Kolonite
Kolonite
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- Kolonite
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Depends on the killer. There are killers who are supposed to slug. The two that pop into my head are Nurse and Oni. If you aren't slugging while you play them you're playing them wrong.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1877590#Comment_1877590
No it probably won't be entirely useless but ,it will be easily cleansed, easy counter hide the totems. Survivor's don't even need to cleanse totems to win unless it's a three gen then you might want to cleanse, which can be easily done,it's not going to be useless but it will just make the games back to how they were post Undying nerf.
https://forum.deadbydaylight.com/en/discussion/comment/1877602#Comment_1877602
Why? These thing's happen every patch or every other patch.Makes no sense to quit, then who ever started this wins.
https://forum.deadbydaylight.com/en/discussion/comment/1877604#Comment_1877604
Probably, I 4K with out these things which is weird and, I honestly don't know why it's being nerfed.This is probably the best combos for killer and it's being taken away.
It’s being nerfed so it can’t last the whole game even when survivors do totems. There’s no reason survivors should have to break every totem on the map due to bad luck. It’s also not purely a nerf. Info on full totems isn’t bad. Lots of survivors do totems and now it carries over tokens giving devour hope a nice buff when paired together.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1877604#Comment_1877604
Not many can when hatch exists.
Lmaoooooo
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lmao
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Bro... You couldn't 4k with ruin/undying?
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Future additions to it
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I don't play games I dislike playing
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Too many survivors not enough killers = long queue times for survivor
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lol
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1876475#Comment_1876475
Yes, but if the survivors have a semi-decent player on their team they instantly win just for existing. That person can take all the pressure off the other 3 and allow them to do gens safely. Why should you guys get that?
If there's only 1 good survivor you should be capitalizing on the 3 easier survivors and pressuring gens. If you focus on the strongest survivor the whole game that's on you lol
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1876475#Comment_1876475
Knowing how to play agains DS? You mean unable to do anything to counter it? Only mitigate it? Which is ruined if they have Unbreakable and its complete invincibility then?
Those darn survivors got to stand up on their own once and use up two perk slots while I couldn't tunnel them. Survivor op.
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@Weeb_H_Toast said:
https://forum.deadbydaylight.com/en/discussion/comment/1857611#Comment_1857611
I blame the side with more people playing it, and with more influnce over game direction.
https://forum.deadbydaylight.com/en/discussion/comment/1857810#Comment_1857810
It would if the game was built in favor of killers, some aspects of it defintly are, but a majority of matches would not be winnalbe for the killer if the survivors played to their best. As the killer winning more often then nots realies on captolizing on survivor error.
https://forum.deadbydaylight.com/en/discussion/comment/1858271#Comment_1858271
In this case, for this game, where the whole point of even having the killer playable at all, in a 1v1, 2v1, or 3v1 sitation, the killer should always win. A perfect aysmetrical game would have the power role (that's the side that needs to be beaten with coawrdination and teamwork,) should be powerfull.
Think about it like this, killer can't play the game whiel listening to music and still play at thier best. As evident by streamers, survivors can. The survivor role does not require as much focus to play, and as such, is without a doubt, easier.
Bud, how many games have you lost where a survivor immediately dced? I’d venture to guess zero. If it’s more than zero... Yikes. This killer is the power role. You can’t 1v1 the killer. You WILL be caught and hooked. It’s unavoidable if the killer is actually skilled at the game. In most cases if the game is made into a 3v1 before the third gen has popped the killer has won.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1857391#Comment_1857391
What rank are you?
20
He’s not wrong. Killer IS the easiest it’s ever been.
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Not if you like using good perks
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873993#Comment_1873993
I'm not a clown main, the person you want to talk to is a guy by the name of clownisking.
@TheClownIsKing , could you please give this man some perk tips for clown?
Though for the playtime I have with him, i find brutal strength does help with the fact that clown eats pallets for breakfast.
id recommend to use brutal. Everyone predrops to counter clown so being able to eat through pallets is good
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1873919#Comment_1873919
Deathslinger is a M2 killer...
