Kwanghyun
Kwanghyun
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Give survivors the same collusion box that the killers have so they wouldn’t be able to run effectively faster in loops. Only than maybe.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/900012#Comment_900012
''Noone cares about crybabies'' is this why every new killer gets nerfed right after launch?And some of us are not whiny, we just want to have a fun game.And moris aren't fun to begin with.
New killers are usually broken that’s why they getting changed before launch. Oni for example was able to break pallets instantly with nearly no recovery time and coud do 180* flicks and stop instantly while runing which is a bit of a nonsense. Demogorgon in the other hand got buffed by giving him one of his addons as a base kit item and he was fairly strong even before it. Also when it comes to fun it’s not fun playing against 4 DSes and borroved times either. Both of them are brainless timewasters and doesn’t serve their original purposes so they need changes (big arse nerfs) also.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/899990#Comment_899990
A lot of people complain, theres is a pretty good chance they will make them harder to do.
Noone cares about the crybabies if they are so one sided and only want ######### nerfed for the killers. They can complain all they want. No chance, unless again, keys get nerfed to the point it’s not worth using anymore.
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You can’t drop a survivor if you haven’t even picked them up yet. Blinds and stuns does nothing during the pickup animation. Most people have poor timing so they blind the killer early and it does nothing. Same goes for stuns, but only tards miss that.
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@MyName123 said:
This is not a cry, this is a injustice, surivors dont have anymore the insta flashlights, insta heals and brand new part, and why the killer still have the mori, i´ts fact
if the killer put the ebony mori, the survivor will 100% lose or one surv can go into a hatch, seriously the mori needs to go, if the mori will be reworked, rework keys to, for the killers stop say everthing, just for the mori leave the game
Never. Unless keys get removed from the videogame. Also moris used to be instant with no hooks needed. It got nerfed when they removed such billshit like insta flashlights.
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Yeah can we stop buffing that already overpowered #########?? Every time they touch legion that dumb perk gets an unintended buff. It’s already a free unhook with no counterplay that has little to do with hook camping. Time to nerf it.
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@Usui said:
We don't have enough legion threads, keep them coming. 10 in the past hour isn't enough boys
Devs need to see all of em’ otherwise they won’t realize that they ######### up again and again.
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Dabbing is soo 2k18 what do you mean?
Also there isn’t any emote system in the game “yet” but it’s most likely gonna be a thing since it’d boost the profit.
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@malloymk said:
This game is unplayable if killers don't have the fortitude to actually play the game.
Developers- limit the information killers can see. Basically show the ping only. As a survivor on PS4 there are multiple instances where I am constantly dodged. I just had to switch to killer so I could actually you know, play the game.
Also, killers. Grow up and play. Cowards.
Like the cute animated Wraith said once: ”I’m not playing with someone with a key.......NEXT”
Or I’ll bring an ebony to actually make the game more fair, than the tables turn and you coward baby survivors DC at the start.
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@Milo said:
Legit had this happen yesterday, i was laughing my ass off
Did it once already and when I smacked the Kate who cluelessly opened the gate and ran inside she’s instantly DC-d even before she hit the ground XD. Probably pulled out the internet cable by accident.
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Oh okay thanks. I hope it goes through with the next patch than.
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It’s a free farm perk. Saying that it is used for anti camping is just #########. We all know why are it’s soo overused and it has nothing to do with the incredibly rare campers...Can’t wait for it to get “normalized” too. They made this pert broken when they added the deep wound to it, and clearly overpowered when they broke the mechanic while trying to balance legion.
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@LULKEK said:
Freddy's ability must be such that he can only make fake pallets on destroyed pallets and collapse as with the doc, and only make 3 slow down traps then he is still strong enough What do you think?
i mean is not really a nerf just an adaptation.
Why do you make nerf suggestions for a perfectly fine character? Get good instead of asking for crap after losing to him.
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@Rin_is_my_waifu said:
According to the recent stats, Freddy has the highest pick and kill rate in red ranks, so, he is "overperforming". I also heard that he is unfun to go against which leads me to the conclusion that he is going to receive a nerf.
