Kuris
Kuris
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- Kuris
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@DaddyPyramid said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768258#Comment_3768258
well thats your opinion, but to me and many others its an absolute downgrade and should be reverted
And that is of course, your opinion.
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@DaddyPyramid said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767117#Comment_3767117
dont get me wrong its decent only thing that really needs to be reverted here is the customization ui
See that's the bit I like.
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@Pit_Bull_Love said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767451#Comment_3767451
The killer can't see where the cages teleport to?
I'd love to play killer, but not with these queue times :(
No they can't see where the cages go.
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@ays12151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767110#Comment_3767110
Every different single game can fix gamebreaking bugs in few hours… BHVR needs 1 week and afterall they make it even worse… Like cmon man…
I mean that just obviously isn't true.
Every fandom of every game thinks their devs are actually the worst devs to ever exist and all they do is break the game. SMITE has had a five year bug where switching audio device at any time whilst the application is open can completely brick your PC, the CINN developers not only were unable to fix bugs in their game for a prolonged period of time, but specifically published an announcement they were abandoning all development on it because they can't patch up the bugs, PA2 and CS2 were both delayed for months because they could not crash out bugs, PA2 is still not released whilst they perform bug fixes and optimisation. I could go on.
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768003#Comment_3768003
but then why are you unhappy with the current 60/40 balancing?
I also didn't say I was. I was questioning the user who said they are.
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767782#Comment_3767782
are you saying killers should just never be able to 4k? hatch is alredy there btw, so there is enough chances for the last one alive.
No I didn't say that. Inversely, as a horror game, I think the challenge should be on survivors to escape and the killers should be oppressive / intimidating / scary.
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The number of gens is not in direct proportion to the number of survivors, it is in proportion to how well they expect the Killers v Survivors to perform. They clearly feel that the stronger killers in the 2v8 mode warrant a lower proportion of generators to complete in comparison to the default game mode. I am definitely interested to see the first round of stats they release from the event, to see how many games ended in a win for Killers vs Survivors.
On a related note, I might start a tally for how many threads I see on here or Reddit complaining the mode is Killer sided or Survivor sided. So far I have seen a good amount for both.
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@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767610#Comment_3767610
I am begging people to understand that a 1v4 game being 50/50 means both sides having equal chance of winning and not 1 killer fighting 4 killers.
Kills will never average 0 or 1. On a 50/50 asymmetrical game, you'll get 2 kills most of the time, 3+ for a win or 1 or less for a defeat.
The only reason this game doesn't balance around 50/50 is because the devs are stubborn and believe in competitive ladder climbing for this game, which makes ties feel like wasted matches, which means they balance around 4ks or 0ks, no middle ground. (And I personally think this is THE WORST option for balance)
So would you say the current top outcome for games being a 4K is bad for the health of the game and something to look at?
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I enjoy the perk and fun builds you can have around Luck / Kobe'ing & Wiggle / Flashlight / Flashbang saves. I will admit it changes the pace of the game a lot though, and the pacing does feel a bit better. Definitely in some capacity should be a sign of the direction the main game should take.
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Guide is a Role. You can change this in your Loadout where perks are normally displayed, as a Survivor.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767390#Comment_3767390
Well it doesn't really make sense that it needs to be pulled down to be updated because then how would the regular game mode function, its not like they need to bring that down to update it
They update the regular game mode??
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767451#Comment_3767451
This is how Pyramid Head's cages work, though.
The only difference is that he can hear when you get rescued from a cage. I don't know if killers get the notification in 2v8 mode, I haven't played a killer match yet in it.
But otherwise yeah, Pyramid Head can't see the aura of his cages, and if he manages to find a cage and tries to camp it, it relocates the caged survivor to a different part of the map.
They don't get a notification, this was showcased in the Dev stream/reveal. I apparently have not played against enough Pyramid Heads as I was unaware that you can be moved if the Killer comes near you.
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If your Console was Xbox, then all of this should be shared. Hopefully the Support Team respond to you soon.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767426#Comment_3767426
How can you be tunneled by a mechanic that was copy/pasted from one of the best tunneling killers? In a mode where you'll get "scout mode" teammates urbaning away after uncaging you? In a mode with zero anti-tunnel perks? Yea this will go about as well as lights out mode once killers figure that out.
400% of 5k is still less than an average killer score so I'll stick with that role thanks.
Apart from the fact it wasn't really copy-pasted was it? Because the Killer cannot see where you were caged, nor can they see when you are taken out of the cage, nor can they stand around your cage because you simply move to another part of the map.