His power is m2, but he has to m1 to damage survivors.
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Lmao
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873744#Comment_1873744
Its not hard for them to differentiate them. 1.0 doc didnt use tokens when shocking since it wasnt directly "offensive" and again deathslinger doesnt use tokens unless he lands his shot. Idk if huntress is the same.
My point was when they coded the new bottle it probably got copy pasted and then the effect and color was changed. That’s why it uses your stacks. I answered your question idk why you’re arguing with me over if it’s an “offensive action” or why it isn’t consumed on other killers lol
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873729#Comment_1873729
" they didn’t want you to be able to slow survivors while keeping all your stacks of PWYF" yeah you do lose pwyf tokens for the tonic because thats a offensive action. Imagine losing pwyf tokens when a survivor cleanses healing themselves with plague. The anditode cannot by definition be considered a "offensive action". Little sidenote deathslinger doesnt lose tokens when shooting his gun unless he hits you.
bud read the beginning of what I typed
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People mostly covered what you need to know and I personally didn’t find her too difficult to learn, but there are some very annoying bugs with her that have been there for a long time and likely won’t get fixed
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873724#Comment_1873724
The antidote doesnt slow and cures the effects of the purple.
Reread what I typed
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It’s because clowns bottles both likely fall under the same category and they didn’t want you to be able to slow survivors while keeping all your stacks of PWYF
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1863715#Comment_1863715
Honestly not sure. It’s one of my least used perks on Clown.
He does lose stacks when throwing bottles. I was using cakes on clown a bit ago and had PWYF on him
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859269#Comment_1859269
LMAO, I guess you also laugh at people using DS+Unbreakable?
It's not that we cant get kills without NOED, it's just that we want easy games just like survivors want easy games.
But yh, you can laugh all you want, people dont really care anyway lol.
Bruh an easy game isn’t losing for 10 minutes and then whacking 4 survivors once. An easy game is killing everyone before the gens pop
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I think a better test would be for everyone to send me feet pics and then I can sum up if the dbd forums have bad feet or good feet. Just a test of course ahaha 😩
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Gotta run Spine Chill to counter stealth, UB to counter slugging, Iron Will to counter Spirit, DS to counter tunneling, DH to extend loops, and then Bond and Kindred along with WGLF for BP.
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Simply win
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@Killmaster said:
Unbreakable should be basekit and the Perk should give you unlimited tokens to revive yourself.
Free up a perk slot so now all DS users get DS/UB basekit lmaooo
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Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn shorty looking good 👀
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The antidote will actually be plenty useful. Especially because it takes a second before the effect starts. You can toss it down before breaking a pallet or picking up a survivor and then get a speed boost directly after. You can toss it a bit ahead of your pathing so it activates as you walk through it and get a speed boost to wherever you're going. This plus still having the old bottles AND the default 3 second reload will definitely make Clown better.
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I don't think he's underrated at all personally. He tends to rank pretty high on peoples tier lists
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Yeah no lmao
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It's really not that hard to get good with Nurse you just need to get some better perks to learn her with. I'd unlock Infectious and Corrupt from Plague and BBQ from Bubba. I started playing Nurse a few weeks ago because I wanted to switch up my main and I've hit a point where I 4k most games. A couple other good perks are I'm All Ears and Sloppy. I'd recommend always keeping Infectious and BBQ on your Nurse builds though.
When it comes to getting rainbow ranks? That's not going to change... Like ever probably.
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Level Freddy for Fire Up. It’s the only perk you need
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Honestly Nurse is so easy. Like if you can hit the DS skill check you can play nurse people
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If they deactivated every map with bugs we’d have no maps to play on
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imo Fire Up. Who needs stealth perks when you have the most op perk in the game with guaranteed value
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After rank 16 everyone should just be put into the same matchmaking. MMR isn't going to help this game at all.