I think BHVR reworked him wrongly. Why make him a top tier killer? Why do you want to make survivors' life miserable? How will you motivate them to buy your cosmetics? Just remove his traps and teleportation ability. In this way he can be a fun killer for survivors even though he will get gen rushed and looped for ages. But who cares for killer's fun?
Anyway can you think of any other nerfs to make him garb... ehhhh I mean 'fun'?
Don’t give them suggestions. They’ll take it serously 😓
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/863326#Comment_863326
But basically that exactly is that makes the perk so good. The fact you always have to respect. The suggesetion is really bad because from a good perk this will change it to a "oh shiet I hooked this ######### Dwight and I got all their DSs disabled let me go kill them all now". It is still count as tunelling if you see which way the unujured guy went and just go after him. The perk will change from - I use it when I can, to - I use it when the killer says so. That is a big NO. The perk is needed in the current state of the game to make the game atleast bearable for many solos currently with all the camping that is still in game and not punished .... The best example is an ninja who unhooks you near the killer who either gets oneshot or hit twice and then the killer go after you aka tunneling and downs you too. He hooks the first guy and why again he should disable your DS ? What did he do wrong there /the survivor/? There may be comditions but they have to have ABSOLUTELY zero to do with anyone esle but yourself and your actions. You do something and you get punished not the other guy. I am just tired of this "oh let me just heal every time vs Plauge cause I am an idiot and you all have to play like that with me because I say so and I heal in 3 -2-1" style! It just pisses me off so much because I have no saying in it
Best thing all the good killers cam do is promote new changes to the game that will destroy camping in a way and will make that perk less useful and eventualy people will stop use it and then the devs may even increase the gen timers - my dream ! A world where the killer is forced to not tunnel anyone who has be been hooked recently while we compensate that with longer gen times. That is how I play as a killer and that is how I like it
Soo good = Overpovered
That’s enough to say. This perk is broken and anyone with a decent level of game sense can see that. Unless they don’t want to because survivor mains...
Camping and farming off people from hooks are already severely punished by taking away points and preventing you from ranking up. You can’t really do anything else in this game. As a result, camping is not common in high ranks. The killer have no reason to do it so, it’s like losing on command. But sure if a teammate starts runing around the hook and the killer gets there too he probably won’t let you get unhooked especially when you’re just about to die. But in that case is’s your teammate who killed you by a terrible play. Killers also won’t lose points for staying near hooks if an other survivor is around. The most common type of camping happens during EGC or in the end game in general when both doors are at 99% and if the killer gets someone still, he has no reason not to camp them to secure at least one kill. Borroved time is still a free escape from that though, but the unhooker always gets traded.
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100% agreed. It not just punishes the killer for the survivors dumb miatakes but also punishes you for playing well, and limits your momentum. Even if you clearly deserve your downs you just can’t risk picking them up to put them on their 3rd hook in a critical time because of DS. Basically regardless how well you play if they rushing the gens in the backround also, DS makes you loose automatically.
And devs said it is balanced. What a ridiculous statement...It’d be only balanced in it’s current state if they make ebony moris base kit.
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Oh..okay thanks! I usually ignore those.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/862990#Comment_862990
That's a terrible idea and completely unenforcable. Even if they did ban the use of these apps whats to stop people from using them on other devices or talking to each other with phones while they play.
Phones?? Really? They have to be dedicated nolifers to do that. Majority of ppl would accept it and play FAIR.
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The game should deny 3th party apps like discord ant team speak so SWF won’t be able to CHEAT anymore.
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@thesuicidefox said:
Considering she is a slow killer and you have to actually hit someone with a hatchet, Huntress's exhaustion add-ons are just fine.
Pig's exhaustion add-ons require you to have an RBT which is also fine because it means she caught you at least once. Do boxes, remove the trap, and it's all fine.