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Not sure on the other two, but OW does not. It's official website states that actual features in testing are only rolled out to servers on PC.
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Stay out of sight, use walls and obstacles to make fakes and double backs. Learn the patterns of them quickly.
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If it's anything like my experience, Survivors are just not playing the game mode. I seem to notice that despite the number of survivors doubling, the number of survivors actually completing generators did not change! :P. Back to normal mode for me unless I can pick up an SWF squad.
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It's temporary to iterate and update on it. They plan to pull the mode to make potentially large scale adjustments or fixes that simply cannot be done whilst the mode is active.
Limited Runs also give the added benefit of people rushing to play it / taking advantage of its availability, thus providing more feedback.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767302#Comment_3767302
Pretty sure there are multiple PTB's on console.
There's also ways to get around that as well.
Yep, they know how to get around it. Release content on Console when its not experimental and therefore meets the Guidelines of those platforms.
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@OmegaCerebro said:
Maybe if they'd, I don't know, have more PTBs and also let the other half of their player base (console players) participate in those PTBs instead of constantly treating us like second class citizens (despite eagerly vacuuming up our first class dollars), they'd catch more bugs before pushing out subpar updates.
Imagine thinking the PTB was done not on Consoles by choice, rather than on Playstations' and Xbox' store guidelines that don't allow test builds to be pushed.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767188#Comment_3767188
What song was it? The video unfortunately won’t play.
I Would Do Anything For Love by Meatloaf!
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767199#Comment_3767199
Those numbers are from before her buff. The 64% is from nightlight which is notorious for often reporting kill rates that are lower than the official ones.
I think you mean notorious for being wrong.
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I don't know what a "scumbag killer" or an "entitled survivor" means.
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Thanks for keeping the game alive by queuing for the far more stressful role (referring to Killers).
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767173#Comment_3767173
Fourth highest killrate=Underperforming?
Not sure where you got 4th from:
Developer Update | Stats! - BHVR
She is 0.5% below average, she is also the literal lowest picked killer.
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I like vs'ing the Twins. I see no reason to nerf them personally. Victor has another really strong counter play, listening to when he is coming and not being seen by him.
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767133#Comment_3767133
But this is about leaving when the doors are open. Pls do not derail the thread.
I could leave it to die if you like.
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My personal PSA would be to stop 99%ing doors. Nothing annoys me more as a Survivor being chased than a door being 99'ed and then them leaving to try and find me, as I run to the door.
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This is clearly just a first iteration and trial. If there is enough feedback from the ongoing trial that this is clearly not what people want, then hopefully by the next iterations arrival we have started to convince them to change their mind.
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A shame, because I like it and it's clear much of the community disagrees with me.
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766260#Comment_3766260
It is actually reasonable. People just have to get off of the idead that every change or issue proposed is a personal attack to them or their playstyle.
"Punishing for playing with friends" is nothing more then a buzzword. A lot of games apply limits to keep balance in check. BHVR always struggled with that.
So maybe try to think about the subject and try to understand why it is an issue or why it is not.What other games actually do that? The only example I saw was Overwatch which actually doesn't place limitations on friend groups. Your example was absurd "oh you can't run 5 tanks", yes you can if you play Open Role Queue. If you choose to sign up for the Role Queue which limits your roles. shockingly, your roles are limited. This is the same limitation provided to solo OW queue's because you all queue in the exact same way.
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Basically - everything is bugged and DbD needs a quick and effective Bug Fix… Not in 1 or 2 weeks - it should take max 2 days…
Wow I cannot wait to see what incredible programming hack you have unlocked to magically fix bugs in a much faster timeframe. These things take time.
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The Devs are aware of it, there have been a couple of threads in the Bug Reports forum and the complaints / matches people have shared have already been passed on to the Dev team.
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I'm glad you had a good experience. I equally think survivor (even solo) is easy (though SWF is way easier/broken), and I personally find Killer to be harder. We all have different gameplay experiences and are good at different things. Survivor is just my jam, definitely nothing to do with Renato…
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I'm sure they do care, but it is quite difficult to gauge why someone has suddenly taken an absence from the game, I can't pretend to be an expert but from what limited use of Unreal I got from completing my degree in Games Programming, you get very little information when somebody suddenly exits your multiplayer client.
