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Kolonite

Kolonite

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Kolonite
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  • Same reason survivors teabag and click flashlights? None of which should be whined about imo

  • They don’t exist. They’re an urban legend

  • I don’t like either personally, but plague has 2 amazing perks while the twins have 0

  • They break free after 11 grunts. You're welcome.

  • I think we already know. It’s Freddy according to the last stats we were given

  • I don’t need to. The steam charts already do that.

  • I find myself having much more relaxed survivor games and I think it comes down to two things. First is that I might not take survivor as seriously and it makes me not feel like I need to try as hard. Second is that survivor is a team while the killer is on their own. Everything rests on one pair of shoulders and your seconds are 4 times are precious as 1 survivors seconds. Though, solo queue survivor can be harrowing. It’s mostly because of your fellow teammates and not the killer when it is though.

  • Honestly just make a couple of his add-ons base kit

  • Who would main Jesus when God is already in the game? Ace has ascended above all. All chests will be searched and all basements desecrated in his name.

  • Same reason they don’t like Deathslinger? Their power isn’t fun to play against and lacks interaction on their side.

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1839093#Comment_1839093

    Yeah again no basis on what you've argued so your post kinda just blends in with the rest who give no value to what they say. Just blurring out what perks do and their general advantage without listing anything else like chase times, gen times, meta perks, god loops, and God pallets and other aspects of base gameplay just shows that your argument is shallow with no real thought put into it. And I dont know what post you read but yes I do provide math on one of them and yes survivors get 16 perks to the killers 4 thank you for giving me another piece of what I said that you didn't attempt to try and argue against. And you are right I'm not exactly new to the forums but have just started posting but I still don't see the point in basing what I said on whether the majority believe it, just because someone doesn't believe something doesn't mean they are right or wrong its called an opinion. And the %65 kill rate means an average of a 2k which is a black pip on the killer if they have a Decently paced game or a de pip otherwise. You've chosen keyboard warrior so im gonna move on to other post that atleast carry a good argument. Best of luck to your bait

    Lmao

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1839054#Comment_1839054

    I dont need to see your steam profile i already stated that I could be wrong and it doesn't matter, also I'm not here to try and prove my rank to you either this is supposed to be a discussion not a contest. I've gone into alot of the so called meta perks that both survivors and killers have with others and you still haven't provided evidence to what you say its just the garentee of "dude trust me". Killer viability is obvious just by playing them and every match is always going to change the consistency of their strengths but once again you still provide very little to defend what you have said. Already agreed on map pressure and I honestly don't care how many people upvote my original post and what you said about the community being killer sided after kinda contradicts itself but I bet you know who sides with what aswell.

    I'm not trying to get in another key board fight with another forum warrior so il just say this, provide evidence to your arguments in the form of facts, math, and statistics and I will gladly go through it with you to come to a hopefully like minded conclusion. If you want to keep being a keyboard warrior on the other hand then I dont have any interest in participating and wish you the best of luck

    Also, killers have a 65% killer rate in red ranks. There’s some math for you bb

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1839054#Comment_1839054

    I dont need to see your steam profile i already stated that I could be wrong and it doesn't matter, also I'm not here to try and prove my rank to you either this is supposed to be a discussion not a contest. I've gone into alot of the so called meta perks that both survivors and killers have with others and you still haven't provided evidence to what you say its just the garentee of "dude trust me". Killer viability is obvious just by playing them and every match is always going to change the consistency of their strengths but once again you still provide very little to defend what you have said. Already agreed on map pressure and I honestly don't care how many people upvote my original post and what you said about the community being killer sided after kinda contradicts itself but I bet you know who sides with what aswell.