Clown's exhaustion add-ons, however, I think are unfair mainly because he doesn't need to have good aim to have it affect you. Heck he doesn't even need to land it near you, you just need to run through the gas. The add-on should be changed to only affect you if he hits you with the bottle, BUT to compensate double the timer. Also make it so the timer stops if you are in the gas and for maybe 5 seconds after exiting the gas (which he can use to keep you exhausted if you already were). This way if he inflicts exhaustion he at least has to use some skill, not just toss it by a loop and push you into the gas.
Thing about Clown though is, he’s a fat pile of trash. His power is useless and harmless, you need exchaustion and extra slow down to make anything out of it. And even than you’re probably lose because...you know it’s Clown. Compared to the way how D-strike and the overly buffed borroved time works, these mid tier add-ons are nothing. Nerf those first and than complain about pitty stuff like these.
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@HamdaN said:
exhaustion addons have never been changed and is still tuned for old survivor gameplay. with the change to BL now exhaustion addons are even more miserable and with oni’s new perks im not even gonna start. theyre brutally strong and do too much.
It got normalized not nerfed. It was obliviously not “balanced” as it says but now it’s in line with other exchastion perks. About exchastion add-ons, big nope. Get better so you won’t have to rely on the most overpowered perks all the time.
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Well a potato should not play with high ranked teammates in the first place. Most competitive games have a minimum/maximum skill rating when it comes to teaming up to prevent this issue. But since it's not a thing in DbD, If you do team up with high ranks you shall suffer the circumcantes.
Also it makes it so, there is no more boosted fake red rank suckers anymore since they can't farm free pips. They either bleed for them or remain at the low ranks there they belong.
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"why do so many people freak out because they are expected to adapt. This game has and will continue to require people to adapt their playstyle"
Well people were expected to adapt against Spirit but they remained crybabyes untill she got nerfed, and didn't take their time to come up with that counterplay for over a year. (Not everyone at least, but the majority of complainers are newcomer noobs with less than 70 hours of playtime who should remain silent)
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@Artyomich said:
Oh wow now that I took a proper read on the perk. That means it's a one time thing and you get staggered from falls like normal after that as long as you're exhausted? Yikes.
Balance landing is officially dead. You're better off using other actually reliable exhaustion perks.
Why is it dead lul? They made it an actuall balanced landing rather than “overperforming landing” cough Spirit cough.
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Play both sides regulrally, then talk. Camping killers are only found in low ranks anyway. If a killer camps/tunnels in high rank that’s because they’re forced to do so at the situation not because that’s what they wanna do. If you being a no fun allowed arse and rush the gens like there’s no tomorrow I’m gonna tunnel and proxy camp to have a chance and you have no right to complain.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/770177#Comment_770177
There are definitely safe pallets in the game. Look at any map pre-badham rework and you'll see a majority of the pallets will allow you to kite a killer around them for enough time for bloodlust to come up if the killer doesn't destroy it early. An unsafe one allows for the killer to land a hit almost assuredly if the survivor doesn't stun them with said pallet. You see many of these in the underground lab's hallways and are ~1/2 of badham's loops since it has at least 4ish inside the buildings which are very safe
I know that. I was saying that those pallets are not meant to be safe just because they are safe agains 95% of the killers. A spirit has a 50% chance to smack you there and you said, it is unfair because it’s meant to be SafE and you aren’t supposed to take a hit around them ever. Which is obliviously not the case.
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@S_Panda said:
Aren't mind-games just making survivors second guess themselves with the little info they have (red stain) and causing them to make a mistake: take a hit at a safe pallet while dropping? Or am I misunderstanding the meaning of mind-games used normally
There is no such thing as safe pallets. Most killers are just trash and can’t do anything with them other than wasting time. If a pallet is dropped, it’s a guessing game for the spirit also. That is true shes based around luck but how is that unfair just because you have no guaranted safety? Luck is by the far the most fair thing in the world.
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@xRem said:
I think her addons are what make her take no skill, try no addons spirit in rank 1 and tell me it's 2 ex no skill
How is it takes no skill seriously...facepalm
How about unlocking her instead of talking #########?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/768745#Comment_768745
How would you balance Spirit while still leaving her decent? I'll wait.
Nerf beads so it only limits the audio range of phasing but does not remove it. Thats all she should get. Also iri head huntress sholudn’t have more than 1 hatchets regardless of other add-ons but i guess that deserves its own discussion.
