Kumnut768
Kumnut768
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- Kumnut768
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Comments
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1659083#Comment_1659083
You must be a DBD God
for ending chases in less than a minute? yea im so amazing at dbd for not being a complete potatoe
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@Zozzy said:
Genrush is survivors task only taking 160 seconds. that is all. It is to easy and fast to do with to many resources at your disposal (most of the time)
I played clown with pinky finger and had a survivor on the hook at all times and at one point they were all near the basement. They still got the gens done. BECAUSE IT IS TO FAST AND EASY.
slug to draw multiple people off gens quickly against comp teams you cant get 12 hook games unless your spirit or nurse
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it exists but it is your fault if you get genrushed, people throw this term around to justify their mistakes and people like this will never improve at the game because they say their was nothing they can do and believe they played flawlessly
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1659045#Comment_1659045
Not necessarily, you could be in one chase and end it in 60 seconds and still loose two gens, while you go pressure one survivor kick the the other survivor's are going to still get that gen even if you come back over and over the gen going to get done especially if you down that survivor and the other 3 hop right on the gen,I don't really care about gen speeds anymore it is what it is. It's not a problem for me no longer.
then its on you for allowing that survivor to hold a chase for that long, get pressure by slugging dont regress gens
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genrushing is just a term thrown around to warrant your mkstakes to make it seem that you performed well and couldnt do anything
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1614250#Comment_1614250
I think you're just saying that because you're afraid of them changing gen speeds
i think you fail to see that if your being genrushed its based on your mistakes not the survivors
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@OtakuFreak said:
I mean, let's see:
-Latest update told us PGTW is being nerfed because the killer can do everything else and still have it.
-Survivors can do generators, heal the entire team, foster five grandchildren and still have DS up, yet it gets a pass on the nerf.
See why we think they're biased?
they cant just reduce the time on ds because that wouldnt work they will have to do a pretty much full rework on it which is why it isnt out yet
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does it matter OoO is gettin nerfed soon anyway
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demo, he just look so cute UwU
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its not for you to get out, its to make the killer actually hook you and not just run around carrying you to an area they can pressure well
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spirit:
postives - incredibly strong, no mechanical skill, based on fundamental game knowledge, 500 hours max to master
negatives - being called a tryhard for playing spirit by a swf with OoO and two keys
nurse:
positives: unbeatable once mastered, very rewarding to play, respect among players for playing the toughest killer to learn
negatives - extremely hard to master around 1000+ hours to learn, very buggy
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thanks for making this, you have no idea how much it pisses me off when people offer the "dEvs ArE so BiAsEd" argument.
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i mean if it was out earlier i could have all my ps4 stuff on my pc which sucks ass because i had saved 3000 reappearance addons for spirit which are by far my favourite to use
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its not about how strong they are its how fun they are, and doc is an example of a killer who is unfun and weak
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my condolences go out to you and your family, i lost my father last year due to lung cancer and i felt the exact same way i feel your pain you often feel that you have no one to turn to and it can be very frustrating.
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@Raz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1656367#Comment_1656367
LOL
these are facts, i never heard a killer main actually talking about BS things on their side they're just to busy complaining with the opposite side.
i main spirit, and also want her reworked because i hate her,she is a #########
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1) freddy
2) doc
3) hag
4) slinger
5) spirit
this is actually based off of how much they make my head hurt
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1656455#Comment_1656455
- stop running your second chance perks and get something that actually tells you if the killer's approaching, be it spinechill, ooo or anything like that. run kindred
- pay attention to your surroundings.
- stealth. seriously, show us your sneaking skills.