    I'm not trying to get in another key board fight with another forum warrior so il just say this, provide evidence to your arguments in the form of facts, math, and statistics and I will gladly go through it with you to come to a hopefully like minded conclusion. If you want to keep being a keyboard warrior on the other hand then I dont have any interest in participating and wish you the best of luck

    Lmao you want stats on how often thrilling does or doesn’t block a gen? It does it every time you use it. Infectious will always give you info if a survivor is in your terror radius. Whispers is the same. You can’t trick either perk. STBF will always give you value. Brutal will always break that pallet faster. Enduring will always make the stun shorter. Spirit Fury will always cause the pallet to break when it’s active. Discordance makes it so survivors literally just can’t stack on gens. The only perks that don’t guarantee value are hex perks and even the best two hex perks right now actually guarantee some value. Pop has guaranteed value. You have to hook people. Corrupt has guaranteed value. Survivors will either waste time waiting it out or come to you helping with the terrible early game. I’d also like to add... You never gave any math about perk other than “survivors get more” lmao. Also, I know you only have a few posts so you may not know much about the forums, but if you read more than just you’re amazing post you’d be able to see the forums are more killer sided. Which matter in terms of the interactions with that community and your post.

  • Also just gonna point out your post as 75 replies and over 600 views, but only 5 upvotes. These forums are fairly killer sided. I think that’s evidence enough that you’re wrong and a majority don’t agree with you lol

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838941#Comment_1838941

    i dont fully believe the rank 1 killer part but that doesnt mean im right, ok then if you are rank 1 and play the game at high rank then you should know how strong survivors get, im not going to get into detail on that since ive had that discussion plenty of times in this thread and i invite you to read them if you havent already. and yes if you dedicate to a chase and make that many mistakes then you deserve what you get for not spreading pressure. the perks ive already done a breakdown on some but you have a huge lack of anything survivor related added into your argument so i ask you to try and look at stuff with both sides in perspective. also just because you say your a killer main doesnt mean that your points are irrefutable. i disagree that all killers are viable in high rank since many heavily depend on strong add on and perks to have the same chance as some mid tier killers I.E. wraith, pig, demo. map pressure is a issue so i agree there but once again you dont throw how much survivors have at their disposal in and out of chase. again ive already been through 2 discussions that went to way too large of lengths going into the gritty details so i wont go into any major detail unless its a direct response to something you say

    I didn’t say survivors didn’t have good perks. I said killers also have amazing perks and if the killer is genuinely good at the game they will dominate the 1v1 with a majority of killers. I also didn’t say all killers were viable in red rank. Would you like to see my steam profile with my achievements for getting rank 1 on killer and prestige 3 level 50 achievement? I’ve leveled a majority of killers and survivors to 35-40 for perks I want too. I like how me not thinking killers are absolutely pitiful weaklings who aren’t powerful in 1v1 makes my ranking as killer doubtful. I’d honestly say you thinking killers are at a great disadvantage makes your ranking as killer doubtful. Killers are undoubtedly stronger than the survivors. A good few killers are amazing in both the 4v1 and 1v1. Oni, Nurse, Bubba, Freddy, Spirit, Ghostface and Wraith with add-ons are both very good in 4v1 if they hit and run, and Hag has insane map control after her web is set up. That’s not to mention killers who make up for the lack of 1v4 by having an extraordinary 1v1 like Deathslinger and some would argue Clown. Killers aren’t struggling with perks. They have great perk and power options. The issues for killers is the beginning of the game where they have zero pressure and need to begin building it. Some maps all but guarantee 2 gens popping during your first chase.

  • But killer mains also have a small pp build. It’s any build with Fire Up. Op ass perk

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838923#Comment_1838923

    yeah i dont think you understand what im saying, and i go as far to even say you also newer to the game or just stuck in lower ranks. the difference between killer and survivors start to show when survivors know how to use their advantages and abuse them, not to mention the addition of gameplay mechanics that punish killers for doing their objective. yes asymmetrical means the the killer is 4 times as strong as the survivors but this isnt fully the case with DBD, survivors have plenty at their disposal to use against the killer and with perks that offer even more opportunity while the killer only has their power and the basic attack which can be buffed by perks. this is ok so far but alot of these systems get abused by survivors who know how to play the game (figuratively and literally). and saying the game is over when its a 1v3 is also false. i dont know what rank you are or how experienced you are but i can get an idea by what your saying