BHV is not known from reverting their changes though and unlike Nurse, Spirit started as a joke tier killer and got fixed a while ago.
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@arslaN said:
How about we do them both? Being broken isn't really any better than being weak imo.
How is Spirit broken? She’s strong and can’t be looped around easily by potatoes. That’s what we need, killers that are different from the standart. Also Nurse won’t go anywhere from the number 1 spot after the changes. Why would you call a killer broken that are not even close to be the best and has counterplay? (not talking about IW, that perk actually makes her weak if multiple people have it) When it comes to Nurse if she knows how to play you won’t have any chance to outplay her and the results of the trial will depend on the mechanical skills of the killer alone.
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I used to be terrified just by the chase music. Also wraith was my worst nightmare. But now I just laugh at him and click a flashlight to his face just to hear the funny sound he makes Lmao.
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@Liruliniel said:
Yep no problem
The build your looking for is simply
Red Paint Brush, Swing Chains
BBQ&C, Dying Light, Thanaphobia, and either Sloppy Butcher or Ruin.
Paint brush is quite strong. Not something you would use every game. But I’d like to run chains with jumping rope in case they stack with each other.
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Ugh..okay that was quick Thanks for making it clear!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/756784#Comment_756784
This sort of logic is used by Survivors who are unhappy that Styptic/Syringe were nerfed but not Moris. I don't agree with that logic there, and I don't agree with it here either.
Well there will be no instaheals anymore so I’m fine with that.
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I guess the bully squad didn’t wanted to lose against the mori that I brought because of the 3 medkits.
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@PolarBear said:
Both are a problem yes. One is getting fixed next patch though so hopefully the other one is right after.
Well the Nurse got fixed also. So it would only only make sense to nerf moris, if they fix their equalment too. (Both keys and moris are shortcuts to victory)
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Once they remove keys, I’d be happy to see moris getting nerfed to only work after second hook/stage. But right now I rather face any killer with a mori than 2 insta save medkits.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/92610/possible-rework-for-leatherface
He is really fun imo when he doesn't get looped, like funner than a billy and this is coming from a dude with around 300 hours on the billy boi. but he needs a detailed add on rework or just a total rework sadly he just isn't that good for being the infamous leather face
There is no way he’s not getting looped. I’m rank 3 with survivor and I don’t thik i’m amazing, but whenever a go against a LF I always get to loop him untill he leaves me, and you don’t even have to waste much pallets. The silly fatties always belive that I throw them down, and start chainsawing early.
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@Liruliniel said:
Lol no just get PWYF silly and marvel how good he becomes.
It’s about making him fun not just better. PWYF is gimmicky and it won’t make him any less lame or even significantly stronger.
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Seriously what’s wrong with it? Currently he has no power only against potatoes. With this change he’d be a lot more fun and valiable at loops because he wouldn’t have to take any slowdown after injuries, and he could possibly get the survivor with the same use if the chainsaw since it’s doubled.
It sounds more fun, and he wouln’t be a ❤️❤️❤️❤️❤️ version of Billy anymore, but an original killer.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/725644#Comment_725644
But what if they loop you away from the gen?
They loop you the entire game.
Because you were so obsessed with that survivor 3 gens pop.
You really think they need to tap the gen to get stuff done?
No. They need to loop your butt. Because you are ignorant of your surroundings.
If they tap the gen break it and break off the chase. Simple. Don't be over confident. You'll lose every time.
I'm not ignorant of anything lmao. What makes you think that I'm gonna chase 1 survivor for 3 gens? You're just making hings out of your head and keep ignoring the essence of the discussion.. Everyone agrees with that gen taping as it is is not okay. And what Penaits thinks is pretty dissapointing if anything, but it's just another proof to the fact that devs aren't good enough in their own game to fully understand it.
