iron will. That’s all you need to know lol. If you’re not trash, that allows you to get away. Not to mention works aganst the Nurse as well and basically against every single killer. And if you do suck, you have no reason to be here trying to cry out a nerf for one of the 2 killers that stand a chance against SWF. Also if you struggle to find a slot for iron will in your current toxic net copied heavy meta build, I suggest you to toss adrenawin out for it. You know that skilless clutch perk.

  • Because not everyone runs lame-hard. At least not on every build. If I happen to bring a medkit/insta, I take it off. But other than that I’m only ignoring it on my blendette with iron will and DH. But after the locker perk comes out, I’ll probably use that one over self-care everywhere.

  • I use it only on legion because it speeds up frenzy vaults too and makes window jukes impossible. Or at least that’s what I tought but it’s not the case. Funny enough the survivor climbed back after my normal killer vault, so it’s deffinitally not frenzy that is broken but the whole concept of window blocking.

  • Actually just won a game against a 4man party today with 2 instas 3 DS-es 2 fookin keys as vanilla Freddy. Although one of them succesfully used his FOUND key and got away.

  • Right now grinding takes waaay too long. That’s pretty damn demotivating for new players and unless they get addicted to the game they won’t take the time and effort to get everything they want wich is ridicoulus if you think about it. You can go full P2W and purcase every character you’re still nowhere. They really need to change that. Also it used to be a lot worse at release lol. Had Meg at lvl 14 and Nurse at lvl 7 after after around 70 hours of playtime.

  • @Atrushan88 said:

    @KillermainBTWm8 I 100% agree with you. Instaheals I don't feel like can compare quite with an ebony mori, but they are pretty damn strong. Ebony Moris I feel like need to JUST be visual effects. 2 hooks+1 down = Mori. The Exposed status effect and instaheals I don't feel like need as much attention. They don't feel as bad to me anyways. Some people might complain about them, but my only real gripe is with Moris. They're entirely too strong of an offering to the point where if you DID have one, why would you use anything else? At the same time this also makes games end entirely too quickly. If you use an instaheal, your medkit is gone. If you have NOED, it can be removed. Both have a drawback and a benefit. One could argue the drawback of a brown medkit with an instaheal is nonexistent, because a brown medkit heals exactly one health state. One solution to that could be that an instaheal uses however many charges are on the medkit. This would mean if you used a red instaheal, your brown medkit with no other addons to add charges, it would only heal half your health. If you used a purple, you'd heal 75% of your health. Could swap the charges to purple reducing by 50% and red to 25% to make more sense to their rarity, but if I had to nerf instaheals in a way that wouldn't kill them, that'd be it. People would need to actually add charges to their medkit if they expected a full heal from a brown medkit with an instaheal.

    “Instaheals I don't feel like can compare quite with an ebony mori”

    I strongly disagree with that. Although it is true when both are presented in a match, but usually it’s not the case and 2 instaheals is enough to achive the same result that the killer gets with an ebony.

  • @darktrix said:

    Disregard the result. Haha.

    You didn't even use a mori, which is the first thing many killers would of slapped on seeing four medkits on a potential swf. I feel this says more about killer than survivor.

    And you are counting adrenaline as bringing an insta heal, wow. It looks like they didn't even get that far, so each survivor was playing with only 3 perks the whole game.

    And that's MYC I see - insta downs don't seem to bother you.

    I guess survivors would feel bad about a killer bringing NOED with an ebony mori too, so what's your point?

    2 DC’s lol. Sure it says more about the killer and not the overly tilted toxic potatoes. A half decent team with this setup on a map where BL is actually usefull kicks ass, you can’t do anything.

  • In certain maps it’s nearly useless while on others it’s superior to other exhaustions. Yeah this perk is weird but for sure it doesn’t need any adjustments just because you got reketed by some survivors who had it on.

  • The iridecent add-ons you talk about. Some of them are littearly bullshit take iridecent head for example. When a filthy huntress dares to bring it in we just all leave and let her de-pip. Trapper with the thing that makes bear traps down you after escaping from the them makes him pretty ridicoulus too however at least there is counterplay for that. Myers with his infinite tier 3 is a powerhouse too and i haven’t even mentioned how insane the spirit is with beads and daughter-mother ring. But in the end, all those rare add-ons makes the killer who runs them a lot more powerful in general but Freddy in the other hand, his dream pallets are no different from his snairs just an alternative. That being said snairs are a lot more useful than the dream pallets but 90% of the players didn’t even took the effort to learn how to use them but immidiatelly assumed that they’re trash. So no his add-ons are perfectly fine. The common fake pallet add-on even lets survivors disarm them without being punished for it (with aura revealing).

  • @Centernova said:

    No, No point to, You can already kick it, if you can grab that ######### would be agrivating + the devs already cater to new killers and you can STILL kick it if their mid air jumping in theres NO point for this to be back

    Kicking it whike they are at mid air should be a grab. If it is the last guy than he is dead anyway and it wouldn’t look as clunky at least. About the key it sounds fair to punnish them for jumping in in front of the killer’s nos

  • @TheMadDoctor said:

    I would personally argue about two things, change it where the obsessions affected by remember me to a lesser extent and have the obsession change to the rescuer like with furtive chases to get rid of the tunneling problem that the nerf never fixed. IF I do use it, I’ll still be tempted to tunnel my obsession.