    Lmao I’m rank 1 and have 300hrs. The killer is 100% 4 times as strong as 1 survivor. If you get chased for 5 gens it’s not because the game is unbalanced. I promise. Most of the time by the time the game is a 3v1 you’ll have at least one other person on death hook if you’re play optimally. I.E only bothering to hook 1-2 survivors and slugging the other two when you need to. Killers have absolutely nutty perks. STBFL, Enduring, Spirit Fury, and other perks that jump up in power and go down depending on the killer and their power. Ruin and Undying give gen slow down and force survivors to focus on a second objective. Pop and corrupt are amazing on every killer. You’re going to hook people and you’ll really only ever need 8ish pops because by the time you’re getting the rest people are dying. Infectious fright is amazingly reliable. Thrilling is also amazing. Better than BBQ if it didn’t have the bp bonus. Btw I almost exclusively played Myers (one of the weakest killers in the game) and Ghostface all the way up to rank 1. If you’re at least halfway good at the game you should be dominating in the 1v1 with a majority of killers. Even clown is amazing in the 1v1. The issue with the game is map pressure. Not the killer being weaker than each individual survivor. Because they aren’t.

  • @HowsMars said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838899#Comment_1838899

    look up asymmetrical games, the game is a 1v4 making the person alone have the same power as the group wouldn't be "fair". just look up what kind of games these are because DBD is one of them.

    Look up power role. Even if we went by your definition... The killer would already be the power role as if dominates in a 1v1. Honestly it’s basically game over when the game becomes a 3v1 tbh. The killer should be as powerful as the sum of the opposite team. As in 4 survivors = 1 killer. Not more.

  • This is actually a online game and is supposed to be somewhat competitive (as in either side having a fair shot). So, there should be no power role.

  • To get tunneled I think

  • Avoided them in blood webs before the nerf and plan to continue that. I think it’s a void change tho

  • Oh and I’ll farm a bit if one or two people dc or kill themselves on hook immediately. Their teammates shouldn’t be punished for them quitting.

  • As a killer main I only initiate a farm if there’s an archive challenging that I don’t feel like working for. Farming isn’t fun or profitable outside of the archives imo

  • Myers should be in D tier

  • Funny thing is spirit is so easy you don’t even need a headset. Just look at the grass.

  • There are people that take every game seriously and treat it like a competitive game. That doesn’t suddenly make the game not casual.

  • They should just adjust matchmaking around the highest rank survivor in your swf. If you have a red rank you get red rank killers.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1830087#Comment_1830087

    Ah classic whataboutism.

    Also randomly insulting other users for their choice of killer.

    He just said to play a worse killer to be forced to learn the fundamentals of the game. Freddy can carry you into red ranks and then you get smacked by people that can play against him. It's honestly good advice.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1831331#Comment_1831331

    Fun being subjective means it's going to be different for every individual and makes it difficult for devs to account for it when designing/updating killers. Though, statements like "Legion is fun because you get to stab people a bunch" and "DbD is fun because it's frustrating" don't inspire a lot of confidence.

    To me, the cooldown on Nurse just feels soooo clunky. I could deal with the fatigue, it takes some getting used to but it wasn't the worst thing ever. Once the cooldown was added, though, it just became too much. And I'm the kind of person who always seems to find the places she can't blink through, which only makes playing as her worse.

    Yeah, playing add-onless Nurse and Nurse with her cooldown reduction add-ons feel completely different. I wasn’t saying you can’t find her unfun. I was just saying I personally enjoy her a lot.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1831249#Comment_1831249

    Well yeah, we know she's still strong. The problem isn't whether or not she's the best killer in the game, it's that BHVR doesn't know how to balance a strong killer without sapping the fun out of them. "Oh no, this killer's too strong, we gotta do something." Well, what they did was make the killer feel like crap to play as so no one plays them anymore. It's not even about skill ceilings, Nurse was a huge challenge to try to learn before but I was having fun trying. Getting one or zero kills isn't a big deal if I'm having fun, and getting 4k isn't worth it if I'm not having fun.