Seriously if you gonna say something, read the whole thread because all your points are already refuted and there is no reason to argue anymore.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/725813#Comment_725813
I'd argue that compared to Hag, Demo's portals can be cleansed way faster, shows you where they are, Meanwhile with Hag if they are forced to run, they HAVE to step in your trap, they also need an item to get rid of them and they are harder to spot on most maps. Making her a better pick
You can destroy he web just by runing through suspicious places and activate all her traps. She's either reset them and waste a lot of time, or be a 4.4 m/s M1 killer with no power other than forcing players away from loops quickly.
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I'll go for Demo because I hate Hag. She's a bleeeeeeeeee of a killer.
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Her shirt is cool and could be combined with something else. But te full outfit is pretty ugly imo.
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/723300#Comment_723300
So you're saying if someone is looping you and they hit the skill check while running, thats an undeserved tap? That doesn't make sense whatsoever because it takes more skill to do that than complain about something that is easily preventable by chasing someone away before kicking a generator. Kicking a generator before you chase someone isn't the smart way to go when they can just loop and tap it to stop it from regressing, you really are just wasting your own time doing that.
Not again....Read the whole thing :c
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/723421#Comment_723421
Look, nothing will stop gen tapping. If we banned gen tapping (Removed it as a mechanic) then you are saying that no gen would be able to be worked on until it fully regressed or a survivor stayed on it.
If you are in a chase for more than 3 minutes break off and go for gens again if you are so worried.
But removing gen tapping won't do anything. That's what Surge, PGTW, & Overcharge are for.
@Peanits is right, if you think someone's gonna do a gen break off the chase and start a new one at the gen you feared you life for..?
-shrugs-
"no gen would be able to be worked on until it fully regressed or a survivor stayed on it"
Sorry but what the hell were you talking about?
This discussion may turned out a bit overcomplicated for you, but the topic is very simple.
Killer needs 2 seconds to kick a gen
Survivor needs 0.1 seconds to "unkick" it
Fix that so at least they need to touck the gen to actually stop regression and start the repairing since rn it happens before you even interact with the object. That way you need to take a risk if you wanna tap it during chase. That's it. There is notghing to disagree with.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/723300#Comment_723300
In this scenario, you're worried that someone might get on the gen and finish it. Even if it didn't stop regressing, they would still be able to get on the generator and finish it. It's only going to regress at 0.25 charges/second. Unless the Bill manages to waste a ton of your time (in which case, you got outplayed), that extra regression is not going to make a difference.
Even if it was regressing and it took a whopping 20 seconds for someone else to get on it, we're talking about an extra five seconds (solo).
That may be true but still, what is the point of keeping generator taps in the game to cheat regreession? There is occasions where otherwise a gen would regress to 0 if it's not for a cheeky survivor tapping a gen mid chase, and removing it would only help to "slow the game down a lil bit" that is only healthy since gens can go way too fast.
Also you can't stop survivors from going to these gens during chase. It's not like you can break the window or destroy a hill that people tries to use balance landing from but of course taps the gen first because why not.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/723212#Comment_723212
Fortunately you do not have to. All you gotta' do is chase them away first. If you want to be bold about and kick it while they're still there, then you'd need a perk. But at that point, you're putting yourself in that situation.
Well than, let's see a common situation associated with taping gens.
You are at springwood, playing killer and you have a generator besides the tall brown fence right next to the school with the white window loop. That generator was at 90%, but you kiced it before and now it's regressing and is around 74%. Than you suddenly find a wild Bill between the back of the school and the 2 story house. He decides to run for the white fence and from there, start using the pallets in the building. While runing to the fence's window, he spots the regressing gen, taps it, and still makes it to the window before you could hit him because it took him nearly no time to do that. Than you either kick that gen again for the cost of losing him, or continue the chase knowin that the generator stays at 74% and anyone could quickly finish it even if you catch and hook that Bill with PGTW ready to smash.
Overcharge works as long as they aren't prepared for the skillcheck. But even if they hit it, that's a free and undeserved tap.
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You aren’t going to run an othervise weak perk just to counter a mechanic that should definitelly not exist.
*facepalm*
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It used to give you no slow down even before BL was a thing, but that issue got fixed. I'm saying that gen taps are the same tier of nonsense but it's still in the game.