- know your gens. genspeed/strategical gen popping IS counterplay against low pressure/mobility killers.
to argue 'but the game rewards chases' is faulty logic: by now there are perks that work against the current 'rewards' (e.g. PWYF) so the statement is outdated
you just told 4 things that are the most boring types of counterplay,
saying you should run specific perks to face off against one killer
pay attention its not like theres walls and crates that can block los and lots of things
crouching in the corner is just boring for both players
holding down m1 is also incedibly boring for both players
take away chase interaction and no one has any reason to play survivor thats why we need killers to be made/reworked with interactive powers
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nurse billy and hunty to verse, i lovvvvvvveee playing spirit but also nurse shes my second main and ngl spirit is very unhealthy for the game so i feel like she will be reworked soon
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decreasing gen times
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there just annoying either have breakable walls there to keep survivors in one are or have survivors make the walls to create stronger loops but dont add infinites with breakable walls to justify them, its just irritating
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make it so that flashlights have infinite battery and blind everyone upon clicking Ez
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if you give everyone them they no longer have value, they are worthless, i wouldnt mind another variant of legacy like a blue version or smth
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this was already a feature and also gen times are fine they arent the issue of why gens go by quickly
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and i main spirit and i want her to be reworked
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1654520#Comment_1654520
Wait, so when I 4ked on billy with ######### perks he wasn't op?
no that means the survivors were trash or you just played well
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1654643#Comment_1654643
Unless the dev's excuse it, it can be viewed as cheating. I'm not 100% sure if they excused comms but they probably wouldn't be able to enforce it like at all. So imma assume they excused it. It's an advantage you gain that isn't in the base game
again it doesnt even do a whole lot on either side, what i didnt see people ######### themselves about was people lowering chase music to hear better in chases which is definitely cheating because devs confirmed that the chase music is there to make it harder to hear in chase
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someone doesnt know how to moonwalk
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again its not cheating thats like saying using discord is cheating since its third party software, stretched res on dbd has one use and it allows you to see further which isnt that much of a big deal, and for killer its just free lightborn which in both cases isnt that game breaking
@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1654616#Comment_1654616
https://us.v-cdn.net/6030815/uploads/5W2ZTGCK8SJP/e9d.jpg
If you serious then let me explain my point. Stretched resolution for both sides is cheating, its using a third party system to get an advantage not intended in the game. Stop trying to make it seem like it's ok for one side but not the other.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1654616#Comment_1654616
An advantage not supposed to be in the game = cheating.
is stretched res in siege cheating or in cs. no its not. neither is it cheating in dbd, it simply lets you see further which is annoying but not cheating
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@[Deleted User] said:
How is doing something against a form of cheating considered a "shadow nerf"?
stretched res is not cheating, its simply an advantage and if it was cheating it would be directly nerfed
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he just makes my head hurt very poor designed imo
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doc he just makes my head hurt
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it happens dbd sucks we get it
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1652195#Comment_1652195
At any point in my post did I mention survivor sided? Furthermore, in any of my posts have I talked about killer/survivor sided devs.
woah whats that. Its a joke flying over someones head!
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reverting billy changes
fov slider
removed indoor maps
giving all killers mobility mechanics and somewhat strong chase mechanics
a 1v1 gamemode with a set map with a set seed with 1 survivor vs 1 killer survivir has to survive 1 minute at different tiles
give nurse back her addons except extra blinks
delete all indoor maps
make their 100 ranks
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1650602#Comment_1650602
I'm seeing lots of DCing since the penalties were removed again. Wish I wasn't.
There was definitely some of that. It just wasn't the most common thing I saw. My experience is only my experience though. I just found it interesting to look at the things that the events leading up to a DC.
*sigh* penalties did nothing survivors can bypass it by suiciding on hook and killers can afk the match out they have no use in this game
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@DeviousDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1650042#Comment_1650042
U imply a lot for a very cut and dry post
if you complain about gen rushing you need to know the right times to slug, patrol or commit to a chase
if you complain about safe loops learn to use your killers utility to shut it down if you cant do that drop the chase
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@IIITweedleIII said:
https://us.v-cdn.net/6030815/uploads/E5WM0F1HD4CP/screenshot-20200928-123305-chrome.jpg
Maybe instead of blaming a killer's main objective to KILLING, blame team mate survivors for unhooking, either at 1st hangtime, and or right when the killer just hooked. Survivors have this mentality, that if they get caught. Its because the Killer cheated.