    I agree they should have went about nerfing her and Billy a different way, but I’ve been playing Nurse mostly and find her extremely fun. So, I wouldn’t say they made either killer terrible to play.

  • Nurse is the best killer in the game. They don’t need to revert any changes done to her. She has a low pick rate because she’s garbage tier if you don’t know how to play her well. Why play Nurse when you can play Spirit or Freddy who have low skill ceilings and do amazing? I mostly agree though. When they nerf a killer they tend to just add annoying mechanics and don’t actually change them.

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1829449#Comment_1829449

    "Do you think none of the stealth killers are good?"

    Yes.

    " Wait not all maps are wide open."

    Don't be Helen Keller.

    "there are loops it shuts down that you can’t just run away from."

    So when she crouches, you just W key on over to the next one.

    "RNG isn’t always bad."

    Pig's is.

    "Clown’s power is to eat pallets. Pig is better."

    Pig's power is to slow herself down and pretend to stall. Clown is better.

    Omg so many good points

  • @Demogordon_Ramsay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1829440#Comment_1829440

    "She has built in stealth"

    Don't be Helen Keller. Or just equip Spine Chill. You have now punished her for using her power.

    "looping powers"

    Run away from the loop when she crouches. You have now punished her for using her power.

    "slowdown with the bear traps."

    Me after doing a gen with the trap on my head and then getting it off on the first box: s t a l l

    Do you think none of the stealth killers are good? Because spine chill and paying attention counters them all... Wait not all maps are wide open.

    Her dash isn’t amazing, but there are loops it shuts down that you can’t just run away from.

    RNG isn’t always bad. For everyone that gets the hat of first try someone gets it off on their last.

    Clown’s power is to eat pallets. Pig is better.

  • @[Deleted User] said:

    He's not the worst killer as everyone says (Myers, Pig and Trapper are way weaker imo), but saying he's one of the best is simply super wrong. His mediocre 1v1 and no mobility makes him C tier at best. On maps like Cowshed and The Game where you have 200+ safe pallets Clown can literally do nothing.

    I honestly never understood the point of Clown as a whole. For me he was always an easier Huntress that you don't have to be that good on aiming.

    I agree with Myers and Trapper being weaker, but pig definitely isn’t. RNG doesn’t equal bad. She has built in stealth and looping powers along with her slowdown with the bear traps. Sure her dash and stealth aren’t the best, but that’s because she was given multiple tools to help her. Clown is ok in the 1v1. That’s all he has.

  • lol it's toxic to use a build that requires map pressure on a killer with no map pressure. Big brain time

  • @noctis129 said:

    Wraith doesn't need any buffs. He is fine how he is.

    Lmao

  • Me no get 4k. Survivor crouch at gate. Me get mad! Me facecamp now. All survivor escape? Make no sense. Game survivor sided.

  • people should just man up and run only Fire Up like us real killers do

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/210426/how-i-would-buff-myers

    Are you joking right now? You do realize if they removed the stalk limit then he could basically slug everyone. He's not like Ghostface where only one Survivor is exposed, With Myers if he gets to Tier 3 EVERYONE is exposed. Myers is good where he's at and doesn't need anything done to him

    This is objectively wrong. Myers is about as powerful as a dumpster fire

  • “won every one so far except last one”

    Def sounds like he needs a buff

  • No matter what anyone tells you they don't exist.

  • I agree let the killer down you in fifteen seconds.

  • If being extremely situation makes something strong sure

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777273#Comment_1777273

    just looked it up google says it take 16 secs to heal it is a relatively minor difference

    also i would prefer making kindred base kit over BT

    I agree kindred should be base kit

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