    I’d say that part of the perk should be entirelly removed.

  • @Centernova said:

    also to think about it, They nerfed remember me to ######### because you guys couldnt live without kicking the hatch, If you where running remember me and the obsession had given ya all your stacks You'd guarentee your 4 k because of how slow the door opening speed is , No need to change it aswell

    Could you read my full comment ffs? I’ve mentioned that remember me shouldn’t work after closing the hatch at all (but not exacly with these words) Also what do you mean by we cant live without kicking the hatch? If the killer camps it instead than you‘re super fukked. BLood warden is extremelly situational btw therefore it is trash.

  • @Swiftblade131 said:

    "ENDURING SHOULDN'T COUNTER DS"

    Now we have come full circle, first they said "Just use enduring" when people complained about decisive. Now it "shouldn't work against decisive", because decisive is just such a horrible and bad perk now!

    Don't have to deal with enduring if you don't run your crutch

    What a typicall unintelligent comment...Read the patch notes if you can, and avoid posting your nonsense logic in here plz.

  • @Swiftblade131 said:

    "ENDURING SHOULDN'T COUNTER DS"

    Now we have come full circle, first they said "Just use enduring" when people complained about decisive. Now it "shouldn't work against decisive", because decisive is just such a horrible and bad perk now!

    Don't have to deal with enduring if you don't run your crutch

    What a typicall unintelligent comment...Read the patch notes if you can and avoid posting your nonsense logic in here plz.

  • It should be in the game to serve it’s purpose and rekt bad killers who rely on tunneling.

  • @BottledWater said:

    https://forum.deadbydaylight.com/en/discussion/53524/enduring-shouldnt-counter-ds

    So Calm spirit, Dead hard, Small game, and Borrowed time shouldn't exist either, because they counter entire Killer kits. Enduring might shorten your game time but so do things like toolboxes and SWF groups. They make matches short and annoying. There and if you have DS on lvl 3 it's still enough time to get to a near by pallet or to vault a close by window. Just because this one perk counters a different it's not bad for the game, saying that would mean that Distortion is bad for the Game because it completely removes aura reading perks for quite some time from the match.

    A passive perk completelly counters a ONE time/match one. That's enough to say. Enduring is BS and probably about to see a nerf very soon.

  • Noone’s raging i talk like that all the time lol. Btw time points they chose are still #########. There was really no reason to not start this “event” like 9hrs ago or more like launch it with the xmas event and keep it till new year. Progressing in this video game is slow af whitout BP gain multipliers

  • @DemonDaddy said:
    Stealth is Myers gimmick. Go watch the old movies, he is in the background in most scenes doing his peeper shtick. He plays how he acts. Just keep an eye on ambush points while making repairs. With regular tr his power is staring at you until he is fed up, boring for everybody.

    At tier l. his fine whatever. But 8 meters wide terror radius at tier ll. is unacceptable. Beign cannon to the movie shouldn't be a higher priority than a fun and balanced gameplay. Although he would be fine BUT M&A makes him just as overpovered as his ultra rare add-ons, but the difference is you have it in every game cuz it's a perk. Either tier ii. needs a nerf, or make M&A only work when he's at tier III. but currently this perk makes him outrageusly unfair. Spirit and Billy requires some skill at least. But Myres is nothing but a braindead M1 ki8ller whit no TR and haunted grounds that he can pop any time he wants.

  • @Delfador said:

    @Kwanghyun said:
    No wonder that ass killer is in the current top 3. He have basically no terror radius with monitor and abuse even at tier 2. basically he's a better wraith who don't even need to decloak and have instadowns when he needs io. Give him normal terror radius at tier 2 since his as trong as a trapper in that form, so M&A wouldn't make him bull$hit to play agains.

    As strong as trapper? Is trapper supposed to be a strong killer?

    Myers is fine, just learn how to play as and against him.

    Also he is not in the top 3 by a long shot. Nurse, spirit, billy, huntress and hag heavily mogs him to oblivion.

    In as strong as trapper i meant he have the same speed and lunge, so he should have the same terror radius too but it's fookin 12 meters smaller. At tier one he basically have -2 meters terror radius ffs (said trapper cuz hes the template of normal killers). And about the other stuff, no there is no counter to him doing the no terror radius sheet ulness you're a nolifer playing this game for 2500+ hours of course, or the RNG gods granted you a map where he sucks (like swamp). Hag is allso bullshit tho everyone hates her.

  • Well if you manage to win in a 3v1 (with 5 gen) matchup than yes it should be AT LEAST a dubble pip but i'd say a leaver should grant a free pip to the survivors since 85% of the time everyone dies even againts a noob killer that gives them an easy dubble pip.

  • Mr_Myers said:

    If you do Bubba's Funhouse build be careful with insidious. If two survivors in your lobby join at the same time thy're survive with friends, which makes insidious useless.

    I’m not camping IN the basement but outside of it behind a tree or something. And they usually won’t notice me when i’m doing that. And in this way even the hooked survivor have no clue where i am
  • You should replace noed with agitation (more likely to get body's to the basement) as the cannibal has a one shot ability allready. Also insidious is kinda "aids".
    It has agitation already. NOED is there because i’m supposed to hide near the basement with insidious and see them coming down there, so i can’t be around the map much in the game, only just a few times to make them beleve im actually patrolling gens
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