You're being chased by a killer, what do you exactly expect a KILLER to do. It's part of the game.
Go play Outlast. If the big huge dude finds you. And gives chase and catches you. What do you think will happen? It ain't gonna care for your feelings, so why bother with typing up complaints when it's a versus enemy. It's the objective.
Tunneling is used far too much when in actuality, It's just a Killer being a Killer and is chasing their victims. And for the matter of it being 4 survivors vs 1 killer. What's that really say about Team play.
its just a scummy play, it should be frowned upon, you can diminish the argument to "killers are meant to kill" but that doesnt mean anything because everyone knows its so unfun for the survivor and essentially meaning that they just cant play the game because you were so sweaty
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with all the totem spots being really hidden now i can understand it but i do think i needs some kind of tweak, passive slowdown is one of things i think is incredibly unhealthy ruin on its own is fine because it wont stay up for too long but with undying it is kinda busted ngl
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hmm, it really depends on how skilled the spirit is, if your versing someone who is making zero mistakes your kinda screwed a bit like versing a god tier nurse you cant really do much but its pretty just guessing with pathing unpredictably, but she will likely get some kind of rework in the future which im not opposed to ill just have to move to another killer to main, this is assuming they arent smart enough to use their power in bursts which kinda makes so even if you throw her off once she gets her power back in like 5s and does it again
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1642234#Comment_1642234
Break ALL the bones then, you can literally have 1 person do every single totem (I mean I literally have to do 4~5 in my solo queue matches in the current meta) even in the least optimal (unlucky) order of Ruin, Dull, Ruin, Ruin, Undying not to mention if the whole team realizes that "Ruin" is more effective the less total gens there are and works on bones early on together (you are playing with a buddy(ies) amirite?).
I'll agree it's fairly strong value build without much fuss but perks are there to be a crutch for weaknesses for the killers + the players who need them. I'm actually welcoming of having to do more during a match (a secondary objective?) when I'm playing survivor considering how dull most of my matches are right now
yes i will throw the game applying no pressure because of a passive slowdown that requires no input from the killer
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its a strategy just a very scummy one
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@DeviousDemo said:
So tell me again what is so skillful about gen rushing and abusing safe loops?
then your not skillful if you dont know when to leave chase and gain pressure
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scorpionz best pig main to ever exist
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@KhaineGB said:
Only ones I knew about were the heartbeat for sure, which is being looked into. If you have any other audio bugs, you can report it in the bugs section. https://forum.deadbydaylight.com/en/categories/bugs
Assuming the forum wants to let you, that is.
did you miss the period where survivors made zero moans,foosteps,groans when falling,healing and now even vaulting
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GET RID OF UNBREAKABLE, ive lost so many games because of unbreakable
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use your power in short bursts practice this chases will never go above 30s
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no this is not taking the game hostage, the only instance of taking the game hostage you will see is not doing gens as survivor and just stealthing or when the killer is stuck because of a bug survivors refusing to escape or do the last gen effectively forcing the killer to quit
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@ClickyClicky said:
After PH which killer do you want nerfed next
Spirit will soon be coming up for round 2
PH will get another nerf next year so you can use DS and BT on cages and to put the POTD cooldown back up
Nurse maybe needs longer cooldowns
Deathslinger is toast as soon as they find the time to destroy him
What about Demo? He can zone survivors.
god i hate this "survivor main bad" mindset like at least hear him out, and no demo doesnt need changing, phead will likely recieve some compensation, no one is asking for nurse to be nerfed, deathslinger is going to be changed to tone down his opressiveness with a buff to mobility.
you act like survivors only want easy games and to win all the time when in reality they want to fun games in which they feel that they outplay the killer or the killer outplays them
all your doing by bringing on these comments is just dividing the community because your so arrogant that you dont see the flaws in the killer role and want to win every single game