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Been trying to ween myself off of Fire Up because it just hands out free wins
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All the og survivors are based on horror tropes. Dwight is the loser that finally steps up in the end to lead. Dwight would be the leader
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I'd rather not kill myself with alcohol
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Killer was so much more fun when there were infinites and people could DS on first pick up and when there was no endgame collapse so people could hold the game hostage and when sabotaged hooks would stay gone forever so you could only hook people in the basement and before toolboxes were nerfed. I agree now killer is so much worse than it was back then.
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If you want easy wins just use Fire Up
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860764#Comment_1860764
In a "careful what you wish for" moment, everyone thrilled about the Undying nerf will be the ones complaining about the tokens carrying over as soon as these changes go into effect, as the potential of DH/Undying is HUGE and possibly worse than Ruin/Undying ever was.
With Ruin/Undying, you would KNOW Ruin was up almost immediately, so you either powered through gens (which combatted the combo if the killer couldn't pressure enough gens to force regression) or you searched for the totems and that was that.
Survivors who DON'T do totems but focus purely on powering through gens -- and that's a LOT of survivors out there (I always look for totems, to combat possible NOED, if nothing else) -- aren't going to be looking out for totems in their rush to finish gens. DH can be so powerful because you don't even know you're facing it until it's already hit 3 tokens and everyone is exposed. In it's current state, that usually leads to everyone jumping off of gens and searching frantically for a totem they had no warning was out there -- sometimes you can find it and salvage the game, but a lot of times it ends up with a killer snowball of instadowns and Moris that result in what looked like a win ending in a 4K.
With a guarantee that DH stays up for TWO totem breaks, though, it's practically a GG for a really good killer -- they'll lose gens early to those type of survivor teams, but they'll be able to likely wipe out a team before they can get to BOTH of the totems they'll need to. Killers in particular that can defend their totems (I'm thinking of a Hag or Trapper, where you might not be able to even get to the totem without being insta-downed) could be absolute monsters potentially with that combination. ANY killer who plays well overall may be able to end a game quickly in that type of situation.
Of course, the Devour change/nerf/etc. I'm sure will come shortly afterwards if this ends up being a new Meta, but we'll have to see how it plays out. Maybe DH will still be somewhat unreliable, but time will tell.
It will never be anywhere near as bad as undying only allows your totem to respawn once and that's if they don't find undying first. You have a very thin safety net, but still a great on people that really like Devour Hope. I agree still very very very good, but not old ruin/undying good. At least in the hands of good killers against good survivors.
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No because the perk is still good
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Undying is STILL a great killer perk. It just removed the possibility of it jumping to every dull totem on the map. I personally do think they slightly went overboard it. It should be able to move totems twice instead of once. It also now carried stacks and still had the aura reading. Devour hope gamers are probably rock solid rn
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1860333#Comment_1860333
And DS, Unbreakable, Soul Guard, 4 man SWF, Keys are perfectly fine.
Insane how delusional and disconnected from this game you are. If your biggest concern was a perk that can be countered 100% not even by a perk by a MAP then your opinion is very literally worthless.
4 man swf is actually fine. Just because you can’t play at the level needed to beat them doesn’t mean they shouldn’t be allowed to play with their friends lol
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1848682#Comment_1848682
I never brought game balance into the discussion
I brought the gameplay loop of survivors refuse to do easy counters to remove killers ENTIRE PERKS
then complain that the perks punish their laziness
Heres a very short example of what survivors sound like doing this
you have to press a button 5 times before pressing this other button, even though the other button gives you a reward
survivors but I don't want to push the other button 5 times (complains up a storm)
thats what they sound like
That’s not how totems work and you dumbing it down to such a degree makes you look ingenious. You need to spend time checking every totem spawn and sitting on every totem for fourteen seconds. On top of that you have to deal with the killer chasing you off totems because of the free aura reading. During all this your team will be sacrificing hook states while not making progress on the main objective because they’re being forced into doing a side objective. This also hurts solos much more than swfs. A -good- swf can handle ruin/undying fairly well.
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I can’t believe the stupid survivors don’t think they should be forced to do every single totem on the map while wasting a major amount of time and hook states.