Kumnut768
Kumnut768
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- Kumnut768
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from 0m - 12m it is not humanly possible to juke his shot even if you had the world record reaction time (0.15s) when deathslinger can ads in 0.13s, which means there was no input from your end that affected the outcome you did nothing to make him miss he made a mistake and missed his shot
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you shouldnt measure your wins according to the emblem system the win conditions are lame af
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there will always be things people will disagree with its just a part of game design bhvrs kind of in the crisis of balancing around high level play and the majority of players which for the most part they have done a good job on balancing for both and i commend them for it
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these kinda people arent on the forums, theyre in post game chat whining you take the game to seriously when they stack in a 4 man all with small pp build
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it depends on the scenario, what map, perks in play, rng tiles, position, potential chase time ect.
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billy, i miss addons that did stuff :(
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wouldnt it just be another nurse? but i love the concept
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kinda touchy issue its not easy to pick up but too easy for the potential she has
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@MadLordJack said:
Spirit: have her husk shift to her position every half-second.
Pyramid Head: Increase his cancel time, decrease his attack cooldown, increase his wave travel speed.
Deathslinger: increase cancel time, increase ads sensitivity, increase ads movement, decrease ads zoom, increase ads activation time, increase tr to 28m, increase chain break time.
Nurse: Delete from game. There's no way to make her fair in a chase. Her power is literally the ability to blink to you and hit, ignoring everything you can do.
Hag: remove flashlight disabling and create manual disabling, at a time of maybe 7-10 seconds.
Freddy: Add snare placement slowdown, remove the drastic increase to waking someone up, and give more ways TOO wake up that aren't detrimental to the survivors.
i agree with all of this except the nurse part there are plenty of things you can do because you get info on whats happening these are then dependent on whether or not they are a god nurse or not but they are rare
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it depends on the specific scenario sometimes its fine sometimes its unnecessary
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I would go for bbq, sloppy, nurses, pop that's my personal build I honestly wouldn't go for a ruin undying build its better to keep people injured with spirit so you can snowball
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Nurse has been the best killer since she released, why was there a thread about this everyone knows that nurse is the best killer
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1667842#Comment_1667842
I am not really sure because even thought he is one of the best, I didn't really used him or went against him so the only thing that I could say it was "problematic" was his turning rate, although my brother did well with him addonless so I can think he was very strong with some add-ons
The turning addons were close to useless in chase the only addons that needed addressing were Instasaw and crack addons
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if you take the mindset of "theres nothing i could do" you aint gonna improve, review the games where you lose and look for what you couldve done instead this exempt from very specific scenarios like a 4 stack on mothers dwelling with meta perks or smth
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1667836#Comment_1667836
Unnecessarily.
He's not meant to be engaged in a chase. People just cling to the idea/outdated statement that chases are the most fun and most important part of the game.
The issue is more that the points you earn aren't as dynamic towards which killer you're facing as they should be. like, give people more 'bold' points against Caleb, but fewer 'escaped/chase' points.
interaction between players is the only thing keeping people playing this game long term so this mindset of "chase isnt that important" is just a lie and this applies to both sides, which is why slinger has such a high demand for a rework
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@Saitamfed said:
My brother is main billy and he never overheats. Just because you need to modify a bit your playstyle doesn't mean it's bad. You can't go sprinting like a madman forever and ever without being punished in some way.
the addons are the worst part of the nerf he needed like 3 addons to be reworked slightly instead we got a mechanic that does nothing but annoy you and addons that are laughably bad
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1667789#Comment_1667789
he has the chase potential BECAUSE he has little map pressure and mobility. That's the thing, he IS one of the killers where you have to use your eyes. M&A doesn't change that.