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You can only derank so far now though, you cant go all the way down to rank 20 from rank 5.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/470371#Comment_470371
the killer who is facecamping you does not give a daRn about the others finishing gates, just want you to die and ASAP
try to enjoy a Bubba-M2-facecamper bro
this is for definite not true. When i first played the game, I facecamped because i expected survivors to come to the hook, as soon as I learnt that they didnt do that always, i changed tacticts and only facecamp at times where its appropriate
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@SlinkyJinky said:
So much easier to earn BP on Killer:
On a bad match 25k
On a good match 30k
On a great match 32k
On Survivor:
On a bad match: 2k
On a good match 15k
On a great match 25k
its almost like they need to encourage people to play killer because they dont want too without an incentive because its that frustrating
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/470353#Comment_470353
there are complex mechanisms to prevent facecamping
how about the entity adds a timer to the killer the longer is facecamping, and stuns him/her after a certain range???
what if one survivor just stayed near the hook ready to rescue, and 2 others worked on gens? is the killer meant to leave the hook and allow the free escapes each time, or should the killer stay with the survivor he knows is at the hook
But then, if he stays targeting a survivor, he is punished for staying near the hook and then theyre allowed a free rescue regardless?
they used to have a system aimed at preventing facecamping, but survivors abused it by always taking the killer and making him stay near the hook
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I modelled my own one on survivors;
Claudette: just **** off
Everyone else: please wear bright hair -
awesome
do you want to build on that or something?
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@Theluckyboi said:

I love DBD, i can stand many of its flaws but this is insulting
I play this game on PS4 and the framerates are goddamn awful, to that sum up the fact that the lobby waiting times for survivors are terrible, i cant believe behaviour is going to focus its efforts on a port instead of fixing their mess.
i say, if you cant manage to create a decent port for a console, why bother with another one?
Different people would handle the porting than the overall programming of the game
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PC
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@Sinner said:
We all know they're coming, because the game is in the worst state I've ever seen it in the 2 years I've been playing. Rank 1 is a complete disaster, almost every game someone suicides on the hook or disconnects.I think its in the best state ive seen it in a long time. For me its just the hitboxes.
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@Vietfox said:
I didn't say anything about how often i see the doctor, just talked about another killer instead of the typical one.
And no, it's obvious that some killers complain about different stuff than other ones. I'm saying that those perks have been mentioned more than once and by more than one killer, not ALL of them.in the same way that survivor mains find annoyingly pedantic things to also complain about? Such as the change to the pickup speed.
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@Vietfox said:
@Tsulan said:
@Vietfox said:
Because this forum is dominated by killer mains.
I can understand the frustration with some skills, but others like self care or borrowed time? Please gimme a break. Also funny the ones who complain when survivors loop pallets. What do killers want survivors to do, run straight till they get caught in a matter of seconds?
Basically everything that makes the match a bit harder for the killer, perk or strategy, will be asked to get nerfed.
Fix something that doesn't work as intended? Ok. Fix something that counters your gamestyle or makes you angry? Deal with it.
There are killer perks or op killers like the doctor (who can make you scream from far away and not even being targered by him) that i personally find quite annoying, but you won't see me asking for them to be removed or nerfed. Sadly doesn't happen the same with some killer mains.Doctor is OP now? So no more Nurse on rank 1? Cool!
Nurse is op too, but everyone knows that and i tried to provide something new. A killer that does that and also easier to miss any kind of skill check when close or huge terror radious.
Also funny when many killers say survivors should play stealthy but Doctor obviously doesn't let you do thatThats alright, just climb to a high enough rank and youll rarely see him
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@Vietfox said:
Because this forum is dominated by killer mains.
I can understand the frustration with some skills, but others like self care or borrowed time? Please gimme a break. Also funny the ones who complain when survivors loop pallets. What do killers want survivors to do, run straight till they get caught in a matter of seconds?
Basically everything that makes the match a bit harder for the killer, perk or strategy, will be asked to get nerfed.
Fix something that doesn't work as intended? Ok. Fix something that counters your gamestyle or makes you angry? Deal with it.
There are killer perks or op killers like the doctor (who can make you scream from far away and not even being targered by him) that i personally find quite annoying, but you won't see me asking for them to be removed or nerfed. Sadly doesn't happen the same with some killer mains.Ive never seen killer mains collectively come together to complain about either of those perks. By all means, run borrowed time and self care.
The doctor is not an OP killer...
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@Orion said:
Survivors want the Nurse nerfed because, like SovereignKing and RSB said, she's the only Killer who can actually compete with Survivors. That makes her a threat, and anything that's a threat to Survivors makes them cry for nerfs.kind of ironic that theyre meant to be surviving, so its meant to be a challenge

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@only1biggs said:
What?In those 2 minutes he could have downed others if he didn't camp.