Kira4Evr
Kira4Evr
About
- Username
- Kira4Evr
- Joined
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Comments
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The satisfaction of ruining others experiences probably. I mean hackers are just a bunch of #########
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I think tunnelling and camping are fine when there are perks like Dead Hard and maps like Haddonfield, Badham, Disturbed Ward, etc.
If they were to get rid of camping and tunnelling, they would have to do something about some of the maps
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Yes, delete it. Pit it in the bin
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Yea, Dying Light is not a good perk.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2667895#Comment_2667895
What about the medkit itself tho
+50%
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2667887#Comment_2667887
Joey = yes
Frank = maybe
Julie + Susie = Absolutely not.
Frank = YES!
Joey = Maybe
Susie = She's at least cute
Julie = Yea, no
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Wraith:
- Sneaky
- Skinny
- Not that amazing
- Dislike violence
- Easy to trick
- Can get really mad
- Traumatised
I'm not tall tho...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2667884#Comment_2667884
I'm on my phone I don't have the numbers for those, I'll get back to you in like- well however quickly I get off the bus tbh
Surgical Suture +15%
Abdominal Dressing +25%
:)
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@GoodBoyKaru said:
Legion:
Ugly,
Sad
Has to take an hour long breather after running for 15 seconds
Really ######### at their job
Legion is hot, wdym????
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2667868#Comment_2667868
I didnt think of WGLF- that's an idea!
COH + WGLF + WMI +4xDesperate Measures = healing speed of 356%, or 4.494 seconds to heal a downed survivor.
What a concept.
Don't forget Purple Med-Kit with Surgical Suture and Abdominal Dressing! :O
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Once, I 4 man slugged at 5 gens as Nurse within 1 minute of the game by accident. There was nothing they could have done about it
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Yea it's supposed to stack. Imagine using CoH, We'll make it and WGLF :O
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I'm honestly not sure. But this is how someone explained it to me:
Imagine that you buy something expensive with money you got from burning down the Amazon Rainforest. But then you don't get the actual thing you bought, just a receipt that tells you that you own it. (not my words)
Honestly, I'm not sure if that's true. All I know is that NFT's has a bad impact on global warming, etc.
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The only problem with Hexes in my opinion is the spawns.
- They should never spawn on the same side survivors spawn.
- They should be a bit more hidden.
- Thrill of the Hunt should not be a hex.
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Honestly. Removing walls would make it easier for them to hit you because then they don't have to guess your position
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No, I run:
- Woo, so I know what pallets my team have used already (and to avoid dead zones and save brain power)
- Self-Care, because I only rely on myself when it comes to healing (and I get more charges from my medkit)
My two other perks still only benefit my own survival, I just don't use them because I don't trust my teammates. I almost never use perks that help my teammates lmao
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Dead Hard
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Probably my survivor side
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Mmmm, yes
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I think they shadow-nerfed Haddonfield. Cuz I haven't seen it in a long time. Same with the front windows
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It's not outplaying, it's more like punishing or recovering I guess
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I feel like I'm the only survivor that refuses to just hold "W" because it's so boring. Even if I know that I will die, I stay at loops because it's more fun to die looping, than just running.
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It's supposed to say "When you put a Survivor into the Dying State, you will see the Auras of all Injured Survivors for 5 Seconds"
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They are just salty babies
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I play killer so that I don't have to deal with all the disgusting killers out there lmao
I'm looking at you Trickster
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For me, a win is basically when I have fun in a game. That goes for both killer and survivor
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I honestly don't think that anything in DBD is overpowered. But I do agree that Iron Will is stronger than it should be
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Felix and Nurse
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- Hot? No
- Chase music? Yes
Honestly. All killers should have a unique TR and Chase Music
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I just didn't know he could before someone actually did it to me. That's it xd
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1,500h.
I used to be like 80% survivor and 20% killer. But now I play 60% killer and 40% survivor lmao
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657214#Comment_2657214
The thing is its the exact same way for survivors the same meta builds and the same optimal game play so the killers do the same. This of course goes both ways its kind of like the chicken or the egg. The thing is when you play killer its just that the same perks and same tactics just different skins at least as a survivor the killers have some kind of difference between them.
I 100% agree
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Trickster is not OP. But I can agree that he needs a rework, so he's actually fun and good
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657203#Comment_2657203
The additional speed must be removed completely because the fact that the killer can kill with 1 hit is enough
True
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Getts of my gen - "I think it's a Basement Bubba"
Cleansing a hex knowing it's haunted - "If it glows, it goes"
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- "This is probably Haunted. But if it glows, it goes"
- "No"
- "Oh yea that's definitely Noed"
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Honestly, just learn how she/he plays Nurse and adapt, that's what I do. And it actually works pretty well, even against good Nurses. Nurse is also one of those killers you have to play yourself to understand most of the Nurses mindsets.
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Using your M2 used to hide Devour Hope. I don't know why they removed it
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I think he's B-Tier, but really boring to play as. And really annoying to play against lmao
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There's nothing I hate more than Trickster
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Honestly. Blight is only boring because EVERY Blight player uses the same build, Ruin+Undying+Tinkerer and usually BBQ. I mean sure, it's a really good build for Blight and it's fairly easy to get rid of Ruin and Undying on some maps. But it's still really boring to face because not only are they using the same perks, they also play the exact same way.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2653314#Comment_2653314
It's a good idea and immediately let it show how many gifts and spoilage there are in the game
Also, at the end there should be a notification if the killer has Noed + you need to remove the additional movement speed of the killer
Honestly, I think the movement speed is fine. I would honestly not even care if they, for some reason, increased it to 5% instead of 4%
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2653305#Comment_2653305
But you are not alone. The other survivors seem to need an incentive to do bones. Avoiding certain death and getting 1000 bloodpoints apparently isn't enough of an incentive.
Maybe increase the time the gates take to open, for every totem. Aaaand here we have a new meta killer perk.
Totems should definitely have more of an impact on the game, at least the endgame. Just so survivors actually want to do them. Because I'm so tired of doing them alone and sometimes die in the process lmao
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As for the Totem counting. I think it should be basekit honestly. Like this
But for the Noed rework. I just think survivors should get cursed and exposed as soon as the last gen is done.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2653130#Comment_2653130
The fact that survivors can repair all gens by the time the killer gets his third hook is fair?
NOED doesn´t magically drop all 4 survivors to the floor. He still needs to find and hit them.
If survivors do all gens that fast. Then it's 100% their fault that they get punished by Noed, which they should be. But as a SoloQ survivor, I have to find and cleanse 5 totems by myself to potentially remove a perk the killer might not even have.
And that either takes the entire game so I can't have any fun, or I won't even have time to get all totems because my team are either dying or they are doing all gens too quick and I might get punished for that.
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I don't agree. I honestly find killer way more enjoyable and survivor unplayable.
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@Tsulan said:
How about we talk about a NOED buff instead?
Doesn´t sound fair, that survivors can eliminate the perk before it even spawns. More so with Boons that override the NOED mechanic.
The fact that Noed itself can turn a 1k into a 4k without an effort, being able to remove it before it activates is nothing but fair
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The only "fair" nerf I can come up with is that survivors will get cursed and exposed as soon as the last generator is completed
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Yea, I've noticed that too. I really hope it isn't intentional because blessing should absolutely disable DS
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I mean I have to. I don't really have a choice xd