People just cry bloody murder because too many of them run the second-chance build as if killers haven't caught on to it yet, which is quite pointless against Deathslinger. Sure, one can't tell which killer they'll go up against but just replace dead hard with spine chill and you're good.
yes he has this insane chase potential because of his lack of map pressure which is why people want his chase potential toned down and a buff to his map pressure
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yes he is not op, yes he does not need changes
but he could benefit a change with the devs toning down his chase potential and buffing his mobility and map pressure this would make him so much more fun to verse
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this is such a wholesome thread i love this :)
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i would say rework ds to actually work as anti tunnel, camping isnt that big of an issue and buff solo to swfs level then buff killers accordingly
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i sorry but if you add dc penalties people will just suicide on hook, if you remove suiciding on hook people will go afk
you cant make people play a game that they dont want to play
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i get tunneled most of the time when i do play survivor which is one of the big reasons i stick exclusively to killer
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@bjorksnas said:
ah yes 1 person should be equal to the person who has to 1v4, genius
killer will always be harder than survivor this will never change so long as the game stays a 4v1
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1665532#Comment_1665532
Wrong. Comns with SWF is gamebreaking.
if you blame swf for your mistakes you will never improve at the game, you make it sound like its impossible to beat swfs
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1665353#Comment_1665353
Wrong. Sorry. Sounds like you abuse comms to get an unfair advantage in every game huh?
using swf in dbd = advantage or just having fun with mates
using comms in among us = breaks the game and removes the point of playing
these are not the same stop comparing different games
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@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1665257#Comment_1665257
I hit the generators, I drop a chase when I don't have a map like Yamaoka... yes you know, the map where the Claudettes are totally invisible ! I spent minutes looking for the players everywhere I could, I couldn't find them, so the game was over quickly (I was Trapper). Is it my fault if the survivors are hiding and I have nothing to counteract that (only with perks, and we're talking about the mechanics of the Spirit...) ? You talk about pressure, but how can you put pressure if you can't find anyone ??????
It's been 2 years since I've been playing, I always adopted an aggressive strategy, I started with the Nurse... there was her nerve, then came abused survivor perks, others were already there but less known at the time, nowadays these perks all survivors have it. Are you telling me that you have never failed? HUH!
SWF teams are strong, because of these perks, I meet a lot of them. You can't chase someone and then go to the other end of the map hoping to find someone who has already been gone for 30 seconds (mic communication) ! I say it again, I haven't taken Bubba for a long time but today the survivors are equipped, they know loop, they have strong skills.
I cry? Normal, all killers get nervous, I bought these killers, and all this why? Perks that become terrible when used syncro! You're talking about Youtuber or whatever, just know that they lose before making a video where they win!
I just made a game by surviving, it will be the 5th Bubba high rank... people who understood....
I give up, it is always the opposite of the truth !
you lose some games stop expecting to win every game you play. and when you respond dont say "im not saying that"
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1663624#Comment_1663624
How comms completely break them. Are you truly that dense?
if you use comms when your dead in among us thats you ruining the game and there is no further point in playing since your guaranteed to always win
if you use comms in a swf in dbd you are just playing the game relaying information that doesnt guarantee you a win its simply helpful. this does not break the game.
you cant compare among us to dbd
they are not similar games
the comms in these games impact the matches differently
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sending the killer to ormond or mothers dwelling
and killer for me is tunneling i get if someone is being an ######### and you want them gone but ive seen people tunnel baby megs off of hook
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1665279#Comment_1665279
Right, it's kind of like why people use DS or Adrenaline or BT. They have their respective uses and some of them arguable have little downsides to them at all.
In the case of Dead Hard, it's not as impactful as some other perks like DS or Adrenaline, but in the right cases it can definitely lose you the game depending on who's doing it, how good they're, etc. It can even make the game more difficult if multiple people use it who're not that good at looping, since that added time really does add up to a match.
When we're talking "is it fair or not" it's hard to say since it really depends on what scenario we're talking about.
couldnt have put it better myself
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i would say in most circumstances its annoying but not that impactful however there are times it can lose you the game just by the single press of a button preventing a down so im still not a fan of dh but i get why people like using it
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if your getting gen rushed its a problem you caused, you dont get gen rushed unless you make bad choices, spirit needs a rework because she is extremely broken giving the same kind of results that rival nurse with no where near the same kind of input,
also i hate to point this out but did you ever stop to think the reason your getting genrushed is your camping basement
@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1664926#Comment_1664926
The number of Bubba on a game is hallucinating, I wondered why? the answer is simple ^^
I just made a game, I took the survivor down to the basement, waited in stealth mode and already one disconnection... I got the rest of the team, it was a SWF I think. It's a good thing to finish the game like that against them !
https://forum.deadbydaylight.com/en/discussion/comment/1664934#Comment_1664934
Show me 3 gameplay videos in a row against a SWF and we'll talk about.🤗
at the end you say show me 3 games of you versing a swf, go to anyone on the forums with more than 3k hours and they could provide you with like 12 games on the spot.
and seriously grow up its a videogame you dont need to cry when someone tbags you or clicks their flashlight
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@kaeru said:
I personnaly think Deathslinger is a B or C tier killer and he doesn't need any rework at the moment. He got too much weaknesses. He can't pressure more than one survivor. He is too slow to control gens. He is only good for chasing one survivor in open area. And I don't know why there is so much complains about this one poor weak killer.
yea he needs a nerf to his opression in chase and a buff to map pressure as compensation
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@justtrynaplay said:
https://forum.deadbydaylight.com/en/discussion/comment/1661561#Comment_1661561
i just don’t enjoy as both survivor or killer running from loop to loop until i ######### up or the killer loses interest
then you should play another game, this clearly isnt for you since its all this game has
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@justtrynaplay said:
https://forum.deadbydaylight.com/en/discussion/comment/1661474#Comment_1661474
If you had actually read the thread you would’ve seen i don’t have a problem with chasing it’s just looping that i find tedious
and you dont find holding m1 tedious?
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long interactive chases, that end in a w, for killer and survivor
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i would usually play swf without comms so i know im not just gonna die on first hook unless im runnin a meme build or smth where i use comms, but i think swf without comms is what the game should strive to be like just having 4 good players vs one good killer.
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run bbq lol
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i love the way people say that smurfing as surv is unacceptable then saying oh just de pip
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1660867#Comment_1660867
Maybe. As a vet myself with 3+ years, and a boat load of hours played, I can understand how some may be bothered seeing someone with not much time in the game sporting something like legacy. It would just be cool to have a reward for a certain achievement. Something to tell some players apart from others. When I first started, and got rank 1 for the first time, I was pumped, and thought you got something for achieving that..... Nope. Nothing. Getting a killer or survivor to p3.. Nothing there either.
i wouldnt be opposed to another exclusive with a huge requirement to achieve but handing out legacy would be a really bad move same with the hound mask because they gave the hound mask to everyone nobody no longer uses it
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@justtrynaplay said:
https://forum.deadbydaylight.com/en/discussion/comment/1661458#Comment_1661458
Perhaps if you explained why you think looping is fun that would be a better contribution to the thread
Because interaction between players is the only part of pvp games that is fun
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Wow jeez I sure love holding m1, I've got adrenaline rushing through my veins right now!
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1661392#Comment_1661392
I really do enjoy playing dead by daylight but it's true what they say that this game is incredibly punishing for newer players and casual players. The matchmaking is abysmal with this game.
The streamer Jaee uploaded a video of a few matches to YouTube today, and he was playing with some friends who like him were all red ranks (three rank 1 and a rank 4), and yet the killer was a rank 9. Needless to say it didn't work out very well for the Killer.
My matches as killer tend to unfold like this. It's easy to say "don't let it get to you", but when you're playing a game that doesn't have fair matchmaking, not caring can only take you so far.
Yea matchmaking sucks, but mmr broke the game, you would get killers with 5k hours versing first time players and an mmr system that predicts skill perfectly would just strip variety from the game
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Not for a while, but it will be a dissapointment still because mmr can't work for dbd
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1659984#Comment_1659984
Why shouldn't it?
Bringing it back would lose its value it no longer be special, and there would be no point in running it. It would do nothing but just say a big f you to the veterans
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@evil_one_74 said:
I wish they would have had something like legacy for console players. It would have given us a little something cool to try to get.
that shouldnt happen but i would like to see a new variant of legacy like a blue version or smth idk i think that would be cool
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make it so you can cancel the action thats all i'd do
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legion for buff, spirit for nerf im kinda done with spirit i dont play her as much now
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1659482#Comment_1659482
if they want to run around not doing gens or cleansing totems, who cares?
this wouldnt be good for the team but would just be annoying af to deal with cus he will just always be sat there
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1659034#Comment_1659034
DS is an easy fix. Remove the timer entirely. When the survivor has fully healed or interacted with anything other than a vault it deactivates. And they get to use it twice. Done. We're talking an hour at most, maybe 2 worth of coding. Nerfing pop probably took them 20 minutes.
so basically survivors can just chose to have ds active whenever they want and just sit in the killers face with ds unbreakable and be invincible and effectively take the game hostage
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its disabled tf you on about